new npcs hanging around outposts (specifically taverns)

  • specifically with taverns in mind, some new pirate npcs would help liven up the outposts. they could be a useful tool for world building and lore exposition through their dialogue options, some could even have dialogue that subtly explains niche tips and tricks that the maiden voyage doesn't teach you, assuming new players would try and talk to all the npcs they meet.

    they could be positioned in different areas every update. drinking at the tables and bar, or playing instruments in the tavern, bartering with the shop npcs, this would probably require additions to the tavern sound track with clanking drinks and quiet mumbles every once in a while.

    there would be a different set of npcs for each outpost, and every few updates they could be swapped around and scrambled between the outposts because of course they're all constantly voyaging on the seas, some are set crews and would travel together.

    on the world building aspect, i think it would help liven up the outposts and add some immersion. some dialogue options could have them tell cool (and very short) stories about their adventures on the seas or rumours about other npcs moving in and out of the taverns, every update when they're moved the devs could set up silly scenarios like: on golden sands outpost this month all non shop npcs are on the beach watching belt-buckle bill balance his lantern on the tip of his shovel. allowing players to stumble upon these cool interactions every time the game is updated and they visit an outpost

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  • add pianos and piano players

    dagger darts where pirates are playing

    and a few in between the vendors then have them auto talk when you walk by where they remind people to use an emissary for bonuses and mention live events and gold rush hours

    this way it adds life but more importantly useful information that helps the environment having them auto talk will get more results in productivity

    and people can turn off auto talk but it starts off as on so that more people will be reminded of more useful things without requiring manual investigation and interaction

    could also have a toggle switch between useful and tall tales where it starts out informative but can be switched to tall tales where the NPCs will just start telling their exaggerated stories

  • I dig it all. But then I also want them to all react when a massive duel erupts.
    To be fair lots of games pull this off too.

  • I'd like to see some NPCs with information about specific islands nearby in their own region. For example, a pirate at Daggertooth that tells you how Shipwreck Bay can be a great way for a sloop crew to lose bigger, pursuing ships, if they're willing to brave the jagged, shallow rocks.

  • I would rather them focus on new gameplay elements. What's the construction at the outposts gonna be? A dueling area? A casino type area? Give us something new! Been too long with recycling of existing gameplay elements for events

  • @jordan4151 said in new npcs hanging around outposts (specifically taverns):

    specifically with taverns in mind, some new pirate npcs would help liven up the outposts. they could be a useful tool for world building and lore exposition through their dialogue options, some could even have dialogue that subtly explains niche tips and tricks that the maiden voyage doesn't teach you, assuming new players would try and talk to all the npcs they meet.

    they could be positioned in different areas every update. drinking at the tables and bar, or playing instruments in the tavern, bartering with the shop npcs, this would probably require additions to the tavern sound track with clanking drinks and quiet mumbles every once in a while.

    there would be a different set of npcs for each outpost, and every few updates they could be swapped around and scrambled between the outposts because of course they're all constantly voyaging on the seas, some are set crews and would travel together.

    on the world building aspect, i think it would help liven up the outposts and add some immersion. some dialogue options could have them tell cool (and very short) stories about their adventures on the seas or rumours about other npcs moving in and out of the taverns, every update when they're moved the devs could set up silly scenarios like: on golden sands outpost this month all non shop npcs are on the beach watching belt-buckle bill balance his lantern on the tip of his shovel. allowing players to stumble upon these cool interactions every time the game is updated and they visit an outpost

    yes but hard to code some what but YES MORE NPCS!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @double-d-343 I mean yeah hit reg and content and stuff should be more of a priority but its fun to think of extra stuff that could be added for aesthetic reasons

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