"Fish Nets" -Making Fishing more organic

  • I don't know about Rare's data, but from my impressions Fishing is really polarising content. Either you're spending hours of play without doing it once, or you're spending an entire session on it.

    To an extent this is fine, but I think the level to which most of the playerbase doesn't fish is too severe. I have my own thoughts on how that could be solved by changing Fishing directly (the short version: basic fish should struggle less so they're very quick catches) but here's an alternative: Fishnets!

    These fishnets are rope nets with a rope line and weights, and must be found through dynamic looting of islands. There's no way to target finding them, they're just a passive reward from exploration, and they can appear on all manner of Islands, including being tucked away in Outposts or at Seaports.

    Fishnets are carried like Tridents or etc. Holding the primary action button spins them, before throwing upon release. When they hit water, after a short delay they are retracted, and there's a fish within them! From there, you can take the fish, and the net is destroyed.

    Fishnets use the same fishing criteria as Fishing Rods with the exception of bait rules, which are completely ignored. This means using one in a storm means you could get a Stormfish, for example, but you could also get Treacherous Plunder.

    The purpose of this is to allow players who aren't taking out their rods to still get some fish simply by playing the game more passively. Actually fishing will still get you fish 100x faster than with Fishnets because of how limited they are, but the Fishnets posing an opportunity to the player specifically combined with almost no time investment required to use one will mean it should help players engage in fishing more in general and make The Hunter's Call content fit into the game more organically, instead of just being your Mermaid Gem dropoff as it is for many players.

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  • I would like to know more how this would work, the concept has some potential imo.

  • It's the last serious grind in the game that has been minimally cheesed.

    You could add nets for a fun factor but it would have to keep the RNG still miserable for anything other than splashtails

    The general rng of the faction shouldn't be tinkered with or have workarounds implemented otherwise there is nothing left in the game for a true grinder

    The best things they could do for a fishing faction is add weight and add a ledger which not only brings in more casual play but competition which creates longevity without sacrificing the integrity of the faction

    Rather than nets for fish I think you could bring in crustacean trapping which could be used to expand the faction a bit

    Noodling saltwater catfish would be another good addition for around islands. Saltwater catfish have toxins in their fins which works for the game not unlike a snake to where if you do it wrong you end up taking damage.

  • Honestly, I would prefer they just don't touch fishing. I want no rewards added, and no actual changes.

    Fishing is a relaxing and purely optional activity that is so terribly gold inefficient the only reason to do it is just to relax and for some titles.

    As long as nothing in it is ever limited time I like the way it is just let players passively get fish as they go or level it up aggressively if they want. No real reason to do it or rush it.

    And adding fishnets to the game sure if they have the same balance as like barrels do but are just one fish then it won't change anything really.

  • I think nets would work better as a passive way of fishing. Say you find it on islands like a rowboat, but could attatch it to your boat similar to a rowboat. As you sail around, every now and then a fish will swim into the net, capping at 20 fish in the net. The rate that fish get caught would have to be quite slow, so that fishing with a rod still takes the cake. So you've got the fishing rod for active fishing, which rewards much faster and more consistently, but nets for passive fishing.

  • @mferr11 sagte in "Fish Nets" -Making Fishing more organic:

    I think nets would work better as a passive way of fishing. Say you find it on islands like a rowboat, but could attatch at to your boat similar to a rowboat. As you sail around, every now and then a fish will swim into the net, capping at 20 fish in the net. The rate that fish get caught would have to be quite slow, so that fishing with a rod still takes the cake. So you've got the fishing rod for active fishing, which rewards much faster and more consistently, but nets for passive fishing.

    This one is a good idea, without making regular fishing useless

  • Yeah, I’d enjoy them being on the back of a ship, taking an hour or so to fill. And of course the ability to steal the net!

    For example. If you sunk a ship. The fish get away. But if you steal the net before they sink. You get whatever’s inside. Another fun risk/reward mechanic.

    If you don’t want to mess with the current grind. Make it only catch lobsters, crabs and the occasional splashtail.
    And if you’re real unlucky, a very triggered ocean crawler.

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