@galactic-geek said in Suggestion: Harpoon "quick release"...."quick zip".....name still in the works:
So, you're asking if, from the harpoon end, you can be reeled back to the ship?
No.
An example as to why it would be a bad idea is this: picture 2 ships in a pitched battle - 1 harpoons the other to jockey for a better cannon position. However, in doing so, an opposing pirate on the other ship uses the line to pull himself back to the harpoon's origin for a free boarding.
No.
I disagree that this is a bad thing. To echo what @captain-coel said, I think that this suggestion opens up opportunities for further strategy and counter-play.
The victim of a harpoon can already dislodge it by slashing it (provided that it's within reach), but this change would present them with a choice: do they slash it and stay on their ship, or grab it and board the enemy vessel? Both choices have pros and cons, and they both require the harpoon being within reach of the victim (which means the harpooner can avoid any of this by aiming their harpoon someplace where no one can reach it).
Additionally, if @pithyrumble's suggestion of making the interact require 1-2 seconds before "activating" is applied, a harpooner who sees the enemy pirate run up and begin interacting with the embedded harpoon would have enough time to let go of the launcher and pull their weapon out before the boarder arrived. A dead boarder is out of commission for 40 seconds or so.
This would be a new tool to work with, and players would adapt their playstyle accordingly.