Arena: Give it a second chance, Rare.

  • The measly 5% player-base in Arena is due to good reasons.

    • Banning of all the good players (TWO TIMES) last year.
    • Removal of Wallbangs.
    • The Hit-registration and Back-tracking issues.
    • The many, many bugs.
      Rare's own mistakes caused them to abandon the mode. That's not right. I, and the other 5% of Arena players believe the mode deserves a second chance. New game modes, for example
    • Royale - Last ship standing survives, gather supplies on islands.
    • Deathmatch - TDM (DG only)
    • Chestless - Arena, but without the chests.
    • Classic - Arena 1.0 was so much better.
      Listed above are just a few examples of new game-modes that could be implemented. Additionally, new cosmetics, possibly centered around the listed game-modes. We also need better servers. Arena experiences constant crashes in servers, for how small the player-base is, I'm flabbergasted at how often it crashes.

    I see a lot of people suggesting Brigantine Arena, with Arena's current population it's not a good idea to add another ship type, however if Arena gets a second chance it might have the population to do so.

    Thank you for reading.

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  • it would be one thing if it was like 30-35% but it's 3ish%

    massively successful changes would make it what? 15%?

    when a bunch of people looking to be offensive and a bunch of people looking to be offended get together it's just a bunch of drama that isn't worth the investment. Throw in sore losing and it's just a thunderdome of mass reporting

  • Honestly I would just be happy with just a regular TDM or even FFA game mode to chill and play solo. (There is no world that rare would even consider DG only)

  • @wolfmanbush said:

    when a bunch of people looking to be offensive and a bunch of people looking to be offended get together it's just a bunch of drama that isn't worth the investment.

    Well there goes everything online, anymore.

    Also if a product doesn't sell, I put the onus on the producer. Not the consumer. Arena only retained 3% of player activity because of how it was designed, and how it was managed. It was a failed product before they put the final nail in the coffin by taking away voice comms.

  • @theblackbellamy With so few of us interested in arena, it is a waste of their resources to continue working on it. Arena was a misstep from the beginning.

  • @aniysan
    I have a rant on Arena 3.0 here.
    The gist of that post was that arena could have rotating modes, loading less islands outside of the arena map, have a ranked system that works like an emissary ledger, and cross crew communication system that makes sure that no one who doesn't want to be talked to doesn't get talked to, while still allowing others to talk to each other.
    This makes Arena just like the other updated companies.

  • Could be fun if there was a "land combat" only mode in the Arena tavern or perhaps swords only. . .
    but then again we have the hitreg issues, but nevertheless it still could be fun if people would not take it that seriously. FFA in the room would sound kinda fun imo.

  • Custom servers will make all kinds of things possible. TDM, last ship standing etc

  • Supporting Arena will take support away from Adventure. The developers at Rare have already admitted to this. It doesn't make sense to support a mode with a population of only 3% over a mode with a population of 97%.

  • @galactic-geek But Arena will never be good if Rare DOESN'T put effort into it. As I mentioned, Rare's OWN MISTAKES caused them to abandon the mode due to the low player-count, it's Rare's fault for the Arena population.

    They've even tried to kill the mode, by making it smaller than the maiden voyage

  • @grumpyw01f Agreed.

  • @ghostpaw
    People like you have no open mind.

  • @nitroxien As much as it's sad to say, you're right. If Rare were to add a TDM mode, it'd be any weapon. Removing the skill involved in winning a TDM.

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @ghostpaw
    People like you have no open mind.

    Please explain what you mean. Rare has said the same thing I did. They can either focus on adventure mode that 19 out of 20 players use, or they can work on something that 1 in 20 players use. How does that equate to me being closed minded?

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @galactic-geek But Arena will never be good if Rare DOESN'T put effort into it. As I mentioned, Rare's OWN MISTAKES caused them to abandon the mode due to the low player-count, it's Rare's fault for the Arena population.

    They've even tried to kill the mode, by making it smaller than the maiden voyage

    I don't think that's true, at least not entirely. A lot of factors went into Arena's downfall - you can't just point the fingers at Rare.

  • The only reason Rare hasn't pulled the plug on Arena are the commendations, and it's use as a combat training tool.

    Let the Sea Dogs stay in the corner of the Start screen, next to the Maiden Voyage and the Emporium.

    Second chance not necessary.

  • @aniysan Eh depends if they choose the right islands for TDM/FFA and balance the food I could see a world where sword has a high risk high reward playstyle which would be fun

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @galactic-geek But Arena will never be good if Rare DOESN'T put effort into it. As I mentioned, Rare's OWN MISTAKES caused them to abandon the mode due to the low player-count, it's Rare's fault for the Arena population.

    They've even tried to kill the mode, by making it smaller than the maiden voyage

    It's actually a circular logic. Did they leave because of Rare's failure to support the mode, as you say, or did Rare stop supporting the mode because of the community's unwillingness to give it a go?

    Honestly, I think it's a bit of both, as well as the overwhelming popularity of the Adventure mode - there's simply more to do there.

    Also, IMPO, the key factor were the long wait times - pirates have no incentive to wait longer than the actual match length, but this is directly as a result of the lack of pirates in attendance, not necessarily Rare (though it could be - who really knows!? Circular logic, again). Rare can't force pirates to play a mode that they don't want to partake in.

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @galactic-geek But Arena will never be good if Rare DOESN'T put effort into it.

    They've even tried to kill the mode, by making it smaller than the maiden voyage

    While I'm glad to hear there is still support for the mode, it's precisely because of things like wallbangs, a lack of a proper ranking system, and a playerbase that displayed 'bannable' behavior that discouraged people from playing the Arena.

    Rare made the mistake of adding commendations that encourage weapon kills over wins, presumably spawning the TDM movement.

    I just hit level 40 because I enjoy the mode well enough and want to get better at hand to hand and naval. But, I can't say I enjoy getting absolutely wrecked by some of the players that are so skilled that they can kill me while falling off a ladder. I consider myself slightly more resilient than other players, and I can say with confidence that people don't play it because it's just hard and there are some serious beasts in there.

    Also, a chestless Arena is a horrible idea, since all it would do is encourage players to disable a ship and farm for kills and cannon shots.

    Once the custom servers are out, my guess is that players will get creative with their tools and come up with a variant of Arena attracts a subset of the Adventure playerbase. Arena itself, will die out soon.

  • @galactic-geek

    The clamouring for PvE servers wasn't helped by the fact that some saw Arena as a pure PvP mode (I don't think it is ftr). At least now it is no longer being developed or maintained and remains only for commendations and PvP practice it can't seem so hypocrtitical to some. They have said they want to concentrate on Adventure mode and I think they have made a good call again.

    I don't want Arena to go though, I'm thinking of levelling up my sea dogs a bit with the boy..

  • Grinding my Arena wins is very annoying because of how long it takes to find a match. I hope they come up with something.

  • @galactic-geek How can't I point the fingers at Rare? Was it the players that ruined the mode? No, it was Rare.

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @galactic-geek How can't I point the fingers at Rare? Was it the players that ruined the mode? No, it was Rare.

    And I'm saying you can't know that for certain! So, you shouldn't be placing blame without proof!

  • The point I'm trying to make, is that, yes, Arena has a 5% player-base. But that's the reason Rare abandoned the mode, even though THEY caused the downfall. I want Arena to get a second chance, because I love the mode, but as it is now it's just so much worse than 1.0 Arena.

    The small player-base is due to Rare's own mistakes & execution of the mode. Just letting the small player-base stop Rare from improving the mode is stupid.

  • @wagstr Arena isn't pure PvP, but that's what it should be. It's called "Arena" not "Gold hoarders and cannons"

  • @galactic-geek As I listed in my original post, there are reasons the player-base is so small, even compared to Arena prior to the Ban-waves.

    And yes, the general playerbase contributed to Arena, but again, Rare's mistakes were the primary cause for it.

  • @aniysan said in Arena: Give it a second chance, Rare.:

    @wagstr Arena isn't pure PvP, but that's what it should be. It's called "Arena" not "Gold hoarders and cannons"

    But it shouldn't be.. or else they would have no argument against providing a pure PvE mode surely?

  • I remember when Arena was hyped as a showcase for competition at conventions.
    This was Arena 1.0 with notable players like Pace and the double gun streamer guy. Although it was exciting to watch, my reality in Arena was Open Crew when there was only galleons available. A true test of resilience and fortitude.
    Later, Rare had Insiders consider other arena modes. I advocated for mixed ship types in all matches with spawning into open spots in active matches.

    Rare went with Sloop Arena and added the Triumphant Sea Dog set.

    I had already quit before it was implemented. A year later I would change my name from Barnabas Seadog, the name I had since beta, when I imagined a seadog as a pirate version of grunt.
    Lesedi and DiMarco may have impressive lineage to have started their own faction, but ultimately they must have underachieved.

    I view them as a rare misstep in the development of SoT.

  • @galactic-geek said in Arena: Give it a second chance, Rare.:

    @aniysan said in Arena: Give it a second chance, Rare.:

    @galactic-geek But Arena will never be good if Rare DOESN'T put effort into it. As I mentioned, Rare's OWN MISTAKES caused them to abandon the mode due to the low player-count, it's Rare's fault for the Arena population.

    They've even tried to kill the mode, by making it smaller than the maiden voyage

    It's actually a circular logic. Did they leave because of Rare's failure to support the mode, as you say, or did Rare stop supporting the mode because of the community's unwillingness to give it a go?

    Honestly, I think it's a bit of both, as well as the overwhelming popularity of the Adventure mode - there's simply more to do there.

    Also, IMPO, the key factor were the long wait times - pirates have no incentive to wait longer than the actual match length, but this is directly as a result of the lack of pirates in attendance, not necessarily Rare (though it could be - who really knows!? Circular logic, again). Rare can't force pirates to play a mode that they don't want to partake in.

    Beautifully put.
    I wish it worked so I could occasionally jump in and grind combat with mates. But the wait times are utterly absurd (particularly in Australia anyway). So we never bother.
    And man, the voice chat from some of the children that played it was so obnoxious that it just left a bad aftertaste. So many factors working against it. Shame.

  • @aniysan said in Arena: Give it a second chance, Rare.:

    The measly 5% player-base in Arena is due to good reasons.

    • Banning of all the good players (TWO TIMES) last year.

    Ummm....no....they were not good, they were trolls and got banned for their behavior. There were lines not to cross and they crossed them. They got banned. End of story.

    • Removal of Wallbangs.

    Wallbangs made absolutely no sense game wise. Being able to shoot through the whole entire ship?? Basically means that taken cover meant nothing. You do realize this don't you?? Wallbangs made it impossible to hide behind anything for cover. It needed to be removed.

    • The Hit-registration and Back-tracking issues.

    Agreed but this wasn't why arena failed as this effects tdm'ers more than anything else which I am assuming that you are a tdm'er.

    • The many, many bugs.

    LOTS OF BUGS. I'm slowly moving away from the game because of them but this effects adventure too so yay?? I want them to focus on the bugs and not content.

    Rare's own mistakes caused them to abandon the mode. That's not right. I, and the other 5% of Arena players believe the mode deserves a second chance. New game modes, for example

    Rare realized how much work went into making a mode like that. Even though the mode was general for players who just wanted a quick SoT session thats not what some players used it for.

    They fell prey to the age old dilemma of people not using the product as intended.

    The main reason why Arena died was purely because of AFK farming and TDM'ers. AFK farming and TDM'ers hurt the players trying to play. TDM'ers would spawn camp or force players out with vulgar language. AFK farmers would just run straight to the disabled ship and free farm and there was little to no recourse or chance of making a comeback.

    • Royale - Last ship standing survives, gather supplies on islands.

    No, Arena is not suppose to be the competitive mode nor the PvP mode.

    • Deathmatch - TDM (DG only)

    No, Arena is not suppose to be the competitive mode nor the PvP mode.

    • Chestless - Arena, but without the chests.

    No, Arena is not suppose to be the competitive mode nor the PvP mode.

    • Classic - Arena 1.0 was so much better.

    Not really, that was bad for a separate reason. Depending on spawn location alone would more than often determine the winnners of the match. A ship is right next to an island with like 8 chests. They pick up 7 and leave the last one. Do you chase or dig that last chest? If you dig the last chest then chests are going to spawn somewhere else, and the next island is farther away with 5 chests and another ship near by. If you chase then for some stupid reason the other ships in the match go after you instead of the ship with the chests.

    That mode was horrible because a ship could literally win if they got a good spawn.

    In retrospect this way another big reason why Arena failed. It failed because there was a critical mass moment in matches. There was chance of overtaking the lead ship or making a comeback depending on the situation which happened A LOT. Meaning that ships could get so many points within the first 5mins of the game that no matter what you did or how many times you sank them, they would still win.

    I remember a match where my crew and I got such a huge lead in the first 8mins that we just scuttled and fished on the nearest island and we still won because the other ships fought at the island with the single chest, and when the new island spawned more chests not only was it out of the way but it only had 3 more chests. We had like a 9k lead over everyone. We won even though we didn't have a ship and just fished at an island for over HALF the match.

    That was the biggest reason Arena failed. Some ships would have such a commanding lead in the first quarter of the match that no matter what happen you couldn't win against them. So then the rest of the time in the match was pointless and a waste of time, but if you left you got temp ban from match queue.

    Listed above are just a few examples of new game-modes that could be implemented. Additionally, new cosmetics, possibly centered around the listed game-modes. We also need better servers. Arena experiences constant crashes in servers, for how small the player-base is, I'm flabbergasted at how often it crashes.

    Which were all bad. Arena is not the PvP mode nor the competitive mode.

    I see a lot of people suggesting Brigantine Arena, with Arena's current population it's not a good idea to add another ship type, however if Arena gets a second chance it might have the population to do so.

    Yeah brig or another ship type would be bad. It won't get a second chance.

  • @galactic-geek said in Arena: Give it a second chance, Rare.:

    I don't think that's true, at least not entirely. A lot of factors went into Arena's downfall - you can't just point the fingers at Rare.

    My crew and I have poured many conversations into this… what are the factors that went into the downfall of Arena?? As you mentioned, I think it was a mix of many different factors based in both developer and player courts. My crew was avid Arena 1.0 players. It was so much fun developing the strategies to win. I think one of the factors which affected player participation is the wait times. Early on, wait times weren’t all that bad. It seemed like they had a timer on the lobby which forced a match start after a certain amount of time. Once the Devs implemented the crew size (here’s looking at you Open-Crew solo player) and number of crews requirements on the lobby starts it increased the lobby wait times tremendously. Mix that with some of the open-mic toxicity and it started to become unbearable to sit and wait in a lobby.

  • @promotordj said in Arena: Give it a second chance, Rare.:

    @galactic-geek said in Arena: Give it a second chance, Rare.:

    I don't think that's true, at least not entirely. A lot of factors went into Arena's downfall - you can't just point the fingers at Rare.

    My crew and I have poured many conversations into this… what are the factors that went into the downfall of Arena?? As you mentioned, I think it was a mix of many different factors based in both developer and player courts. My crew was avid Arena 1.0 players. It was so much fun developing the strategies to win. I think one of the factors which affected player participation is the wait times. Early on, wait times weren’t all that bad. It seemed like they had a timer on the lobby which forced a match start after a certain amount of time. Once the Devs implemented the crew size (here’s looking at you Open-Crew solo player) and number of crews requirements on the lobby starts it increased the lobby wait times tremendously. Mix that with some of the open-mic toxicity and it started to become unbearable to sit and wait in a lobby.

    It wasn't only crew size. It was opt out for Arena and Microsoft implemented a symbol on the app that allowed for players to look if players were PC or console.

    Opt out lowered the player numbers significantly and then players had to deal with xbox players jumping in and leaving sometimes bugging the lobby.

    Thats when the long wait times started. Which isn't to say it was purely console players fault. It was exacerbated because PC players had a ton of afk farmers. Everyone was trying to get to level 50 and matches were more important than anything which screwed the lobbies even more.

    Then it was the implementation of sloop lobby. Which split it up even more, and then after that Galleon Lobbies were pretty much trashed. Sloop lobbies took like 2 to 5mins for a match. Galleon lobbies could take FOREVER.

    Open crews where players would join, not like the player they are playing with and leave immediately or join and then afk creating more issues.

    Then there are problems of crews splitting up to try and find the fastest lobby.

    I would like to agree that Rare wasn't responsible for this, however all this was predicted with each change that they did and unfortunately Rare has a very hard time listening to the player base when it comes to preventative measures.

    They ignore problems until they believe its a serious enough issue to engage, which is probably why even though they are told about certain bugs in updates WAY ahead of time, they still release the update with the same bug still in the game. It takes them a week after release to fix even though they new during testing.

    Sorry but at this point I just can't wrap my head around Rare actually NOT being responsible. Don't misunderstand though, I never thought they should have implemented Arena in the first place, but they are the reason why it died ultimately. Bad decisions and a reluctance to understand how the player base would use this option in ways that were unintended.

  • @aniysan remember to be respectful to everyone. Even if they don’t share your opinions.

  • @xultanis-dragon Agreed. There were definitely a series of decisions on the Dev’s part that contributed heavily to unraveling of Arena.

    Some of my favorite SoT moments were during the early days of Arena 1.0 when they had Galleon’s only. Fast lobbies, great strategies by some talented crews, lots of PvP, and quick matches. Win or lose, we had a blast.

    Maybe they look at the statistics, and roll back Arena mode to when the player base was flourishing, fix some of the bugs, and there may be interest again?

  • I volunteer to gather as many gun powder barrels as i can in a 24 hour period and put them all over the not so glorious sea dog island and blow that place clear off the map!!!!! It would definitely be glorious! And would make room for something useful. It just takes up space and is not needed in the game. Please let me blow that place up for you! I'm sure i can get some pirates to help me out. What a video that would be! A few thousand kegs should do the trick! It would be a beautiful sight!!!

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