@thorumsu First off this got too long and I am aware of it.
I'm guessing for source you mean player numbers. Steam numbers are quite easy to find as they publicly list them. It is staying steady between 20k and 30k players. Xbox on the other hand isn't as easy as they do not post their numbers. Going through multiple websites you can get multiple different numbers ranging high and low. So far I think Techacake might have the fairest sitting between 226k and 250k people between everything, though that was back in January. Considering that, Steam dropped by half in that time, so it can be guessed that Xbox has done similar. So putting everything around 113k to 125k. But lets be generous and assume the game is still getting 250k sense we don't know the actual number. That is still only 8%. My whole thing is they boasted about getting 30m pirates. No, 30m people have bought the game. My guess is that they are marketing the game wrong, cause apparently only a small portion of that are actually playing. I'm not saying 250k is not an impressive number, it is, it is just tiny in comparison to their sales.
And no, I don't want a PvE server. Just private servers, so you're either by yourself or with friends and people you invite. Custom comes damn close, if they even allow us to make our own. For all we know only content creators will get em at this time. Locking Rep I can certainly understand. Fine, I can't progress to Pirate Legend in a Custom Server. I mean, they are still acting like Pirate Legend is some big achievement, even though it really isn't. Or, you know, just lock progress to 40 or something. But you're going to lock cosmetics? That's all gold is used for really. Sure you can buy cannonballs and wood and what not, but that hardly is a game changer seeing how inexpensive it is. I mean it isn't like you can buy better cannons, tougher hulls or stronger weapons to give you advantages with that money, but whatever I get. They don't want people to grind out in a safe environment and bring it over to the main game. So why not just lock the character to that server? This has been done multiple games over, and I don't see why that can't be done here. If there was actual progression in this game (better weapons, ships, etc.) I could understand a lot more, but there isn't. You're just raising numbers. So the point of the Custom Server is just so people can stop playing the real game and go play mini games. So they are still not getting people to play the game the way they want you to. Which goes against their stance in the podcast about getting people to interact in this open world. So why bother with the punishment then if they are alright with you not playing the main game?
And while I'm ranting and this is too damn long. I'm not saying this because I only care about myself and my needs. I still love the game, yes I get frustrated that I just lost 2 hours of progress but I have tough skin and can deal with it. No, I want the game to grow. This game is NOT newb friendly. I would say it actively punishes newb players who do not have a chance to actually learn the game before going full on in. Maiden Voyage is nice but it hardly prepares you for what the game actually is. After all 30 million bought it but not enough of that are playing it. Now I am hopeful that these Custom Servers can be that safe zone for people to actually learn the game, but without a reward for it, I doubt they will actively use it. More people would be willing to play the main game if they actually learned to play it first. The only benefit of the custom server, really, is for those who don't want to play the main game. No, I want the player base to grow into the millions, a private server would only help the game, and just via that simple thing, more people will play the main game.