A proper server hop for pvp players

  • I agree as someone who primarily plays this game for the pvp that a more cleaned up and immersive version of server hoping would be very welcome. (without the pointless cutscenes that waist our time and getting put in the same server randomly, while still only allowing to keep the supplies and flag)

    As things stand now the game to me just feels stale with the lack of ships on server, the awful server performance, the hit reg, arena not being a thing any more... I had a lot more enjoyment in the past with pvp when fotd and merchant commodities where added - sinking people with actual meaningful loot kept me a lot more engaged with the game, i very rarely find anyone with any loot at all, or someone that actually puts up a fight... if i even find them, a lot of the servers seem deserted to me - this didn't use to be a case in the distant past... I'm sure the ship cap for servers also contributes to this. the game no longer feels like sea of "thieves" to me and more like an UPS man simulator with naval.

    Portal hop could certainly be made balanced by requiring a sacrifice of loot or something to start/summon the "portal hop" (that would mean that the reapers would have to actually stay in their current session for a certain/fair amount of time and do stuff so it can't be abused to constantly spam portals, while also exposing them to more risk of getting sunk - i think that would encourage more pvp encounters - this could even be expanded upon by adding some sort of a simple bounty system based on the performance of the reapers and would actually make them more of a target. a bounty system perhaps would also encourage people to fight back and gain something extra for the risk they tuck, as things are right now i'm not at all surprised that everyone runs away from me)

    I really hope we get some updates focused on the PvP side of things, or its gonna be time to move on to other games.

  • Ugh I hope not. I already leave servers when I see a little reaper ship at the outpost table thing. This will just have me leaving more servers faster

  • @shadeparade5082 said in A proper server hop for pvp players:

    Ugh I hope not. I already leave servers when I see a little reaper ship at the outpost table thing. This will just have me leaving more servers faster

    and if that works for you, thats great, but you can avoid pvp, but if you encounter with a pvp crew, you should learn how to defend your ship and treasures, at some point, we are all pvp players, and with the 16 player limit, now it is heaven for you, there are less ammount of threats for your gameplay

  • @remove-bougette said in A proper server hop for pvp players:

    I really hope we get some updates focused on the PvP side of things, or its gonna be time to move on to other games.

    i love this game, but they should work on the pvp area, there was a lack of players in arena, yes, but there was a lot of pvp players inside adventure, there still are, so they should work more with players like us, and no more things that you only do once, like tall tales, after you finish one, you get the rewards, you forget about the existence of that part of the game

  • @scurvywoof said in A proper server hop for pvp players:

    @epiclildude9408 said in A proper server hop for pvp players:

    @scurvywoof im just gonna copy and paste the same thing all over, because it is the same answer..... but that is the whole point to portal hop, imagine, raise emissary 5 by doing pve, sometimes by the time you reach emissary 5, the server that you hop on with 1 or more emmisaries, they are gone, sometimes they see a reaper and go sell and lower the flag, you reach emmisary 5 and the server is empty, you want pvp and you ended up doing pve only, you quit that session and start all over, raising lvl 5 again by doing what? pve again, i know that i can get lvl 5 faster and get rss faster, but the whole point of being a pvp player is avoid pve and focus in pvp only, steal world events from others, the name of the game is sea of thieves

    You’re mistake if you JUST PvP. That’s not fun, mix it up.
    Anyway, portal hopping was never intended and Rare has always been closely monitoring it. Don’t expect it to be made better.

    if you enjoy pve yourself, good for you, and yes, i mixed it up already, that is why i am almost done with all commendations, maxed on everything, im already legendary hunter of the sea of thieves, i already finish all the barnacle grind and the legend of the sea of thieves, i mixed of course, but just because i get bored sometimes of trying to find emmisaries by serverhopping, that is why i am suggesting to have a proper portal hop, so the reaper faction, that is the pvp faction get better

  • @el-spaniardchi said in A proper server hop for pvp players:

    @ottyman8687 said in A proper server hop for pvp players:

    I agree. A hop system would be so helpful for the biggest mess of a faction in the game.

    Seriously Reapers are so poorly designed.

    For everyone who wants to start whining about how a portal hoppers killed them, READ THIS:

    Reapers are the PvP faction. End of. I know they will buy anything, whih makes PvE more enticing, but the highest payouts come from Emissary flags. Pair that with the ability to see them on the map shows that PvP is clearly the intention.

    Now in any other faction, you do faction activities and get Grade V where you can do an Emissary Quest. Upon completion, you can keep doing faction activities, like X mark the spot maps to keep getting faction loot. Theoretically going forever.

    Reapers on the other hand are broken for what they were designed to do. A Reaper "emissary quest" is hunting down the other emissaries. But if an Emissary is planning on doing some grinding, a Reaper in the server will cause them to swap servers. An by the time a Reaper hits 5, all the Emissaries have sold loot and left. This means Reapers cant play indefinitely and are left with no option but to either PvE (not intended for this faction) or restart (which no other faction needs to do).

    END OF JUSTIFICATION FOR PORTAL HOPPING

    Now my ideas for a good Portal Hop system. All loot gets left behind (as is currently). This emissaries using them to "run away" as this would negate the risk of using a flag in the first place.

    But where do these portals exist? By speaking to a company representative at Grade V, you can ask to be relocated. This opens and portal and lets you server hop without the boring dialogue we sit through currently.

    Making movement between servers easier would be beneficial to everyone. At Grade V, OoS, AF, GH or MA emissaries can choose to move to safer waters.

    This means that Reapers will be given new prey and emissries can continue grinding.

    HOWEVER, now, when moving, you are placed in a server with a more emissaries. This means that a Grade V GH will generally end up with a Reaper (any level). And a Reaper V will be faced with a server of other company emissaries.

    This increases traffic between servers is beneficial as it means people won't be trapped in a dead server at Grade V and people who remain will always be getting new people to fight.

    Now obviously this idea probably will never be implemented because I'm just some random guy on a forum, BUT I would like to know if anyone thinks a system like this could be any good?

    Because currently emissries are a joke. It is literally easy mode for levels and they carry no threat, due to how easy it is to lower and raise flags.

    If a big idea like the one above can't be done, I'd like to suggest 2 alternatives:

    • You cant see Reapers on the map unless you are a Grade V. This means people won't leave if a Reaper is present.

    • Remove Red Seaing, yes I know there was a whole thread of people defending this "playstyle" but a TRUE Reapers life is hard enough already without toxic people deleting loot.

    Thank you for reading this, if you actaully read this far :)

    Still not a PvP faction! High risk, high reward faction. The title of PvP faction belonged to Arena

    @el-spaniardchi i forgot to remind you something, have you ever seen the commendations for the reapers? tons of flags, thats the pvp faction, the whole point of being reaper is sink ships, get the flag and loot from others, of course, there are some commendations that can be done by doing pve, like fof or fotd, but they raised reaper not to battle, they raised reaper to get as much money as they can

  • @jaegerdelta3465 said in A proper server hop for pvp players:

    Eh I dont remember the last time I portal hopped. I've never really found it to be necessary.
    The game is named Sea of Thieves, yes, because that's where it takes place. A mythical section of ocean called the sea of thieves. The game it self is a pvpve game. You have stated that you want to ignore the pve part and only do pvp. That's great, you can totally do that, but you cant expect the makers of that game to implement systems that enable players to just skip half of the game they work on. Thats not how people work.

    The tools not rules philosophy that rare applies means you arent forced to do anything, not that everyone's specific choices should be catered too. Can you play the game only doing pvp?Yes. Will it be a more difficult experience because you are voluntarily locking your self off from half the game's content? also yes. This applies to any choices a player makes.

    To take it to the extreme case, let's say I'm a snake basket player. I have chosen to only use trapped snakes as a weapon. But I cant sink any ships or do ghost fleets because snakes cant cause damage to ships. I think this is really unfair and rare should add ship damage from snakes for snake basket players.

    Basically, there arent pve players and their arent pvp players. There are only sea of thieves players who have made the choice to limit the parts of the game they engage with or how they engage with them. Tools not rules means players are free to do that, not that their choices will be specifically catered to.

    the pvp faction is the reaper faction, check the commendations for reapers, a lot of flags, the whole point of being a reaper is sink ships, kill players, and take all the loot, that is how reapers make money, they added to the game for pvp players, of course there are pve reapers that raise reaper just to get more money instead of raise only merchant and get the gold bonus only for the merchant stuff, but there are plenty of players that do pvp only, like me, i am just suggesting that we should have a way to change servers to keep doing our stuff, after i cleared one server, there is no point of staying there, sometimes there is only 1 emmisary because of the 16 player limit in each server, some other times i get lucky and find a full server with a lot of emmisaries.... all factions besides reaper have plenty of ways to stay in a server, they can get the emmisary quest, lower and raise again, and keep doing what they want to grind, what they like to do or just keep working on their ledger for the rewards for hours and hours in the same server, but reaper, after you reached g5, your emmisary quest it is the ability of see emmisaries on the map table, but after you finish them, there is no point of stay in that server, no point to battle them again, because they will have no treasures, a low lever flag, and no rss, so what it is the thing that we do? portal hop, a portal hop that takes too long, and sometimes it is bugged, and you ended up in the same server, stuck, that is why i am suggesting of getting a better way to us, change server easily

  • @burnbacon said in A proper server hop for pvp players:

    I don’t believe the devs agree with the whole server hoping. Mainly because it
    unstable the server with the sudden in and out of pirate crews.
    Tho that just my understanding. Since atm it isn’t a huge deal

    Doubt they ever add a way to make it easier.

    it is a big deal, belive me, check the entries on this post, and some other suggestions, take a look at the tavern topics as well, and you said that unstable servers because of sudden in and out of crews? that is why we ended up server merging, because people leave the game, so the game server merge to another server that has the same ammount of players, it is happening already, so there is no problem there in leaving and joining a server

  • @lem0n-curry

    restart (which no other faction needs to do)

    I don't agree with, as when I fly another emissary I reset it all the time - sailing with GH5 is painting a large target on your sails and you only want it when handing loot in. So get to G5, turn in, get quest, drop and raise flag, do the easy emissary quests , turn in &c.

    Reapers should be visible though, the charging gold every time you raise a flag is something I need to ponder over and agree 100% with removing the unintended Red Sea loot despawning loot cheese.

    yeah, the other emmisaries lower and raise again after they sell everything and they get the emmisary quest, they stay in the same server with the same ammount of supplies, reapers, after they reach g5, their reward it is the posibility of seeing the others emmisaries on the map, nothing more, sometimes after an hour, you clear the server, and then what? nothing else to do in the same server, but the other emmisaries can lower and raise again and stay in the same server for ages, that is why as the pvp faction, we need to be able to have the option of getting a better server, with new emmisaries, new crews until we get bored or we get snk

  • @epiclildude9408

    What you are failing to grasp is that it is your choice to continue sailing as a grade 5 reaper after sinking the entire server. While yes, you are free to do that, it will make things more difficult or frustrating than making the choice to do somthing else when there are no emissaries to hunt. You are choosing to only hunt emissaries, and you want that choice catered to and given special treatment.

    Yes, reapers is the pvp faction, and intended to hunt player ships. You are saying that when there are no ships to hunt, and you make the choice to continue hunting ships, you should not get special treatment in order to do that. At any point you are free to lower your flag, collect your bonus gold and rep, and move on to somthing else that is actually available to do.

    There is a general misunderstanding in the community that because you are not forced to do any specific thing, that means the same thing as all things should be available at all times.

    If you load into a server and there are alot of emmisaries, probably a good time to raise reaper and start hunting. You gain rep from killing other emissary players, meaning you are not supposed to wait around till grade 5 before you start. The grade 5 bonus on reapers is there to confirm the presence of emmisaries, without having to go check an outpost where you arent going to turn anything in, so you can make the decision to continue hunting or end your reaper session and move on to somthing else. If you choose to continue to hunt emmisaries when the game is explicitly telling you there are none available, that is on you. In choosing to limit yourself, you are going to have a limiting experience. Shocked pikachu.

  • @epiclildude9408 said in A proper server hop for pvp players:

    @el-spaniardchi said in A proper server hop for pvp players:

    @ottyman8687 said in A proper server hop for pvp players:

    I agree. A hop system would be so helpful for the biggest mess of a faction in the game.

    Seriously Reapers are so poorly designed.

    For everyone who wants to start whining about how a portal hoppers killed them, READ THIS:

    Reapers are the PvP faction. End of. I know they will buy anything, whih makes PvE more enticing, but the highest payouts come from Emissary flags. Pair that with the ability to see them on the map shows that PvP is clearly the intention.

    Now in any other faction, you do faction activities and get Grade V where you can do an Emissary Quest. Upon completion, you can keep doing faction activities, like X mark the spot maps to keep getting faction loot. Theoretically going forever.

    Reapers on the other hand are broken for what they were designed to do. A Reaper "emissary quest" is hunting down the other emissaries. But if an Emissary is planning on doing some grinding, a Reaper in the server will cause them to swap servers. An by the time a Reaper hits 5, all the Emissaries have sold loot and left. This means Reapers cant play indefinitely and are left with no option but to either PvE (not intended for this faction) or restart (which no other faction needs to do).

    END OF JUSTIFICATION FOR PORTAL HOPPING

    Now my ideas for a good Portal Hop system. All loot gets left behind (as is currently). This emissaries using them to "run away" as this would negate the risk of using a flag in the first place.

    But where do these portals exist? By speaking to a company representative at Grade V, you can ask to be relocated. This opens and portal and lets you server hop without the boring dialogue we sit through currently.

    Making movement between servers easier would be beneficial to everyone. At Grade V, OoS, AF, GH or MA emissaries can choose to move to safer waters.

    This means that Reapers will be given new prey and emissries can continue grinding.

    HOWEVER, now, when moving, you are placed in a server with a more emissaries. This means that a Grade V GH will generally end up with a Reaper (any level). And a Reaper V will be faced with a server of other company emissaries.

    This increases traffic between servers is beneficial as it means people won't be trapped in a dead server at Grade V and people who remain will always be getting new people to fight.

    Now obviously this idea probably will never be implemented because I'm just some random guy on a forum, BUT I would like to know if anyone thinks a system like this could be any good?

    Because currently emissries are a joke. It is literally easy mode for levels and they carry no threat, due to how easy it is to lower and raise flags.

    If a big idea like the one above can't be done, I'd like to suggest 2 alternatives:

    • You cant see Reapers on the map unless you are a Grade V. This means people won't leave if a Reaper is present.

    • Remove Red Seaing, yes I know there was a whole thread of people defending this "playstyle" but a TRUE Reapers life is hard enough already without toxic people deleting loot.

    Thank you for reading this, if you actaully read this far :)

    Still not a PvP faction! High risk, high reward faction. The title of PvP faction belonged to Arena

    @el-spaniardchi i forgot to remind you something, have you ever seen the commendations for the reapers? tons of flags, thats the pvp faction, the whole point of being reaper is sink ships, get the flag and loot from others, of course, there are some commendations that can be done by doing pve, like fof or fotd, but they raised reaper not to battle, they raised reaper to get as much money as they can

    You are right about the Emmisarry flag commendations, but you don't have to do them. Plus you can often find flags floating in the water when you spawn in at a outpost

  • @jaegerdelta3465 said in A proper server hop for pvp players:

    @epiclildude9408

    What you are failing to grasp is that it is your choice to continue sailing as a grade 5 reaper after sinking the entire server. While yes, you are free to do that, it will make things more difficult or frustrating than making the choice to do somthing else when there are no emissaries to hunt.

    Yet every other faction in the game is able to continue with their Faction related activities and emissry quests, without having to leave and reset. As. A Gold Hoarder or OoS Emissary you can keep doing vaults and bounties to keep getting loot to sell. After clearing out a server, the Reapers, the PVP faction are left with no choice but to PvE.

    Yes, reapers is the pvp faction, and intended to hunt player ships. You are saying that when there are no ships to hunt, and you make the choice to continue hunting ships,

    Because you should be able to. The emissary quest for a Reaper is hunting down emissaries. But because people quit or red sea upon seeing a Reaper, the emissary quest loses all its value.

    you should get special treatment in order to do that. At any point you are free to lower your flag, collect your bonus gold and rep, and move on to somthing else that is actually available to do.

    No Reapers don't want special treatment they want to be treated like the other factions.

    If you load into a server and there are alot of emmisaries, probably a good time to raise reaper and start hunting. You gain rep from killing other emissary players, meaning you are not supposed to wait around till grade 5 before you start.

    You are a massive beacon on the map and with low ship density, you will never find anyone apart from inexperienced players or PvP players while trying to level up.

    The grade 5 bonus on reapers is there to confirm the presence of emmisaries, without having to go check an outpost where you arent going to turn anything in, so you can make the decision to continue hunting or end your reaper session and move on to somthing else.

    This is the issue. Reapers should not have to end their session because of the decisions of the rest of the server who decided to leave.

    If you choose to continue to hunt emmisaries when the game is explicitly telling you there are none available, that is on you. In choosing to limit yourself, you are going to have a limiting experience.

    This is the same as picking up a Gold Hoarder emissary quest and all the maps have no X's on them. Are you "choosing to limit yourself" by trying to complete it?

    Shocked pikachu.

    Double shocked pikachu

  • @el-spaniardchi

    Sure flags aren't too hard to come by, but the commendations, the large payout you receive for flags and emissary grade rising for killing enemy crews clearly shows that the intention was for RBs to be a 95% PvP faction.

  • @ottyman8687 said in A proper server hop for pvp players:

    @el-spaniardchi

    Sure flags aren't too hard to come by, but the commendations, the large payout you receive for flags and emissary grade rising for killing enemy crews clearly shows that the intention was for RBs to be a 95% PvP faction.

    Isn't it technically better to go after Reaper's Chest or Reaper's Tributes? Cause i'm pretty sure the pay than flags, and they require no PvP.

  • @el-spaniardchi

    Sure you could argue that...but not really.

    Reapers Chests/Bounties have the massive beacon and appear on the map with the intention of people fighting over them. Obviously due to the little reward and therefore lack of competition they are more of a PvE thing

    But the intention was to make them a PvP threat

  • pssst... if you wait in the tall tale area for about 60 seconds after completing your initial transit into the sea of the damned, you'll be guaranteed a new server. Just get the checkpoint for Isla Tesoro (chapter 3) and get some supplies before you leave.

    Just to be clear, the time in the tunnels heading to the tall tale area doesn't count.

  • @ottyman8687 said in A proper server hop for pvp players:

    @el-spaniardchi

    Sure you could argue that...but not really.

    Reapers Chests/Bounties have the massive beacon and appear on the map with the intention of people fighting over them. Obviously due to the little reward and therefore lack of competition they are more of a PvE thing

    But the intention was to make them a PvP threat

    Same goes for world events, but we can see they don't get PvP-ed as often as they used to...

    Also, by the Reaper flag commendation logic, that means the Merchant Alliance and Athena's Fortune are PvP factions as well. They both have commendations that reward theft of commodity crates and a certain amount of funny blue chests.

    In all honesty, all factions are made to be flexible, and can be PvP-ed or PvE-ed. You can level up hunters by handing in stolen fish or gems. Likewise, you can hand in cargo runs and firework crates to the Reapers. Even Arena could technically be PvE-ed if you only went after the chest.

    PvP as a Reaper if you want, but stop calling it a PvP faction. It's PvPvE

  • @ottyman8687 said in A proper server hop for pvp players:

    Yet every other faction in the game is able to continue with their Faction related activities and emissry quests, without having to leave and reset. As. A Gold Hoarder or OoS Emissary you can keep doing vaults and bounties to keep getting loot to sell. After clearing out a server, the Reapers, the PVP faction are left with no choice but to PvE.

    Yes, because reapers is the pvp faction, it by definition, is dependent on other players.

    Because you should be able to. The emissary quest for a Reaper is hunting down emissaries. But because people quit or red sea upon seeing a Reaper, the emissary quest loses all its value.

    Reaper's has no emissary quest. hunting the other trading companies is the entire thing.

    No Reapers don't want special treatment they want to be treated like the other factions.

    Reapers is the pvp faction, it cannot work like other factions. it is by definition dependent on other players.

    You are a massive beacon on the map and with low ship density, you will never find anyone apart from inexperienced players or PvP players while trying to level up.

    you not being able to find people is not the same as the ability to find people not existing, work on efficient sailing, and raising the reapers flag when there is plenty of prey to hunt. and finding pvp players sounds exactly what the pvp faction would be after.

    This is the issue. Reapers should not have to end their session because of the decisions of the rest of the server who decided to leave.

    Reapers is the pvp faction. Again, running the emissary is by definition dependent on other players. If you were an efficient hunter, had a successful hunt, and you got grade 5, congrats. If you ran into some stiff resistance and some of the emissaries made it to the outpost, oh well, it happens. Furthermore, putting down a flag is not the same thing as ending your play session.

    This is the same as picking up a Gold Hoarder emissary quest and all the maps have no X's on them. Are you "choosing to limit yourself" by trying to complete it?

    again reapers has no emissary quest, the emissary bonus is there as a reward for being a successful hunter, and as an elegant solution to make sure you are not wasting your time with no emissaries to hunt.

    The Player is not a member of any faction in the game, functionally they are freelancers who's reputation with the various factions increases the more the player provides them with the resources they are after. Players are free to decided their pirate only works for whatever faction, but that choice does not mean your experience will be the same as someone who works for all of them. Tools not rules is freedom of choice, not freedom from consequences of those choices

  • @jaegerdelta3465 said in A proper server hop for pvp players:

    @epiclildude9408

    What you are failing to grasp is that it is your choice to continue sailing as a grade 5 reaper after sinking the entire server. While yes, you are free to do that, it will make things more difficult or frustrating than making the choice to do somthing else when there are no emissaries to hunt. You are choosing to only hunt emissaries, and you want that choice catered to and given special treatment.

    Yes, reapers is the pvp faction, and intended to hunt player ships. You are saying that when there are no ships to hunt, and you make the choice to continue hunting ships, you should get special treatment in order to do that. At any point you are free to lower your flag, collect your bonus gold and rep, and move on to somthing else that is actually available to do.

    There is a general misunderstanding in the community that because you are not forced to do any specific thing, that means the same thing as all things should be available at all times.

    If you load into a server and there are alot of emmisaries, probably a good time to raise reaper and start hunting. You gain rep from killing other emissary players, meaning you are not supposed to wait around till grade 5 before you start. The grade 5 bonus on reapers is there to confirm the presence of emmisaries, without having to go check an outpost where you arent going to turn anything in, so you can make the decision to continue hunting or end your reaper session and move on to somthing else. If you choose to continue to hunt emmisaries when the game is explicitly telling you there are none available, that is on you. In choosing to limit yourself, you are going to have a limiting experience. Shocked pikachu.

    i am not asking for special treatment, i am just asking to be equal with the rest of the factions, if you choose order of souls, you will be able to do as many quest as you want, as a reaper, if i reach g5 and no emmisaries, i am forced to portal hop, because there is no option, raise the flag has no point if there is no emmisary to kill or too few, with your logic, and quoting another user..

    @ottyman8687 This is the same as picking up a Gold Hoarder emissary quest and all the maps have no X's on them. Are you "choosing to limit yourself" by trying to complete it?.... you can keep going and going in the same server with any other factions, but reaper is limited, almost forgotten since the creation of the faction..

    8 months ago they added pirates life, @S0nicbob posted n the Feedback Megathreads the tunnels of the damned migration is the title of the thread, where he posted, and i quote

    ``While the primary function of the Tunnels is to seamlessly transition players into these new story focused locations, we foresaw that the Tunnels could be used by players to take some control over their server experience by purposefully triggering a server migration.

    Following launch, we have been closely monitoring how players have been using the Tunnels of the Damned in ways outside of their primary function such as to seek out a new emergent event, to find new foes to challenge or simply to refresh their server experience.``

    So, they know about it, plenty of players used them since they launched the portals, however, it is bugged, sometimes you get bugged and you get stucked in the same server, sometimes you get disconnected and when you rejoin, your last session it is gone, so, it is a gamble sometimes, i know that it is a 50 50 or something like that, but that is the whole point of my post, have a proper server hop, using a portal or voting to search new seas, i dont know, have an option to do it, instead of using an exploit of the talltales, because they were not inteded as a server hoppers, that is why they are not 100% accurate with the migration..... any other faction could use the migration option, when players want to keep their flag, in any other faction i have seen that they use it as well, because they have plenty of rss and a g5 flag, it is not only for reapers, make sense for the others as well, instead of running to the red sea, they could server hop and still keep their ship, flag and rss, but well, that is what i have to say about your response..

    that is why we are here, to debate n options and suggestions that could or couldnt be added to the game, we are just sharing ideas, that is the whole point

  • @epiclildude9408 said in A proper server hop for pvp players:

    that is why we are here, to debate n options and suggestions that could or couldnt be added to the game, we are just sharing ideas, that is the whole point

    yes, and the idea that I am sharing is that the portal hopping with maintaining your flag is something that doesn't need to be in the game. You contextualized portal hopping as something to benefit PvP players, and I am asserting that the concept of a pvp player is a choice someone made to artificially limit themselves and as such should not be specifically catered to.

  • @el-spaniardchi said in A proper server hop for pvp players:

    @ottyman8687 said in A proper server hop for pvp players:

    @el-spaniardchi

    Sure you could argue that...but not really.

    Reapers Chests/Bounties have the massive beacon and appear on the map with the intention of people fighting over them. Obviously due to the little reward and therefore lack of competition they are more of a PvE thing

    But the intention was to make them a PvP threat

    Same goes for world events, but we can see they don't get PvP-ed as often as they used to...

    Also, by the Reaper flag commendation logic, that means the Merchant Alliance and Athena's Fortune are PvP factions as well. They both have commendations that reward theft of commodity crates and a certain amount of funny blue chests.

    In all honesty, all factions are made to be flexible, and can be PvP-ed or PvE-ed. You can level up hunters by handing in stolen fish or gems. Likewise, you can hand in cargo runs and firework crates to the Reapers. Even Arena could technically be PvE-ed if you only went after the chest.

    PvP as a Reaper if you want, but stop calling it a PvP faction. It's PvPvE

    with athena for example, you need to steal 5 chest of legends, to be legendary thief, with reaper, you need to steal 125 flags, 25 from each faction, 25 g5 flags, 5 from each faction and while you doing that, you can get the reaper of ancient tributes or finders reapers, so, how do you think that you will get all of it by doing pve? sure, you can do pve to finish some of the commendations, by being a pve reaper, players that wont finish the flags for sure, reaper it is indeed the pvp faction, and as a legendary hunter of sea of thieves, i can tell you that there is no commendation for selling stolen fish, you can raise your reputation by selling gems, but there is no streal involved and check the commendations for each faction, there is no steal involved, only for reapers, there are no commendations for stealing stuff for the other factions, you can complete your flags while running other emmisary, but for me at least, there is no fun in that

  • @jaegerdelta3465 said in A proper server hop for pvp players:

    @epiclildude9408 said in A proper server hop for pvp players:

    that is why we are here, to debate n options and suggestions that could or couldnt be added to the game, we are just sharing ideas, that is the whole point

    yes, and the idea that I am sharing is that the portal hopping with maintaining your flag is something that doesn't need to be in the game. You contextualized portal hopping as something to benefit PvP players, and I am asserting that the concept of a pvp player is a choice someone made to artificially limit themselves and as such should not be specifically catered to.

    migration could benefit running emmisaries or reapers searching new battles, i am not limiting myself, i am trying to expand the challenge, to join new servers with new crews to interact with, new type of battles, sometimes it is not only naval, steals can be on ground as well, the game it is the one that it is limiting the options for reapers, pvp and pve reapers, they limit the ammount of players in each server, that is why im thinking in an open world type of game, but instead of new islands or such, a migration where you can join new servers with more stuff to do as a pvp player, something that we have a lack right now

  • @epiclildude9408 said in A proper server hop for pvp players:

    @el-spaniardchi said in A proper server hop for pvp players:

    @ottyman8687 said in A proper server hop for pvp players:

    @el-spaniardchi

    Sure you could argue that...but not really.

    Reapers Chests/Bounties have the massive beacon and appear on the map with the intention of people fighting over them. Obviously due to the little reward and therefore lack of competition they are more of a PvE thing

    But the intention was to make them a PvP threat

    Same goes for world events, but we can see they don't get PvP-ed as often as they used to...

    Also, by the Reaper flag commendation logic, that means the Merchant Alliance and Athena's Fortune are PvP factions as well. They both have commendations that reward theft of commodity crates and a certain amount of funny blue chests.

    In all honesty, all factions are made to be flexible, and can be PvP-ed or PvE-ed. You can level up hunters by handing in stolen fish or gems. Likewise, you can hand in cargo runs and firework crates to the Reapers. Even Arena could technically be PvE-ed if you only went after the chest.

    PvP as a Reaper if you want, but stop calling it a PvP faction. It's PvPvE

    with athena for example, you need to steal 5 chest of legends, to be legendary thief, with reaper, you need to steal 125 flags, 25 from each faction, 25 g5 flags, 5 from each faction and while you doing that, you can get the reaper of ancient tributes or finders reapers, so, how do you think that you will get all of it by doing pve? sure, you can do pve to finish some of the commendations, by being a pve reaper, players that wont finish the flags for sure, reaper it is indeed the pvp faction, and as a legendary hunter of sea of thieves, i can tell you that there is no commendation for selling stolen fish, you can raise your reputation by selling gems, but there is no streal involved and check the commendations for each faction, there is no steal involved, only for reapers, there are no commendations for stealing stuff for the other factions, you can complete your flags while running other emmisary, but for me at least, there is no fun in that

    There still is the commendation for selling stolen commodites, which to complete is quite abit. Are they now a PvP faction?

    No! Just because a faction has some commendations for theft doesn't mean they are suddenly a PvP only faction. Those commendations are PvP related, and made for PvPers, but you don't have to do them.

    Hunter's Call is the extreme PvE Faction, while Arena was the extreme PvP faction. Both, however could be technically worked to fit the opposite playstyle (Steal fish and gems, go only for chest). Difficult, but possible.

    It is laughable anytime someone tells me the Reaper's Bones are the PvP faction, when the main point of the faction is about being free to do what you want (and being edgy😁).

    Just as the faction accepts all loot, it accepts all playstyles. It is a PvPvE faction. It offers opportunitys for PvP and PvE. Otherwise, the servant would only accept flags and stolen loot, if it was only about PvP.

  • @epiclildude9408 said in A proper server hop for pvp players:

    migration could benefit running emmisaries or reapers searching new battles, i am not limiting myself, i am trying to expand the challenge, to join new servers with new crews to interact with, new type of battles, sometimes it is not only naval, steals can be on ground as well, the game it is the one that it is limiting the options for reapers, pvp and pve reapers, they limit the ammount of players in each server, that is why im thinking in an open world type of game, but instead of new islands or such, a migration where you can join new servers with more stuff to do as a pvp player, something that we have a lack right now

    you want to join new servers, quickly, without having to do an unofficial work around, with your grade 5 reapers flag and being fully supplied. Thus having the benefit of the grade 5 without having the build up time on the server that is built into the risk/reward nature of the emissary system.

    When a crew is running as emissaries of the merchants, gold hoarders, or order of souls, there is a build up time where they are carrying a lot of loot on board, they are free to sell at any time but if they want the max payout they have to wait until grade 5 to sell. There is an incentive to risk spending more time as a target for greater rewards. Reapers and Athenas take that risk/reward structure and crank it up to 11, as they are designed to cater to more experienced crews. In the case of reapers, you raise the emissary and are marked as actively hunting, the more time it takes you to search the seas for prey, the more likely you are to be noticed on the map and scare off cautious crews. While at the same time, the more successful you are, the more likely you are to become a target yourself, just like standard emissaries. That build up of risk is removed when people are able to easily portal hop while maintaining their emissary grade, whether it be Reapers or any of the other trading companies.

    if you just want new crews to fight, you can always launch a new boat on a new server.

  • @jaegerdelta3465 said in A proper server hop for pvp players:

    @epiclildude9408 said in A proper server hop for pvp players:

    migration could benefit running emmisaries or reapers searching new battles, i am not limiting myself, i am trying to expand the challenge, to join new servers with new crews to interact with, new type of battles, sometimes it is not only naval, steals can be on ground as well, the game it is the one that it is limiting the options for reapers, pvp and pve reapers, they limit the ammount of players in each server, that is why im thinking in an open world type of game, but instead of new islands or such, a migration where you can join new servers with more stuff to do as a pvp player, something that we have a lack right now

    you want to join new servers, quickly, without having to do an unofficial work around, with your grade 5 reapers flag and being fully supplied. Thus having the benefit of the grade 5 without having the build up time on the server that is built into the risk/reward nature of the emissary system.

    When a crew is running as emissaries of the merchants, gold hoarders, or order of souls, there is a build up time where they are carrying a lot of loot on board, they are free to sell at any time but if they want the max payout they have to wait until grade 5 to sell. There is an incentive to risk spending more time as a target for greater rewards. Reapers and Athenas take that risk/reward structure and crank it up to 11, as they are designed to cater to more experienced crews. In the case of reapers, you raise the emissary and are marked as actively hunting, the more time it takes you to search the seas for prey, the more likely you are to be noticed on the map and scare off cautious crews. While at the same time, the more successful you are, the more likely you are to become a target yourself, just like standard emissaries. That build up of risk is removed when people are able to easily portal hop while maintaining their emissary grade, whether it be Reapers or any of the other trading companies.

    if you just want new crews to fight, you can always launch a new boat on a new server.

    For almost 1 year it is in the game, by doing portal hop and the developers already know how we use it, but my suggestion is, to have a proper server hop, that the main thing would be to join another server, we already doing it, all the emmisaries, i am just asking for something that could make it easier and faster, without bugs like the portal hop that we already have

  • @epiclildude9408 said in A proper server hop for pvp players:

    For almost 1 year it is in the game, by doing portal hop and the developers already know how we use it, but my suggestion is, to have a proper server hop, that the main thing would be to join another server, we already doing it, all the emmisaries, i am just asking for something that could make it easier and faster, without bugs like the portal hop that we already have

    Yes, they have stated they are aware of it and are monitoring it, and the lack of action does suggest a lack of impact. However, I would surmise that the lack of impact is because a relatively small amount of the player base is actually using it, specifically because it isn't easy or fast or bug free. If it becomes a widespread core feature, that is easy, fast, and bug free, the impact it would have in undermining the emissary system and its risk vs reward structure, is pretty obvious.

  • @epiclildude9408 Rare will end up optimising it, but probably not for PvP. That was never it’s intended purpose and don’t expect to get anything…

    💔

  • @epiclildude9408 said in A proper server hop for pvp players:

    join new servers with more stuff to do as a pvp player, something that we have a lack right now

    There already is easy way to do this. Just exit current session and start a new one. New server, new opportunities.

  • I will spawn camp players who have a lot of loot. No way they will scuttle. There is no other way to pvp. Arena is gone. Ships running. If we server hop and see reaper sloop alliance doing fotd, they will run against wind. Just introduce private servers for tdm and pvp already. Among us had private lobbies when it first released. If we server hop they will 99% run. The one percent are gods. Sorry but rare please introduce private servers, a new pvp game mode, or nerf running. Atleast private servers won't give progression and let us kill. So for the love of god. Please nerf running and introduce private servers.

  • @jaegerdelta3465

    No it's to benefit the REAPER FACTION

    A PvP only player probably won't even raise a flag. They just look for a Reaper on the map, hunt them and leave.

    The issue here is that every faction in the game EXCEPT REAPERS can stay in one server the whole play session doing faction related activities.

    In each faction, you get Grade V, and then you continue to hand on loot with the multiplier.

    You also receive an emissary quest.

    For GH, it's 4 treasure maps. For OoS it's bounty hunts, for MA it's Cargo Runs and for AF it is a mixture. For RB, the other emissaries appear on the map, THAT is the emissary quest. Hunting them down, like the other companies, you made it this far and now have a map to take you to some high quality loot.

    But after, that's it. There's nobody to fight and you are forced to do PvE. This is why we want server-hopping. Think of a server-hop like picking up a new voyage for Reapers.

  • @timedsatyr79799
    How would you nerf running? Just curious. Brig is already same speed or faster than sloop in different wind conditions. Galleon is still fastest going with the wind. How can yuo nerf running but keep it even somehow balanced?

  • @cinnumann

    By removing Red Seaing.

  • @ottyman8687 said in A proper server hop for pvp players:

    The issue here is that every faction in the game EXCEPT REAPERS can stay in one server the whole play session doing faction related activities.

    You can stay on server sinking other ships as long as you want. If server goes empty game automatically moves you to other server. What is stopping you for being the ship hunting reaper on one server only?

  • @ottyman8687
    How would that work? Put a wall on edges? Removing red sea doesnt nerf running. You can still run forever if you want.

  • @cinnumann

    Because after you sink someone, there is no loot left and low ship density means you can find anyone.

    Also if they see a Grade V reaper, people don't raise a flag, they just leave

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