Rats!

  • Rats introduce a necessary upkeep mechanism to your ship.

    Simply put, when you start on a brand new ship overtime it will spawn rats.

    At first they are not a problem and seeing one or two scurrying and then running and hiding under barrels isnt an issue.
    However leave them for a while and you have an infestation.

    If left unchecked, food items in your barrels will go missing as they presumably get eaten.

    Cooked food items stored in barrels will also spoil causing you to vomit as you eat. It will also negate the health regen.
    ((Basically spoiled food is like turning a cooked food item back to raw..except you cannot cook spoiled food further))

    To maintain proper ship hygiene you must kill rats and keep on top of them.

    Rats will only show for a period of time before they burrow under and behind barrels so you must strike them when they show.

    However if you are too impatient to wait for the rats to come out of hiding you can always flood your deck causing the rats to float and swim around. Or you can also set the deck on fire!

    There is no way to stop rats spawning but you can cull them and have a rat free ship by occasionally keeping on top of the population.

    RAT SHOT

    You can also capture rats by interacting and load them into a cannon to fire and infest other ships too.

    You can go a long time before you get a rat on your ship but the longer you are sailing around the more chance you have of getting a single rat spawn.

    Ships with high amounts of stored food will also have a higher spawn chance.

    Keeping low food stocks you likely will hardly see a rat ever.

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  • Interesting idea. I like it. Yeah the main thing it could do is spoil food and maybe even eat at the sails causing them not to be as fast. (tbh idk if rats can climb up there and do that so it might not make sense).

  • This is a cool idea but I don't know how well it will actually translate into the game, first of all it'd be really annoying when in a fight you go to grab food and it's all spoiled and taken by rats. And if this idea were to be implemented I don't believe rats should just spawn on your ship, I believe they should come from Merchant crates, ie food, wood and cannonball crates.

  • @hyperpro91 said in Rats!:

    This is a cool idea but I don't know how well it will actually translate into the game, first of all it'd be really annoying when in a fight you go to grab food and it's all spoiled and taken by rats. And if this idea were to be implemented I don't believe rats should just spawn on your ship, I believe they should come from Merchant crates, ie food, wood and cannonball crates.

    The infestation should only negatively affect you when it gets out of hand.

    So if you have a lot of rats (like 4-5) thats when food goes missing or spoiled. Killing the rats will buy you way more time. Small numbers of rats wont affect you.

    The main idea is if you do a rat clearing activity once an hour or so you will never be affected...unless somebody fires rats on your ship however thats more nuisance rather than an actual viable attack.

    I like the idea that loot transfer could cause rats. I reakon this would be good with the fruit crates.

    Ultimately though i think the idea i made is more like....if you care about ship hygiene, spend 30 seconds or so killing the rats and that will buy you an hour or so before you even see them again.

  • I do think that would be a good idea. I've alwayse thought that sailing without an encounter with skellies, krakens and mega was too easy. We had a rat in our house recently, these sound a lot worse.

  • Like this idea, as it adds another simple management system to sailing and right now going from A to B could use just a little more spice. Plus, food is plentiful and we never worry about it as a resource. Could owning a pet (especially a cat) help mitigate the problem of rats onboard?

  • @prescafatty That would be cool.

    However to avoid the “Pay2Win” argument, i suppose your pets could simply play with the rats and tease them.

    Or...just give everyone a free basic pet.

  • A few things:
    The food spoiling I completely disagree with as it's basically punishing people fit not taking damage and eating their food.

    This would be manageable on a sloop but there is no way I'm running around on the 3 decks of a galleon tryna hit a rat with a sword.

  • @alphawolf123905 few typos

  • Not a bad idea overall, but you'll basically be punishing pirates automatically just for sailing longer? No thank you.

  • Yeah definitely not. I don't want to be punished for going on long sessions or for stockpiling resources.

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