Server hopping reapers...

  • make this game not fun... if this wasn't a ridiculously exploitable mechanic, you wouldn't have people ridiculously exploiting all day every day... please remove...

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  • @artfu1d0dger330 If anything, I think it's spiced things up quite considerably.

    I have only been tele-jump attacked 3x thus far since the feature was implemented.

  • @artfu1d0dger330 I like being able to server hop. As a reaper or not I think it helps keep the game interesting. One thing I think would be a nice touch is somehow letting people on the server know a ship has entered through the portal.

  • But as a gold hoarder or any other faction, I can also server hop while maintaining my lvl 5…

    So if you remove it for one. Both get removed and I don’t want that.

  • It is kind of frustrating that it only benefits reapers.

  • @artfu1d0dger330 Actually I was hoping that will be implemented as a new feature and not as an exploit. Waiting through cutscenes takes a long time; a shorter portal hop sequence will really make the game more interesting.

  • @burnbacon sagte in Server hopping reapers...:

    But as a gold hoarder or any other faction, I can also server hop while maintaining my lvl 5…

    So if you remove it for one. Both get removed and I don’t want that.

    Problem here is, that other factions have emissary voyages and voyages in general...those disappear from your radial when you go through a portal...reapers don't care about voyages, so it doesn't matter for them...I find this pretty unfair...reapers can rank up to V, doesn't see any ship or emissary on the map and use the portal...other emissarys rank up and get theyr voyage and if they want to portal hop they lose every single map on theyr radial
    Imo no matter what emissary you run, the flag should be treated like treasure and fall down into the water when going through it
    As it is now, there are just downsides for the other factions

  • @galactic-geek we (@Musicmee ) and I had an odd one last night.
    We loaded into a new server, with a fresh sloop and when we eventually got ready to depart (I faffed for a little as I had just tried a potion to change my pirate as an experiment) there was a gally sat at the arch facing us.

    We could only assume that it popped into existence from a hop, but then vanished! that's only the second time I have seen one pop up next to me - I have also only seen two use the mechanic to leave a server.

  • poppin up ships on the server its for the adventure feeling, u never know what happen on the sea of thieves (ironie off)

  • Portal hopping is a legitimate strategy said from the Devs themselves however they will be monitoring to see if it effect the game negative .

    I personally love the option to change server as a grade 5 reaper since it allow the faction to be a proper PvP faction and hunt emissaries, however I do believe the server should be warned when a reaper grade 3 or higher has joined the server

  • Remove the map functionality from the reaper faction and the portal hopping problem essentially disappears.

  • @d3adst1ck said:

    Remove the map functionality from the reaper faction

    As in remove the ability for everyone to see reapers, or the ability for g5 to see other emissaries, or both?

  • @theblackbellamy said in Server hopping reapers...:

    As in remove the ability for everyone to see reapers, or the ability for g5 to see other emissaries, or both?

    Both. Emissaries stop leaving servers when a reaper appears on their map, and portal hopping reapers are no longer a problem because they don't get an automatic bonus on any new server they appear on.

    Everyone would now have access to the same information by using the emissary table miniatures at the start of a session or whenever they visit an outpost.

  • @d3adst1ck I'd be okay with both.

    What would you replace the current g5 reward with?

  • @theblackbellamy said in Server hopping reapers...:

    @d3adst1ck I'd be okay with both.

    What would you replace the current g5 reward with?

    That's the hard part. I think by their very nature Reaper's don't really care about doing voyages, but the only other bonus you could give them would probably have to be voyage based.

    I think maybe they get a full map wheel as an emissary voyage, some are for high value loot and some are full or partial maps of other emissaries on the server but with no way to tell which is which. The only way to know for sure is if you notice that you no longer have a Smuggler's Bay map and you haven't dug there, then you know that there is an emissary in that area. It's a less powerful hint system which still requires using awareness and having to hunt down ships instead of follow them.

    Using the map system also resets the bonus similarly to other emissaries; it resets when you portal, and you need to cycle your flag to get to Grade 5 again to be able to claim a new set.

  • @d3adst1ck

    Just really brainstorming here, but what if the Reaper vision was replaced with a more literal vision? I don't mean in realtime but have ships leave "tracks" to follow for Reapers hunting them?

    For example, it could start where the crew you are hunting were 12 mins ago (half an in-game day). From there, you follow the trail to track them down. Maybe a red glow on the water. To prevent frustration that they've already sold and left, the trail could give an indication that the crew is selling or gone. For the other Emissaries, to build some tension, have a sound similar to the FoF play when a Reaper is hunting. With no indication of where each other are located on the map, I think this would be far more interesting and tactical than the current system.

  • @realstyli said in Server hopping reapers...:

    @d3adst1ck

    Just really brainstorming here, but what if the Reaper vision was replaced with a more literal vision? I don't mean in realtime but have ships leave "tracks" to follow for Reapers hunting them?

    For example, it could start where the crew you are hunting were 12 mins ago (half an in-game day). From there, you follow the trail to track them down. Maybe a red glow on the water. To prevent frustration that they've already sold and left, the trail could give an indication that the crew is selling or gone. For the other Emissaries, to build some tension, have a sound similar to the FoF play when a Reaper is hunting. With no indication of where each other are located on the map, I think this would be far more interesting and tactical than the current system.

    I like this idea. Maybe instead of visuals, you get a letter every 10 minutes or so with an emissary ship's position similar to notes for voyages like lost shipments. "A gold hoarder vessel was last spotted near F8, docked at Crook's Hollow, etc." Since it only updates once every 10ish minutes, it would not be precise or potentially fresh info.

  • @realstyli said in Server hopping reapers...:

    @d3adst1ck

    Just really brainstorming here, but what if the Reaper vision was replaced with a more literal vision? I don't mean in realtime but have ships leave "tracks" to follow for Reapers hunting them?

    For example, it could start where the crew you are hunting were 12 mins ago (half an in-game day). From there, you follow the trail to track them down. Maybe a red glow on the water. To prevent frustration that they've already sold and left, the trail could give an indication that the crew is selling or gone. For the other Emissaries, to build some tension, have a sound similar to the FoF play when a Reaper is hunting. With no indication of where each other are located on the map, I think this would be far more interesting and tactical than the current system.

    It's an interesting idea, but would have to end at some point or be deactivated if you go through the portal to match with the emissary quest given to every other trading company.

    Not sure how feasible it is to store and display multiple ship tracks in the game world. It might work better as markings on the map table, but they'd have to have a delay or be inaccurate to not just be the same thing we have now but without the ships.

  • @realstyli said in Server hopping reapers...:

    @d3adst1ck

    Just really brainstorming here, but what if the Reaper vision was replaced with a more literal vision? I don't mean in realtime but have ships leave "tracks" to follow for Reapers hunting them?

    For example, it could start where the crew you are hunting were 12 mins ago (half an in-game day). From there, you follow the trail to track them down. Maybe a red glow on the water. To prevent frustration that they've already sold and left, the trail could give an indication that the crew is selling or gone. For the other Emissaries, to build some tension, have a sound similar to the FoF play when a Reaper is hunting. With no indication of where each other are located on the map, I think this would be far more interesting and tactical than the current system.

    I admire the brainstorming, but trying to circumvent what a Grade V Reaper is going to do would just complicate the point of being a Grade V Reaper, you're visibly seen on the map, and you can find boats that have some form of automatically track-able loot on board. Trying to nerf this ability because of the portals is just trying to reduce and complicate the chances for supplemental Reaper's PvP to happen in the first place.

    Portal hopping was one of the neatest additions to PvP for Grade V Reapers because they could actually hunt emissaries down when they're not actively prepared to sell and lower (more often), which would have been the original intention upon its creation. The issue is no one actually stays on the server as a non-Reaper emissary when a Reaper hits Grade V, only leaving them as bait for unmarked server hoppers until they lower their flag at Reaper's, or they get organically server merged into a more active server, likely full of emissaries to hunt down.

  • @nex-stargaze said in Server hopping reapers...:

    Trying to nerf this ability because of the portals

    We're suggesting this ability get nerfed because of this:

    Portal hopping was one of the neatest additions to PvP for Grade V Reapers because they could actually hunt emissaries down when they're not actively prepared to sell and lower (more often), which would have been the original intention upon its creation. The issue is no one actually stays on the server as a non-Reaper emissary when a Reaper hits Grade V, only leaving them as bait for unmarked server hoppers until they lower their flag at Reaper's, or they get organically server merged into a more active server, likely full of emissaries to hunt down.

    If the map ability is gone, emissaries aren't going to start planning their exits as soon as one appears on the map, and any issues that are caused by using the portals to switch servers are inconsequential because there is no longer instant radar.

    Portalling is a bandaid over the real issue; map visibility.

  • @ninja-naranja said in Server hopping reapers...:

    It is kind of frustrating that it only benefits reapers.

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  • Server hopping is fine. I've seen only 1 hopping reaper ship ever since this feature was released.

    Hopping really compliments the actual style of the game: PvEvP. You're not supposed to safely farm your treasures. If your eyes are not on the horizon, it doesn't matter if the ship who sank you is a hopper, because if you're not careful, even somebody who just happened to log the same server could sink you.

  • @greengrimz said in Server hopping reapers...:

    Server hopping is fine. I've seen only 1 hopping reaper ship ever since this feature was released.

    Hopping really compliments the actual style of the game: PvEvP. You're not supposed to safely farm your treasures. If your eyes are not on the horizon, it doesn't matter if the ship who sank you is a hopper, because if you're not careful, even somebody who just happened to log the same server could sink you.

    While I'm largely in favor of the mechanic, something has to be said about instant appearances - no amount of horizon watching (remember, it's a full 360° horizon - and nobody has eyes in the back of their heads; they can only see 90° at best at any given time - that means the odds are stacked against them, as they can only watch 1/4 of the horizon) can always catch a ship that instantly appears out of nowhere.

  • @galactic-geek

    While I'm largely in favor of the mechanic, something has to be said about instant appearances - no amount of horizon watching (remember, it's a full 360° horizon - and nobody has eyes in the back of their heads; they can only see 90° at best at any given time - that means the odds are stacked against them, as they can only watch 1/4 of the horizon) can always catch a ship that instantly appears out of nowhere.

    You're right, but sneaking ships might as well be other people on the same server. They aren't always server hopprs. So the potential risk of leaving your ship and/or the horizon unattended is not related to server hopping, or server hopping reapers to be precise.

  • The whole "Server hoppers sank me" story is much deeper and fundamental in my opinion. I honestly begin to see it as the new "PvE servers pls" kind of threads.

    The supporters just seem to have the same simptoms. People who don't pay attention or simply want a PvP sterile environment, that get punished for trying to play the game in a non-intended manner, and proceed with PvE only.

  • @ninja-naranja said in Server hopping reapers...:

    It is kind of frustrating that it only benefits reapers.

    This so much.

    If this mechanic were to be made fair, other Lvl 5 emissaries should be able to keep claiming their emissary quest on every server that they hop to as many times as they want.

    If you think that sounds ridiculous and absurd...that's because it is.

    The mechanic should go simply because it's an exploit for the Reaper faction.

  • @greengrimz said in Server hopping reapers...:

    The whole "Server hoppers sank me" story is much deeper and fundamental in my opinion. I honestly begin to see it as the new "PvE servers pls" kind of threads.

    The supporters just seem to have the same simptoms. People who don't pay attention or simply want a PvP sterile environment, that get punished for trying to play the game in a non-intended manner, and proceed with PvE only.

    Nope, not true (for me at least).

    I prefer to fight someone who has been on the server so I could have an idea how the crew is, what they might have on board &c instead of a ship that by definition has no loot, is probably stacked with supplies and only out for one thing. Even if the former just started and goes for a bee-line towards me. There is a difference (if only the amount of supplies) and even for ships that just merged from an empty server.

  • @lem0n-curry said in [Server hopping reapers...]

    Nope, not true (for me at least).

    I prefer to fight someone who has been on the server so I could have an idea how the crew is, what they might have on board &c instead of a ship that by definition has no loot, is probably stacked with supplies and only out for one thing. Even if the former just started and goes for a bee-line towards me. There is a difference (if only the amount of supplies) and even for ships that just merged from an empty server.

    Hmmm.

    First of all I was not left under the impression that we were talking about choosing our fights. I thought we were discussing why some people have a problem with others, who choose to hopp instead of, well, hopp but through logging out, and practically do the same thing anyway.

    Secondly, I really don't think that knowing your opponent somehow matters. Your upcoming opponent could be:

    • a ship that hopped onto the server
    • a ship that was on the server
    • a ship who just logged on the server
    • a ship that got migrated to your server

    All of the above, could be ships that are stacked or not; carry loot or not; be good at PvP or not. It really doesn't matter where the ship originated from, or what you prefer to fight. Upcoming ship is an upcoming ship. This has nothing to do with server hopping in particular.

  • the point is its a thought behind, reapers can server jump to find new ships, the other regular emissary dosent cause they could easily run away from reapers, i call it bad game design.and ships should spawn sitting on outposts and not somewhere on the seas.

  • @theblackbellamy said in Server hopping reapers...:

    @d3adst1ck I'd be okay with both.

    What would you replace the current g5 reward with?

    @d3adst1ck

    @ -ing both of you here.

    What about just rewarding maps for supply caches? Crates of Curses, chains, fire, mix and matches of fish (meats to avoid profiting for the Hunters call if needed) cooked or uncooked, essentially just stuff intended to be used that any PvP'er would want.

  • @nabberwar said in Server hopping reapers...:

    What about just rewarding maps for supply caches? Crates of Curses, chains, fire, mix and matches of fish (meats to avoid profiting for the Hunters call if needed) cooked or uncooked, essentially just stuff intended to be used that any PvP'er would want.

    chainshot part works in my view as someone always pushing against how chainshots currently exist

    chainshots should be tied to activity and result and this would work

    chainshots should be rare like wraithballs

    having chains tied to reapers reward makes sense for me. The faction that has the option for tracking while hunting.

    Events can drop 2 and the reaper reward can be 5-8 based on rng

    bringing the chainshots down in general and tying them to activity/result would greatly improve the current combat environment imo.

    Chainshots should be treated like the powerful tool they are and people should have to perform with them and use them wisely rather than just spamming 50 and getting a hit

  • @wolfmanbush
    I'm very much an advocate of removing the randomness of supplies in this game. Tie every munition to an event or location. This very much feeds into the session based idea and gives every player an idea of who has what when it comes to supplies. Current example is when someone clears a fort, we know that they may have a mega-keg.

    This to me just makes sense, it rewards those who PvE, so that community would very much benefit from this. A PvP-er has an uphill battle when all they come into a fight is with basic supplies, so this gets them involved with the server as well, which is one of the biggest gripes I hear out of the PvE crowd.

  • @nabberwar said in Server hopping reapers...:

    What about just rewarding maps for supply caches? Crates of Curses, chains, fire, mix and matches of fish (meats to avoid profiting for the Hunters call if needed) cooked or uncooked, essentially just stuff intended to be used that any PvP'er would want.

    I'd be down for that. Supply rewards for a trading company that should be using them. Any alternative to the map system that gives some kind of boost is better than what we have.

  • @d3adst1ck said in Server hopping reapers...:

    Portalling is a bandaid over the real issue; map visibility.

    Oh that is FAR from the real issue with Grade V Reapers. The issue is that no one wants to fight the Reaper, whether they have loot or not. Emissaries rush to lower their flag instead of rush to sink the Reaper. The devs described a Grade V Reaper in the Second Episode of the Podcast. "A Grade V Reaper is supposed to be a 'Server Boss World Event'". The Reaper is meant to be asking for a tough fight no matter how much loot they cobble up or what Flag Grade they keep while they sail around. This ship can see other ships on the map, and vice versa, those brave enough in their skills can fight the reaper for a glorious battle to possibly save the server from a terrifying threat. Hell, even better, the other emissary ships can form an alliance and attack the reaper via sheer numbers. It creates memorable stories

    Concepts like these are why the Reaper's Bones have been one of the best additions to the game, it changes how people can approach certain activities. Portal Hopping enhances this even more because you'll never know when a Reaper shows up (though admittedly a sound for a Grade V reaper appearing on the server via merging/portals would be a good QoL fix to raise awareness of any sudden Reaper's on the map). A Reaper should be able to hunt down ships no matter what server they're on, in most cases, it's on the player if they don't check their map often as an emissary. Most portaled Reaper's Spawn from a very far distance, or far enough that one should know when a ship is coming their way.

  • @nex-stargaze How exactly does portal hopping as a Grade V reaper fit with the "Server Boss World Event" intention? By portal hopping, they don't have any loot other than the flag. If it's a decent crew, it's going to take quite a bit to take them down for a flag that you'll only get paid 10K for. The return isn't there so it makes sense that other crews would rather run to unload whatever valuables they have than fight for very little gain.

    Portal hopping only enhances activity for the Reaper because the way the trading companies are set up is broken at the core. If the Reaper were not on the map, they'd have much better luck finding targets to attack without resorting to hopping around servers. Emissaries would not have a timer, in the form of a permanent map marker, indicating how long they have to get to an outpost, sell and lower their flag. The biggest clue that the current Reaper setup was detrimental to gameplay was the now-patched silent reaper exploit, where it was a lot easier to attack and emissary an raise the flag afterwards to pick up the loot because otherwise they'd see you coming and run.

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