@wolfmanbush said:
Why do you feel world event engagement so low? There are more players and yet high risk activity continues to decline. Why?
Because the rewards aren't balanced for the high risk, compared to lower risk alternatives.
I don't mind doing fleets. Of all the World Events, they're the most fun imo. But if a fleet isn't up, and I'm trying to get to Reaper 5 quickly, I'll just 1 tap ghosts and get a ludicrous amount of supplies in the process. Why deal with waves of bullet sponge skellies & bosses?
Even prior to Sea Forts, the devs added content that was lucrative enough to take away activity from Events. Nothing wrong with new types of voyages or locations, but when Events are left dull and unprofitable, players lose interest. Nowadays, it seems folks only do them for commendations.
Running has increased significantly. why? A lot of hunters in this game simply do not understand their prey.
Has it increased? People have always run, and people have always chased mindlessly & without strategy. The whole "reaper runner" thing was a meme shortly after the company was introduced.
Not saying there hasn't been a significant increase, just that I haven't noticed it. But I don't chase much anyway. I make plans, and if they fail, I'll only chase for short periods when I can close the gap.
There are enough players and content to have a very healthy high risk/high reward food chain but that does not exist. It has not been maintained and all of the weight has been put on the farmer. If pvpers truly wanted quality fights they could stack fotd a couple of times and fight skilled hoppers all day long.
The farmers have access to the same storage/supply crates, & RNG in barrels as the hoppers do. Farmers also have a head start on gathering supplies needed to sustain fights. Although portal hoppers might enter with as many, server hoppers often have less. I know you're not a fan of purchasable crates, but they really are a QoL improvement, as they save time to gather supplies & make it easier to get started with your session, whether you plan to PvE, PvP, or both.
I do enough PvE stacking as a reaper to know that it's pretty hit-or-miss at yielding PvP. And it's usually on weekends when I have the time.
You mentioned Sea Forts were the solution to those with 20-30 min of play time. Now that Arena is gone, what else is there for PvPers with short amounts of time to play, other than hop for reapers? I usually have about 1-1.5 hours to play on weekdays. And on those days, I'm not gonna stack FotDs with my fingers crossed while hoping for PvP lol.
"pvp content" doesn't often get added to this game because the activity shows it doesn't stay active in the environment we have.
This is unfortunately true, and kind of ties into why reaper stacking is hit-or-miss for PvP. But it also explains why OP's idea wouldn't work.
Back when Sea Forts were new, my buddies tried setting up something similar. They were Reaper 5, and spread a few FotDs & 1 FotD key around a Sea Fort. Their plan was to tell any incoming ship that all they had to do was wipe them in a TDM, and they'd get all the loot. And after all that, and an additional 3 hours of waiting around, they had... 1 crew show up. Which eventually dodged.
So while it's a nice idea, it's unsustainable with this playerbase.