I won't lie, I play gally in an active Discord server, some days/nights we have around 4-16 players in voice chat all server hopping and targeting reaper emissary's. Our playstyle is 99% PvP.
I know that I make up in the 1% of the player base that hunts for solely PvP and is up there in terms of skill level.
My personal opinions about the current state of PvP:
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Even going/targeting after reaper emissary, it feels like the vast majority just run/redsea/portal hop when they see a reaper 1 gally coming towards them.
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When we do catch up to crews 9/10 of the fights are ''30 second sinks'', meaning a demast, 10 holes, and a board, and they sink instantly. Our whole crew has our brain turned off because theres really no pressure coming towards us. Theres no real threat/challenge that puts us on the edge of our seat so to speak.
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We had play sessions of up to 10+ hours on some days and can barely count on one hand the fights that actually threatened to sink/challenged us. We would sink up to 30+ ships before we would encounter a ''sweaty crew'' that was fun to naval/board against.
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We tried all the ways to find/bait PvP, we portal hopped as grade 5, we server hopped looking for reapers on the emmi table/map, we even hoarded loot and stacked FotD for 2 hours straight the other day with barely any ships coming to contest us...
-My personal gripe in a game that offers PvP in the sandbox is the lack of quality and opportunity, why do we have to spend hours upon hours finding good crews to fight, but if you want to PvE, you can server hop once, supply up at the outpost and be on your merry way to the content that you so desire in 10 minutes, but the PvP side is just lackluster, LITERALLY spending hours to find that good crew that is willing to fight back feels like a drag, well at this point it really is...
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I don't care about Arena coming back, but after the competitive community being shut off support (NAL) That really put salt in the wound of a lot of Galleon crews that relied on it for guaranteed sweaty fights that we all want.
We are talking about some of the most dedicated players dropping like flies and leaving the game, because being in a ''limbo'' state where Adventure PvP just doesn't cut it anymore. Some times I wish I was a noob again just to feel on par with other crews skill level (Which is low on average)
Having to be ''forced'' to play sloop instead of a bigger ship just to make the PvP somewhat of a challenge is annoying, yet really the only choice. Then again managing to sink a open crew gally that doesn't even have a ''bilge'' as a solo slooper is hardly a feat in itself. -
5 ship current server limit, its very RARE to have 3 gallys on the same server, yet alone having all 3 willing to fight each other (Its mega fun when it does happen) but again, you can play the game for weeks and not encounter those moments which I find quite depressing...
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After 4 years of the game being out, the base line PvP level of the casual player still feels extremely low, which isn't a bad thing per say, gives new players a chance to compete with other players if they wish to PvP, but for the players that have put in time & effort in ''getting good'' it really isn't nice bashing clueless crews that sink fast without shooting a cannonball back.
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I wish for a dedicated community to comeback where PvP is guaranteed and skill is tested, even a PvP gamemode which is rumored outside of Arena would make a world of difference. But as stated, we are only left with adventure if you want to PvP, which as the points above, once you get to a certain skill level with a big crew, the opportunity's dwindle fast.
Custom servers would honestly make a world of a difference and I probably won't even touch Adventure anymore outside of making gold. -
While TDM community's exist, I get burnt out after 1/2 hours of playing double gunning on forts, respawning takes 20-30 seconds to get back into the action after dying, it gets boring without the naval aspect of it, and really I ain't playing SoT for solely gunplay with a broken hit-reg system in place...
