One thing I can say is that I am definitely not happy with the current state of the ship's milestone system. The last few days have clearly shown that and have left me with some questions. For example:
What is a friendly crew doing, all committed to the grind in their limited time?
In the future, should they just go it alone on their own ship or with random people who come on board to join them?
I think there is already enough selfishness in this world.
Why should I also introduce such an experience, which favours one's own people differently, additionally into a crew-based game, even though there is no reason for this or anyone has asked for it?
The question I ask myself instead is, what is the added value of the ship milestones for everyone? All the benefits for the captain are known to be numerous. Does this newly introduced barrier / mechanic have a positive or negative effect on the mood of my friends and fellow players?
Does it make me respect their commitment and time?
Does it bring people together and strengthen the team feeling?
Unfortunately, experience shows that people are often their own worst enemy.
In real life, as well as in virtual life, and I simply don't want this attitude to be promoted or favoured in my favourite game (keyword: ship milestones). Nor do I want people who invest their time with me at sea to be permanently shown a message (as soon as my ship makes progress) telling them that they have not made this progress.
The game thus holds the carrot in front of their nose and the subconscious message is, you did not get this success now because you are not your own captain.
So therefore the message is:
Become your own captain. Also think of yourself and all the benefits....
That's the main theme of season seven.
And I don't agree with that message at a time like this.
My request:
Please Rare, reconsider this system and make the ship milestones available to all crew members who hold a captaincy for the appropriate ship.
With sincere regards
LuckydieLucke