Double Gunning is broken, PLEASE FIX IT.

  • I'll be in my late 70s and there will still be threads about people doing two guns in this forum, it's just a fact of life.

  • @xultanis-dragon
    its a shame they ever messed with it because it was simple for new players to understand, and games live and die by new players

  • DG takes a crazy amount of skill since it requires really good aim.

  • every loadout is legit. you use the sword, a weapon with random range and terrible backtracks. Rare, please remove this guy. after 600h you should be able to counter

  • @superpopato said:

    there isn't enough time to eat any food (unless you start eating early) before the second shot lands, so you have to hope that they miss or you can find cover because that's it.

    This is false. I have tested this. Eating food is faster than any 2 shots from 2 weapons (if they aren't using the double gun exploit).

    It is an exploit. It is also 1 that is mostly fixed. I haven't seen or been killed by a double-gunner using the exploit in almost a year. Of course, this could be a combination of Adventure, Xbox with Controller servers, and unskilled opponents.

    I am all in for removing the double gun exploit, but not double-gunning itself. Using 2 guns provides more variety of gameplay, opponents, and options - and that's not a bad thing. Besides, quick kills aren't going away if you remove (regular) double-gunning by forcing the sword. It just means that pirates will begin to complain about good crews with coordinated shots (1 shot each from 2 opponents in quick succession).

  • Double gunning requires you to actually hit your shots for it to be effective. Hence, skilled players typically do well double gunning. That is the way it should be for a game. The sword is the overpowered weapon. Does not require any skill - just run around the ship and spam M1 with the 200 foot range - and no penalty for missing.

  • @mathemoto @flickero

    Negative DG does not take crazy amounts of skill. That is not why players use it, they use it because its the easiest meta and the strongest.

    There are no headshots or body shots or anything. You can hit their foot and it does full damage so you have the WHOLE body as a target. Most fighting happens on ships which is bottle necked and narrow corridors.

    The comment that it requires crazy skill is false. If it required so much skill then they wouldn't use blunder now would they?? :):):):):)

  • @xultanis-dragon You miss a shot.. you die. Simple as that. Especially with how strong the sword is. And if we sail the same seas - 75% of the players miss most of their shots - so obviously there is a skill gap. Although I agree it is not hard to hit shots, there are a lot of players who struggle to aim and hit their target - that is indisputable.

    The easiest, most skill less meta is running around the boat with a sword and spamming m1 until you finally hit somebody and stun them. Everybody knows this - don't act ignorant.

  • @flickero

    You miss, you run or you use the blunder to cover. Sorry but not. Its not crazy skill. You can try to say that as much as you want but its not.

    You have the whole body as a target in tight narrow corridors and almost all PvP'ers use blunder/snipe. Which means you miss once, you swap to blunder or to your other gun run and reload like always.

    SIDE NOTE Agreed not hard to hit shots, they struggle because of hit registration mostly not because they are missing. Most of the times shots hit but don't register nowadays. Some of the lower level players might have problems with double gunning but thats just muscle memory, has nothing to do with skill really.

    I would agree if there was such a thing as head shots or damage mitigation from limb shots or body shots or some kinda of damage reduction when not hit in the head, except we don't have that.

    Because the battles happen in basic narrow hallways, it doesn't need that much skill.

    SIDE NOTE 2 If battle were mostly on open large islands, then yes I would agree more so that DG requires more skill to land shots, but again almost all combat is on ships.

  • @xultanis-dragon I can have the same results running sniper sword - but it is more satisfying to run double gun. The sword does not require ANY skill to use. With the blunder you have to aim and shoot. If you miss you get penalized by needing to reload.

    With the sword - if you miss - no biggie, just keep spamming m1. No penalty involved. On a boat with 4 people spamming m1? Yikes - you better hit all your shots because if you get caught in a sword vortex you are dead.

    Am I saying there are not skilled sword players? Of course not - but it is rare you run into somebody using advanced sword tactics. Usually I am being chased around the boat while they spam m1 over and over - while never once using their gun. You want to nerf double gun? Okay - but a major nerf to spamming of the sword needs to take place to actually require some skill to use it. If your argument is that double gun requires no skill - open your eyes to how skill-less the sword is.

  • @psychaotic13 I'm not saying double gunning isn't strong, but you can do the exact same run cancel with a sword/gun combo.
    Instead of firing two shots in quick succession, I finish my third sword swing and quick draw my pistol for a faster kill.
    Most double gunners just plain hate sword and refuse to change their playstyle to match the glass cannon archetype of double gunning. In that way, a good swordsman can catch a double gunner off guard.

  • @flickero said in Double Gunning is broken, PLEASE FIX IT.:

    @xultanis-dragon I can have the same results running sniper sword - but it is more satisfying to run double gun. The sword does not require ANY skill to use. With the blunder you have to aim and shoot. If you miss you get penalized by needing to reload.

    Sword requires just as much skill as double gunning. Each are garbage.

    With the sword - if you miss - no biggie, just keep spamming m1. No penalty involved. On a boat with 4 people spamming m1? Yikes - you better hit all your shots because if you get caught in a sword vortex you are dead.

    You get penalized for missing with sword but usually don't even get the chance since sword registration is just as broken as gun registration. You think avoiding 4 sword users is yikes?? Try avoid 4 blunder and then 4 snipers lol. Thats even worse. Bullet storm or sword vortex.

    I'd take a sword vortex over a bullet storm any day of the week.

    Am I saying there are not skilled sword players? Of course not - but it is rare you run into somebody using advanced sword tactics. Usually I am being chased around the boat while they spam m1 over and over - while never once using their gun. You want to nerf double gun? Okay - but a major nerf to spamming of the sword needs to take place to actually require some skill to use it. If your argument is that double gun requires no skill - open your eyes to how skill-less the sword is.

    There are no advanced sword tactics as there are no advanced gun tactics.

    You seem to have fallen into a false impression that I am defending sword against double gun. That is false. Combat is in a really bad spot right now and both need to be changed. Sword needs to be mandatory because then Rare could finally change combat and fix it besides trying to keep a broken loadout in the game and repeatedly trying to balance around it.

    Sword buff was done because DG's were sitting there tanking hits to the face. For some reason players who use guns believe that they should somehow SURVIVE getting caught and taking damage at point blank. The sword is suppose to punish at close range but DG's got mad when it started to kill them and that they actually had to "avoid" the sword because lets face it, before the nerf, tanking hits to the face while reloading was the norm strat. Tank, reload, fire, run and eat, rinse and repeat.

    You do what most players do. Anyone talks against double gunning or suggest that it requires less skill that they believe then they are automatically saying sword is better. Never said that did I?? Never said that nor did I imply it. If you read my past posts you would learn where my stance is.

    Again, Rare balanced and changed and did everything they could to work AROUND double gunning. Sword was changed into the mess it is today because double gunning was and is too strong. Sword is too strong and stupid now too.

    Combat is broken. They have to suck it up and make sword mandatory so that they can finally change combat and add niches to the weapons. They could finally balance the weapons without having to worry about making double gun too strong and then having to work sword all over again because every change to sword was so that sword users could finally punish double gunners when they finally catch up to them.

    SIDE NOTE - The thing is that was really funny though. Before sword buff double gunners said "if its so broken why don't you just use double gun" because they weren't dying to sword. They could tank and tank and tank and never die. I mean because that is balance right?? Tanking hits to the face, surviving a whole crew attacking you but you just being able to run away like nothing heal up, reload and then turn around and kill everyone. Now though, that they are dying to sword and its "do you know how hard it is to survive against 4 players using the sword vortex??" -

    Don't you find it strange?? That double gunners complain about getting caught by 4 sword users and DYING when before they never complained about sword ever??

    As if before they could survive being surrounded and hit by 4 players using sword but could shrug it off and 2 tap any player in the game with a quick swap of the gun. Apparently THAT was balanced right??

    Surviving point blank against 4 players with swords, swords that are meant FOR close range but somehow the Double Gunner is STILL SURVIVING. Now, however, they are dying and its "sword vortex" or "no skill" or "sword is so overpowered and broken".

    As if double gunners don't like sword not because of the lack of skill but because sword is an actual danger to them now....hmm.....strange that after all this talk about balance and skill.

  • @flickero said in Double Gunning is broken, PLEASE FIX IT.:

    Double gunning requires you to actually hit your shots for it to be effective. Hence, skilled players typically do well double gunning. That is the way it should be for a game. The sword is the overpowered weapon. Does not require any skill - just run around the ship and spam M1 with the 200 foot range - and no penalty for missing.

    Again, this is false - at least regarding the sword. It does require skill to survive with it. You can't just charge straight at someone aiming their gun at you. Using its mobility options is key. The range is actually fine where it's at; it just seems bad due to hit-reg/server connection issues. As for missing, there is a delay, so technically, there is a penalty - but it's so miniscule that most pirates barely even notice the difference.

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