Battlegills at Fortresses

  • I love me some fishing! Having to catch battlegill at active forts can be a challenge, skeleton ships aren't very nice, so I thought a nice peaceful place would be the Fortresses. Just watch them phantoms , they like to shoot ya in the back.
    Yah or Nah?

  • 25
    Posts
    36.7k
    Views
  • That’s kinda the point of battlegills, to be in a active battle.

  • Also, quick tip... you can just be fishing off your boat at a normal active fort! Park close to the fort but fish off the side where the skeletons can't shoot at you.

  • so I thought a nice peaceful place would be the Fortresses.

    Too easy, since they aren't counted as "active forts"

  • If the fort is active it should count imo

    a person can catch battlegills with a skelly ship parked around so it's never really been an active battle type situation

  • I would’ve thought that Battlegills spawn near active Sea forts but they don’t.
    Probably because it would make it too easy

  • If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

  • @wolfmanbush said in Battlegills at Fortresses:

    If the fort is active it should count imo

    a person can catch battlegills with a skelly ship parked around so it's never really been an active battle type situation

    Why stop there? Give the Treasuries some love too.

  • It’s weird we can’t fish battlegills at fortresses, could lore make it make senses?

    I found the easiest way to fish for battlegills is to look for a server with a skelly fleet. Go fill a storage crate with bait, get a row boat and take it to where you hear the music. Hours of fun…

    .

  • I wish it were that easy...

  • @richiearizona easiest (but rng related) way to fish for battlegills is: go for shipwrecks, sometimes when parked at a shipwreck it can happen, that the skellie ship sound appears, DON'T PANIC, because as long as you stay at the shipwreck (calm water), it WON'T SPAWN! But the music stays! And because of that music you can fish for battlegills. I got about half of my battlegill requirements with this

  • @player-of-game2 sagte in Battlegills at Fortresses:

    If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

    They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this

  • @schwammlgott said in Battlegills at Fortresses:

    @player-of-game2 sagte in Battlegills at Fortresses:

    If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

    They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this

    They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.

    The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.

  • too easy matey, we hunters do enjoy da pain of fishing

  • @sweetsandman sagte in Battlegills at Fortresses:

    @schwammlgott said in Battlegills at Fortresses:

    @player-of-game2 sagte in Battlegills at Fortresses:

    If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

    They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this

    They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.

    The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.

    You think I'm new here?

    "They're only active until you complete them"...thanks captain obvious

    There is a difference...a big cloudy skull above it...which makes parking ships there more appealing to others than a parking ship at a seafort

  • I don't really care enough for either or...
    Not really my playstyle. 😅

  • You can fish battelgills in a fleet event too. If you get a broken fleet and the ships aren't popping up to fight you can sit there and fish battlegill indefinitely.

  • @animeowl0807 said in Battlegills at Fortresses:

    I wish it were that easy...

    It is that easy

  • @schwammlgott said in Battlegills at Fortresses:

    @sweetsandman sagte in Battlegills at Fortresses:

    @schwammlgott said in Battlegills at Fortresses:

    @player-of-game2 sagte in Battlegills at Fortresses:

    If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

    They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this

    They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.

    The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.

    You think I'm new here?

    "They're only active until you complete them"...thanks captain obvious

    There is a difference...a big cloudy skull above it...which makes parking ships there more appealing to others than a parking ship at a seafort

    But you said "if theyr cannons would actually hit something, I'd be fine with this"

    The reason I made my point was to show that your opinion had absolutely nothing to do with the cannons and whether or not the fort can hit it's shawts.

    It not being broadcast to the world is a different discussion and one that I could agree with.

  • @sweetsandman said in Battlegills at Fortresses:

    @schwammlgott said in Battlegills at Fortresses:

    @player-of-game2 sagte in Battlegills at Fortresses:

    If thr forts is active, it would make sense. I think that's a great idea, because you're battling for the fortress.

    They are almost permanent active...this is way too easy, if theyr cannons would actually hit something, I'd be fine with this

    They're only active until you complete them. Then they are inactive until sail away and wait for the cooldown. If you go and park your ship at a Sea Fortress while it's active and just fish, it's effectively no different than parking at a skeleton fort to fish. You're not going to get hit with cannons once you're safely parked in either instance.

    The only reason it'd be "easier" is because even less people investigate the activity at Sea Fortresses so you're less likely to be interrupted by PvP.

    organically speaking these days it's not much of a difference

    a non-emissary sloop at a fort is likely not to run into much more trouble than at a sea fort

    regular forts rarely get touched and with a decent parking job and without the indicators for hoppers it's not a hot spot anymore

    with the supply situation at a sea fort and pvpers having less patience with their hunting I wouldn't be surprised if a sea fort saw even more activity than a regular fort

  • @wolfmanbush Totally agree that as a whole, sea forts probably get more activity... but individually, probably not. Maybe...but they're both pretty low at this point.

    Though, I've thought since the Sea Forts were introduced that there needs to be some sort of higher-end and more challenging version that is actually a world event. Just one. And it could rotate which one is the better one while the other 5 remain as they are today.

    But that's a different discussion.

  • @schwammlgott you've a valid point there.
    So make them a little more challenging for it to be fair to catch battlegills there.

  • @tion32 said in Battlegills at Fortresses:

    @animeowl0807 said in Battlegills at Fortresses:

    I wish it were that easy...

    It is that easy

    It's much easier to head to a sea fort than to look for skelly ships or go to a world event.

  • @animeowl0807 but they don’t spawn a sea forts..

  • @tion32 I know, that’s why I said I wish it were that easy.

25
Posts
36.7k
Views
10 out of 25