Removing boarding by cannon

  • Instead of boarding by launching yourself from the cannon players can throw a grappling hook with rope at close range instead. And you would have to climb the rope as well.

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  • No. We can have grappling ropes but those were usually used to hold ships together whilst boarding by other means. Boarding is, for me, one of the 'funnest' things to do in this game

  • @scurvywoof well then ships need NPC crew because it's just too easy for experienced players to dominate using just that.

  • nah.....

  • @stormycoire

    Main problem now with boarding is hit reg on ladder is so bad you can’t actually hit someone while on it.

    Really you should be complaining about hit reg since if you could hit someone consistently while they were on the ladder boarding would be so much harder.

    Think about it you hear someone on ladder you and a crew mate shoot them twice with any weapon (even blunderbuss from far range) and they are out of the fight for a solid 30-45 seconds.

    Boarding is risky and should be high risk high reward but the fact they boarder can use hit reg to such an advantage to make it through a barrage of bullets and swords to the anchor is the real problem.

  • @nitroxien you shouldn't be able to board from a cannon, you should only be able to board from close range.

  • @stormycoire why not? 9/10 times the boarder should die and the ending will be down a crewmate. The only reason boarding works so well now is because of how awful hitreg is.

    In addition if you stop boarding from cannons how do you stop a ship running? Also how does a sloop ever sink a galleon? Should they get in close to the galleon and get destroyed?

    Boarding is one of the most skill expressive things in this game and the main problem with it lies with how easy it is for the boarder to make it through a ship of swords and bullets to the anchor just because of hit reg. They should usually be dead on ladder.

  • @stormycoire said in Removing boarding by cannon:

    @scurvywoof well then ships need NPC crew because it's just too easy for experienced players to dominate using just that.

    No. An experienced crew would dominate no matter what. That’s why players learn and adapt. They don’t adapt and they die.

  • @scurvywoof A solo sloop has defend against boarder and the other one on the cannons which is why boarding should be much harder, it should be about ship vs ship. Or if your solo you can summon in Kraken, Megalodon, Sirens, or Skeleton ships to help you, or have NPC crew to fire at the other ship and help you fight boarders on your ship.

  • @stormycoire said in Removing boarding by cannon:

    @scurvywoof well then ships need NPC crew because it's just too easy for experienced players to dominate using just that.

    That's how skill work.
    More experienced (or skilled) individuals perform better than ones who're not on the same level. Was it in sports, strategy, arts, or pressing a single button swiftly.

    You can't remove the aspect of skill from anything without making in RNG, in which case we might just roll a dice for it. So if you want to defend your point by saying it rewards more skilled, it doesn't sound like the best argument.

  • @limend well in sports we compete in different levels, if you want to make the solo sloop life hard that's fine, but I want to call in something that can balance the terms of engagement e.g Kraken, Megaladon, skeleton ship, Siren etc..

  • @stormycoire said in Removing boarding by cannon:

    @scurvywoof A solo sloop has defend against boarder and the other one on the cannons which is why boarding should be much harder, it should be about ship vs ship. Or if your solo you can summon in Kraken, Megalodon, Sirens, or Skeleton ships to help you, or have NPC crew to fire at the other ship and help you fight boarders on your ship.

    Solo sloop players know the disadvantages of being solo. Plus, fights that are purely naval would take 10+ minutes almost every time and that would be so unenjoyable. Boarding and chainshots are the reason fights aren't super drawn out and frustrating all the time.

  • Top 10 worst ideas by the Sea of Thieves community:

    Number 6:

  • @stormycoire sagte in Removing boarding by cannon:

    @nitroxien you shouldn't be able to board from a cannon, you should only be able to board from close range.

    This was one of the first advertised features of the game and it is one of the original achievements you can earn...why do want a basic feature of the game to be deleted?
    Anyway it's pretty hard to land on another ship by shooting yourself out of a cannon, luck has to be on your side...so again...why? Why do you want that?

  • Absolutely not. That's one of the most fun and satisfying things in the game.

  • Grappling hooks are harpoons, except you cannot climb or walk on them. Deckshots are with cannons. There are only 2 ways to board a ship. Deckshot or ladder climbing. If deckshots are removed,then what is the use of climbing into a cannon? Also if this was patched there will be no way to board without getting ladder camped.

  • @stormycoire said in Removing boarding by cannon:

    @limend well in sports we compete in different levels, if you want to make the solo sloop life hard that's fine, but I want to call in something that can balance the terms of engagement e.g Kraken, Megaladon, skeleton ship, Siren etc..

    The game is designed to be played with a crew. Although you can solo, it’s very ill-advised.

  • @stormycoire Just to confirm, are you disagreeing with people hitting the fattest skill shot of their entire life by shooting themselves out of a cannon onto someone's deck? Or are you referring to someone launching out of a cannon, into water, and then swimming and boarding another ship? Genuinely confused.

  • This is where someone says "git gud" because it is very easy to repel boarders if you are attentive

  • @stormycoire

    Boarding became worse when the sword was buffed. Its in a good place now. When you could cancel bucket animation before it was possible to keep a scuttled sloop alive. Mabye it still is, it takes almost all holes to be tier 3 before the sloop actually sinks when bailed.

    Boarding is a process that speeds up a fight that is uneven, so it doesnt get too drawn out and time consuming. On a higher level people repell boarding alot more.

    On a sloop you have done something wrong if the enemy has a chance to board you while you are on the cannons. If someone fires over while you are shooting at them, you need to drop the cannon and repell the boarder. If you fear that gives them a chance to catch a breath you need to practice repelling at the right moment or learn to fight when he is up on deck.

    In what situation do you expirience problems with boarders?

  • All I hear is "I'm reapply bad at this game, please Rare, make it easier just for me because I'm special"

  • No point explaining as it's clear killing soloers is the fun thing to do, I just do pve until it's a bit fair.

  • @stormycoire

    No point explaining as it's clear killing soloers is the fun thing to do, I just do pve until it's a bit fair.

    You're right in that there is no point in explaining, but the reason isn't for a lack of understanding on our parts. Your suggestion is extremely unpopular by the majority for your own self inflicted reasons. Its wild to expect fairness in a no rules sandbox. You chose to sail solo in a multiplayer game, that is on you.

  • @nabberwar I don't care I'll just pve

  • @gallerine5582 I think I can guess number 1

  • @ajm123 said in Removing boarding by cannon:

    @gallerine5582 I think I can guess number 1

    Give it a shot, cause I'm not sure which myself

  • @gallerine5582 "#1 most unneeded suggestion...pve servers"

  • I love this feature, and would hate for it to go, it's satisfying doing a deck land!

  • The only valid strategy for an experienced sloop crew to fight an experienced galleon crew is to keep distance and try to board with cannons.

    Basically you will make it impossible for sloops to fight galleons at all if you do this.

  • @stormycoire said in Removing boarding by cannon:

    @nabberwar I don't care I'll just pve

    Only engaging in half of the game must be alot of fun. The thing about solo life, is it is hard mode for this game. Good Luck.

  • @stormycoire said in Removing boarding by cannon:

    No point explaining as it's clear killing soloers is the fun thing to do, I just do pve until it's a bit fair.

    Ok. Have fun, you’ll be doing that for a long time!

  • @scurvywoof I may have been wrong..I saw a video with blunders that can knock them off your boat but your timing has to be perfect. Guess I'll just have to watch the ladders / Mermaids at all times.

  • @stormycoire Timing doesn't matter, you just have to be close enough and hope the game registers your shot. I think just one pellet can do knock back, although I'm not sure how much.
    You can always one blunder people as they climb up your ladder but watch out for dukes! This is where people pretend to come up and make you waste a blunder shot as they quickly duck back down.
    Be careful with ladder guarding, though. You may be blunder-bombed or you may be watching the wrong side. Not to mention, ladders can negate all damage when you are climbing at the very top for just a second. I cannot tell you the amount of times I've died from ladder hit reg alone.

    Happy Sailing, my friend! Hope this helps you!

  • @scurvywoof I think I might have a solution for the hit reg, what if the blunder went of like firecrackers with a knock back so not all at the same time kind of like small parts that explode one by one in the radius instead of the one OR a flash-bang throwable that blinds the eyes so you would see in first person a big light in front of you hit reg couldn't avoid that..?

  • @stormycoire The issue is that hit registration is a server problem. Adding anything new would likely make it worse and more unstable. However, Rare are experimenting with something called hit scan, which pretty much has less hit reg but will make it seem like you are firing a rail gun as there would be little time between the shot and the impact.

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