Outpost safe haven

  • Make the Outposts safe havens.

    1. Somewhere to dock if you need to take a ten minute break for what ever reason and don't want to lose progress.

    2. Meet other players in the tavern / duels / form Alliances

    3. Cash in your hard earned loot that you've just spent hours working for and not have a Reaper ship kill you while you're cashing in.

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  • @topcat3208 said in Outpost safe haven:

    Make the Outposts safe havens.

    1. Somewhere to dock if you need to take a ten minute break for what ever reason and don't want to lose progress.

    Park your ship behind a rock formation on the edges of the map. If you don’t have a Reaper flag or emissary up or any other loot that marks you on the map, I guarantee you will be fine for 10 minutes.

    1. Meet other players in the tavern / duels / form Alliances

    Outposts aren’t really needed for any of those activities besides the “drink with another crew in the tavern” achievement.

    1. Cash in your hard earned loot that you've just spent hours working for and not have a Reaper ship kill you while you're cashing in.

    Use your eyes. Veterans really get tired of telling new players this but the greatest advantage you can have in this game is situational awareness. If you are going to turn in and see another ship headed your way, pull away from the dock and get ready to fight or run depending on your play style.

    Especially a Reaper emissary should never be able to sneak up on you. You can see them visually AND on the map. Quite honestly I feel like players come on the forums to shift blame off themselves with points like this.

  • @topcat3208 Cashing in the loot is part of the time spent on the voyage. You're only entitled to the loot when it's sold, and not a moment before.

    • Somewhere to dock if you need to take a ten minute break for what ever reason and don't want to lose progress.

    Edge of the map always good choice. 10min break? Logoff.

    Meet other players in the tavern / duels / form Alliances

    You can do this without safe havens. Its called the Honor system/Trust System. But that up for debate. Take out the Mic and speak.

    Cash in your hard earned loot that you've just spent hours working for and not have a Reaper ship kill you while you're cashing in.

    And there is the main reason....sigh

  • I think in a true Pirategame there is no safe place.
    Not even Tortuga would be safe I guess.
    Tortuga – POTC: The Curse of the Black Pearl Isolated Score (Film Edit)

    But there is definitely something wierd about shooting and killing at an Outpost without anyone getting angry for doing so.
    Pirates needs a rest too.

    If someone fights in an outpost's range, they should definitely be marked for 30 minutes or so as a troublemaker.
    ° Visible ship and pirate on the map
    ° Same red name as a named skeleton
    ° If you kill that player, similar to the own Reapers-flag, it drops a bounty warrant. Your Crew can't sell it for sh°p. But another Crew can. Mysterious Stranger will recieve it and thank you for keeping the outposts orderly.

    Would make things interesting!

  • @odyssee-mit-tee said in Outpost safe haven:

    But there is definitely something wierd about shooting and killing at an Outpost without anyone getting angry for doing so.
    Pirates needs a rest too.

    If someone fights in an outpost's range, they should definitely be marked for 30 minutes or so as a troublemaker.
    ° Visible ship and pirate on the map
    ° Same red name as a named skeleton
    ° If you kill that player, similar to the own Reapers-flag, it drops a bounty warrant. Your Crew can't sell it for sh°p. But another Crew can. Mysterious Stranger will receive it and thank you for keeping the outposts orderly.

    Would make things interesting!

    Now what would determine who gets marked at an outpost for shooting? Do both ships get marked as they battle each other or just the ship/players who shot first?

    If it is the latter, I guarantee this would promote more outpost attacks as the attackers would just bait getting shot at first and then kill/sink the other crew. They would then turn in all the loot quickly (along with the new bounty, thanks for the new reward system!) and then hop servers as usual so it wouldn't even matter if they got marked in the first place btw.

    This same thing would work for any system of marking attackers automatically. The good PvP oriented players will just always bait getting attacked first then worry about winning the fight.

  • @kommodoreyenser sagte in Outpost safe haven:

    If it is the latter, I guarantee this would promote more outpost attacks as the attackers would just bait getting shot at first and then kill/sink the other crew. They would then turn in all the loot quickly (along with the new bounty, thanks for the new reward system!) and then hop servers as usual so it wouldn't even matter if they got marked in the first place btw.

    If you just really said they just run in and do not shoot/slice first and grab loot from people who "cannot attack first" or something, what can I even say?
    If people are so bad at playing the game that this becomes even possible, they deserve to loose their treasure.

    And naturally if you fight back against the Crew or Ship of a first-shooter, you won't be marked.

    But yeah, Rare would obviously need to make it so that the "debuff" stays on even after a serverhop.

  • @odyssee-mit-tee
    It doesn't even have to be like that, you could easily intentionally miss cannon shots to get the other crew to fire first.
    Imagine a crew shows up and if firing cannons at you, and one of them boards you. Are you going to do nothing? No, your adrenaline is rushing, so you blunder the boarder and fire cannons at the enemy ship. You attacked first! You're marked now.

    But yeah, Rare would obviously need to make it so that the "debuff" stays on even after a serverhop.

    So I scuttle and drop a bounty no one can take? How long would you be marked anyway?

  • @grumpyw01f said in Outpost safe haven:

    @odyssee-mit-tee

    But yeah, Rare would obviously need to make it so that the "debuff" stays on even after a serverhop.

    So I scuttle and drop a bounty no one can take? How long would you be marked anyway?

    @Odyssee-mit-Tee

    Can’t make anything persist through sessions like this because what happens when those players join different crews? They bring their curse with them? No, never gonna work.

    Everyone who comes up with “marked” this or “bounty” that are usually just mad because they got sank by a crew that wasn’t a reaper or worse, was and they didn’t notice on the map or visually.

    Btw, exactly what grumpy said. The actual attackers would make sure their prey would attack them first so they could collect the bounty on top of their loot AND not get marked. I know any good PvP crew would 100% game that system just like that. I know I would.

  • @grumpyw01f sagte in Outpost safe haven:

    @odyssee-mit-tee
    It doesn't even have to be like that, you could easily intentionally miss cannon shots to get the other crew to fire first.
    Imagine a crew shows up and if firing cannons at you, and one of them boards you. Are you going to do nothing? No, your adrenaline is rushing

    Which adrenalin are you talking about buddy?
    Nah man that is the panicing doods fault if they let themself get jebaited.
    In the whole of SoThieves it is always the same game. The mindgame.
    Keep cool - wait for the opportune moment - calm your nerves - prevail.

    As long as you keep calm you can fight at your full potential.
    I tend to be a very nervous player myself under certain circumstances.
    One thing helps.
    Do not play to achieve victory. Play to have fun. Play for the experience. Accept the outcome.

    If you do that and are fully okay with losing most probably, you will find yourself winning unexpectedly often since your cool was unshakable.
    Happened to me more than I would have thought.

    So I scuttle and drop a bounty no one can take? How long would you be marked anyway?

    ° Scuttling does nothing.
    ° Dying to PvE does nothing.
    ° Only by dying to a Players hand, you will drop "a criminals hand" which can be sold in by the faction of your choice, even Athena's.

    @kommodoreyenser sagte in Outpost safe haven:

    Can’t make anything persist through sessions like this because what happens when those players join different crews? They bring their curse with them? No, never gonna work.

    Easy!
    " You are marked for starting mayhem at an outpost. You can only join a Crew with the same condition or open up a new. "

    .

    The mechanic can easily be figured out and perfected until escaping from the Wanted list becomes impossible.
    Sadly - I cannot figure out anything to make it unprofitable for Alliance-servers.
    As usual they are imun to any kind of downsides.

    For now I recommend 2 hours cooldown.

  • @odyssee-mit-tee
    I don't need calming tips; was speaking in general.

    Nah man that is the panicing doods fault if they let themself get jebaited.

    So a system that helps less experienced players at outposts is going to allow the same pirates to get jebaited? Realistically, the more you would need this feature, the more likely you would be to get jebaited.

  • Just keep an eye on the horizon. They won’t add safe zones so expect a sneaky pirate at every turn and in every barrel

  • @topcat3208 I agree with the fun things to do at an outpost and suggested a player hub many years ago myself. But basically "pausing" the game is not in the spirit of SOT.

  • No to Safe Havens, I'd rather not create a readily available system of fleeing spots. Outposts are numerous and relatively easy to sail to when getting pursued. All this does is effectively create a system for players to avoid any and all fights. Plus, if you are deciding to hoard loot to the point that it takes a substantial time to offload, you accept the risks that are inferred from it.

    Stealing is in the nature of the game, while you may not partake in it, that doesn't mean others are at fault for engaging in it. A reaper striking you while offloading is well within the lines of fair play in this game. Don't hoard loot if you aren't willing to risk losing it.

  • @grumpyw01f sagte in Outpost safe haven:

    @odyssee-mit-tee
    I don't need calming tips; was speaking in general.

    Nah man that is the panicing doods fault if they let themself get jebaited.

    So a system that helps less experienced players at outposts is going to allow the same pirates to get jebaited? Realistically, the more you would need this feature, the more likely you would be to get jebaited.

    I don't need it, this is why I speak in the mercyless tone here.
    Me and my pal we are the type of doods who sell in everything we have after like 20-30 minutes anyways or as soon as we see another playership drawing suspicious circles around us even in the slightest.

    If the Kraken does not come to troll us, from only 18 ships closing in on us, only 1 might have the incredible luck to get the jump on us.
    I don't need it.
    But the immersion needs it.
    And new players might need it.

    So they don't quit early on. Who knows how many did already?

  • @odyssee-mit-tee

    new players might need it.

    The point of my reply was that new players that might need it won't have use for it anyway if it is so easy to get baited. You think that the new players will stop and think if the attacker is baiting them? No.

    But the immersion needs it.

    What is immersive about a digital system checking to see if pirates are attacking each other at outposts and giving them a digital warning to other people that they are naughty? It's not like any of the island npcs are controlling the system. I say, let the interaction with the other crew tell you if they're criminals, not some arbitrary side mechanic.

    Another thing, when a fight starts outside an outpost's range and goes into it during the fight, then whoever strikes first is basically random, it just depends on which ship hits first after entering island radius.

  • another example of someone who needs to get on arena and pracitse pvp. fight for your loot and end up cashing in, then having to go to reapers and cash in a reapers falg

  • @grumpyw01f

    You know what? It is almost always the same in this forum.
    Players view stuff from the "pathetic victim" perspective.
    Always fearing their disadvantage, always having no confidence in themself.

    I wonder why they keep looking into the forums of a game they feel inferior ingame?
    If you make a mistake, no matter what kind, it is your fault!
    And 'it is' immersion breaking to just sail in at an outpost, guns blazing - and have no negative consequences to fear.

    Ironically I remember a lot of battles at outposts in which I was involved.
    Sometimes as the attacker, sometimes as the defender.
    But I remember never hitting the buildings, or NPC's.

    So in that sense... yeah it would indeed be absurd to be penalized for fighting there, if I do not hit an actual Islander.
    And yet it feels wierd that these places, in which people are not supposed to kill each other, have bloodshed all over the place occasionally and nobody gives a sh°°.
    It feels unreal.

    Is no one concerned they might get involved?
    I get it, it is a pirate game and ingame many people get chased to outposts.
    Or they get ambushed there - its bound to happen.
    If PvP'ers cannot do their thing there, they are at a major disadvantage.

    But they are PvP'ers!
    They want to be fought! Or not?
    Are they suddenly just a bunch of crybabys?
    For being marked as people who want the smoke?
    How pathetic that would be! Where is their guts now?
    People who want PvP, being scared of being marked as such!

    .

    Regardless of all the factors concerning being the first one to get hit and therefore having the other dude marked as the aggressor, you will lose in any situation anyways if you are
    a) a scared cat, or
    b) do not know what you are doing
    So nothing changes.

    I cannot even remember the last time I was ambushed at an outpost and had stuff stolen from me successfully.
    I dare say it never happened not even once and I played like 6 months after release.
    How does this even happen to someone?

    But "Wanted List" mechanics are something that would be so cool.
    Imagine people coming for you! The challenge, the thrill, the adventure!
    Not for stealing, but just to kill you!
    To get your bounty!
    Oh hell yeah!

    Might make we want to assassinate people at outposts myself just to make them chase me and feel like a god if I can outmaneuver them again and again and again!

  • @odyssee-mit-tee there isn’t enough upside for those on the other side of this issue. Give marked crews something like a 2x bonus ON TOP OF any emissary or event bonus for turning in loot while marked and I guarantee you would have a lot less resistance to any sort of bounty system for fighting other crews.

    The issue when most people suggest a bounty system is they want other crews to come help take down the “bad guys” that attacked them. So now fighting carries the risk of losing against the crew you attack AND the risk of attracting a bunch of other crews. Everything in this game that does that currently has some sort of upside that weighs equal (world events and their loot, Reaper’s and their bonus)

  • @odyssee-mit-tee
    People like Risk vs. Reward, not more Risk, no matter how confident you are.

    I like how you speak for other people (not a bad thing btw) and then consistently respond to me like I'm the kind of person I'm describing. I can be devil's advocate if I want, ok?
    It's obvious your just talking to me and @kommodoreyenser lol

    And yet it feels wierd that these places, in which people are not supposed to kill each other, have bloodshed all over the place occasionally and nobody gives a sh°°.

    Yeah, weird how in a world where death means nothing, no one cares about killing.

    Are they suddenly just a bunch of crybabys?

    For being marked as people who want the smoke?

    How pathetic that would be! Where is their guts now?

    Give a reward, then people will want to incur risk. The problem is, you can't give a reward without incentivizing shooting people at outposts, and therefore you just add a risk element that really is just not desireable as a feature or you make even more undesirable for new players. What are the chances that someone is going to look for your bounty? Very low. 6 ships a server, still low chance for a PvP player, serverhopping or not.
    You act like the feature really should be added because x, but then downplay it because everyone should be looking at their horizon anyway, why should they need it? and why should the criminal care because they're great at PvP? So, you tell me, is it to help new players or not? Is it to deter attackers or not? You keep trying to make this idea sound like a nothing change so that it's more appealing. Well, at some point, it's not a worth it thing to do anymore.

    I wonder why they keep looking into the forums of a game they feel inferior ingame?

    Are you talking about noobs or me? You and I are the Master lol... We're the same level of "feeling inferior ingame"

  • @grumpyw01f sagte in Outpost safe haven:

    Are you talking about noobs or me? You and I are the Master lol... We're the same level of "feeling inferior ingame"

    I am realistic about the combat potential of a 2 player crew which I never plan to graduate from.
    Here I am winning so many PvP battles though - specially those I am not expecting to win - it really makes you wonder.

    Well what can I say?
    Not like I know the future of every possbile feature.
    I only know how it might turn out. Maybe not as I hope of course.
    Rare is not obligated to keep features in the game that have failed in their purpose to enrich the experience.

    No reward and only risk?
    Sounds like the common reapers flag or emissary-flag experience.
    Its already in the game so what is the point?
    Imagine combining Reapers Emissary with being marked.
    Yeah you are the ultra badboy in that scenario and people will come for you.

    Your emissary levels by killing pirates, by sinking ships - by taking their loot they might still have, but even without, you make progress.
    Living on the edge! Being a true edgelord!
    Not just looks but also in action!

    You can always sell in at Reapers without hoisting their Emissary flag of course.
    Will simply take you forever to do so. My current Rank with Reapers is 55 I believe.
    Not that I am really taking notes.
    Or interesting in ever maxing it out.
    Feels like there is nothing I still want.
    More the Athena-guy anyways.

    But I find myself hoisting Reapers Emissary A LOT when I try to level it.
    Why? Cause I want to make some progress.
    And I will never kneel before the Alliance server PvE mode.

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