One Thing That Frustrates Me

  • No, it won't change, and I don't expect it too. This is not a 'Change this' thread. Nor is it a 'PvP is evil' thread. More of an exasperated sigh after a few bad runs in SoT.
    I will preface this by saying yesterday was...Horrid. A conga-line of being shot in the back, used (A crew watched me and my friend spend 15 minutes killing the Ashen Lord, then 4v2'd us starting with a shot in the back of my head), boarded, firebombed, cannonballed, and even ganked in port for 0 reason.
    And a solid 80% were 3 and 4 versus my 2, and even 1 when I was solo.

    I think, out of about 4 hours of playtime, all spent looking for treasure, I turned in maybe 10% of my found loot.

    It's frustrating that...How do I put it? That PvP is more profitable and less risk than treasure hunting?
    Thin about it:
    You dig up treasure and get in a fight; you risk losing the treasure. You win; you keep it. You lose; you lose it all.
    You PvP someone who has treasure; You risk nothing and stand to gain treasure. You win; you get treasure. You lose; you lose nothing.

    And with Megs and Skeleton Ships and Storms and the Kraken:
    You have treasure? It's gone.
    You went out looking to steal? You lost nothing.

    I think that's partially why we see so many 'Make PvE servers' discussions (This is NOT one of those!); Because people doing Tall Tales and treasure hunts feel like an NPC. THEY are the loot box to PvP players.
    And it gets frustrating to be the punching bag reward for someone else and get nothing from it. I feel like I'm the NPC mob that PvP players look at and go 'How much will I get 4V1ing this guy today?'

    Like, even right now; I WANT to play. I love sailing in SoT. But none of my friends are playing, and after yesterday; I'm exhausted with being bulled.
    And yes; I think a 3-4v1 is bullying; that larger crew KNOWS they won't lose. They're picking an easy target explicitly BECAUSE I'm solo. If you pick on someone weaker than you; it's bullying, by definition.
    Bully: seek to harm, intimidate, or coerce (someone perceived as vulnerable).
    They are seeking in-game harm (Sinking me) because I am vulnerable (I can't fight back against 3-4 players alone).

    But that's beside the point. I just wanted to vent after a VERY sour run yesterday.
    The game is fun, but I'm learning that I'm better off not doing anything if I play solo. There's no point in finding treasure, only to lose 100% of it to 3-4v1s.

  • 31
    Posts
    22.8k
    Views
  • The game is a food chain

    everyone that eats is eating because they chose a vulnerable target based on circumstance/opportunity

    it's gameplay, escapism, it's not bullying

    Everyone eats, everyone gets eaten
    sometimes

    In the end it's all for the hunting ground

  • PvP isn't more profitable. You can grind for hours and turn in way more treasure than you'll find on random ships while looking for PvP given the same amount of time.

    World Events attract attention and they are supposed to; it's why there are giant clouds above them. You should be watching and expecting pirates to come for the loot the entire time.

  • @wolfmanbush said in One Thing That Frustrates Me:

    The game is a food chain

    everyone that eats is eating because they chose a vulnerable target based on circumstance/opportunity

    it's gameplay, escapism, it's not bullying

    Everyone eats, everyone gets eaten
    sometimes

    In the end it's all for the hunting ground

    Funny; I have yet to 'eat' anyone else.
    Maybe it's because a majority of my battles are 1 or 2 on my side, vs 3 or 4 on theirs.
    It's hard to sink a 3-4 man ship when I'm alone and can't maneuver, shoot back, reload, AND repair damage all at the same time.
    Not to mention Brigs and Galleons can take longer to sink, so Sloops effectively have less 'health'.
    Why even have sloops and single-player runs if they're basically 'COME KILL ME! I CAN'T FIGHT AS EFFECTIVELY! PLEASE STEAL ANYTHING I FOUND!' bulls-eyes?

    @d3adst1ck said in One Thing That Frustrates Me:

    PvP isn't more profitable. You can grind for hours and turn in way more treasure than you'll find on random ships while looking for PvP given the same amount of time.

    World Events attract attention and they are supposed to; it's why there are giant clouds above them. You should be watching and expecting pirates to come for the loot the entire time.

    Yeah, we were not TRYING to do the event, but it spawned on the island my Captain's Quest was on. We figured a crew would run in, and we'd run away.
    Nope! The crew hid and played with themselves while watching us basically 2-man the Ashen Lord, then ran in and stole all the treasure.
    Us: 15-20 minutes & lots of hard work = 0 profit.
    Them: Sat around laughing, did not lift a finger = 100% profit.

  • @eguzky said in One Thing That Frustrates Me:

    @wolfmanbush said in One Thing That Frustrates Me:

    The game is a food chain

    everyone that eats is eating because they chose a vulnerable target based on circumstance/opportunity

    it's gameplay, escapism, it's not bullying

    Everyone eats, everyone gets eaten
    sometimes

    In the end it's all for the hunting ground

    Funny; I have yet to 'eat' anyone else.
    Maybe it's because a majority of my battles are 1 or 2 on my side, vs 3 or 4 on theirs.
    It's hard to sink a 3-4 man ship when I'm alone and can't maneuver, shoot back, reload, AND repair damage all at the same time.
    Not to mention Brigs and Galleons can take longer to sink, so Sloops effectively have less 'health'.
    Why even have sloops and single-player runs if they're basically 'COME KILL ME! I CAN'T FIGHT AS EFFECTIVELY! PLEASE STEAL ANYTHING I FOUND!' bulls-eyes?

    There isn't an abundance of activity in the game, people aren't targeting you because you are a sloop they are engaging with the limited amount of opportunity they have to pvp.

    A pvper is just as interested in sinking a 3-4 person vessel as they are you if they are looking for pvp/steals

    Seeing yourself as a victim of the environment will only keep you down. Adapt to the threat, adjust when needed, set goals, reach goals. They will not stop you all the time or sink you all the time.

    Wanting to judge or label the opponent is an easy way to lose to the opponent before the battle begins.

    Understand them, learn their strategies so that you can predict their moves, adapt to increase your chances of success.

    When it becomes personal it becomes less productive, less enjoyable.

    They are a hunter, no different than an npc that wants to sink you. Treat it like a game of chess and the combat just becomes a thing that sometimes happens but largely does not interfere with your overall goals.

  • @wolfmanbush said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    @wolfmanbush said in One Thing That Frustrates Me:

    The game is a food chain

    everyone that eats is eating because they chose a vulnerable target based on circumstance/opportunity

    it's gameplay, escapism, it's not bullying

    Everyone eats, everyone gets eaten
    sometimes

    In the end it's all for the hunting ground

    Funny; I have yet to 'eat' anyone else.
    Maybe it's because a majority of my battles are 1 or 2 on my side, vs 3 or 4 on theirs.
    It's hard to sink a 3-4 man ship when I'm alone and can't maneuver, shoot back, reload, AND repair damage all at the same time.
    Not to mention Brigs and Galleons can take longer to sink, so Sloops effectively have less 'health'.
    Why even have sloops and single-player runs if they're basically 'COME KILL ME! I CAN'T FIGHT AS EFFECTIVELY! PLEASE STEAL ANYTHING I FOUND!' bulls-eyes?

    There isn't an abundance of activity in the game, people aren't targeting you because you are a sloop they are engaging with the limited amount of opportunity they have to pvp.

    A pvper is just as interested in sinking a 3-4 person vessel as they are you if they are looking for pvp/steals

    Seeing yourself as a victim of the environment will only keep you down. Adapt to the threat, adjust when needed, set goals, reach goals. They will not stop you all the time or sink you all the time.

    Wanting to judge or label the opponent is an easy way to lose to the opponent before the battle begins.

    Understand them, learn their strategies so that you can predict their moves, adapt to increase your chances of success.

    When it becomes personal it becomes less productive, less enjoyable.

    They are a hunter, no different than an npc that wants to sink you. Treat it like a game of chess and the combat just becomes a thing that sometimes happens but largely does not interfere with your overall goals.

    How is a 4-man targeting a sloop even 'PvP'?
    That's like saying 'I wanted to spar someone, so I punched a 5 year old in the face'; you're picking a target that you KNOW cannot swing back with any effectiveness.
    That's not 'PvP'. Or, at least, not 'I want a good fight'. It's 'I want a target I won't lose against'.

  • @eguzky said in One Thing That Frustrates Me:

    You PvP someone who has treasure; You risk nothing and stand to gain treasure. You win; you get treasure. You lose; you lose nothing.

    While technically true, you can't just overlook the downsides of PvP. It's highly inconsistent. You need to be able to find another player and that player has to have loot worth something.

    If I make a run of the Sea Forts and Treasuries on the outskirts of the map, I know about how much loot I'll get and I know it will always be there. And while I often do get interrupted by other ships, I'd say I complete them unbothered about 75% of the time.

    Good loot from PvP is entirely reliant on chance.

    I think that's partially why we see so many 'Make PvE servers' discussions

    Yet for every PvE server thread you also get a "Can't Find Anyone to Fight" thread. And with both extremes insisting how unfair the game is toward them, it makes me think it may be more balanced than I sometimes give it credit for.

    You know the old saying, "a good compromise is when neither side leaves happy".

  • vca-hombre said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    You PvP someone who has treasure; You risk nothing and stand to gain treasure. You win; you get treasure. You lose; you lose nothing.

    While technically true, you can't just overlook the downsides of PvP. It's highly inconsistent. You need to be able to find another player and that player has to have loot worth something.

    If I make a run of the Sea Forts and Treasuries on the outskirts of the map, I know about how much loot I'll get and I know it will always be there. And while I often do get interrupted by other ships, I'd say I complete them unbothered about 75% of the time.

    Good loot from PvP is entirely reliant on chance.

    I think that's partially why we see so many 'Make PvE servers' discussions

    Yet for every PvE server thread you also get a "Can't Find Anyone to Fight" thread. And with both extremes insisting how unfair the game is toward them, it makes me think it may be more balanced than I sometimes give it credit for.

    You know the old saying, "a good compromise is when neither side leaves happy".

    That saying does not work for a video game.
    If 'neither side leaves happy' in a video game, then your video game is bad.
    (And I still can't quote you due to your name being a bad word?)

  • @eguzky said in One Thing That Frustrates Me:

    If 'neither side leaves happy' in a video game, then your video game is bad.

    Not really. It only refers to the debaters. In other words the extremes of PvP and PvE. The balance may not satisfy them, but for all the people in the middle who are looking for a PvPvE game, it works out quite well.

    Also, my name worked fine when I joined the forums during beta and only became taboo after the third or fourth forum update. And I refuse to change it now. =P

  • And literally jumped by a 4-man crew right after logging in solo.
    No treasure. No items.
    I wave at the boat, then sat on the dock as they sailed up to me.

    I literally stood still and they firebombed me, the ship, broke my mast (To ensure I 'could not get away', according to the small child screaming over his mic), and proceeded to kill me while , as I said, screaming over the mic.
    Not a single friendly word. Just incoherent screaming from someone who sounded 12 years old while their Captain 'apologized' ('Stoooop. Guyyyyys. Stopppppp!' I've heard more convincing apologies from my cat after he hairballs in my shoes) and their other crew members threw blunderbombs at me.

    There's a reason I see PvP as toxic.
    This game is great when people do the unexpected, like fish together for a few hours.
    But I literally logged in, fixed my ship, then got it sunk for 0 reason other than, in the words of the 12 year old manning the canons on a ship 5 times bigger than mine: 'SFGDFKJHGFDDFJKHG! I'M KEEPING HIM FROM GETTING AWAY! ASJKHGDSFGJFKDH! IT'S JUST THE MAST! SGDDSFGDJKH!'

    Which means I get to spend more money to fix my ship literally 5 minutes after fixing it. Because reasons.
    GIVE. US. FREE. COSMETIC. FIXING!
    Why should I have to pay through the nose for PvP sweatlords entertainment?

  • @eguzky said in One Thing That Frustrates Me:

    And literally jumped by a 4-man crew right after logging in solo.
    No treasure. No items.
    I wave at the boat, then sat on the dock as they sailed up to me.

    I literally stood still and they firebombed me, the ship, broke my mast (To ensure I 'could not get away', according to the small child screaming over his mic), and proceeded to kill me while , as I said, screaming over the mic.
    Not a single friendly word. Just incoherent screaming from someone who sounded 12 years old while their Captain 'apologized' ('Stoooop. Guyyyyys. Stopppppp!' I've heard more convincing apologies from my cat after he hairballs in my shoes) and their other crew members threw blunderbombs at me.

    There's a reason I see PvP as toxic.
    This game is great when people do the unexpected, like fish together for a few hours.
    But I literally logged in, fixed my ship, then got it sunk for 0 reason other than, in the words of the 12 year old riging the canons on a shive 5 times bigger than mine: 'SFGDFKJHGFDDFJKHG! I'M KEEPING HIM FROM GETTING AWAY! ASJKHGDSFGJFKDH! IT'S JUST THE MAST! SGDDSFGDJKH!'

    Which means I get to spend more money to fix my ship literally 5 minutes after fixing it. Because reasons.
    GIVE. US. FREE. COSMETIC. FIXING!
    Why should I have to pay through the nose for PvP sweatlords entertainment?

    In a random environment where we are free to move around we largely consistently find what we are looking for.

    If someone is looking to find the positive, things to appreciate, things to learn from, they will find it

    If someone is looking for the negative to support their belief that others are often "bad" or malicious they will always find something to use for the narrative.

    We begin with the tools to garden, the land, the opportunity, the seeds, the water, the sunshine. Someone can combine these together to create a pirate life of sustenance and substance, or they can turn away from it, allow the land to overgrow with negativity, the tools to rust, the water to evaporate, the sunshine to fade away.

    Everyone will not be as you want them to be, they don't owe you your expectations. Expectations of others prevent growth of your own experience. You never control anything other than how you approach something and how you react to something. Nobody takes that from you, you take it from yourself.

  • @wolfmanbush said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    And literally jumped by a 4-man crew right after logging in solo.
    No treasure. No items.
    I wave at the boat, then sat on the dock as they sailed up to me.

    I literally stood still and they firebombed me, the ship, broke my mast (To ensure I 'could not get away', according to the small child screaming over his mic), and proceeded to kill me while , as I said, screaming over the mic.
    Not a single friendly word. Just incoherent screaming from someone who sounded 12 years old while their Captain 'apologized' ('Stoooop. Guyyyyys. Stopppppp!' I've heard more convincing apologies from my cat after he hairballs in my shoes) and their other crew members threw blunderbombs at me.

    There's a reason I see PvP as toxic.
    This game is great when people do the unexpected, like fish together for a few hours.
    But I literally logged in, fixed my ship, then got it sunk for 0 reason other than, in the words of the 12 year old riging the canons on a shive 5 times bigger than mine: 'SFGDFKJHGFDDFJKHG! I'M KEEPING HIM FROM GETTING AWAY! ASJKHGDSFGJFKDH! IT'S JUST THE MAST! SGDDSFGDJKH!'

    Which means I get to spend more money to fix my ship literally 5 minutes after fixing it. Because reasons.
    GIVE. US. FREE. COSMETIC. FIXING!
    Why should I have to pay through the nose for PvP sweatlords entertainment?

    In a random environment where we are free to move around we largely consistently find what we are looking for.

    If someone is looking to find the positive, things to appreciate, things to learn from, they will find it

    If someone is looking for the negative to support their belief that others are often "bad" or malicious they will always find something to use for the narrative.

    We begin with the tools to garden, the land, the opportunity, the seeds, the water, the sunshine. Someone can combine these together to create a pirate life of sustenance and substance, or they can turn away from it, allow the land to overgrow with negativity, the tools to rust, the water to evaporate, the sunshine to fade away.

    Everyone will not be as you want them to be, they don't owe you your expectations. Expectations of others prevent growth of your own experience. You never control anything other than how you approach something and how you react to something. Nobody takes that from you, you take it from yourself.

    I'm sorry but that's wrong.
    Your whole post reads that it's my fault for 'finding' something negative in a group 4x bigger than mine sinking my ship and killing me for 0 reason while screeching over the mic.

    There's nothing positive in a crew of a Brig or Galleon sinking a sloop that has, clearly 0 treasure and no crew aboard while attacking the owner who's literally not moving.
    That's not my fault for 'finding a negative'. That's their fault for being toxic PvP sweatlords.

    What's the positive to find in that exchange? That they were probably laughing over their immature, tryhard, 100% pure troll actions?
    Well lah-de-dah! Glad being forced to spend gold to fix their sweatlord tryhard actions amused them!

    How about when I just alt-F4'd because I was sleeping on my sloop, got attacked for 0 reason, and shot when I woke up?
    More sweatlord tryhard PvP trolls looking to ruin someone's game because it's 100% obvious I had nothing aboard.
    They literally stood 2 feet from me and waited for me to wake up when their friend cannonballed my ship, then shotgunned me; They KNEW I had nothing aboard.

    So tell me; what did they get out of killing me both times?
    'PvPers aren't looking looking to ruin your game!' Someone said that a few days ago.
    Ok; then why did they kill me when they, literally GAINED NOTHING FROM IT?
    Answer: They did it explicitly to irritate their victim. They don't gain money. They don't gain rep. But people do things for REASONS.
    Their reason was hoping it would bother their victim. AKA: They're PvP tryhard sweatlords looking to ruin the game for other players.

    Solo sloops should be immune to player damage and be unable to damage players, with a flag option.
    Anyone who disagrees is wrong, end of story. It's not 'PvP' to pick on someone who can't fight back.
    This 4v1 bullying tryhard BS needs to end. Now.
    And so does this mentality of 'It's your fault if a 4-man crew picking you for EZ sinks bothers you' victim-blaming.
    4-mans should not be able to target solo sloopers. End of story.

  • @eguzky said in One Thing That Frustrates Me:

    I'm sorry but that's wrong.
    Your whole post reads that it's my fault for 'finding' something negative in a group 4x bigger than mine sinking my ship and killing me for 0 reason while screeching over the mic.

    There's nothing positive in a crew of a Brig or Galleon sinking a sloop that has, clearly 0 treasure and no crew aboard while attacking the owner who's literally not moving.
    That's not my fault for 'finding a negative'. That's their fault for being toxic PvP sweatlords.

    What's the positive to find in that exchange? That they were probably laughing over their immature, tryhard, 100% pure troll actions?
    Well lah-de-dah! Glad being forced to spend gold to fix their sweatlord tryhard actions amused them!

    How about when I just alt-F4'd because I was sleeping on my sloop, got attacked for 0 reason, and shot when I woke up?
    More sweatlord tryhard PvP trolls looking to ruin someone's game because it's 100% obvious I had nothing aboard.
    They literally stood 2 feet from me and waited for me to wake up when their friend cannonballed my ship, then shotgunned me; They KNEW I had nothing aboard.

    So tell me; what did they get out of killing me both times?
    'PvPers aren't looking looking to ruin your game!' Someone said that a few days ago.
    Ok; then why did they kill me when they, literally GAINED NOTHING FROM IT?
    Answer: They did it explicitly to irritate their victim. They don't gain money. They don't gain rep. But people do things for REASONS.
    Their reason was hoping it would bother their victim. AKA: They're PvP tryhard sweatlords looking to ruin the game for other players.

    Solo sloops should be immune to player damage and be unable to damage players, with a flag option.
    Anyone who disagrees is wrong, end of story. It's not 'PvP' to pick on someone who can't fight back.
    This 4v1 bullying tryhard BS needs to end. Now.
    And so does this mentality of 'It's your fault if a 4-man crew picking you for EZ sinks bothers you' victim-blaming.
    4-mans should not be able to target solo sloopers. End of story.

    You're not a victim in that scenario. You're not being bullied.

    something that you didn't find pleasant happened in a scenario where it appears the rules were not violated

    you claim you didn't have anything for them to gain but what that also means is you didn't have anything to lose, damage to the vessel happens in every session for one reason or another. You had a run in with another crew and then it was over. You weren't bullied you just didn't win and they didn't act how you wanted them to.

    Losing happens and nobody needs to play how you want them to. You can easily move on to the next server and have a very very very tiny chance of being attacked in the same scenario again.

  • @wolfmanbush said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    I'm sorry but that's wrong.
    Your whole post reads that it's my fault for 'finding' something negative in a group 4x bigger than mine sinking my ship and killing me for 0 reason while screeching over the mic.

    There's nothing positive in a crew of a Brig or Galleon sinking a sloop that has, clearly 0 treasure and no crew aboard while attacking the owner who's literally not moving.
    That's not my fault for 'finding a negative'. That's their fault for being toxic PvP sweatlords.

    What's the positive to find in that exchange? That they were probably laughing over their immature, tryhard, 100% pure troll actions?
    Well lah-de-dah! Glad being forced to spend gold to fix their sweatlord tryhard actions amused them!

    How about when I just alt-F4'd because I was sleeping on my sloop, got attacked for 0 reason, and shot when I woke up?
    More sweatlord tryhard PvP trolls looking to ruin someone's game because it's 100% obvious I had nothing aboard.
    They literally stood 2 feet from me and waited for me to wake up when their friend cannonballed my ship, then shotgunned me; They KNEW I had nothing aboard.

    So tell me; what did they get out of killing me both times?
    'PvPers aren't looking looking to ruin your game!' Someone said that a few days ago.
    Ok; then why did they kill me when they, literally GAINED NOTHING FROM IT?
    Answer: They did it explicitly to irritate their victim. They don't gain money. They don't gain rep. But people do things for REASONS.
    Their reason was hoping it would bother their victim. AKA: They're PvP tryhard sweatlords looking to ruin the game for other players.

    Solo sloops should be immune to player damage and be unable to damage players, with a flag option.
    Anyone who disagrees is wrong, end of story. It's not 'PvP' to pick on someone who can't fight back.
    This 4v1 bullying tryhard BS needs to end. Now.
    And so does this mentality of 'It's your fault if a 4-man crew picking you for EZ sinks bothers you' victim-blaming.
    4-mans should not be able to target solo sloopers. End of story.

    You're not a victim in that scenario. You're not being bullied.

    something that you didn't find pleasant happened in a scenario where it appears the rules were not violated

    you claim you didn't have anything for them to gain but what that also means is you didn't have anything to lose, damage to the vessel happens in every session for one reason or another. You had a run in with another crew and then it was over. You weren't bullied you just didn't win and they didn't act how you wanted them to.

    Losing happens and nobody needs to play how you want them to. You can easily move on to the next server and have a very very very tiny chance of being attacked in the same scenario again.

    Wrong. It's by definition bullying:
    They attacked me because I was the smaller ship. The smaller crew (4v1).
    They would not have done that to a Galleon or Brig.
    They did it, explicitly, because I was a 1-man crew.

    That is, by definition, bullying.

  • @eguzky said in One Thing That Frustrates Me:

    Wrong. It's by definition bullying:
    They attacked me because I was the smaller ship. The smaller crew (4v1).
    They would not have done that to a Galleon or Brig.
    They did it, explicitly, because I was a 1-man crew.

    That is, by definition, bullying.

    You are choosing to see the world as if it is against you

    it is not, it's far too random to be malicious

    something random and mild happened

    Bullying is a serious accusation and a violation of the individual and/or individuals that leads to tremendous amounts of harm and misery. Using it as exaggeration to push a narrative about a gameplay style is not objective and healthy treatment of something that is serious and should not be used loosely as a weapon or tool for personal gain.

  • @wolfmanbush said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    Wrong. It's by definition bullying:
    They attacked me because I was the smaller ship. The smaller crew (4v1).
    They would not have done that to a Galleon or Brig.
    They did it, explicitly, because I was a 1-man crew.

    That is, by definition, bullying.

    You are choosing to see the world as if it is against you

    it is not, it's far too random to be malicious

    something random and mild happened

    Bullying is a serious accusation and a violation of the individual and/or individuals that leads to tremendous amounts of harm and misery. Using it as exaggeration to push a narrative about a gameplay style is not objective and healthy treatment of something that is serious and should not be used loosely as a weapon or tool for personal gain.

    There's different degrees of bullying, you know.
    This is, within the confines of the game, bullying; the PvP tryhards look for solo sloopers because they can't win against a 4-man Galleon.
    They are picking targets based on how vulnerable said targets are, and sinking them for the sheer pleasure of knowing they bothered that person/that person now has to spend money to fix the damages.

    The attack is done specifically on weaker targets for the express purpose of causing irritation.
    It's bullying and trolling, within the confines of the game.

    This 'They happened to RANDOMLY find you!' excuse holds 0 water.
    Of COURSE they randomly found me. That's how ANY game with trolls works; They RANDOMLY find someone and start trolling them.
    Funny how trolls can't use 'I randomly found my target' to get out of trolling accusations in any game but SoT.

  • @eguzky said in One Thing That Frustrates Me:

    There's different degrees of bullying, you know.
    This is, within the confines of the game, bullying; the PvP tryhards look for solo sloopers because they can't win against a 4-man Galleon.
    They are picking targets based on how vulnerable said targets are, and sinking them for the sheer pleasure of knowing they bothered that person/that person now has to spend money to fix the damages.

    The attack is done specifically on weaker targets for the express purpose of causing irritation.
    It's bullying and trolling, within the confines of the game.

    This 'They happened to RANDOMLY find you!' excuse holds 0 water.
    Of COURSE they randomly found me. That's how ANY game with trolls works; They RANDOMLY find someone and start trolling them.
    Funny how trolls can't use 'I randomly found my target' to get out of trolling accusations in any game but SoT.

    You are assuming the worst about intentions without any proof.

    Thinking that others are malicious in their gameplay doesn't make it so.

  • @eguzky
    You don’t know why they attacked you, and out of all the possible scenarios assuming they attacked you purely because you were a smaller ship so they wanted to bully you is quite irrational.

    Being at a world event such as an Ashen Winds means people will want to remove you so that they can do the event themselves, it doesn’t matter that you didn’t have loot at that moment if you were in a position to easily get some from the world event, and even if you were not able to complete the event due to being alone then they had all the more reason to remove you from the equation so they could finish it.

  • @the-capn2790 said in One Thing That Frustrates Me:

    @eguzky
    You don’t know why they attacked you, and out of all the possible scenarios assuming they attacked you purely because you were a smaller ship so they wanted to bully you is quite irrational.

    Being at a world event such as an Ashen Winds means people will want to remove you so that they can do the event themselves, it doesn’t matter that you didn’t have loot at that moment if you were in a position to easily get some from the world event, and even if you were not able to complete the event due to being alone then they had all the more reason to remove you from the equation so they could finish it.

    In this most recent case; I was sitting at a starter island.
    No treasure.
    Not on my ship.
    Not moving.
    Why else did they sink me? Because it amused them to sink a solo sloop.

    And the second one:
    I was asleep in my bed.
    No treasure.
    Not moving.
    No events nearby.
    Why did they sink me? Because it amused them to sink a solo sloop.

    Both these have ZERO valid reasons for sinking me other than 'To be a sweatlord tryhard troll'.

  • @eguzky
    I apologise for the confusion, I thought you were still talking about the incident in your original post, however my point still stands in that regard as you called the crew who tried to sink you bullies that time as well.

    In regards to the other events, there will always be trolls in whatever game you play, and there are still other reasons to sink you such as Wanting uncontested access to an island/selling point or your log book/ emissary flag if you were an emissary or captain.

    The amount of players who will actually stack on sight without good reason is far from high, and while you seem to have had bad luck in either the people or circumstances you have encountered that should in no way mean you will only encounter these types of players.

  • @eguzky said in One Thing That Frustrates Me:

    In this most recent case; I was sitting at a starter island.
    No treasure.
    Not on my ship.
    Not moving.
    Why else did they sink me? Because it amused them to sink a solo sloop.

    And the second one:
    I was asleep in my bed.
    No treasure.
    Not moving.
    No events nearby.
    Why did they sink me? Because it amused them to sink a solo sloop.

    Both these have ZERO valid reasons for sinking me other than 'To be a sweatlord tryhard troll'.

    They aren't obligated to follow your personal code or justify their actions to you. They are obligated to follow the rules and their freedom to pirate how they wish is not less valuable than yours.

    Peaceful/passive is an opportunity but not a guarantee and nobody is obligated to leave you alone in a shared space like the one we share.

  • @wolfmanbush said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    In this most recent case; I was sitting at a starter island.
    No treasure.
    Not on my ship.
    Not moving.
    Why else did they sink me? Because it amused them to sink a solo sloop.

    And the second one:
    I was asleep in my bed.
    No treasure.
    Not moving.
    No events nearby.
    Why did they sink me? Because it amused them to sink a solo sloop.

    Both these have ZERO valid reasons for sinking me other than 'To be a sweatlord tryhard troll'.

    They aren't obligated to follow your personal code or justify their actions to you. They are obligated to follow the rules and their freedom to pirate how they wish is not less valuable than yours.

    Peaceful/passive is an opportunity but not a guarantee and nobody is obligated to leave you alone in a shared space like the one we share.

    Did I say they had to explain themselves to me?
    All I'm saying is that solo sloops need a flag they can fly to avoid the PvP sweatlords.
    It makes no sense that 3-4 man teams, on a ship 5x bigger than a sloop, with more cannons, more decks to flood before sinking, and a crew that can do 3-4x more things at the same time, get to bully solo sloopers who don't want to partake in one-sided bullying events laughably called 'PvP'.

    Rare needs to get off their duffs and allow solo-sloopers a way to opt-out of one-sided assaults.
    Just make it so solo-sloopers can't Emissary while flying the opt-out flag.
    And if they carry treasure over a certain amount/value; the flag is lost. So they can't gold-hoard.

  • I'm surprised you knew that a crew was watching u do something for 15 minutes and you decided not to stop what you were doing to attack hem back. I too ran into multiple situations like this, the difference between me and you though is that I admitted to my mistake and learned from it, you on the other hand decided to blame the other crew for playing well and complain about them here. I loose some fights and win others, but because I learned, I now barely ever see anyone else catch me when I'm weakened.

    As for pvp risk and reward, unless they actually stay off in the distance spotting ships and waiting for them to dig up a profit, on most occasions they will target ships, hoping they aren't wasting resources on an otherwise empty ship.

    Asa you rank up your rep in the game, getting treasure and gold becomes easier and faster. Those fortresses for one, are a quick way to get gold once new players stop being scared of facing off against new threats.

    With that said, the past few days I must have gotten lucky because I haven't encountered too many ships out in the game. Literally been on a galleon sailing it by myself without seeing another crew member for a few days now. Thought activity in the game was really slow and dying out. If there was a way, I'd love to switch servers with you

  • @eguzky said in One Thing That Frustrates Me:

    @the-capn2790 said in One Thing That Frustrates Me:

    @eguzky
    You don’t know why they attacked you, and out of all the possible scenarios assuming they attacked you purely because you were a smaller ship so they wanted to bully you is quite irrational.

    Being at a world event such as an Ashen Winds means people will want to remove you so that they can do the event themselves, it doesn’t matter that you didn’t have loot at that moment if you were in a position to easily get some from the world event, and even if you were not able to complete the event due to being alone then they had all the more reason to remove you from the equation so they could finish it.

    In this most recent case; I was sitting at a starter island.
    No treasure.
    Not on my ship.
    Not moving.
    Why else did they sink me? Because it amused them to sink a solo sloop.

    And the second one:
    I was asleep in my bed.
    No treasure.
    Not moving.
    No events nearby.
    Why did they sink me? Because it amused them to sink a solo sloop.

    Both these have ZERO valid reasons for sinking me other than 'To be a sweatlord tryhard troll'.

    You're wrong. Off the top of my head, I can give you example valid reasons why I'd sink a ship in both scenarios. But first, a message from our sponsors!!!

    4v1 isn't bullying. 4v2 isn't bullying. The ships have been balanced with different strengths and weaknesses to ensure that players of equal skill stand a chance. Sloops have even recently gotten buffs (mast, reduced knock back, prevent enemy revives) and solo an even bigger buff (insanely small wait times in the ferry.) The sloop is the ONLY ship that a solo player can keep afloat purely by bailing even with maximum damage. This isn't a case of "they are bigger and better and so I never stand a chance." The game is balanced to account for that, and Rare continues to make changes to maintain and improve that balance.

    Second, nobody knows you are a solo sloop. Ever. And a galleon takes on a risk by engaging a sloop. Always. For the reasons above.

    So, while would a sink a ship at port with no loot? Because I need to SELL at port. I don't trust that you are solo. I see a sloop; I know there can be two crew members. Do I know you don't a crewmate with a keg waiting? Do I trust that when my crew starts running treasure that you won't pop up and start sniping?

    No. And if I sail to ANOTHER port, I risk "getting Rare'd.". Anybody who has played this game knows the term. Getting that skellie galleon that spawns on you while a Meg charges that causes my ship to cartwheel across the map square and launching me 50 feet in the air only to take my mermaid and be on an infinite black screen, to eventually hear the "doing" as my ship sinks while there was nothing I could do about it.

    Does it happen often? No. But given the choice of sinking some guy sitting at an outpost or risking my loot? He sinks. I wait to see if a mermaid pops to hint if a second player is lurking. And then I sell.

    YOU may think your an innocent harmless solo sloop. But I have no way of knowing that.

    As for your second scenario, sneaking, tucking, and stealing are a thing. If I am doing a voyage or have a valuable emissary flag, and I see some sloop sitting at an island and they haven't moved for quite awhile, my first thought isn't gonna be "oh, he is sleeping!" My first thought is gonna be, "did they leave their sloop there while they are rowboating kegs? Are they trying to sneak on board? Do they want to see how far I am on this veil voyage I'm working? Are they waiting for me to open this gold hoarder vualt so they can attack nearly uncontested?"

    The point others have tried to make with you is that you don't know what THAT crew was working on. And it doesn't matter that they see bigger. For them, YOU could be the perceived risk. If I see a ship giving the perception of lurking, I am sinking that ship. There is no in-game indicator that you are solo. None.

    Finally, you complain that you are forced to spend money to repair your ship. That is objectively false. If you got sunk then you would have spawned a perfectly seaworthy ship. Even with the new captaincy changes, persistent damage is cosmetic in nature. Nobody is forcing you to repair it. And if that bothers you, don't sail as a captain. Standard ships respawn pristine. No gold necessary.

  • @strangeness said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    @the-capn2790 said in One Thing That Frustrates Me:

    @eguzky
    You don’t know why they attacked you, and out of all the possible scenarios assuming they attacked you purely because you were a smaller ship so they wanted to bully you is quite irrational.

    Being at a world event such as an Ashen Winds means people will want to remove you so that they can do the event themselves, it doesn’t matter that you didn’t have loot at that moment if you were in a position to easily get some from the world event, and even if you were not able to complete the event due to being alone then they had all the more reason to remove you from the equation so they could finish it.

    In this most recent case; I was sitting at a starter island.
    No treasure.
    Not on my ship.
    Not moving.
    Why else did they sink me? Because it amused them to sink a solo sloop.

    And the second one:
    I was asleep in my bed.
    No treasure.
    Not moving.
    No events nearby.
    Why did they sink me? Because it amused them to sink a solo sloop.

    Both these have ZERO valid reasons for sinking me other than 'To be a sweatlord tryhard troll'.

    You're wrong. Off the top of my head, I can give you example valid reasons why I'd sink a ship in both scenarios. But first, a message from our sponsors!!!

    4v1 isn't bullying. 4v2 isn't bullying. The ships have been balanced with different strengths and weaknesses to ensure that players of equal skill stand a chance. Sloops have even recently gotten buffs (mast, reduced knock back, prevent enemy revives) and solo an even bigger buff (insanely small wait times in the ferry.) The sloop is the ONLY ship that a solo player can keep afloat purely by bailing even with maximum damage. This isn't a case of "they are bigger and better and so I never stand a chance." The game is balanced to account for that, and Rare continues to make changes to maintain and improve that balance.

    Second, nobody knows you are a solo sloop. Ever. And a galleon takes on a risk by engaging a sloop. Always. For the reasons above.

    So, while would a sink a ship at port with no loot? Because I need to SELL at port. I don't trust that you are solo. I see a sloop; I know there can be two crew members. Do I know you don't a crewmate with a keg waiting? Do I trust that when my crew starts running treasure that you won't pop up and start sniping?

    No. And if I sail to ANOTHER port, I risk "getting Rare'd.". Anybody who has played this game knows the term. Getting that skellie galleon that spawns on you while a Meg charges that causes my ship to cartwheel across the map square and launching me 50 feet in the air only to take my mermaid and be on an infinite black screen, to eventually hear the "doing" as my ship sinks while there was nothing I could do about it.

    Does it happen often? No. But given the choice of sinking some guy sitting at an outpost or risking my loot? He sinks. I wait to see if a mermaid pops to hint if a second player is lurking. And then I sell.

    YOU may think your an innocent harmless solo sloop. But I have no way of knowing that.

    As for your second scenario, sneaking, tucking, and stealing are a thing. If I am doing a voyage or have a valuable emissary flag, and I see some sloop sitting at an island and they haven't moved for quite awhile, my first thought isn't gonna be "oh, he is sleeping!" My first thought is gonna be, "did they leave their sloop there while they are rowboating kegs? Are they trying to sneak on board? Do they want to see how far I am on this veil voyage I'm working? Are they waiting for me to open this gold hoarder vualt so they can attack nearly uncontested?"

    The point others have tried to make with you is that you don't know what THAT crew was working on. And it doesn't matter that they see bigger. For them, YOU could be the perceived risk. If I see a ship giving the perception of lurking, I am sinking that ship. There is no in-game indicator that you are solo. None.

    Finally, you complain that you are forced to spend money to repair your ship. That is objectively false. If you got sunk then you would have spawned a perfectly seaworthy ship. Even with the new captaincy changes, persistent damage is cosmetic in nature. Nobody is forcing you to repair it. And if that bothers you, don't sail as a captain. Standard ships respawn pristine. No gold necessary.

    1. You're right; there's no indication I'm truly solo.
      Which an anti-PvP, solo-only flag would fix.

    2. Yes, I'm FORCED to repair if I want a ship that LOOKS NIC.
      All I'm gods-be-damned asking for on THIS point is the option to MAKE MY SHIP LOOK REPAIRED FOR FREE IF IT'S NOT CURRENTLY DAMAGED.

    WHY should I have to pay to make my ship look nice every time I get 3 or 4v1'd?
    I'm not asking for free repairs.
    I'm asking for a free touch-up after I repair my ship. I've spent the planks and time repairing. I put out the fires. I fixed my mast. I have no water in the ship. There's no leaking holes.
    Let. Me. Cosmetically. Fix. It. For. Free.

    I'm bleeping DONE paying out of pocket to disappear 15 planks on my ship after I have to scuttle due to campers.
    This in no way breaks the game, either.

  • @eguzky said in One Thing That Frustrates Me:

    1. You're right; there's no indication I'm truly solo.
      Which an anti-PvP, solo-only flag would fix.

    2. Yes, I'm FORCED to repair if I want a ship that LOOKS NIC.
      All I'm gods-be-damned asking for on THIS point is the option to MAKE MY SHIP LOOK REPAIRED FOR FREE IF IT'S NOT CURRENTLY DAMAGED.

    WHY should I have to pay to make my ship look nice every time I get 3 or 4v1'd?
    I'm not asking for free repairs.
    I'm asking for a free touch-up after I repair my ship. I've spent the planks and time repairing. I put out the fires. I fixed my mast. I have no water in the ship. There's no leaking holes.
    Let. Me. Cosmetically. Fix. It. For. Free.

    I'm bleeping DONE paying out of pocket to disappear 15 planks on my ship after I have to scuttle due to campers.
    This in no way breaks the game, either.

    #1 fixes your issue and breaks the rest of the game in so many ways that it does more harm than good.

    The devs have put out and pinned their views on PvPvE, and have reiterated it repeatedly. The posts here from myself and others have been to help you come to terms with what this game is. UT if you are insistent that it change, this thread will likely get locked. Maybe this just isn't the game for you

    #2 is under your control. Don't sail as a captain. Or enjoy your ship with all of its battle scars. You aren't forced to spend gold. That's a you thing 100%. You want to sail as a captain AND get free cosmetic repairs. That's simply not in the cards. Choices. Consequences.

  • Lamooo this again?

    How os 1V4 PVP? Well its 1 player against 4 players thats how.

    Man the mods must be past tired of the same posts like this constantly when the they pinned exactly their thoughts for PVPVE.

    I almost fee bad for you at this point with all your posts, would you like help my fellow sailor? I can sail with you if you would like some time. I am being serious not petty or trolling.

  • @strangeness said in One Thing That Frustrates Me:

    @eguzky said in One Thing That Frustrates Me:

    1. You're right; there's no indication I'm truly solo.
      Which an anti-PvP, solo-only flag would fix.

    2. Yes, I'm FORCED to repair if I want a ship that LOOKS NIC.
      All I'm gods-be-damned asking for on THIS point is the option to MAKE MY SHIP LOOK REPAIRED FOR FREE IF IT'S NOT CURRENTLY DAMAGED.

    WHY should I have to pay to make my ship look nice every time I get 3 or 4v1'd?
    I'm not asking for free repairs.
    I'm asking for a free touch-up after I repair my ship. I've spent the planks and time repairing. I put out the fires. I fixed my mast. I have no water in the ship. There's no leaking holes.
    Let. Me. Cosmetically. Fix. It. For. Free.

    I'm bleeping DONE paying out of pocket to disappear 15 planks on my ship after I have to scuttle due to campers.
    This in no way breaks the game, either.

    #1 fixes your issue and breaks the rest of the game in so many ways that it does more harm than good.

    The devs have put out and pinned their views on PvPvE, and have reiterated it repeatedly. The posts here from myself and others have been to help you come to terms with what this game is. UT if you are insistent that it change, this thread will likely get locked. Maybe this just isn't the game for you

    #2 is under your control. Don't sail as a captain. Or enjoy your ship with all of its battle scars. You aren't forced to spend gold. That's a you thing 100%. You want to sail as a captain AND get free cosmetic repairs. That's simply not in the cards. Choices. Consequences.

    How does #1 break the game?
    Put limitation on it:

    1. No doing Emissaries.
    2. If you put more than 'x' value in treasure on your Sloop (Gold hoarding); you lose the protections.
    3. You cannot damage other player ships or crew, since they can't damage you.
    4. If you fire your cannons; they make a chicken sound. Both to be silly, and to let other player's know you can't hurt them.
    5. You cannot harm other players, nor can they harm you.
    6. This means they can't steal any treasure ON YOUR SLOOP.
      Any treasure on an island/in the water is fair game.
    7. #5 also applies to the solo-player; they cannot steal from other player's ships.

    As for #2:
    It's just the cosmetic look of the ship. Why is everyone so against free cosmetic touch-ups? It's like half the playerbase just wants people to suffer for no reason.
    Answer me this: Does me, or you, or ANYONE being able to make their ship look new for free change ANYTHING about game balance? Anything at all?
    Keep in mind: This can only be done to ships that ARE HEALTHY. It cannot be used to sidestep needing repairs in any way, shape, or form.

  • How does it break the game. Let's break it down, shall we?

    1. No doing emissaries. Someone will complain. Just like you are complaining about not wanting PvP, someone will say that they are "punishing solo players" by blocking emissaries. Don't believe me? Search these forums for all the ways people already believe Rare punishes solo players. I've seen people want rare to turn off skellie ships. Krakens. Megs. Red crawlers. One-shot blunders (only for if you are solo!), etc. Its yet another weird exception the game has to check for to allow/block voting on the emissary table, and SOMEONE will complain and say "tools not rules. Let me fly an emissary as a solo if I want, rare!"

    2. Who decides that that value should be? Again, someone will complain. Someone will want to make the case that they should be allowed to stack loot for a pretty reddit picture, and it is up to Rare to make the game allow them to do that uninterrupted. Slippery slope. You want this set to the arbitrary value YOU deem is good for "poor solo sloopers" but that value is different for everyone depending on their intention and their skill. It is better to be consistent regardless, and in this game "consistent" means you are consistently vulnerable. 0 or 100,000,000 is all the same.

    3. How do you code that? What is to stop that from being abused? Example. A "solo" sloop rolls up on a galleon and can't be shot. He boards the galleon and runs around and apparently can't be killed. Can he still drop their anchor and just be a nuisance? Do the developers have to code special checks to disable everything he can and can't interact with? (anchor, sails, barrels, kegs, etc) Heck...kegs are susceptible to friendly fire!!! So. Now you've got this invulnerable player running around on ship. Is he allowed to get in the crows (nobody can kill him), tell his buddy waiting in discord to join, and as soon as he gets the join crew, he is no longer solo and can ignite and drop kegs....

    Gauranteed, you make this a rule for solo, players will join and drop on a sloop crew with the express intention of shifting from vulnerable to invulnerable just to abuse the mechanics and rules in place. Again, see #2, consistency is more important in these scenarios.

    1. So more special coding. For an edge case, that, due to #1-3 will still make most players unhappy and still be abused. "His cannon made chicken sounds, he's safe. Go get the chest. ....what do you mean there are two people on board and they just kegged us?!? His cannons made chicken sounds!!!"

    #5 See #3

    #6 When does it become "your" treasure? Are they allowed to drop treasure onto your ship? OR is it glued to their hands? What happens when they drop a chest of sorrows on your deck?!? And it sinks you? They didn't technically "take" any treasure until after you sunk. What if they just stand on your deck holding the chest of sorrows. #3/5 "you can't damage other players ships OR CREW and they can't harm you...well, you can't get them off your ship. What if that galleon boards you with all four players all holding weeping chests. You will sink....

    #7, see #6.

    The point of the above is no matter how complex you make the rules, the worse it'll be for edge cases, game breaking bugs, and outright "true" griefing. KEEP IT SIMPLE. Everyone plays by the same core set of physics-based rules. Everybody knows what to expect when the grab a cannon and pull the trigger. It shoots. It doesn't suddenly make chicken sounds because a sloop had someone disconnect the moment they saw a galleon pulling up behind them....

    As for the second one, Rare has been slowly adding gold sinks. Cosmetics are gold sinks. The dark adventurer set is a gold sink. I am not "opposed" to free cosmetic touch-ups. I honestly don't care one way or the other. But YOU seem to care and seem to be treating it like some odd line in the sand. My comments about it are specifically regarding your statement that you are "forced" to pay. Nobody forces you. As you said, it is cosmetic. You aren't going to sink if you refuse to pay. You aren't banished from the server. You are not restricted from any of the voyages or activities in any way, shape, or form. You aren't even blocked from captaincy. You are literally captaining a beat-up battle-scarred ship. YOU are opposed to any other viewpoint. I'm just pointing that out.

    If rare said its free, I'd be fine with it. If rare decides to triple the price, quadruple the price, make it so expensive that nobody bothers to make their ship pretty again....I'd be fine with it. I'd sail a beat-up ratty looking ship. I might make the casual observation that making it too expensive means nobody is spending gold on it, which makes it a pretty terrible gold sink. But it wouldn't bother me. I'd just find it silly.

    As it is, I completely understand why the did it. Its inexpensive. Its a good gold sink. And its completely avoidable in every way. If that's how they want to get players to spend gold, so be it. Not a line in the sand worth getting so worked up over. You are entitled to feel how you want, but saying it is forced is just not accurate. And if that's how you justify disliking PvP in this game, again feels more like grasping for straws. Might be time for you to take a small break.

  • The vast majority of the PvP Ive encountered in this game has been straight bullying/griefing. Ive been at the outpost logging onto my sloop. Galleon/Brig swings by and attacks while Im still in the tavern. On an island searching for riddles? Boats attacked while nothing and no one is on it. Ive had both of these types of attacks extended ON PURPOSE by the attackers.

    As a player since Alpha, Ive long since given up on any attempt at having a decent session in the game. Either a ship attacks within minutes of logging on / getting to an island for a first objective or questline, or 3/4's of the way through a voyage someone pops by and sours the entire ordeal. This is why alliance servers exist, and why people use them. To get the GAME played while avoiding PvP'ers.

    Do the World of Warcraft thing. Make PvE servers of your own (forced Alliance, not forced Alliance, whatever) and make PvP servers, both straight PvP and "maybe PvP" if you must. Let people play the way they want to play. There's zero downside.

  • @ptothex a dit dans One Thing That Frustrates Me :

    Do the World of Warcraft thing. Make PvE servers of your own (forced Alliance, not forced Alliance, whatever) and make PvP servers, both straight PvP and "maybe PvP" if you must. Let people play the way they want to play. There's zero downside.

    WoW is a Theme Park MMO, not a PvPvE game. That's the downside : you lose the PvPvE game many people bought and get another type of game that many people didn't actually want to buy.

    The vast majority of the PvP Ive encountered in this game has been straight bullying/griefing.

    That's in the eye of the beholder. I've been attacked countless time, the actual toxicity has really been few and far between. My first 150h of gameplay were spent alone on my sloop (I've since found friends to play with) and I still play alone from time to time.

    A quick example on how the way you see the game can influence the outcome you get of it : when I came back from my first trip to the PL hideout I was under attack by a brig and my sloop sunk quickly. I used my speaking trumpet saying that I was just getting my PL rank, not to worry and I wish them good luck on the sea. They stopped, came to congratulate me (a bit amused that it made me so happy to get PL I assume :p) and we ended up playing shanties, shared a Grog then I logged off.
    I could have said nasty stuff or I could have said nothing, but the positive outlook helps those instances to happen.

    I have countless examples to illustrate that point. I could also have a lot of examples where it wasn't as wholesome too, sure. But the good stuff is the one worth remembering. :)

31
Posts
22.8k
Views
12 out of 31