ok og people/long time players. honestly speaking here would you say the seas have gotten worse or better overtime with regards to people interactions?
Looking For Honest Opinions Aboit The Seas
I don't really know.
Friendly interactions nowadays are infinitely better than they used to be. Meeting a new Player and forming an Alliance and then helping them do Sea Forts or a skull Fort or whatever is always fun and memorable. I've met quite a few interesting people from this. The other day we had an Alliance with 2 other Brigs and 8 of us just went around on this one brig for about an hour just messing about. Organic friendly interactions are so much better.
That PvP encounters on the other hand, have definitely gotten worse. Every ships you face falls into one of three categories:
- PvP Sweat lord
- Runners
- Noobs who don't really know how to fight back
One obliterates you, one wastes time and one is unfulfilling and generally better to be friendly with. If I'm feeling nice sometimes lll have a change of heart and repair the ship once I see that "Initiation Voyage" on the table.
My main issue with the game now is how meaningless loot is. I remeber when I first got a haul of like 10 Captains Chests and I felt like I was going to be rich and sailing back to the outpost was the most intense thing ever.
Nowadays I can triple that in about half the time and receive 1000 other prizes for raising the anchor from the Plunder Pass.
Loot is almost useless. It is all just cheap stuff which you can get in masses. Look at the Chest of Legends. What was once incredibly sought after can now be obtained within 30 minutes.
As someone who's been around since the alphas I really don't think much has actually changed in the way of player interaction. You'll constantly hear from some people that the pvp side of things is dead and everybody runs but then you'll look at another post right below it saying the exact opposite.
Other then the occasional unnecessary spawn camping or the weird racist kids that you'll inevitably run into, I think the player interaction is in a decently healthy place right now. Well, other then the fact that we're missing a ship right now.
I think a lot of players have weird exaggerated biases towards where they think the player interaction is at nowadays. I think a lot of more pvp focused players have had a taste of arena and want a more constant battle between other players but the main game was never really designed for stuff like that and so I think a lot of them get kinda disappointed with the amount of pvp they run into even though nothings really changed. And then you have the non pvp/newer players who claim they can never leave the outposts without immediately getting sunk who are in reality are probably spending like 20 minutes at an outpost and making really silly mistakes that are getting them attacked.
I very often run into really cool people out on the seas and also very often get into great battles just like I always have. Just my opinion though
I think it largely depends on luck. Most of the community are decent people but of course you always get the sour ones in every games community. If you bump into them more frequently by chance then you develop a negative view of other players.
You always remember your negative encounters more vividly.Personally most people I bump into are decent overall. Even a lot of the PvP sweatlords are decent people if you just throw up a gg at the end regardless of the outcome.
I'm not compatible with many people outside of short term pleasantries.
I just don't sail with expectations.
When it comes to random people I have a code I follow, I'm not their teacher, preacher, or creature feature.If they aren't compatible with my style or vice versa I just go somewhere else. Like Bixby or Stallone walking down a highway but with a more upbeat melody playing.
I try to not look at it as our incompatibility being a fault or blame game.
So it's the same ole song and dance for me. Sometimes things are pleasant and sometimes they aren't. I just move forward and try not to bring my baggage to the feet of the next random people I see. It works out alright for me. No expectations.
Don't be deluded, this game has always had different folks with different ways of playing.
Since day one these forums have had every complaint you see here today. This games 4 years old now, it has only gotten better with the amounts of things you can do in game.
After all this time I still keep coming back, despite its flaws the world Rare has created is an addicting waste of my gametime.It's the same, the extremes have just gotten more extreme. But that is due to the fact that the fan base for the game has increased and with more players means more divisive and more extreme ideals. Players seem more distant but that may be expected due to the fact that players aren't bored to death of the OG bare bones nature of the game. Overall the game is miles better than when it started. I mean it literally had only 3 basic voyages to do, 1 boss fight (kraken), and the 1 world event (regular Skull fort) that appeared once in a blue moon.
It’s really hard to know. I feel people generally go about their own business more now but that also might be because my playstyle is different than it used to be. I used to solo sloop most of the time and play pretty passively, not I run with a crew and we’ll sink anyone that gets too close to us.
But I also play Xbox only servers and am on the west cost so I’m not sure how that factors into my experience.
@madfrito99 The combat skill has gotten better but the types of interactions are the same. You have good ones and bad ones.
Im still a firm believer of Mics save Lives. Communication doesn't always help, but I find it can create pretty awesome encounters. Also remembering it's a game and being a good sport when you lose can change things. Sometimes just saying GGs when you have lost will make it fun. There are plenty of wholesome opportunities out there.
Same old, same old from my perspective, just with more activities available to do than when things launched. Some aggressive players out there, some passive players out there, some good sports in winning and losing, and some poor sports as well. And every session is a bit different on the configuration of all of that which can make for very quiet sessions or very active and violent ones.
All and all, I would say things lean more towards the positive on all the above than on the negative. I'm more likely to see aggressive people offering up a GG after a battle than I am to get people being vulgar and toxic. Thus I'm still playing this game some 4 years later and enjoying myself.
I pre ordered the game and played since day one albeit off and on, not even pirate legend yet and never do story content because other players are around and PvP but I’ve find the seas to be a little calmer which I like. There are still aggressive ships here and there of course but I’m finding with time more and more ships just go about their business which has had me personally playing more.
I started playing around May 2019, but I do not remember too much of what the game actually was like back then. I for one can't remember too many encounters with other players for some odd reason, with few exceptions.
But I'd say, at least in EU, even though people were as likely to attack as they're now days, people didn't avoid others as often as they do today.
I remember completing my first ever fort at Old Boot Fort, only to have a galleon park at Stephen Spoils. We finished it, toke the loot and swam two kegs over, sinking them in a boom.
If this had happened a month ago I bet they wouldn't have come so close, unless they were tucking, and even then, they would most likely have park at Crooks or Snake island instead.I wouldn't say people are more hostile or peaceful as they were back then, people just seem to avoid encounters with others more than they used to three years ago.
Hmm... Well .. To be honest , The game keeps evolving and adding content , lots of content if you compare by it's release . Okay , this was discussed hundreds of times by Rare themselves , but some just didn't understand or believed in the "game as a service " concept .
Rare kept their word and the result is just that what you can almost enjoy every day . But ...i do also have something negative to add , strangly it is something complex to repair it seems and no , you can't blame Rare for this ...
You see , i have always tried to create a fun enviroment , an old role play pirate's voice combined with silly jokes , songs and circumstancial goof and word jokes have made many Pirates , Friends and " Enemy" alike , laugh... But lately i almost fall out of my sofa if i hear a voice because mostly people don't use voicechat. They use partychat / discord chat / keyboard writing or chat or Non Verbal Comms...
Okay , i get it , it's a free world . True , but isn't it a bit sad that a developer puts so much effort in a proximity chat with shouting and whispering if hardly no one is using it...
Yes , you go into partychat to not betray your presence or tactics , i understand , but where is the fun in that? Back in the Golden Age of Piracy , there were no seperate "talking channels"... Where is the joy and risk of the adventure went too?But ... Another whole lot of players don't use gamechat anymore out of fear for a "verbal bashing" , about everything and anything that can be used against them...This has grown over the years and especially this year i feel it's at it's worsest...
Not one Developer can fix this , because a huge mentality change is needed to go back to what Sea of Thieves was in the beginning...i shout , i ,childlesly swear , do all the Pirate cliches in order to make Pirates drop their guard but it seems that i'm either verbally not witty enough anymore or that the fear that i would suddenly "turn" in to a verbal basher is scaring people off... Therefor i don't have that adrenalie goodfeel of the past anymore because i talk to human AI , sometimes without getting a word , verbally or written ,in return...
Try to have an Epic Adventure with that kind of mentality , that's near impossible...
And just that is the big difference with the past where people talked , good or bad , goofy or serious , playful or dissapointed ...At least you could interact to try to get the adventure running again in the way my random crewmates or Pirate Alliancers would like...i have always been a servant of my Crew and Alliances , all in order to make people have a good laugh and a fun or Epic adventure ... Today ,i look in the mirror ( * which immediatly cracks from yer ugly mug ....hihihihih) and wonder :" is it me , or it it them that makes that i don't get that " adrenaline Joyfull feeling anymore ?".
@ghostfire1981 said in Looking For Honest Opinions Aboit The Seas:
I would say its about the same, but interactions are like the sea, they come in waves.
I think something that has changed over time is that situations/encounters are more contrived and scripted due to the influx of sailing to create content as opposed to sailing to embrace adventure.
It's got a social media feel to a lot of it these days. That creates a predictability and conformity that I think leads to interactions that don't feel authentic or interesting.
For me I prefer real and raw. Even if it's not pleasant or if I disagree with something happening I like interactions feeling authentic and spontaneous.
It's getting that -everyone recording on their phone at an event- feel to it.
I wanna talk to people being themselves or being their pirate, not really interested in being a content pawn or participating in a social charade.
Capturing moments of an organically interesting moment is different than trying to create one for clicks imo. It feels different and it turns out different.In an odd way it's turned fantasy into reality by removing reality from the adventure.
@wolfmanbush said in [Looking For Honest Opinions Aboit The Seas](/community
I wanna talk to people being themselves or being their pirate, not really interested in being a content pawn or participating in a social charade.
Capturing moments of an organically interesting moment is different than trying to create one for clicks imo. It feels different and it turns out different.This!
would you say the seas have gotten worse or better overtime with regards to people interactions?
Depends on what you value in player interactions.
If you like PvP, then worse. The spread-out content, decrease in ship count, and now player capacity, all have led to fewer fights. If you like non-PvP encounters, it's been better. Though interactions are less common overall, I've found most folks who do interact are just vibin & friendly.
Now, you can have friendly PvP interactions; and in my experience, we had more back in the day. I remember there being more fights, usually around world events, as that's all we had. But there were more GGs passed around as well. There's more salt nowadays.
I noticed that over time that players felt more entitled to their loot (or other people's loot). People hate losing a stack, and they hate losing a chase; but they adamantly do either, without adjusting their strategies and tactics.
So, while the game may have added more casual and friendly players to the base, interactions are less common. And the few PvP interactions that do happen seem to be less healthy.
@clumsy-george I've been hoping for awhile that they will get around to adding in a voice matchmaking option/preference that can be selected.
I'm playing SOT for 3 years already with my friends and so far I was in an alliance only two times in those years, also talked with other players just 5-6 times. We are minding our own business and avoiding other players like the plague, just playing our own game, and no matter what happened I don't like the idea to interact with other players, my friends on the crew are enough.
@stewcha-kun said in Looking For Honest Opinions Aboit The Seas:
I'm playing SOT for 3 years already with my friends and so far I was in an alliance only two times in those years, also talked with other players just 5-6 times. We are minding our own business and avoiding other players like the plague, just playing our own game, and no matter what happened I don't like the idea to interact with other players, my friends on the crew are enough.
I'm curious, do you mute other crews or just mentally block out their communications when encounters happen?
@stewcha-kun said in Looking For Honest Opinions Aboit The Seas:
I do both xD
I think there is a decent chunk of players in the game that could potentially benefit from muting all other communications and turning on streamer names, turning pirates into pve essentially.
It's a way to significantly reduce the social stress of unpleasantness for people that struggle with the potential personality clashing.
I think the game got slowly better, but mostly just larger.
There haven't been much "game changing" mechanics, the one that in my opinion had the most impact on the game has been the Emissary system, which is why it was my favorite update: it did a lot of good but I also think it negatively impacted some aspects of the game.
I think the stuff that changed the most for better is how they deliver content, but in-game not a lot of stuff got better, sure some QoL here and there but tbh the game itself, not considering the user experience as, as said, the way they deliver content changed for example, it didn't got better by a lot in the last years. Surely there's much more stuff to do but this doesn't necessarily make the game better, it mostly makes the game larger.@wolfmanbush muting would only be half the problem but i agree it would help. there are still toxic actions that occur that cant be muted
It depends on ones stance, the game overall has made huge strides in terms of content. This has changed how interactions between players, but not dramatically. The main difference is the crews looking for PvP, resulting in being more focused on fights between single crews. People seek emissaries, maybe an odd FotD and that is a harsh contrast with the Fort wars that happened before, usually a minimum of 3 ships showed up and even the whole server eventually fighting it out and even crews leaving and being replaced by new ones. Sure you also had the dynamic organic PvP, which is pretty much unchanged.
The addition of more content is great, but it did spread out the crews that want to engage in riskier or combat play. This results in other crews more likely to cross their path. Hostile and friendly encounters still happen, mainly about how one engages and finds it. Communication is key though if people want friendly encounters, that was true then and is true now.
In short it was back then easier to understand where the action was going to happen. That allowed you to either seek it or avoid it. Is it better or worse? Mmmh, neither it just is different.
One aspect that did change dramatically is the value of loot, there is just so much around now. Even the chests of legends lost its rarity slowly but steadily over time.
@madfrito99 said in Looking For Honest Opinions Aboit The Seas:
ok og people/long time players. honestly speaking here would you say the seas have gotten worse or better overtime with regards to people interactions?
Better. 📈
@madfrito99 Been on this game since the Beta and it has changed dramatically since the release 4 years back. It slowly turned into a complete game by the time we got the first major update with the Brigantine for the odd crews. Then it felt like a good game to actually start building off of and adding content to. Been through a couple of crews since people come and go just like any game and I have learned to be very proficient at solo work. As for communicating with other player I rather not when solo but will join an Alliance every now and then. When I'm with my crew we still won't speak unless we need your ship for our friends to join. Typically we try to all jump around till we land on the same server but there are those instances we do ask and barter with loot for another players ship. Other than that we typically kill and sink you.
The PVP has progressed dramatically in the game over the years as well. For example.... Kegs got fuses so we can light and escape, cursed cannonballs, chain shots, fire bombs, blunder bombs, breaking of the masts and other parts of the ships plus setting them on fire, Mega kegs, rowboats, storage crates and now purchasable crates from the merchant to speed up stocking your ships surplus, Flameheart's wraith balls and also the revive mechanic. All these wonderful improvements to help PVP and PVE.
Content keeps on coming and while some of it seems boring ( cough.... FOF....cough) other times it is more enjoyable for the lore aspect. The only thing I truly despise is where Rare gate keeps events that requires another crew to complete and that I cannot get behind. I would prefer it would be 4 people max so you can at least do it with a Galleon crew but it's Rare's game in the end. All and all I will continue to support and play this game till the servers close down for good.
@inboundbomb said in Looking For Honest Opinions Aboit The Seas:
@madfrito99 Been on this game since the Beta and it has changed dramatically since the release 3 years back.
Only 3? The Sea has been available to us all for 4 - I myself have been setting sail for 5 years (since the Technical Alpha).
@galactic-geek said in Looking For Honest Opinions Aboit The Seas:
@inboundbomb said in Looking For Honest Opinions Aboit The Seas:
@madfrito99 Been on this game since the Beta and it has changed dramatically since the release 3 years back.
Only 3? The Sea has been available to us all for 4 - I myself have been setting sail for 5 years (since the Technical Alpha).
Has it been that long!!! Wow, my bad! Thanks.
@inboundbomb said in Looking For Honest Opinions Aboit The Seas:
@galactic-geek said in Looking For Honest Opinions Aboit The Seas:
@inboundbomb said in Looking For Honest Opinions Aboit The Seas:
@madfrito99 Been on this game since the Beta and it has changed dramatically since the release 3 years back.
Only 3? The Sea has been available to us all for 4 - I myself have been setting sail for 5 years (since the Technical Alpha).
Has it been that long!!! Wow, my bad! Thanks.
Since March of 2018. 😉
