Copying this post over from Reddit because I think it is more likely to be seen here by relevant people.
Right now, Hunter's Call is probably by far the slowest, most boring, and least worthwhile thing you can possibly do in the game when it is a great opportunity to add some really cool PVE encounters.
Fishing
Right now, from a purely monetary perspective, Hunter's Call is not worthwhile at all. If people actually fish in this game, they do it as some self-imposed challenge BECAUSE of how bad it is. The main way people level Hunter's Call is through selling them basically anything -but- meat and fish. They sell leftover chests, mermaid gems, you name it. Not fish, not meat.
I think the best way to fix fishing specifically is to just add an Emissary Flag, or up the value of all fish, or both. I am currently level 30 Hunter's Call. I got to that entirely via fishing and selling meat. The rarest fish I have ever caught is a Trophy Bonedust Plentifin. How much did I get? 11k, and a pathetic scrap of reputation. I could do that, or I could just do a Gold Hoarder Vault and get around 30k (or upwards of 60k with a full emissary).
With an emissary flag, fishing would still be far too RNG heavy for my tastes, but at least it would be on par with other companies that offer voyages. This would be the easiest bandaid fix for Rare to implement.
Hunting
From what I understand, Rare really wants to avoid making Hunter's Call just another 'voyage company'. They want it to be something unique and much less formal. I still think that can be achieved even with less RNG based rewards. I see two ways of doing this. The first and easiest would essentially be allowing players to do a voyage for some sort of large bait that they could use to lure in Krakens or Megalodons (but not the shrouded ghost). They could even make whether or not a kraken or megalodon was lured in by the "big bait/chum" item utterly random. If they did this, I think it would be best if they also increased the amount of meat that was dropped. Maybe also up the difficulty of the encounters as well.
ALSO, please make killing a Kraken just cause a ton of loot or meat to float up, rather than just a little bit per-tentacle. I don't know why this hasn't been done yet.
Advanced Hunting
If Rare really wanted to go the extra mile, beyond what I would describe as a band-aid fix, they could add new sea-monster types, or at least new moves and variations of krakens and megalodons. Allow people to chum the water with specific types of bait to lure specific types of Kraken and Megalodon (none of the current ones, I'm talking all new recolors). Maybe if a player chummed in a storm with a high level bait type, they could attract a trophy-storm-megalodon that would offer really good rewards and make the storm glow green to attract other players.
Maybe islands could have a chance to spawn higher tiers of pig/bird that actually fight back, like Boars and Cassowaries, or large Serpents instead of snakes. Again, these are just ideas for if they did a much larger update focused entirely around Hunter's Call and the hunting playstyle.
Band-aid fixes.
Alternatively, I will settle for scraps. Honestly. Hunter's Call hasn't even gotten scraps since it was initially introduced. You don't even have to add a emissary flag. Just up the value of the fish, or -something- that could be implemented quickly and easily. Make the summon the megalodon shanty -actually- summon a megalodon once every 30 mins. Seriously, just anything. Because right now people are literally doing Athena voyages to get mermaid gems instead of actually bothering with fishing.
