Using Keyboard & Controller to turn wheel twice as fast

  • Please fix the exploit that allows the helm to use both a keyboard and a controller to turn the wheel twice as fast. It's been around SO long, I can't imagine why it's still around. Namaste.

  • 29
    Posts
    19.2k
    Views
  • @zestycrablegs
    I wonder how many people learned of this exploit because of this thread.

  • Good. They should fix it.

  • @testakleze i just learned about it lol, shame i dont have a controller or a third hand.

  • I didn't know this existed either. Tried it, didn't notice much difference to be honest. It's not like your ship suddenly insta-turns, it still turns slowly.

  • @withmyapologies guess ships are capped at a max turn speed.

  • Maybe make a support ticket? Better chance of being seen by the right people.

  • @withmyapologies said in Using Keyboard & Controller to turn wheel twice as fast:

    I didn't know this existed either. Tried it, didn't notice much difference to be honest. It's not like your ship suddenly insta-turns, it still turns slowly.

    You try beating another galleon in a turn? Did you try timing or comparing distances? How about being able to get the wheel where you want it so the helmsman can do something else?

    It's a significant advantage that simply shouldn't exist.

  • @zestycrablegs sagte in Using Keyboard & Controller to turn wheel twice as fast:

    Please fix the exploit that allows the helm to use both a keyboard and a controller to turn the wheel twice as fast. It's been around SO long, I can't imagine why it's still around. Namaste.

    Opening a support ticket for this would have been better...
    I will try today if this works also with a chatpad...

  • If i recall correctly, a partner did bring this up, the animation itself is sped up as if you were in a storm when you turn on both, however, the actual boat's turning speed remain the same, it is purely visual.

  • @silentkiller646

    It's not purely visual. Please see last post.

  • @zestycrablegs You raise a decent point with the helmsman being able to step away quicker with the technique than without, but i wouldn't say it was a significant advantage offered, or even much of an advantage at all, especially on the Galleon, who's turning speed isn't its forte anyway.
    When i get home, i'm tempted to test it out myself to see if turning speed itself is different, however, i'm pretty sure it is only the visual of the wheel turning that is actually faster. Perhaps it's something that is worth fixing on the downlow, but honestly, this is nowhere near a game breaking exploit that everyone is abusing by ANY means. This pales in comparison to something like x-bucketing or quick-DG swap.

  • "other exploits are abused more" is a weird way to defend it. What, are you paying out of pocket for the patches?

    It's extraordinary that so many exploits are available.

  • @zestycrablegs That's really not the entire point i made, is it? And i'm not defending it, simply stating there are more important things to focus on.
    No, i may not personally be paying out of pocket for the patches (unless you count the Emporium), however, the dev time dedicated to fixing this minor most likely visual bug is insignificant when there are more major things that could be worked on. Hence why i said, perhaps this could be fixed on the downlow, if necessary.
    As i said, this doesn't offer a significant advantage that is going to dramatically turn the tides of a naval battle, nor is it impacting the meta in a negative light that requires action. I'm going to test it in my own time to see if it changes my stance, but this is something that doesn't need to be immediate priority, unlike how x-bucketing was, and that was around for weeks/months.

  • You're mistaken.

  • @silentkiller646 sagte in Using Keyboard & Controller to turn wheel twice as fast:

    If i recall correctly, a partner did bring this up, the animation itself is sped up as if you were in a storm when you turn on both, however, the actual boat's turning speed remain the same, it is purely visual.

    If this really is a thing, this ISN'T purely visual...the maximum turning radius is still the same, but you reach that point faster

  • @zestycrablegs In what way?

  • @schwammlgott Don't quote me on this but AFAIK boat turning speed is actually fixed at a certain point, even in storms when it spins the wheel faster, the boat itself doesn't turn faster, it's just designed to be harder to turn it the other way. However, i am 100% willing to test it out and "science this" when i get the chance, and if i'm wrong, then i shall eat those words for my dinner tonight, and will report back.

  • @silentkiller646 sagte in Using Keyboard & Controller to turn wheel twice as fast:

    @schwammlgott Don't quote me on this but AFAIK boat turning speed is actually fixed at a certain point, even in storms when it spins the wheel faster, the boat itself doesn't turn faster, it's just designed to be harder to turn it the other way. However, i am 100% willing to test it out and "science this" when i get the chance, and if i'm wrong, then i shall eat those words for my dinner tonight, and will report back.

    Omg...you don’t get this...
    SURE, turning speed is always the same...BUT, as I said, you reach the maximum turning radius FASTER...
    Look at the galleon: turn the wheel all the way to the right, now turn it all the way to the left, once without that exploit, once with it...with the exploit, by the time you have the wheel all the way to the left, without the exploit you are centered with the wheel...
    Do you understand this now?

  • @schwammlgott Chill, no need to be rude, i misinterpreted your original post is all, of course i understand, and thank you for clarifying.
    If that is the speed at which you can reach the other turn relatively (still want to test myself), then yeah, i can see how that buys the helmsman a few extra seconds which could be spent running down to repair, or arm cannons, etc. In some close naval battles with high stakes, those few extra seconds can be a pretty worthy deciding factor.

    But then again, this requires having an extra controller plugged in at all times, and in the heat of battle, having the speed and diligence to grab said controller to engage it with the keyboard. I would still argue that not many players even know about this technique, let alone employ it enough for it to be impacting the meta as a whole. 1 to 1 battles, i can see that it would be frustrating if the opposition were aware it happened, but with many other factors like Hitreg and other reg's, the chainshot miss bug, the occasional misaligned cannon shots, etc. those few extra seconds aren't the saving grace. Hence why i said there are more important things that could require the work. I never said and am not saying "Don't fix the fast turn" i'm saying "maybe focus on those other things, but fix the wheel bug too".
    X-bucketing took weeks/months to be addressed and fixed, and that was rampant by the time it was, even being heralded as a skill gap. Who knows if fast turning will grow more common, but considering how it's employed, i just personally doubt it.

  • @silentkiller646 sorry, wasn't meant that rude as I wrote
    I test this with my chatpad...if that works, this would be a massive advantage for me...

  • @schwammlgott It's all good my friend, i appreciate it.

    You are right though, the idea of chatpads/extra inputs didn't occur to me, using that to streamline the speed turn is definitely a possibility that could lead to it becoming more popular, hopefully it doesn't become as widespread as some other exploits however

  • @silentkiller646 said in Using Keyboard & Controller to turn wheel twice as fast:

    @schwammlgott It's all good my friend, i appreciate it.

    You are right though, the idea of chatpads/extra inputs didn't occur to me, using that to streamline the speed turn is definitely a possibility that could lead to it becoming more popular, hopefully it doesn't become as widespread as some other exploits however

    Too late! MWAHAHAHA!!! 😈

    Seriously though, the OP is foolish for sharing this exploit in a public forum instead of reporting it through the proper channels - I certainly didn't know of its existence, and now I do. Will I use it? Probably not, but there are some here who already will, and they may claim that they're testing it, but will they? Really? I'm not so sure...

    I, for 1, simply see this as yet another reason to set sail on Seas with Xbox controllers only (I sincerely hope that the chatpad suggestion doesn't work)...

  • @galactic-geek @Silentkiller646 IT WORKS!! Tested it on a sloop...from the right to all the way left...without it it's about 6 seconds, with it it's about 5 seconds
    I'm going to make a ticket for this

  • @schwammlgott said in Using Keyboard & Controller to turn wheel twice as fast:

    @galactic-geek @Silentkiller646 IT WORKS!! Tested it on a sloop...from the right to all the way left...without it it's about 6 seconds, with it it's about 5 seconds
    I'm going to make a ticket for this

    😩

  • @galactic-geek ticket is out...let's bet how long it takes to be fixed...I say never 😜

  • This is why the NAL required 1 input to be used by its participants.

  • Doesn't the wheel just 'unturn' itself after doing this?

  • @schwammlgott said in Using Keyboard & Controller to turn wheel twice as fast:

    @galactic-geek ticket is out...let's bet how long it takes to be fixed...I say never 😜

    🥺

29
Posts
19.2k
Views
11 out of 29