Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?

  • I won't lie, I play gally in an active Discord server, some days/nights we have around 4-16 players in voice chat all server hopping and targeting reaper emissary's. Our playstyle is 99% PvP.
    I know that I make up in the 1% of the player base that hunts for solely PvP and is up there in terms of skill level.

    My personal opinions about the current state of PvP:

    • Even going/targeting after reaper emissary, it feels like the vast majority just run/redsea/portal hop when they see a reaper 1 gally coming towards them.

    • When we do catch up to crews 9/10 of the fights are ''30 second sinks'', meaning a demast, 10 holes, and a board, and they sink instantly. Our whole crew has our brain turned off because theres really no pressure coming towards us. Theres no real threat/challenge that puts us on the edge of our seat so to speak.

    • We had play sessions of up to 10+ hours on some days and can barely count on one hand the fights that actually threatened to sink/challenged us. We would sink up to 30+ ships before we would encounter a ''sweaty crew'' that was fun to naval/board against.

    • We tried all the ways to find/bait PvP, we portal hopped as grade 5, we server hopped looking for reapers on the emmi table/map, we even hoarded loot and stacked FotD for 2 hours straight the other day with barely any ships coming to contest us...

    -My personal gripe in a game that offers PvP in the sandbox is the lack of quality and opportunity, why do we have to spend hours upon hours finding good crews to fight, but if you want to PvE, you can server hop once, supply up at the outpost and be on your merry way to the content that you so desire in 10 minutes, but the PvP side is just lackluster, LITERALLY spending hours to find that good crew that is willing to fight back feels like a drag, well at this point it really is...

    • I don't care about Arena coming back, but after the competitive community being shut off support (NAL) That really put salt in the wound of a lot of Galleon crews that relied on it for guaranteed sweaty fights that we all want.
      We are talking about some of the most dedicated players dropping like flies and leaving the game, because being in a ''limbo'' state where Adventure PvP just doesn't cut it anymore. Some times I wish I was a noob again just to feel on par with other crews skill level (Which is low on average)
      Having to be ''forced'' to play sloop instead of a bigger ship just to make the PvP somewhat of a challenge is annoying, yet really the only choice. Then again managing to sink a open crew gally that doesn't even have a ''bilge'' as a solo slooper is hardly a feat in itself.

    • 5 ship current server limit, its very RARE to have 3 gallys on the same server, yet alone having all 3 willing to fight each other (Its mega fun when it does happen) but again, you can play the game for weeks and not encounter those moments which I find quite depressing...

    • After 4 years of the game being out, the base line PvP level of the casual player still feels extremely low, which isn't a bad thing per say, gives new players a chance to compete with other players if they wish to PvP, but for the players that have put in time & effort in ''getting good'' it really isn't nice bashing clueless crews that sink fast without shooting a cannonball back.

    • I wish for a dedicated community to comeback where PvP is guaranteed and skill is tested, even a PvP gamemode which is rumored outside of Arena would make a world of difference. But as stated, we are only left with adventure if you want to PvP, which as the points above, once you get to a certain skill level with a big crew, the opportunity's dwindle fast.
      Custom servers would honestly make a world of a difference and I probably won't even touch Adventure anymore outside of making gold.

    • While TDM community's exist, I get burnt out after 1/2 hours of playing double gunning on forts, respawning takes 20-30 seconds to get back into the action after dying, it gets boring without the naval aspect of it, and really I ain't playing SoT for solely gunplay with a broken hit-reg system in place...

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  • Well, let's see if the answers are the same for when people ask for PvE servers

    • game design
    • dev's vision
    • PvPvE game
    • etc etc

    🤷🏻‍♂️

  • I don't really look at things like this as what I personally enjoy I look at it as is it in a healthy condition based on the foundation of the design and is it balanced (which shouldn't be confused with fair)

    Some will like pvp and like it no matter what happens but I think it is far from healthy and far from balanced which means quality isn't going to be what it can be.

    Hopping pvp isn't a problem on it's own. It's sustainable on its own. The issue comes from enabling it through features and design which sacrifices balance and a healthy food chain for quick action and to cater to combat content.

    High risk/high reward is far from a balanced experience organically and that leads to lesser quality during pvp interactions.

    Imo it is what it is and it won't change. There is nearly a zero percent chance that they will make the reversals and the changes necessary just to get to the point of allowing the food chain to repair. It'll keep being flooding as bandaids. Flooding this, flooding that, to get through another month or few months but high risk organic activity (and within that healthy and quality pvp) is only going to be a shell of would it could be.

    I think it's going to be scraps the rest of the time it's around. The people that have a system down for hopping will find enough to keep going and the organic experience will continue to be pretty ehh at high levels of risk but there will always be some (for whatever reason) built in mentality with some pvers that stacking fotd or taking some other high risk with low chance of reward is a realistic and good decision.

    This really isn't headed in the same direction as when it began. High gold cheese casual play where world events don't make sense for many is where it is headed. High risk and thus high reward is gonna be pretty minimal in the future imo which makes for some pretty forgettable pvp.

    Consistent quality pvp is balanced pvp and in an environment of pve and pvp with a massive skill gap it makes no sense to supply the docks and fresh spawns with so much power and so many supplies. Complete contradiction to the design and has devastating effects for healthy organic activity. Power and supplies should always have been in the hands of those that invest in a server and in pve. Trying to pull a hybrid arena in adventure is very counterproductive for quality activity and quality pvp

  • @wolfmanbush Im not sure if I understand everything that you just said.

    What are you referring to when you state about the ''Food chain"
    My main complaint isn't finding PvP itself, theres plenty, I can realistically trigger PvP interactions by just chasing ships, but why would I knowing the opponents would rather just run and cry about it?

    My problem really relies on the ''quality'' , the lack of it when it comes to PvP, so little crews are good yet alone want to fight.

    Again if private/custom servers weren't such a pain in the behind to get, I would happily play on them with my PvP focused community for fun fights instead of chasing boredom on Adventure looking for said PvP.

    • The argument of the game needing to be ''Balanced'' doesn't hold weight in reality either. I can stack 5 hours of PvE and have 2 mil sitting on my ships bow, the moment im feeling a PvP mood, it still lacks... Wheres the balance in that? Where are the crews that will willingly go after me that are decent? Do I have to wait and roll a dice that a good crew will luckily server hop and stumble upon me?

    Im really past that level of chasing solo sloopers knowing they won't offer a fight at all.

    All im getting at is that the PvP in this game lacks when you genuinely want to encounter good crews to fight against, 95% of encounters are against players that can't shoot a single volley of cannons missing everyshot by a mile.

  • @ix-indi-xi said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @wolfmanbush Im not sure if I understand everything that you just said.

    What are you referring to when you state about the ''Food chain"
    My main complaint isn't finding PvP itself, theres plenty, I can realistically trigger PvP interactions by just chasing ships, but why would I knowing the opponents would rather just run and cry about it?

    My problem really relies on the ''quality'' , the lack of it when it comes to PvP, so little crews are good yet alone want to fight.

    Again if private/custom servers weren't such a pain in the behind to get, I would happily play on them with my PvP focused community for fun fights instead of chasing boredom on Adventure looking for said PvP.

    • The argument of the game needing to be ''Balanced'' doesn't hold weight in reality either. I can stack 5 hours of PvE and have 2 mil sitting on my ships bow, the moment im feeling a PvP mood, it still lacks... Wheres the balance in that? Where are the crews that will willingly go after me that are decent? Do I have to wait and roll a dice that a good crew will luckily server hop and stumble upon me?

    You play skilled gally

    You're playing the easiest mode in the game

    It's on you to adjust to make things more difficult

  • You play skilled gally

    You're playing the easiest mode in the game

    It's on you to adjust to make things more difficult

    So I guess I just play blindfolded?

    Again I play sloop from time to time, no difference sinking a dis-organized brig/gally crew.
    The ''skill'' just isn't there in most encounters.

  • @ix-indi-xi said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    You play skilled gally

    You're playing the easiest mode in the game

    It's on you to adjust to make things more difficult

    So I guess I just play blindfolded?

    Again I play sloop from time to time, no difference sinking a dis-organized brig/gally crew.
    The ''skill'' just isn't there in most encounters.

    Plenty of competent crews out there that can handle a solo as long as the solo isn't just taking out random adventurers that aren't interested in fighting or are newer to the game/less experienced.

    Maybe you're super awesome at pvp but solo isn't ever not a challenge if the solo regularly challenges themselves. There is a reason there is a pretty solid chunk of the community that dedicates to solo at higher experience level play. It's challenging. Especially with things like chain shots and the new timers for respawns. The only time solo is easy is when the solo is only looking to pad their stats.

    I've done a significant amount of solo reaper play, there are no shortages of skilled players that chase after reapers.

    Taking out other decent ships as a skilled galleon doesn't mean there is a lack of skill it means you stacked the deck so far in your favor it's like playing with god mode on.

  • @ix-indi-xi
    You gear up as a fully experienced over the top crew on a gally. Erasing every thing from the map that comes in your way. And now you are crying why sharks are so hard to find in a non-swimmer pool? Maybe stop killing every baby shark you see?

    Sorry to say but players like you get what they deserve with such toxic behavior. Just because the game is a PvP you don't have to play it PvP like a rabid fox in a chicken coop.

    I'm completely new in this game, playing since yesterday.
    I read all the negative ratings on steam before. Toxic community, players chasing for no reason and no loot, waiting at spawn point to instantly strike again and so on. Today that happens two times to me in 1 hour (2nd time with a child's voice saying "sorry, bro"). Getting chased solo in a sloop with one ruby on board, trying to flee, still getting chased, throwing the ruby over board, still getting chased... ok, time to close the game.

    How should newbees stay with with this game when stuff like this happens all the time?
    Playing in a group keeps you alive longer, true. But how to find a willing group in this game? Especially when you are a casual gamer with more in life than this game?

    Maybe you should start thinking instead of complaining. Start teaching others how to play, give new players help on their first steps. It will be challenging for you to fight with a noob group instead of fully experienced pros. And if you want to do some more good to the community teach them to respect other players, to not chase and erase single players and so on. When there are more experienced gamers you will have more enemies on eye level. But biting away the new players just keep the trash in the game and the trash cowards only fight weaker players. ;)

    (Before someone is asking: Why did I buy the game when the ratings are so bad? Because friends of mine wanted me to join in. And it's really fun to play in a group. And I'm hoping for private servers soon.)

    Just my 50 Cents. Thanks for reading.

  • game that offers PvP

    Offers. Not forced and it’s a choice.

    As well, even when you know the ship you attacked isn’t putting much a challenge or fight, you still sink them. Which results in word of mouth, more players not wanting to play or do pvp

    When I encounter players who pose no threat or Challenge, just stop and leave them alone. No sport in killing a wounded deer.

  • I've had some good fights relatively often, but they usually don't involve reapers.

    Really this game has a bad case of weekday slowdowns where on a weekday, every server has 1 reaper V and 1 other emissary up at most.

    Gotta play on weekends when the community is more casual and won't take the game personally.

  • I’d second the point that rolling around the map as an apex predator bulldozing every other crew regardless of skill level isn’t going to foster a lot of enthusiasm for PvP among the unwashed masses (myself included). I think that’s what @wolfmanbush means by “healthy food chain”; if the prevailing sentiment on the forum amongst content-focused players is to be believed (and I take it with a huge grain of salt because it doesn’t reflect my own personal experience), most PvP encounters are unwelcome, one-sided, and unpleasant. None of those folks want to fight, so they will always be poor competition. The current chainshot/board/spawncamp meta really doesn’t help as it’s super-frustrating and stressful (therefore un-fun) for those who lack the skills to defend themselves, scored some cool loot, and then got destroyed before they even knew what hit ‘em.

    Now, I’ve made my peace with all of that, take the stuff I don’t like with the stuff that I do, and continue to have a great time come sail, sell, or sink, but I also don’t see much of a path as a non-PvP-focused player playing with non-PvP-focused crews to ever put up much of a fight for PvP’ers of your caliber. I’d bet that’s where a lot of your would-be prey lives as well; willing to run or scuttle, lose a little time, and move on rather than subject themselves to an encounter that is simply not enjoyable and affords little in the way of learning or improvement.

    Maybe next noob encounter you could offer to escort them to sell their loot in exchange for a fight and then send a crew member or two over to their ship to teach them some skills. If you want a harvest, you gotta do some plowing, planting, and watering (and, unfortunately, convince the rest of the farmers to do the same, which is why the actual state of the game is probably never gonna go the way you’d like it to).

  • To add to the other comments.

    You said it yourself that you portal hope constantly, which means you have no loot just supplies or maybe no supplies lol.

    Things that are making people cry for private PVE servers are the following:

    Being KOS to every ship.

    Being KOS to every ship without any loot to lose yourself.

    Wanting everyone to PVP when you want it but getting upset when others don't want to PVP.

    Heres what i do now brother and it works beautifully.

    Find a server and sail around to get supplies stacked to the 100s while picking up every piece of garbage shiny loot and decorating the ship with it.
    You are now the final boss special world event on this server and this server is yours and if anyone wants any of the loot of world events they have to go through you.
    The final and most important step is to talk onto the megaphone in game saying HEWWO?

    endless pvp sess pool.
    T4T men ty ty.

  • Really this game has a bad case of weekday slowdowns where on a weekday, every server has 1 reaper V and 1 other emissary up at most.

    Gotta play on weekends when the community is more casual and won't take the game personally.

    For a game that boasts having "30 million players" this is painfully true.
    I run into the same people from time to time. I wonder how many are actually active outside of steam stats, because really feels like the general average retention of players in this game is really bad for what is supposed to be "30 million players"

  • Nope.

    I don't pvp lol.

    I think the quality of interactions is perfect 😆

  • Sorry to say but players like you get what they deserve with such toxic behavior. Just because the game is a PvP you don't have to play it PvP like a rabid fox in a chicken coop.

    Yes very ''toxic'' for PvP'ing in a game that offers PvP, jesus can you guys stop with this excuse already and just admit that shooting ships in a pirate game isn't toxic for starters?

    How should newbees stay with with this game when stuff like this happens all the time?

    Welcome to every players experience when starting the game, I played solo/duo for a good year when I first got it, I didn't complain that I got dumpstered by better crews, I learned from it and drove me to become better, I guess I make up the small player base that doesn't give up after a handful of negative "toxic" PvP encounters eh?

    Playing in a group keeps you alive longer, true. But how to find a willing group in this game? Especially when you are a casual gamer with more in life than this game?

    Theres community's to find groups and forge friends if you like.

    Maybe you should start thinking instead of complaining. Start teaching others how to play, give new players help on their first steps. It will be challenging for you to fight with a noob group instead of fully experienced pros. And if you want to do some more good to the community teach them to respect other players,

    I play with various players (Mostly PvP orientated on Discord), I do help them with tips and what to do better. I think I do help more then the average 'PvE' player in this game that would rather avoid contact at all costs.
    Matter of fact id argue PvP players are the ones that stood out to me throughout all the years in giving insightful helping hand.

    to not chase and erase single players and so on. When there are more experienced gamers you will have more enemies on eye level. But biting away the new players just keep the trash in the game and the trash cowards only fight weaker players. ;)

    As stated in my post, 99% of the time I target reapers, because that is primarily a PvP based Emmissary, I don't bother with solo sloopers with white sails with no emmi flags, it's a waste of time, and just like you said isn't worth the hassle of turning off new players, but I do like your subtle jab of trying to guilt me thinking im one of those types of PvP players that would spawncamp fresh spawn for the sake of it, nah, try again maybe...

    Just my 50 Cents. Thanks for reading.

    No problem, took my time to reply.

  • game that offers PvP

    Offers. Not forced and it’s a choice.

    As well, even when you know the ship you attacked isn’t putting much a challenge or fight, you still sink them. Which results in word of mouth, more players not wanting to play or do pvp

    When I encounter players who pose no threat or Challenge, just stop and leave them alone. No sport in killing a wounded deer.

    I agree which is why I said it ''offers PvP'' yet again, offering and delivering are two different things.

    I don't trash on noob sloops unless they have a grade 5 flag and are a juicy target. Even then if they start talking on mic and sound like kids and are being genuinely nice, I spare them 100% of the time since I feel bad.

  • @ix-indi-xi said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    For a game that boasts having "30 million players" this is painfully true.
    I run into the same people from time to time. I wonder how many are actually active outside of steam stats, because really feels like the general average retention of players in this game is really bad for what is supposed to be "30 million players"

    At high risk high reward level it's a small world. All the hopping makes it a lot more likely to see the same people.

    Most servers are still filled with non hostile random people.

    There are a lot of people that aren't a part of the social side or the high risk/ pvp side so they keep to themselves so it's difficult to get a read on how many of them there are.

  • @hadtodoit Im doing a FotD stack tonight with a crew again, see if I can get more action then usual this time around to bait PvP, its a hit and miss to be honest.

  • Tbh I think those that white knight pve only have won the sea of thieves. There's really no place for those of us that actually want the PvPvE experience that the game promised. Rare clearly sees this, as each season the game caters more and more to solo pve gameplay. It is what it is.

  • @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    Tbh I think those that white knight pve only have won the sea of thieves. There's really no place for those of us that actually want the PvPvE experience that the game promised. Rare clearly sees this, as each season the game caters more and more to solo pve gameplay. It is what it is.

    based on what?

  • @wolfmanbush said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    Tbh I think those that white knight pve only have won the sea of thieves. There's really no place for those of us that actually want the PvPvE experience that the game promised. Rare clearly sees this, as each season the game caters more and more to solo pve gameplay. It is what it is.

    based on what?

    The content.

  • There's a lot to unpack here, so lets break some of it down.

    You said yourself that you are probably top tier, 1% type of PVP in terms of skill. Admitting that, the chance that you are going to find a difficult encounter, especially on a galleon, especially with the new respawn times, is probably pretty low. It's like Michael Jordan trying to find good competition in back-alley pick-up games. Not really going to happen often, right?

    Secondly, you aren't doing anything to entice "good" PVP, you are simply attempting to "brute-force" pvp. This isn't bad, per say, but if what you want is quality, then just running at every ship you see will never guarantee that. Like if you are looking for the best and most ripe pineapple, and you do that by just chowing down on every single pineapple you see, the odds are good that you will not get the highest quality every time.

    Thirdly, your mistake is thinking that people flying Reapers are going to be good at PVP. I would say on average you should look for people with Merchants if you really want sweaty pirates. Casuals play Reapers. Pirates that have done everything else and are very experienced and trying to get all the commendations do Merchants. Hunters Call is another, but rolling up on some ship just fishing isn't much of a challenge anyway.

    I don't really know how to solve these issues for you. Private servers would help, when that happens someday, however the fear is that that will take more people out of the "Adventure" world and decrease population. I do hope they raise ship limits as soon as they are ready, but I understand it is a technical task and they would do it currently if they could.

    Your best bet I'm thinking is baiting people. Get treasure, start a FOTD, etc, and let people come to you. If you have a Level 5 Reaper people might be less likely to engage, so drop that emissary and see who comes to you. The people seeking to hunt other players for their loot are more likely to be better at PVP then the Gold Hoarder emissary you rolled up on while they were busy with a vault.

    "Why can PVE players hop and find PVE right away, but PVP can't?" Because people are trying to play how they want. The difference is, you want quality in your PVP, which means you have to find people who want to fight. Roll up on a ship and call out with your speaking trumpet "Hey, we're looking for PVP! You want to naval?" or something like that. If someone says yes, it's more likely they will be better at PVP than those who try to run to the red sea.

  • @jakobspatz01123 said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @ix-indi-xi
    [...] Sorry to say but players like you get what they deserve with such toxic behavior. Just because the game is a PvP you don't have to play it PvP like a rabid fox in a chicken coop.

    You might not like his way of playing the game, but his way is not a reason to deserve receiving toxicity. period

    Apologies, misread your post.

  • Seems to me they’re trying to cater to both sides at the same time and therefore serving neither. Lots of toys for the PvP’ers (chainshots, blunderbombs, cursed cannonballs, portal hopping, mountains of supplies of all sorts at each outpost), lots of content for the PvE’ers. Not sure what else you want as a PvP’er that Rare can give you in-game; PvP is only fun if there’s a competent, enthusiastic “P” on each side of the “v” and that’s not gonna get better if the balance shifts any more towards PvP.

    I don’t quite get the cognitive dissonance around the complaints of all the unsatisfying one-sided 30-second sinks and the lack of interest in PvP. I think the two go hand-in-hand; maybe if you realize you’re totally kicking someone’s butt, let them go or pull some punches so they can either talk about a Great Escape or walk away feeling like they didn’t totally embarrass themselves? They might come back next time with a little more gusto, if not any more skill, and seems like the experience would suck any worse for you than it already does…

  • @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @wolfmanbush said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    Tbh I think those that white knight pve only have won the sea of thieves. There's really no place for those of us that actually want the PvPvE experience that the game promised. Rare clearly sees this, as each season the game caters more and more to solo pve gameplay. It is what it is.

    based on what?

    The content.

    I disagree i find its the opposite. I am most solo sloop.

    The change to re spawn timers has made it so even the most experienced players are now taking hard loses.

    A few nights ago i sunk a galleon of 4 players by myself after around a 40 minute battle. The only reason i won was because they all tried to board and i had a ballast ball on me.

    PS I see the oldest most hypocritical thing in SOT being thrown around in the thread.

    ITS A SANDBOX GAME PLAY IT HOW YOU WANT BUT DONT PLAY LIKE THIS THIS OR THIS.

    Just do whatever you want lol its your game.

  • "Why can PVE players hop and find PVE right away, but PVP can't?"

    Probably because we can do pretty much whatever we want regardless of how many people we have or what other ships are doing and you have to rely on someone who wants to do what you want? If I want to fight anything, I can go buy an order of souls voyage and be off, I don't need to worry if the skelly ship is interested in participating, it's not gonna run to the red sea or instantly scuttle. If I want pvp, SoT is not in the top 10 of games that I would play for it.

  • Probably been said but, playing with a sweat crew on a galleon is supposed to be easy mode. "Quality fights" will not be a thing 99.8% of the time. I understand your gripe and part of it is the 5 ships/16 players per server. And you say you play on a sloop occasionally, but do you play solo? I guarantee that no matter your skill level (call yourself the best in this game if you wish, I've seen and played against them), you will get dunked on plenty.

    It's just my observation that a large chunk of galleon crews, do so to prevent sinking and even prevent having fights that last 30 seconds. If you want easy mode, you can select it but in doing so, it's hard to justify being disappointed.

  • @hadtodoit said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @wolfmanbush said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    @danbeardluff said in Do you personally find a lack of ''quality'' in terms of PvP interactions/gameplay?:

    Tbh I think those that white knight pve only have won the sea of thieves. There's really no place for those of us that actually want the PvPvE experience that the game promised. Rare clearly sees this, as each season the game caters more and more to solo pve gameplay. It is what it is.

    based on what?

    The content.

    I disagree i find its the opposite. I am most solo sloop.

    The change to re spawn timers has made it so even the most experienced players are now taking hard loses.

    A few nights ago i sunk a galleon of 4 players by myself after around a 40 minute battle. The only reason i won was because they all tried to board and i had a ballast ball on me.

    PS I see the oldest most hypocritical thing in SOT being thrown around in the thread.

    ITS A SANDBOX GAME PLAY IT HOW YOU WANT BUT DONT PLAY LIKE THIS THIS OR THIS.

    Just do whatever you want lol its your game.

    So they made solo slooping easier. I don't see the disagreement.

  • @ix-indi-xi

    This is the third duplicate PvP topic you've posted. Which is pretty blatantly against the forum rules.

    Dude.

    Stop.

    The first post asking about the health of PvP, I understood. Whatever

    The second post with your "desperate" plea to save the "competitive" side of the game was pretty much a rehash. But I ignored it because you clearly needed to get it out of your system.

    But now here we are again. Your old threads dies because you aren't getting the groundswell of grass roots support you are hoping for, so you try, try again. And it makes followinf other conversations harder.

    There is a REASON duplicate threads and bumping threads is against the rules. It doesn't contribute to the conversation. It just promotes negativity. It's time to move on.

  • @strangeness Sorry for being PvP orientated, just the way I like the game being played.
    And hey isn't there a saying to not give up and raise issues, do it once they will ignore you forever.

    But hey ill go sit in my corner and let RARE do their own thing, im guessing there having a blast doing their 2 week adventures instead of fixing the game and retaining their actual bulk of their player base.

    I guess ill just continue to PvP against new players that I come across and make them quit the game out of the experience, its a sandbox game after all, do as you please as long as your not being toxic right?

    Theres literally nothing built in the game for PvP players that want to take it to the next level, no support, no game mode, no ''competitive scene'', no nothing really outside of good old vanilla Adventure mode.

    Can't really blame PvP for making regulars quit the game when theres realistically no other options to find a mutual ground in a fair PvP mode where crews are willing to fight.

    Genuine question for you: If im a ''sweaty PvP player'' that likes to play with friends on gally, and I desire to focus on PvP, how long am I going to tolerate giving every ship I come across a free pass just because they are new/ don't want to PvP on their side? I could probably spend 8 hours doing nothing PvP wise maybe fight 1/2 sweat crews on the same mindset that wants to equally PvP, yet spare 50+ ships in the mean time server hopping...

    For a game that offers a ''PvEvP experience'' seems like a lopsided experience in reality.

    And hey again, my posts gains attention and comments, so at least it brings much needed convo, if you don't like it, you can simply ignore it, sounds revolutionary right?
    If its against the rules, mods can do what they want, its been up for hours now. People agree, convo is being made, no one is harassing others, people respect other peoples opinions, and your here being a party pooper.

    Good day/night, and don't bother replying if your going to spout negative comments again. Move on.
    It's not that deep bro, I promise.

  • This is a quick reminder to keep things civil. We do not tolerate targeted posts towards one another. If you have a grievance with someone else, please take it up with them in DMs. (Or even better, just flag it for moderation and let the staff handle it.) Thank you.

  • @ix-indi-xi

    Pardon me for my hypocrisy, but I understand where the pvp focused voice comes from.

    I RARELY HAVE TO DEAL WITH PVP

    I solo 99% of the time (99%sloop. .09% brig, .01% gally....

    The fact that a skilled player can mostly avoid pvp and discourage it is problematic. 😁🧜🏽‍♀️

  • @like-500-ninjas

    I mean, I feel like that's not true. The 50 people who regularly post on the forum may have disagreements/want changes, however if you feel that these forums accurately reflect the thoughts of the player base at large I have a bridge in Alaska to sell you.

    Very very many people jump on, play the game, play with friends, go about their time having a good time and doing what they want, and never even think about going on a forum. The act of joining a forum because you play a game is actually pretty rare, and I think you can see that by the posts here. There are far, far more players out there then are represented by those on the forums.

    Remember in WWII when they wanted to reinforce planes based on the bullet holes in the wings because they thought that's where they were getting hit, until they realized that the spots to reinforce were the places without holes, because those were the lethal spots? Well that's a bit like the forums. The forums show a small percentage of a dedicated fan base, but not the majority of players, nor in reality the happiest of players, because the happiest players tend not to complain about things

  • but not the majority of players, nor in reality the happiest of players, because the happiest players tend not to complain about things

    Or people just quit/don't have the motivation to post, with proof that its normally the same people commenting/engaging on these forumns.
    If people are not happy, they quit and don't bother to ask for changes.

    But I agree with everything else you said to some degree.

  • It always seems like the people who like pvp can’t find it. I personally hate PvP and never want to play with another person again but thems the breaks. A mode to take sweats out of adventure sounds great tbh. I always stop what I’m doing and Red Sea when another ship is heading in my direction, if your suggestion gives those players have something else to do sign me up.

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