Really enjoying the new respawn timers

  • Just wanted to say that the new faster respawn times are great. My crew and I just had a massive session last night filled with battles.
    It felt a little harder to sink people, but also even more satisfying.
    It’s great that people now have a decent chance of saving their ship after a team wipe.
    It just makes more sense. And makes combat feel slightly less punishing.
    Great job Rare!

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  • Now go fight a sweaty gallion, and see if you still think this change is good.

  • @cpt-sockmonster said in Really enjoying the new respawn timers:

    Now go fight a sweaty gallion, and see if you still think this change is good.

    *As a solo.

  • @kommodoreyenser said in Really enjoying the new respawn timers:

    *As a solo.

    As a sloop overal.

  • I have a question, It is related to the timers but not of the ferry.
    When i launch sot and open it up and select open crew or closed crew, when i press on set sail, it takes 10 seconds to get on the pictures scene, and then it takes me exactly 1 minute 19 seconds everytime to load onto the ship or wake up in the tavern.
    Is this normal? I am on pc and have good ping upto 60, 120 fps with rtx 3080 graphics card, mythical settings and vsync off.
    Is this problem of the game or my pc? Any help would grateful, Thanks.

  • new faster respawn times are great

    Seems the same to me. :/

  • It hurts smaller crews even more, you will almost never be able to crew wipe a galleon because by the time you kill the 4th person, the 1st is already back (if it isn't a bad crew where you kill all of them in less than 10 seconds). This makes it even harder for small crews to do anything against larger crews when they are already at such a disadvantage

  • @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

  • @nex-stargaze absolutely there is an open crew option for a reason

  • @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

  • @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

  • @kommodoreyenser That's what I mean.

    It's clear there is a disparity between what the devs want to do for the game, and the types of players that are playing it. No ship-type matchmaking, no PvP re-balances for sloop/solo crews, more disadvantages for not even having something as vital as a crewmate on your boat, and most players are stuck like this because the game's community isn't appealing enough to some softer, newer solos to dive in and have some fun.

    Most are either bloodthirsty and believe playing solo is good because you can lose more fights gaining knowledge on what you should/shouldn't do at certain points, or they're incompetent but want shiny cool cosmetics that already get a bad rep for being used by tons of incompetent newer players (basically wasting their time on any kind of worthwhile reputation gain in the community unless they're good at PvP, which they likely won't be if they're incompetent), it's a vicious cycle that's only caused by the game's community, and the lack of beginner, common sailing balancing for smaller crews.

    The devs need to realize this and start getting some help from professional PvP developers who can help discuss the calm balance amidst the chaos that is the Sea of Thieves.

  • @metal-ravage said in Really enjoying the new respawn timers:

    @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    While generally correct, the sloop was already massively disadvantaged at combat compared to a galleon, but adding even more disadvantages is not a good thing

  • @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    While generally correct, the sloop was already massively disadvantaged at combat compared to a galleon, but adding even more disadvantages is not a good thing

    If keeping players from playing was to advantage of someone I glad that was fixed.

  • Okay so, it's shorter than it's ever been.

    They're saying they just noticed the wrong timing was set up? Did I understand that right? Might be gaslighting myself but it was never this short...

    Anyone with a better memory remember anything close to this?

    Also yes. Enjoying getting back quicker when dead.

  • @metal-ravage said in Really enjoying the new respawn timers:

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    This change will only create more running long term and less loot production.

    There is consistent messaging that people just need to take every combat and environmental change that comes their way. That they are cowards for running, that they owe someone something. That they should just keep producing for those that now have everything stacked in their favor.

    Smaller and less skilled crews won't just take it, they've been telling devs and hunters that through activity for over a year. They will run more than they did before this and they will continue to take less risks.

    This change and multiple others are a clear disregard for what producers have been communicating through their activity decisions. The effects continually ignored.

    Larger and more skilled pvp ships will have the privilege of more time to complain about nobody wanting to engage with them or farm for them because of the risk/reward imbalances that exist

  • @timedsatyr79799 Is your game on your SSD? If it is, then, I don’t know what else I can do to help. I’m not really a ‘techy’ person

  • I haven't died and been sent to the Ferry in like a week, real time. I wanna try this out.

  • @galactic-geek

    Jump off your crow's nest a few times.

  • @mostexpendable completely disagree as a slooper lol taking down gallys is awful now

  • @xzodeak said in Really enjoying the new respawn timers:

    @mostexpendable completely disagree as a slooper lol taking down gallys is awful now

    Interesting. I hadn’t considered that. I took down a brig and a galleon solo the other day. With a keg each.
    But they weren’t the sweatiest of crews.
    So it wasn’t too hard anyway.

    Against a truly competent crew it would be pretty hard. Let’s hope further pvp adjustments are made.

    Nevertheless. I think faster respawns are just better for everyone’s mental health.

  • @wolfmanbush said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    This change will only create more running long term and less loot production.

    There is consistent messaging that people just need to take every combat and environmental change that comes their way. That they are cowards for running, that they owe someone something. That they should just keep producing for those that now have everything stacked in their favor.

    Smaller and less skilled crews won't just take it, they've been telling devs and hunters that through activity for over a year. They will run more than they did before this and they will continue to take less risks.

    This change and multiple others are a clear disregard for what producers have been communicating through their activity decisions. The effects continually ignored.

    Larger and more skilled pvp ships will have the privilege of more time to complain about nobody wanting to engage with them or farm for them because of the risk/reward imbalances that exist

    Not a fan of complaining, I just enjoy the opportunity to play more and wait less. Bad craftsmen blame their tools, the good ones make do with what they have.

  • @scurvywoof
    No, i downloaded it from microsoft store. Could it be because i have alot of screenshots of the game in there? My friend had a same issue on his xbox, and he deleted every screenshot and loads in faster. Idk if that will work on pc

  • @pithyrumble said in Really enjoying the new respawn timers:

    @galactic-geek

    Jump off your crow's nest a few times.

    Didn't need to - singlehandedly took out a brig using a keg, which further detonated a 2nd 1 onboard, and wiped out their entire crew and myself. I gave them a round of applause on the Ferry and respawned in time to see their ship sink beneath the waves in the distance.

  • @timedsatyr79799 So it's not on your SSD? Okay, I don't remember how to do it, but try moving it to your SSD, if you have enough space. Screenshots? I'm not sure

  • They should 100% scale respawn times depending on crew sizes. That is the only fair way to go & balance out differences in fights.

  • @niknok09 Agreed.

    For balancing purposes, there is no single boat that should dominate a server due to mechanics. It should be a matter of skill, game mechanics should be being used to out weight the combined skills of each teams, not to boost them.

    There is no argument that a smaller crew should be any less viable to defend themselves than a bigger crew. Some people prefer to play alone, some people may not have friends that play. This doesn't make them any less entitled to enjoy the game and get the sell/win the fight.

    There has long been a balancing issue with this game, but now the scales have been even further tipped towards bigger crews.

    This change will hurt everyone, from smaller to bigger crews. Smaller crews will begin to realise the new difficulties and stack less loot and run more. Bigger crews will be chasing much more and getting subpar fights with people who don't know how to evade effectively. The economy of the game is essentially going to take a hit from this.

    I don't see how anyone cannot see this coming. The only people I can honestly see agreeing to this change are people from galleon crews who struggled prior to the change.

  • @cpt-sockmonster *or any sweaty crew for that matter

  • @metal-ravage dijo en Really enjoying the new respawn timers:

    Not a fan of complaining, I just enjoy the opportunity to play more and wait less. Bad craftsmen blame their tools, the good ones make do with what they have.

    Nice take on grabbing your own opinion and disregarding everyone's else. Your argument of each ship having to limit themselves to whatever strict roles you wanna write for them honestly baffles me. "Galleon privilege", whut? And when you get an elaborate response your reply is "well I enjoy how I play so maybe you're just bad"?

    It's the feedback section of the forum. People are meant to provide praises and complaints, at least structured enough to make an argument out of it. If they made respawns instant and screwed over the gameplay balance with it you could make the exact same argument I cited and it'd be exactly as nonsensical.

    Going back on topic, though, it's clear that ships have advantages and disadvantages which made them more or less balanced in such a nebulous, open sandbox PvP game. Skill is an important factor, but not the only one, and still shouldn't be disregarded. Galleons have the natural maneuverability disadvantage, needing more manpower to do anything at all, and it always comes down to how competent each crew is, which isn't easily measurable. I don't think pushing the galleon playstyle as a do-or-suck-it situation is healthy for the game, which is meant to be played however you see fit and still have chances with it. A sloop taking down a decent galleon is considered a hard feat afaik, which usually comes down to skill difference and game knowledge (including crews letting others cheese them with kegs).

    The thing about timers is for them to not become a mechanic where you can simply overwhelm with numbers, where dying doesn't matter because you come back so quickly you'd have to get outplayed ten times in a row to sink. If I'm not mistaken this was a fix for the back screen problem, not sounding like a carefully planned out thing, so if it gets out of control I hope they take notes on it. As much as it sounds good on paper, dunno if timers based on crew size would be a good idea since even if galleons have bigger crews they also need that manpower not just to attack but to move, maneuver and get repaired.

  • @sofocamares said in Really enjoying the new respawn timers:

    @metal-ravage dijo en Really enjoying the new respawn timers:

    Not a fan of complaining, I just enjoy the opportunity to play more and wait less. Bad craftsmen blame their tools, the good ones make do with what they have.

    Nice take on grabbing your own opinion and disregarding everyone's else. Your argument of each ship having to limit themselves to whatever strict roles you wanna write for them honestly baffles me. "Galleon privilege", whut? And when you get an elaborate response your reply is "well I enjoy how I play so maybe you're just bad"?

    It's the feedback section of the forum. People are meant to provide praises and complaints, at least structured enough to make an argument out of it. If they made respawns instant and screwed over the gameplay balance with it you could make the exact same argument I cited and it'd be exactly as nonsensical.

    It's the forums alright but that is a lot of complaining for something that was finally fixed.

  • @icecube1940 Nah, only gallions imo.

  • @metal-ravage said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    While generally correct, the sloop was already massively disadvantaged at combat compared to a galleon, but adding even more disadvantages is not a good thing

    If keeping players from playing was to advantage of someone I glad that was fixed.

    15 seconds longer is not preventing someone from playing, it was a penalty for death and if was mostly balanced

  • I am assuming you are on new gen console cuz on xbox one S im black screened for 30-45+ seconds either catching a mermaid or leaving ferry.

  • @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    While generally correct, the sloop was already massively disadvantaged at combat compared to a galleon, but adding even more disadvantages is not a good thing

    If keeping players from playing was to advantage of someone I glad that was fixed.

    15 seconds longer is not preventing someone from playing, it was a penalty for death and if was mostly balanced

    It is 15 secs of playing less and if there is to be a penalty it should be the same for all.

  • @metal-ravage said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 said in Really enjoying the new respawn timers:

    @metal-ravage said in Really enjoying the new respawn timers:

    @kommodoreyenser said in Really enjoying the new respawn timers:

    @nex-stargaze said in Really enjoying the new respawn timers:

    @jojo-buddy-v2 All the more reason to never sail on the sloop.

    As the devs originally intended.

    Who needs to balance smaller crews anyways? They just aren't social enough! /s

    They are the majority of players. They are not social or friendly mainly because they lack the balance to even risk a fight especially now. Brigs have at least a cushion, galleons have the most, as long as the crew is even average.

    Unless something changes, between the respawn time adjustment, how much worse hit reg has started to become (have been robbed on chainshot hits that visible explode on target yet mast stayed up), and the fact that solo players can’t even ladder guard against tandem boarders, my gameplay style has changed when solo with loot onboard. 100% drive-by sell if attacked without question. I don’t even blame other emissary ships I end up hunting when I play as Reaper anymore for doing the same thing.

    If it's not one thing is the other, even the idea that a sloop crew was able to wipe an entire galleon crew because of respawn times is ridiculous. Sloops should be used for swift, short voyages, not to dominate the server. That is a galleon's privilege!

    While generally correct, the sloop was already massively disadvantaged at combat compared to a galleon, but adding even more disadvantages is not a good thing

    If keeping players from playing was to advantage of someone I glad that was fixed.

    15 seconds longer is not preventing someone from playing, it was a penalty for death and if was mostly balanced

    It is 15 secs of playing less and if there is to be a penalty it should be the same for all.

    It was the same for all and still is just shorter (excluding when the game would glitch and give you a long blackscreen). they just recently decreased the time which makes it much harder for small crews to do anything against a larger crew when it was already so difficult.

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