Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running

  • @pickelking101 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    Tools not rules Using the Red Sea is a tool, it’s a way for unskilled guys to beat the unfair advantages of pc double guning sweats, you should see how salty they get haha!

    1. Not a tool, a strategy 2. The strategy is to master Red Sea evading skills, while having the enemy crew get stuck in it and sink. 3.The way you say to use it takes no skill. It's just a way for unskilled players to outrun skilled players by taking advantage of a system and denying all including you, the spoils because you're salty and can't outrun a player. You know you're going to loose, so instead of just loosing, you choose to do it in a way that denies all the reward. That's just the same as playing basketball and throwing the ball out of bounds or hogging it as to deny the opposing team for scoring. The difference is that in basketball you get punished for foul play.
  • The question I still want answered is why people would rather sink with all their loot than even try and sink their pursuers and potentially get even more loot.

    But all I ever get as an answer is "get better". Means a lot coming from someone who has surrendered.

  • @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    The question I still want answered is why people would rather sink with all their loot than even try and sink their pursuers and potentially get even more loot.

    But all I ever get as an answer is "get better". Means a lot coming from someone who has surrendered.

    I'd say they don't owe you an explanation anymore than they owe you a fight or the loot you failed to secure. They have as much right to play as a sniveling coward as you have to play as a ruthless marauder. All part of the game.

  • @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I mean if they just said that the Shroud transports you it would work fine.

    Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches

    If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
    Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.

    So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.

    Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.

  • @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

  • @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I mean if they just said that the Shroud transports you it would work fine.

    Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches

    If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
    Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.

    So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.

    Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.

    I think you do have a great idea, and with a little imagination, it would work just fine.

  • @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

  • @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I mean if they just said that the Shroud transports you it would work fine.

    Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches

    If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
    Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.

    So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.

    Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.

    Your whole idea about warping around the board is bad and introduces more problems than already discussed (not to mention it directly contradicts the established lore of the Shroud). It would enable warping from one side to another that decreases some of the sailing time, thus cheesing a large part of the game. Then there would be Reapers or the like prowling along the edges and have the ability to go from one side to another freely and ambush much more easily, thus eliminating a lot of the skill involved in actually stalking prey. If you thought Reapers hopping via portals was bad, this would be much worse and make getting anything done much more difficult since they can come from any direction quickly.

    And as I said it does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world and not warp around into the opposite side of the Sea of Thieves as it is only a small part of the total sea in the larger world we don't play in. It would be like the Bermuda Triangle being surrounded by an impenetrable fog, not a globe containing only the game area.

  • @ottyman8687 The answer is really simple, honestly. Not everyone plays the game for the same reasons as others do. Not everyone cares about glorious battles, or getting better at the game, some want to just sail around, get loot, and not be bothered. Obviously this isn't always possible, but the game allows for this kind of playstyle.

    Some players are in it for a chill session, and they see someone chasing them, and know that they aren't going to win, so they would rather see that loot at the bottom of the ocean instead of the chasing ship's clutches.

    The game is all about choices, mate. Ship A sees Ship B heading towards them, Ship A chooses to run/red sea the loot. Ship B can make the choice to pursue, or not to pursue.

    Is it unfortunate to lose a loot haul to the Red Sea? Sure, but it's just as valid (and conniving) as any other piratical deed in this game. If things such as spawn camping with no purpose, preventing players from participating in time-limited events by camping objectives, and exploit usage are fair game, so is Red Sea running.

  • @dlchief58 Bravo, and well said.

  • @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    The game of Chess disagrees with you on this. It is called playing to a stalemate, a no win scenario.

    *drops mic

  • @red0demon0 Loot is in fact retrievable from the Red Sea; it's not impossible. You say no one has a right to do that, but that contradicts the entire point of the game; player choice. If such activity wasn't allowed, fixes would have been implemented long ago to prevent it. Furthermore, there is nothing stopping the pursuing crew from backing off and seeking another target. If a ship elects to waste their own time by chasing someone for x amount of time, and it goes south, that's honestly on them. If every game wants to disagree with me, that's fine; SoT isn't every other game.

  • @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I mean if they just said that the Shroud transports you it would work fine.

    Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches

    If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
    Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.

    So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.

    Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.

    Your whole idea about warping around the board is bad and introduces more problems than already discussed (not to mention it directly contradicts the established lore of the Shroud). It would enable warping from one side to another that decreases some of the sailing time, thus cheesing a large part of the game. Then there would be Reapers or the like prowling along the edges and have the ability to go from one side to another freely and ambush much more easily, thus eliminating a lot of the skill involved in actually stalking prey. If you thought Reapers hopping via portals was bad, this would be much worse and make getting anything done much more difficult since they can come from any direction quickly.

    And as I said it does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world and not warp around into the opposite side of the Sea of Thieves as it is only a small part of the total sea in the larger world we don't play in. It would be like the Bermuda Triangle being surrounded by an impenetrable fog, not a globe containing only the game area.

    Well, that didn't take long for someone to throw their negativism into an idea.
    Isn't this whole thread about red sea running deterrence? You quoted as saying "It directly contradicts the established lore of the Shroud", well Imagine there was no red sea, but the shroud on all sides of the map? a shroud that could be sailed through with the Shroudbreaker perhaps? Realistically, Reapers wouldn't be "prowling" because of a fog that was surrounding the edges and players would be very hard to see (Reapers as well) but you quoted this would eliminate their skill in "Stalking their prey" isn't that basically the same?

    You also quoted that "It does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world"
    The answer is I respectfully disagree because it would be a world that would "wrap" around, not allowing players to exit the Sea Of Thieves" world (I believe I was clear on that point)
    Now, This is an idea which I thought was a good suggestion that fits inside this thread called "Feedback and Suggestions" and a suggestion about Red sea runners; I do respect your right to disagree with Otteman's Idea and your reasons therein, But this was a good suggestion that could be a solution down the road to what seems to be a touchy subject that we experience. We just need to have a little open-mindedness and positive thinking, the rest is up to Rare.
    ― Charles F. Glassman said: "negative thoughts is the single greatest obstruction to success.”
    Cheers!

  • @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    I'm glad someone gets it.

    Sinking in the Red Sea is cheap but fair enough I guess.

    Straight up deleting loot is not at all.

  • @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I mean if they just said that the Shroud transports you it would work fine.

    Sailing to the SoG without a TT active would just transfer you back to Ashen Reaches

    If they literally made it so the East of the Map IS the West as well, then in theory, you should be able to see the North Side of Marauders Arch from Devils Ridge.
    Then suppose a FoF spawns at Skull Keep...in theory you would see 5 skulls. Imagine standing at Skull Keep and looking in any direction, you would be able to see the skull cloud in all 4 directions.

    So unless they literally make the map spherical shaped somehow, the only way to do it is to just say "the shroud transported you". Which tbh would be cool as well.

    Maybe if they "Shrouded" the N,S,E,W walls with a heavy fog? That would help keep the visual distance from seeing duplicates of Events. and slow ship speed to make it seem as if its really longer than it is.

    Your whole idea about warping around the board is bad and introduces more problems than already discussed (not to mention it directly contradicts the established lore of the Shroud). It would enable warping from one side to another that decreases some of the sailing time, thus cheesing a large part of the game. Then there would be Reapers or the like prowling along the edges and have the ability to go from one side to another freely and ambush much more easily, thus eliminating a lot of the skill involved in actually stalking prey. If you thought Reapers hopping via portals was bad, this would be much worse and make getting anything done much more difficult since they can come from any direction quickly.

    And as I said it does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world and not warp around into the opposite side of the Sea of Thieves as it is only a small part of the total sea in the larger world we don't play in. It would be like the Bermuda Triangle being surrounded by an impenetrable fog, not a globe containing only the game area.

    Well, that didn't take long for someone to throw their negativism into an idea.
    Isn't this whole thread about red sea running deterrence? You quoted as saying "It directly contradicts the established lore of the Shroud", well Imagine there was no red sea, but the shroud on all sides of the map? a shroud that could be sailed through with the Shroudbreaker perhaps? Realistically, Reapers wouldn't be "prowling" because of a fog that was surrounding the edges and players would be very hard to see (Reapers as well) but you quoted this would eliminate their skill in "Stalking their prey" isn't that basically the same?

    You also quoted that "It does not fit into the lore or description of the Shroud. The Sea of Thieves is not the entire world but a small part separated from the rest of the world. So if you exited the Shroud, you'd be in the normal world"
    The answer is I respectfully disagree because it would be a world that would "wrap" around, not allowing players to exit the Sea Of Thieves" world (I believe I was clear on that point)
    Now, This is an idea which I thought was a good suggestion that fits inside this thread called "Feedback and Suggestions" and a suggestion about Red sea runners; I do respect your right to disagree with Otteman's Idea and your reasons therein, But this was a good suggestion that could be a solution down the road to what seems to be a touchy subject that we experience. We just need to have a little open-mindedness and positive thinking, the rest is up to Rare.
    ― Charles F. Glassman said: "negative thoughts is the single greatest obstruction to success.”
    Cheers!

    And I disagree with the need for Red Sea deterrence. There is nothing wrong with pointing out obvious flaws in an idea so can the "negativity" defense. It is an open forum and you presented a flawed idea which I am pointing out just some of the reasons why it is.

    You may think it is a good idea, but it isn't and makes no sense in the game - mechanically or lore-wise. It is supposed to be an impassable barrier, not a warp gate to the other side of the map. Sea of Thieves is not a self contained world like you hypothesize (this has been established) but a small portion of the world separated from the rest - the Shroud is a barrier, not a portal.

    You seem to forget that Reapers of grade V can see other emissaries on the map, so such a system would decrease the skill level required to chase other ships since they could see those players on the map and easily warp over to them in an instant. It would decrease the amount of players flying an emissary while a Reaper is present since they now have no buffer of distance if the Reaper is up at Old Faithful while you other players are down by Plunder Outpost.

    There is no problem that needs solving here, other than some of these players need to step up their game and not rely on ham-fisted approaches to players that allow them to escape into the shroud...and to quit asking for unearned hand-outs. I do not need to be open to a bad idea and will call them out when I see them. Maybe YOU should be open to constructive criticism of your ideas instead of blindly digging in your heels. It makes no sense mechanically, throws established lore out the window, and gives way to much agency to those wanting to play aggressively. You didn't think it out very well as you failed to consider other consequences of this idea. I'll give you that it was an original one, but solves nothing and introduces more issues...this even without considering the programming hassles to pull something like this off. This isn't Space Wars after all (showing my age there, LOL!).

    Don't take it personally, it just isn't a good idea for the game.

  • Now I did a little research and follow-up to say the "Grand Maritime Union" is the only lore identified entity that is outside the boarders of the sea of thieves world. They are with the Pirate Emporium. With that said, they are the ones being held back by the shroud because the opening is "too narrow"
    The other lore driven NPC that has power over the shroud is the Pirate lord. Remember that he brought you from Old Sailors Isle (Hmm...) Could he make it possible to traverse the sea boarders other than the SOG? Would he? (He could...) maybe not at this time.
    So this idea of Otteman's is quite do-able in my eyes.

  • @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    Now I did a little research and follow-up to say the "Grand Maritime Union" is the only lore identified entity that is outside the boarders of the sea of thieves world. They are with the Pirate Emporium. With that said, they are the ones being held back by the shroud because the opening is "too narrow"
    The other lore driven NPC that has power over the shroud is the Pirate lord. Remember that he brought you from Old Sailors Isle (Hmm...) Could he make it possible to traverse the sea boarders other than the SOG? Would he? (He could...) maybe not at this time.
    So this idea of Otteman's is quite do-able in my eyes.

    While the idea would be the solution to RedSea running, I think even I have to agree with dlchief that it probably isn't the best.

    I would much rather the RedSea get buffed to deal scuttle grade damage almost instantly. Currently it's just the tickle-sea. It should be a formidable threat, not a minor inconvenience to overcome to nuke your ship and all the loot on board.

    I also challenge anyone to find an online game that allows you to use out of bounds glitches/exploits. Because you will find none.

    Sure it's cheap and cowardly to dump your loot, but just do something about the despawn wall. It's nobody's loot, which means no sides has any right to decide whether it gets to exist or not.

    It should be claimed by the sea, until someone picks it up.

    Redseaing is surrender. And surrender means that the opposition wins.

  • @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    I'm glad someone gets it.

    Sinking in the Red Sea is cheap but fair enough I guess.

    Straight up deleting loot is not at all.

    How about this: when entering square 1 of the red sea, you take on about 50 % scuttle damage (about tier 2 hole damage), By entering Square 2, 100%. Yep, that would really help players learning the dangers of the red sea, and avoid it like the plague. If a crew's ship sinks, the loot drifts to the edge of square 1 making it loot able by the chasing crew.

  • @gipperseadog said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    I'm glad someone gets it.

    Sinking in the Red Sea is cheap but fair enough I guess.

    Straight up deleting loot is not at all.

    How about this: when entering square 1 of the red sea, you take on about 50 % scuttle damage (about tier 2 hole damage), By entering Square 2, 100%. Yep, that would really help players learning the dangers of the red sea, and avoid it like the plague. If a crew's ship sinks, the loot drifts to the edge of square 1 making it loot able by the chasing crew.

    I don't think it should drift and while that's technically how it should work in terms of surrender, etc. I think leaving it there is fine.

    Like I said earlier, if a ship goes for the univentive coward play, then the loot is up for grabs again. But the loot now belongs to the sea. Scuttle grade damage would mean that loot is still within reach, but would require everyone on board to help repair, etc.

    They worked for the loot, so if they are going to this, maybe we should have to work for it a little to.

    My main argument in general is against the despawn wall. I still don't understand anyone who would rather RedSea than even TRY and defend their stash, but I have no respect at all for anyone who goes out of bounds to straight up delete it.

    Again, the loot is nobody's. If they surrender it is now there for anyone.

    You can only remove loot from the world by selling it.

  • @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    Don't take it personally, it just isn't a good idea for the game.

    Fair enough, it was an idea that warranted a look at and possible solution.
    Good sailing!

  • @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 Loot is in fact retrievable from the Red Sea; it's not impossible. You say no one has a right to do that, but that contradicts the entire point of the game; player choice. If such activity wasn't allowed, fixes would have been implemented long ago to prevent it. Furthermore, there is nothing stopping the pursuing crew from backing off and seeking another target. If a ship elects to waste their own time by chasing someone for x amount of time, and it goes south, that's honestly on them. If every game wants to disagree with me, that's fine; SoT isn't every other game.

    That is the counter argument? It can still, more or less, be collected? Listen, sail deep enough into the Red Sea, and no it can not be collected. Regardless of the excuse, the fact that you still defend this strategy even after the comparisons does toothed types of games, means you are missing the point. The problem is that you assume that if this is an issue, then a fix should have made already but that's not true. The devs aren't perfect beings, they are humans just like us with flaws as well. Sword lunge was an unforeseen problem that they accepted into the game yet they have yet to make it part of the regular sword lunge function. Issues with combat have been present since the game began, and portal hopping is an issue in itself which has yet to see a fix either. Player choice as you state it, does not mean that players get the chance to deny others from playing the game as it should be played. As in, chests are there to be shared and fought for, and returned to the outposts in their respective locations. Sea of thieves isn't like every other game? then what is it then? It's the next evolution of games? Or wait no, it's a redefinition of a game? No? A revolution perhaps? Get real, Sea of thieves, at the end of the day, is a game, and will follow its own set of rules to play. That is that players spawn/ start in a specific area, must collect treasure, and return said treasure at outposts while evading possibilities of being attacked and having said treasure stolen. Turning in chests is like the touch down, goal net, or even the golf hole if you want to see it that way. regardless it follows the same rules, like it or not, it's a game like all others except apparently it's one that has so far allowed for "foul" gameplay. Your argument that there is not stopping others from backing off is illogical, do offensive teams back off from stealing the ball from defensive teams in sports games? Do offensive teams back off from getting points from defensive teams in shooter games? What about in capture the flag? Since when have you seen players back off when a gameobject is meant to be fought for?

  • @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    The game of Chess disagrees with you on this. It is called playing to a stalemate, a no win scenario.

    *drops mic

    1. Game of chess doesn't allow pieces to be played outside the chess board Drops mic
  • @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    The game of Chess disagrees with you on this. It is called playing to a stalemate, a no win scenario.

    *drops mic

    1. Game of chess doesn't allow pieces to be played outside the chess board Drops mic

    It is playing within the rules available in game, allowable (on the record as being a valid play by the creators in these very forums), so "removing pieces from the board" is not a valid argument. That is just entitlement and sour grapes speaking. Comparable to playing to a stalemate in every way. Deal with it and get better in your approach instead of being ham-fisted.

    And what happens when you lose or (GASP) sacrifice a piece in Chess? IT IS REMOVED FROM THE BOARD!

  • @slarow nope. If I can't have my chickens no one is having them

  • At this point all I ask is to remove the despawn wall.

    If people want to RedSea loot then fine. I'm ok if I have to work through some materials to get it again. It is still a bit cheap but fair nonetheless.

    But the RedSea needs like 5x more power. You should be sustaining scuttle level damage very quickly

    Right now it is simply the tickle sea until you can hit the Nuke button.

    The loot isn't handed in, so it belongs to neither party. So the runners can't delete it and the chasers can't get it for free.

    Loot only leaves the world by being buried or sold.

    Out of bounds glitches are always bad

  • Its ok for people to complain if your on a sloop and you go against bigger crew you more or less sunk anyway so its ok for big crews to complain but be on a sloop solo and see from there point of view

  • @gipperseadog

    In any other game, where there isn't a setting and lure basically saying there's a whole world beyond the shroud that surrounds the Sea of Thieves, this idea would work. I don't see them doing it when it breaks lure, even for gameplay reasons.

  • @red0demon0 “The treasure isn't yours, the gold is, but until you cash it in at an outpost, the treasure is NOT yours.Why should you deserve to deny others treasure that doesn't belong to you to begin with?”

    Because the treasure ALSO doesn’t belong to the chasers. If I’m being chased and I want to leave the treasure I have on board at the edge of the map then I’m allowed to leave the treasure at the end of the map. Sorry if this brothers you but they are pixels on a screen and it’s an open world sandbox. So yes you’re right the treasure isn’t yours until you turn it in.

  • @bruvhandles said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 “The treasure isn't yours, the gold is, but until you cash it in at an outpost, the treasure is NOT yours.Why should you deserve to deny others treasure that doesn't belong to you to begin with?”

    Because the treasure ALSO doesn’t belong to the chasers. If I’m being chased and I want to leave the treasure I have on board at the edge of the map then I’m allowed to leave the treasure at the end of the map. Sorry if this brothers you but they are pixels on a screen and it’s an open world sandbox. So yes you’re right the treasure isn’t yours until you turn it in.

    The issue is still the Despawn wall.

    If someone wants to be a coward and leave it floating in the Red Sea then fine.

    Loot only leaves the sea by being sold. Not by going out of bounds.

  • @ottyman8687 how is it a problem if the loot isn’t yours? I can do whatever I want with the loot I have on board. I can Red Sea my loot even when I’m not being chased. If loot truly belongs to no one you really have no say in what I do with it.

  • @thornbush42 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @gipperseadog

    In any other game, where there isn't a setting and lure basically saying there's a whole world beyond the shroud that surrounds the Sea of Thieves, this idea would work. I don't see them doing it when it breaks lure, even for gameplay reasons.

    Hi Thornbush,
    Outside the game, the shroud is just to keep players from bumping into the wall of the gameplay area, therefore the game needed to disguise the wall and came up with this mysterious foggy barrier and attached a story to it called the Devil's shroud. Really cool how they did it. Anyway, so Inside the game, the In-game lore really isn't being broken if say for instance; the Pirate Lord (Who can manipulate the shroud) can alter the shroud so Pirates within may (Only with the Shroud breaker of course) traverse from the N-S, and E-W while remaining in the Sea of thieves world and still be protected from the Grand Maritime Union. (GMU)
    Lore doesn't state that it cannot be done, nor does it say it can. it's just there to keep the pirates safe from the anti-piracy GMU. That's all that is known.
    Now back to the mechanics outside the game. To enable going from N-S and E-W boundaries of the map makes it possible for pirates who have finished the shores of Gold (and have the shroud breaker), to be able to traverse the shroud, and go "Round the world" sort of speak. Yes, they would still have to go through the shroud just like the Shores of gold.
    Now back into the game again; I Don't believe that breaks lore because because players would never leave the Sea of Thieves, Thanks to the Pirate lords power over the shroud. We really don't know the Pirate lord's full influence over the Devil's Shroud, and very little is really known about the shroud other than they had shroudbreakers; wielded by the Ancients to protect their home and the GMU's large fleets cannot enter and is there to protect the SoT pirates from their anti-piracy laws.
    Now, have I thought about this too much? yea heh, heh, probably.
    Does it break lore? nah, not if they expand (not rewrite mind you ) the lore to include pirates that have the shroudbreaker could traverse the boundaries with help from the Pirate Lord. (Maybe a new voyage from him?)
    Would this idea if implemented help stop red sea runners? yea,
    Once they know the pirates who can traverse the boundries with the shroudbreaker can retrieve their loot, it might become a moot point to red sea run.

    Now the big questions are; Could the Devs actually modify the gameplay area to include traversing? totally do-able since they can expand it, why not? if they cannot, fine.
    And would they? and add more SoT lore and give the Pirate lord more backstory and power to do so? I hope so.
    Wow Thornbush, sorry about the loooong reply :) but i still like the idea.
    Cheers!

  • @mostexpendable
    So I don't have right to sail my ship to any where I want? What else is forbidden? Sharkbait Cove?

  • @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    The game of Chess disagrees with you on this. It is called playing to a stalemate, a no win scenario.

    *drops mic

    1. Game of chess doesn't allow pieces to be played outside the chess board Drops mic

    It is playing within the rules available in game, allowable (on the record as being a valid play by the creators in these very forums), so "removing pieces from the board" is not a valid argument. That is just entitlement and sour grapes speaking. Comparable to playing to a stalemate in every way. Deal with it and get better in your approach instead of being ham-fisted.

    And what happens when you lose or (GASP) sacrifice a piece in Chess? IT IS REMOVED FROM THE BOARD!

    Sour grapes is taking advantage of a system in order to deny everyone treasure when that system was meant to keep players within borders. Your argument is illogical, I could say the same about this mentality, get better instead of throwing an entitled fit. Just because the creators deem it acceptable does not make it valid. That's on the same level as saying that it's ok if a game's creators allow hacking in a game as a viable strategy. Does that make it right in the game? No, it just gives the illusion that what one is doing is acceptable. Pill is easier to swallow if you're told it's ok. My argument stands, because there is a reason why all other games call foul play for playing off the border (More so when they remove the game's main objective from the playing field), and it supports my arguments as a result. Just because the devs say its ok doesn't make it so. Furthermore, the system of a stalemate, is not throwing treasure overboard on the edge of the map, it's being equally tied in wits and skill to the point neither team is able to advance. In the game of chess their is no possibility of playing off the board and reaching a stalemate by denying pieces to the opponent.

  • @bruvhandles said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 “The treasure isn't yours, the gold is, but until you cash it in at an outpost, the treasure is NOT yours.Why should you deserve to deny others treasure that doesn't belong to you to begin with?”

    Because the treasure ALSO doesn’t belong to the chasers. If I’m being chased and I want to leave the treasure I have on board at the edge of the map then I’m allowed to leave the treasure at the end of the map. Sorry if this brothers you but they are pixels on a screen and it’s an open world sandbox. So yes you’re right the treasure isn’t yours until you turn it in.

    Leave at the edge of the map is fine, but to take it off and throw it over the edge is not, by saying the treasure belongs to no one, it's meant that it can be contested by all, and not that "I don't want anyone to have it, if I can't have it then no one can" There is no excuse for that type of mentality, your argument just tries to twist this concept in a way that aligns with the narrative

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