@great-1-oak said in Notorious VS Pirate Hunter KARMA SYSTEM idea:
@redeyesith Ultimately, that’s not what I’m suggesting. I believe everyone should have the freedom to enjoy the game.
This is not gonna be possible as we have completely conflicting motives here across 3 different gameplay types: PvE, PvP, and PvPvE. This is exactly what I meant when I said "games are for everyone, but not every individual game is for everyone" because there is a conflict of interest which means a game needs to cater to a specific demographic to appease that type of player.
I just don’t understand, why people would find joy in attacking others who have no intent on fighting.
I would argue that they typically don't. These types of players complain a lot when they encounter someone who decides to run, or Scuttle, or what have you that makes the PvP unengaging. Are there some folks out there that fit this bill, sure, cause there are in fact people who obtain joy from ruining experiences for other people. We call them trolls. They exist, and they are a problem, but this system does very little to impact those people (as there are other ways to troll in this game that don't have to involve attacking people just to try and upset them, so they still have full ability to achieve their goals regardless of this system, they just change tactics).
I understand it happens, but really are you going to walk down the road and just punch some guy in the face because he has something you want, better yet make that guy a young child.
No, because real life has very different consequences in place than a videogame. And doing so in reality causes actual harm to other people, whereas doing it in the world of pixels is going to at most cause an emotional reaction but not actually harm anyone. This is not a valid comparison and only servers to try and make certain groups look like "the bad guys" when that isn't the case.
I’ve heard it then don’t play the game.
That is because this is actually solid advice. If the game doesn't actually tick your boxes, there are other games out there which should so it might be more productive to go and play something else. Because of the reality that I mentioned multiple times in the "games are for everyone, but not every individual game is for everyone" which is always important to keep in mind. Again, conflict within the preferences of gameplay.
Sea Of Thieves offers so much more than just a fight or the suspense of being perused and attacked.
Indeed, which is what makes it a PvPvE game. If it only contained that thrill it would be a PvP game which it isn't. It is designed to tick additional boxes for sure.
I believe with everyone working to together we can find an reasonable solution.
As I have pointed out, I don't think we can. We're talking about fitting a square block into a round hole here. Again, a conflict in gaming preference exists here, as it does with all games, and I don't think any of us here are going to solve this proverbial riddle. A PvE game is never going to appeal to a strictly PvP player. A PvP game is never going to appeal to a strictly PvE player. And a PvPvE game is going to leave both PvP players and PvE players frustrated that it is so hard to find the part of gameplay they enjoy without conflict from the other side. We see complaints from both fringes all the time wanting the game to change in ways that better suit their preference at the expense of other preferences or the core conceit of the game.
I understand this game is the first of its kind and has built its platform and n a certain type of player.
Indeed, and now that it has proven that all player styles have an interest in this kind of aesthetic I certainly hope other companies look to fill those niches in the PvE and PvP markets. I think they will find great success within their demographics with gameplay specifically oriented toward those preferences.
But why limit it to that.
As I noted, because of the reality of the situation and the conflict of preferences once again. You're never going to make a game that strictly appeals to all these player types when players of other types tend to conflict with each other. Someone is always gonna get the short end of the stick and end up liking the game less unless it changes to cater to them (which it shouldn't have to since it is catering to other players).
In the end I hear you and agree you should get the most out of the game you love playing!
Indeed, and for those who like aspects of this game while hating other parts of it, I sincerely hope the games they are looking for come to market at some point. I absolutely agree that this game has proved there is a market for it, just needs to be better tapped into so everyone can get what they want out of this concept.