@gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:
@dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:
@gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:
@ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:
I mean if they just said that the Shroud transports you it would work fine.
Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches
If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.
So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.
Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.
Your whole idea about warping around the board is bad and introduces more problems than already discussed (not to mention it directly contradicts the established lore of the Shroud). It would enable warping from one side to another that decreases some of the sailing time, thus cheesing a large part of the game. Then there would be Reapers or the like prowling along the edges and have the ability to go from one side to another freely and ambush much more easily, thus eliminating a lot of the skill involved in actually stalking prey. If you thought Reapers hopping via portals was bad, this would be much worse and make getting anything done much more difficult since they can come from any direction quickly.
And as I said it does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world and not warp around into the opposite side of the Sea of Thieves as it is only a small part of the total sea in the larger world we don't play in. It would be like the Bermuda Triangle being surrounded by an impenetrable fog, not a globe containing only the game area.
Well, that didn't take long for someone to throw their negativism into an idea.
Isn't this whole thread about red sea running deterrence? You quoted as saying "It directly contradicts the established lore of the Shroud", well Imagine there was no red sea, but the shroud on all sides of the map? a shroud that could be sailed through with the Shroudbreaker perhaps? Realistically, Reapers wouldn't be "prowling" because of a fog that was surrounding the edges and players would be very hard to see (Reapers as well) but you quoted this would eliminate their skill in "Stalking their prey" isn't that basically the same?
You also quoted that "It does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world"
The answer is I respectfully disagree because it would be a world that would "wrap" around, not allowing players to exit the Sea Of Thieves" world (I believe I was clear on that point)
Now, This is an idea which I thought was a good suggestion that fits inside this thread called "Feedback and Suggestions" and a suggestion about Red sea runners; I do respect your right to disagree with Otteman's Idea and your reasons therein, But this was a good suggestion that could be a solution down the road to what seems to be a touchy subject that we experience. We just need to have a little open-mindedness and positive thinking, the rest is up to Rare.
― Charles F. Glassman said: "negative thoughts is the single greatest obstruction to success.”
Cheers!
And I disagree with the need for Red Sea deterrence. There is nothing wrong with pointing out obvious flaws in an idea so can the "negativity" defense. It is an open forum and you presented a flawed idea which I am pointing out just some of the reasons why it is.
You may think it is a good idea, but it isn't and makes no sense in the game - mechanically or lore-wise. It is supposed to be an impassable barrier, not a warp gate to the other side of the map. Sea of Thieves is not a self contained world like you hypothesize (this has been established) but a small portion of the world separated from the rest - the Shroud is a barrier, not a portal.
You seem to forget that Reapers of grade V can see other emissaries on the map, so such a system would decrease the skill level required to chase other ships since they could see those players on the map and easily warp over to them in an instant. It would decrease the amount of players flying an emissary while a Reaper is present since they now have no buffer of distance if the Reaper is up at Old Faithful while you other players are down by Plunder Outpost.
There is no problem that needs solving here, other than some of these players need to step up their game and not rely on ham-fisted approaches to players that allow them to escape into the shroud...and to quit asking for unearned hand-outs. I do not need to be open to a bad idea and will call them out when I see them. Maybe YOU should be open to constructive criticism of your ideas instead of blindly digging in your heels. It makes no sense mechanically, throws established lore out the window, and gives way to much agency to those wanting to play aggressively. You didn't think it out very well as you failed to consider other consequences of this idea. I'll give you that it was an original one, but solves nothing and introduces more issues...this even without considering the programming hassles to pull something like this off. This isn't Space Wars after all (showing my age there, LOL!).
Don't take it personally, it just isn't a good idea for the game.