The community would love a team death match mode.

  • @shrewd-swan Agreed. They need to at least give it a shot, eh? Games like Apex Legends do all those Time Limited Modes, or LTMs, and they work fine. The most recent, control points, was an absolute masterpiece.
    There's no better way to find out what the community likes other than testing things with the community! (and yes, I'm looking at you, Insiders that log on for an hour instead of contributing to fixing things like the intention of Insiders requests, you know who you are.)

  • @wdw1011971 said in The community would love a team death match mode.:

    I would not love this mode. So not everyone.

    You know there's this thing called "not being literal about literally everything someone says"?

    Yeah, this is one of those things.

  • @targasbr said in The community would love a team death match mode.:

    @theblackbellamy disse em The community would love a team death match mode.:

    @targasbr I would love to see people who like "rowboat races" go to another game.

    See how unnecessarily intolerant that sounds?

    Rowboat races do not interfere with others' play.

    On the contrary - it takes them "out of the game" - if I decide to attack them, the chances of them having decent loot is probably minimal. 😅

  • @galactic-geek disse em The community would love a team death match mode.:

    @targasbr said in The community would love a team death match mode.:

    @theblackbellamy disse em The community would love a team death match mode.:

    @targasbr I would love to see people who like "rowboat races" go to another game.

    See how unnecessarily intolerant that sounds?

    Rowboat races do not interfere with others' play.

    On the contrary - it takes them "out of the game" - if I decide to attack them, the chances of them having decent loot is probably minimal. 😅

    I miss the times when players carried loot on the rowboat. Just a shoot and the fugitive would lose everything.

  • @targasbr They're Rare, but I still see them from time to time. 🙂

  • Glorious Sea Dog tavern would be perfect for TDM. Not sure why they refuse to make it happen.

  • @gallerine5582 said in The community would love a team death match mode.:

    @wdw1011971 said in The community would love a team death match mode.:

    I would not love this mode. So not everyone.

    You know there's this thing called "not being literal about literally everything someone says"?

    Yeah, this is one of those things.

    That is not how I see it. It's more like speaking up that this does not imply that I agree with what was said in my behalf. It should be worded more like most or many not all or everyone.

  • Now as I understand it TDM (pronounced “tedium”?) is a play style where you are rewarded for the number of times you kill another player.

    So often PvP players have lambasted PvE players by pointing out that the name of the game is “Sea of THIEVES” so you gotta be ready for someone to try to steal your loot.

    In this game you get rewarded for cashing in loot - not the number of times you kill another player or sink their ship. The killing and sinking is just a way to get loot.

    Yes. The game is called “Sea of THIEVES”. It is not called “Sea of Murderers”. Stop trying to make the game we love into something many of us don’t want!

    And do not try to tell us that “everyone”wants what you want.

  • @surveyorpete TDM you just pronounce each letter like any initialism like CIA or FBI. Tee Dee Em.

  • Probably they won't add it, but raise reapers mark at the glorious sea dogs tavern for tdming. They might introduce a new mode in season 10 or 8.

  • @surveyorpete I must have missed the section in which OP discussed the reward system that you're repudiating.

    You folks can write all the false analogies you want. These PvPers aren't asking for a separate mode to cheese rewards. They just want a place for opt-in PvP, so that they don't have to waste time looking for decent fights. Talk about tedium.

    If such a mode existed and had no rewards (like Arena), it would still be used by those who appreciate the value in sharpening or maintaining their PvP abilities. Granted, this is a small portion of the total playerbase. And I agree that OP incorrectly lumped "everyone" into the group that would "love" the mode.

    However I do think everyone could make good use of such a mode, insofar as practicing. In this game, it is more valuable to hone these skills than it is to memorize all the riddle solutions (talk about tedium), which one could just look up on their phone.

  • @lackbarwastaken said in The community would love a team death match mode.:

    @surveyorpete TDM you just pronounce each letter like any initialism like CIA or FBI. Tee Dee Em.

    admittedly "tedium" sums up how annoying and boring TDMs can actually be if you like sitting there dead for 15 secs (arena) to 1 minute (adventure) while you figure out how to shoot someone better without actually shooting someone

    These threads asking for more PvP modes are no less annoying in implication than the PvE threads that get shut down in an instant. If you want a piratical shooter that embraces all that wacky gunplay you like, just go to Blazing Sails and be on with your way.

    Sea of Thieves at this point, has been trying to maintain a true PvPvE open and shared world adventure game to its core. Changing it to appeal to you and your circle of 50 people with the same mindset is not something that is going to benefit the company or the players in the long run, we literally saw that with the Arena. Rare does not want to make a combat-heavy multiplayer game, and this should be accepted, no matter how much potential is assumed.

  • The only thing I suggest is a flare that when fired could be used as a duel invitation to fight against another ship in the distance. If that ship agrees and fires the blue flare aswell you enter a duel. If you sink you lose.

    You may have a new commendation called Duel Master in which you show how many victories you achieved using this flare, like in Team Fortress 2 Duels. There could be a Duel scoreboard each season.

    Obviously is just a suggestion.

  • @nex-stargaze said:

    These threads asking for more PvP modes are no less annoying in implication than the PvE threads that get shut down in an instant... Sea of Thieves at this point, has been trying to maintain a true PvPvE open and shared world adventure game to its core. Changing it... is not something that is going to benefit the company or the players in the long run, we literally saw that with the Arena.

    Annoying is subjective, and it's fine if you feel that way; but they are fundamentally different requests. PvE server threads are the only ones trying to alter the "PvPvE open and shared world Adventure." Whereas threads like these are asking for something in lieu of a mode that already existed. A separate mode that wouldn't threaten the PvPvE balance of Adventure.

    But because of how poorly Rare handled Arena, I'm agreeing with those who don't want the devs to spend any time on this. I'm just hoping they refine custom servers & release them to the public sooner than later. That way folks can host their own mini-games and competitions without worrying about being vilified by the larger community.

    When that does happen, we'll see a drop in these PvP mode topics, but the PvE server and "safe zone" requests will still roll on through.

  • @surveyorpete ain’t no way you real bruh

  • @theblackbellamy said in The community would love a team death match mode.:

    @surveyorpete I must have missed the section in which OP discussed the reward system that you're repudiating.

    You folks can write all the false analogies you want. These PvPers aren't asking for a separate mode to cheese rewards. They just want a place for opt-in PvP, so that they don't have to waste time looking for decent fights. Talk about tedium.

    If such a mode existed and had no rewards (like Arena), it would still be used by those who appreciate the value in sharpening or maintaining their PvP abilities. Granted, this is a small portion of the total playerbase. And I agree that OP incorrectly lumped "everyone" into the group that would "love" the mode.

    However I do think everyone could make good use of such a mode, insofar as practicing. In this game, it is more valuable to hone these skills than it is to memorize all the riddle solutions (talk about tedium), which one could just look up on their phone.

    This could easily be met by Rare allowing crews to set up duels amongst its own crewmembers.

  • @galactic-geek Yes, to an extent. You'd be limited to a 2v2 or 4-player FFA; but this would be better than nothing. I've always been a proponent of menu options to enable friendly fire damage/hitmarkers. Until custom servers become public, this would be nice in the meantime.

  • @theblackbellamy said in The community would love a team death match mode.:

    @galactic-geek Yes, to an extent. You'd be limited to a 2v2 or 4-player FFA; but this would be better than nothing. I've always been a proponent of menu options to enable friendly fire damage/hitmarkers. Until custom servers become public, this would be nice in the meantime.

    "Yes, to an extent..." Was where I really thought you or someone else was going to say, "but ships!"

  • I'm not a pvp fan.

    gives me the collywobbles

    Arena was a missed shot. Speed Adventure should have been an option. TDM 🤮, capture the flag, king of the hill and big Ship battle should have been the lead lineup.

    i personally don't care about a tdm mode.
    ipersonally think a well thought out AND cared for competitive mode would have beeen very cool.

  • @theblackbellamy

    @surveyorpete I must have missed the section in which OP discussed the reward system that you're repudiating.

    I did not suggest that the OP discussed such a reward system. I merely looked up TDM in Wikipedia:

    Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a frag limit or a time limit, and the winner is the player that accumulated the greatest number of frags. (my emphasis)

    If that is not what the OP means when he suggests a TDM mode, perhaps he should find a more accurate term for what he does mean.

  • @surveyorpete said:

    I did not suggest that the OP discussed such a reward system.

    What you said specifically, was this:

    TDM... is a play style where you are rewarded for the number of times you kill another player... So often PvP players have lambasted PvE players by pointing out that the name of the game is “Sea of THIEVES” so you gotta... get rewarded for cashing in loot - not the number of times you kill another player or sink their ship. The killing and sinking is just a way to get loot... It is not called “Sea of Murderers”. Stop trying to make the game we love into something many of us don’t want!

    You and a number of others in this thread are strawmanning this topic as if it's trying to alter the risk-reward Adventure environment, in the way a PvE server option would. It isn't.

    We had Arena as a place to practice PvP. These posts are asking for something to fill the void that it left behind. I know better than to think that Rare would give in, but I empathize with the OP.

    Deathmatch... where the goal is to kill... as many times as possible... the winner is the player that accumulated the greatest number of [kills].

    If that is not what the OP means when he suggests a TDM mode, perhaps he should find a more accurate term for what he does mean.

    When Arena was around, crews would TDM; but unless the lobby was locked down (only TDM crews), the TDMers often "lost" the match to the crews who navaled or ran chests. Other than the experience itself, not very rewarding or lucrative.

    In Adventure as of now, it is possible to TDM. Though we don't have scores to help keep track of kills, we can still keep a mental tally, or count the number of team wipes (crew sent to ferry), or just play for fun. There is no in-game reward for this either.

    Anyway, I didn't take issue with your comment because I thought you didn't understand what a TDM was. Though if you had to wiki the term, that speaks for itself. I took issue with the idea that a separate mode to TDM or practice PvP would somehow impact the risk-reward system and change it into "Sea of Murderers."

  • @theblackbellamy said in The community would love a team death match mode.:

    I took issue with the idea that a separate mode to TDM or practice PvP would somehow impact the risk-reward system and change it into "Sea of Murderers."

    See here's my perspective of this strawmanning:

    Arena mode was a place to practice PvP, however, despite there technically being an objective goal of gameplay for that game mode, it was still a sandbox in how you would win a contest. Because of the monotony of the mode and some player's preference of double gunning, they preferred to shoot each other down at a fortress and completely forego naval, with their boat being their respawn point for their inevitable death while gunning on the fort, like an average FPS game.

    Sharpening these skills through this community-run game mode in my opinion, is one of the most god awful ladder climbs of skill gain that I've ever seen in a multiplayer video game. It is not fun, writhe with hit registration, and doesn't really teach you anything because not a damn soul would be bothered to actually help you understand what's going on. Apparently you're just supposed to "try things out" when you eventually get a TDM lobby going, but no one is gonna let you try that out without shooting you down for points.

    My experiences with TDMs were poor, even when I agreed to participate in them with friends who adored that kind of game mode, I'm fully aware my experience is unique and not similar to others, but this is not what I like to boot up Sea of Thieves for. Myself and many others here can share that sentiment.

    This game was never designed for such a fast paced shooter with the DPS of a heavy bone club swing (very slow and bad), and people are gonna argue against that because they love this game, and see their own vision of what they think belongs in this game. PvP on that level is something I find unnecessary, irritating, and only proving to widen the skill gap in a worse way than the numerous bugs/exploits being used to create a skill gap, which were at the very least, fair and easy to figure out.

  • @nex-stargaze said:

    I took issue with the idea that a separate mode to TDM or practice PvP would somehow impact the risk-reward system and change it into "Sea of Murderers."

    See here's my perspective of this strawmanning:

    Which part of it was I strawmanning?

    And I'm sorry, but was the game "Sea of Murderers" until two weeks ago when Arena was removed, after which point it magically became "Sea of Thieves?" Or is the notion that a PvP mode would somehow change the game completely baseless?

    OP is asking for something that wouldn't impact Adventure at all, in the way Arena had no effect on risk-reward in Adventure PvP. Yet Pete spent his post discussing how players should be rewarded for loot, not killing; introducing the "Sea of Murderers" nonsense. And you spent your prior comment comparing this to PvE server threads, suggesting that a mode like this would be changing "a true PvPvE open and shared world adventure game to its core," for what you claimed was OP and 50 others. ¯\_(ツ)_/¯

    Am I missing anything?

    ...My experiences with TDMs were poor, even when I agreed to participate in them with friends who adored that kind of game mode, I'm fully aware my experience is unique and not similar to others, but this is not what I like to boot up Sea of Thieves for... PvP on that level is something I find unnecessary, irritating, and only proving to widen the skill gap in a worse way than the numerous bugs/exploits being used to create a skill gap, which were at the very least, fair and easy to figure out.

    You're not alone. Only 2% of play time was spent in Arena, and less than that in TDM. It was very few of us that had unique, positive experiences.

    Again, I'm not in the camp that says Rare should make a TDM mode. I'd rather they focus their time elsewhere. I think communities are more than capable of doing them in custom servers, even in the barebones ones we have now. If they were accessible to the public, we probably wouldn't see these threads pop up.

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