Sloops need to be faster, brigs need to be slower

  • I get sloops are technically supposed to be more maneuverable, but it doesn't do any good when brigs and galleys can get right on your butt where you can't do anything in about 2 minutes of chasing. Given how often the wind changes, the straight into the wind "advantage" the sloop has is effectively useless unless you plan to run off the map to sink. Maneuverability is as worthless as a castaway's chest when your ship isn't fast enough to make any use of it.

    The sloop should be fastest with a headwind from any direction and at least equal going cross-wind with the brig.

    Right now, Brigs are the OG because they're fastest with any wind except directly with or against and, again, with as often as the wind changes, the Brigs will almost always have the advantage unless the crew is unrealistically incompetent. They have 100% more firepower, 100% to 150% more crew than a sloop, yet are faster, and actually maneuverable for their size - in other words, broken. Brigs are broken. There's a reason crews prefer to go for them. It is by and far the "King" of all ships and unless they go against a master pirate who has been playing for years, or the brig crew is woefully incompetent, the brig will win 9/10 engagements against sloops.

    I can't tell you how many times I've been chased by brigs, and there's not a damn thing I can do about it except accept I'm going to die. If I try to turn to engage, they're going to catch up, board and/or manage to turn for their own broadside which usually involves two of them shooting while the third boards. I can't fight off a boarder, shoot back, change direction, and fix my ship at the same time. The same is true of Galleys. Y'all keep saying how we should "get in the blind spot" but that requires getting so close to the ship they can board (see above problem with multitasking) Although galleys and brigs turn slowly, they still turn fast enough a semi-competent crew can keep sloops out of their blind spot. There is no scenario in which I can get enough room to breathe or turn and hit them if I'm going solo.

    Sure, I could try to board them, but I prefer to solo sloop. If I'm on their ship, I lose what insignificantly miniscule "advantage" I have by managing to drop their anchor because I can't be in two places and 3 or 4 v 1 is not a fight most players could win. I get this is a game about crews and stuff, and I get soloing is inherently dangerous but, seriously, what in the name of Flameheart am I supposed to do when a Brig decides to attack? And they almost always do and there's not a damn thing I can do unless I want to go off the map and even that is a long shot. "Getting gud" as the toxic trolls like to scream doesn't help much when it's 3 - 4 v. 1 and the 1 is in a ship that couldn't outspeed a pirate swimming with two hooks, a peg leg, and a chest full of treasure slowing them down.

    tl;dr, sloops are at a significant disadvantage, especially for solo players. They need to be significantly faster running towards, or parallel to, the wind. Brigs can easily chase down any other ship and need to have some of their speed and maneuverability reduced to balance them due to their crew and weapon advantage.

  • 14
    Posts
    9.3k
    Views
    feedback
  • @darthpotayto also make sure you give the brig’s biggest disadvantage a consideration instead of talking about its advantages. It is absolutely the weakest ship when it comes to tanking damage.

    Getting knocked off from cannon fire is common and it has the quickest time to sink of all 3 ships from one hole gaining water. There are also no chance of a “second deck” hole like the sloop and galleon have.

    It is fast and decent and turning but is the most brittle ship in the game.

  • @darthpotayto

    Some people think that just because the sloop can turn a little faster means that it has this GIGANTIC advantage that makes it easy to fight a 4man galleon. I'm a big advocate for solo sloop only lobbies, however in order for Rare to further split the community, the community would have to rise up and also request solo sloop only lobbies.

    Anyways, as for right now I wouldn't mind if they just made the sloop a little faster in everything. Like just give the sloop an extra 10m/s in almost every wind type. So that it's still slower than every ship in every windspeed (except directly against) but it's just that little bit faster. Like if the galleon goes 2.8m/s, and the brig goes 3.0, then make the sloop go 2.7. Just make it a tiny bit slower than every other ship, but JUST barely slower.

  • @darthpotayto said in Sloops need to be faster, brigs need to be slower:

    tl;dr, sloops are at a significant disadvantage, especially for solo players. They need to be significantly faster running towards, or parallel to, the wind. Brigs can easily chase down any other ship and need to have some of their speed and maneuverability reduced to balance them due to their crew and weapon advantage.

    Solo Slooping by its very nature is playing at a disadvantage. It would be a dangerous game to balance around that because if you could be giving very experienced sloop crews a significant advantage in general.

    Your comments are very parallel to how I felt early on when playing sea of thieves, however, now that I've gotten my sea legs with the game the Brigs are no longer nearly as threatening. It's merely learning how to deal with them.

    The biggest takeaway is, don't run. Fight. You're not going to learn how to deal with them if you're running all the time. Second, you prefer to solo sloop; which even pro streamers get sunk regularly on. It's playing at a disadvantage as said earlier. I would find a crew mate who can be consistent to play with and your problems will likely go away.

  • @kommodoreyenser the brittleness of the brig does not matter at all if you can't even get shots off and kill the crew. The speed of the brig takes any maneuverability advantage the sloop has away. It prevents you from getting shots off without getting double cannoned and boarded at the same time. The speed advantage combined with the crew size advantage means a decent brig crew will catch up with and sink an experienced solo sloop every time.

  • @ldog25rams said in Sloops need to be faster, brigs need to be slower:

    @kommodoreyenser the brittleness of the brig does not matter at all if you can't even get shots off and kill the crew. The speed of the brig takes any maneuverability advantage the sloop has away. It prevents you from getting shots off without getting double cannoned and boarded at the same time. The speed advantage combined with the crew size advantage means a decent brig crew will catch up with and sink an experienced solo sloop every time.

    Solo sloop was literally an add-on after the fact. Devs did so because too many cried there was not a solo option. You should never expect to win a 1v3 or 1v4 fight... when you do it should be a great victory or happy accident.

    When solo I almost always try to embrace the oldest of pirate traditions. You must fight, to run away! Run, anchor board or try boarding with a keg. Get enough distance to drive-by sell or just sell outright.

  • You just answered yourself. Why

    Sloops have the ability to out maneuver. Against the wind they are faster.
    Brig is between but is faster with the wind but slow against. Same with galleon but slower on turning and speed with wind. But against oh no.

    So from a tactic standpoint. Sloop can out run a galleon against the wind...

  • @kommodoreyenser said in Sloops need to be faster, brigs need to be slower:

    @darthpotayto also make sure you give the brig’s biggest disadvantage a consideration instead of talking about its advantages. It is absolutely the weakest ship when it comes to tanking damage.

    Getting knocked off from cannon fire is common and it has the quickest time to sink of all 3 ships from one hole gaining water. There are also no chance of a “second deck” hole like the sloop and galleon have.

    It is fast and decent and turning but is the most brittle ship in the game.

    gallys sink faster with 1 hole.

  • @rtl-saint said in Sloops need to be faster, brigs need to be slower:

    @kommodoreyenser said in Sloops need to be faster, brigs need to be slower:

    @darthpotayto also make sure you give the brig’s biggest disadvantage a consideration instead of talking about its advantages. It is absolutely the weakest ship when it comes to tanking damage.

    Getting knocked off from cannon fire is common and it has the quickest time to sink of all 3 ships from one hole gaining water. There are also no chance of a “second deck” hole like the sloop and galleon have.

    It is fast and decent and turning but is the most brittle ship in the game.

    gallys sink faster with 1 hole.

    ..and that's only bottom deck as stated. They can tank a whole lot more shots than a brig.

  • What? NOOOOOO.

    You're eliminating an advantage of the brig. A 2 man sloop can out turn the brig even though the brig is faster. Ricer vs Muscle vs Semi lol.

  • @darthpotayto the sloop IS IN FACT the fastest ship AGAINST the wind, as long as you use the "sails-to-stupid"

  • @darthpotayto The sloop absolutely needs rebalancing, especially against the brigantine. Partial billow needs to count towards forward momentum and top speed needs to be increased. Ships need to be more consistent in overall speed for both pvp and pve.

  • As a solo slooper the 60% of my time, I totally agree.

    This game used to be more ballanced.

    Sloop is the shoftest ship (the most affected by the waves), you can get knocked off easily almost from any place of the deck.

    When you try to run cause PVP and hitreg is not reliable any longer, a brig crew will catch you just with a slightly wind in their sails.

    And when you are chasing, brigs and galleons can out run you very hard. So it's useless trying.


    Server latency issues, players moving at 5 FPS, hitreg, chainshots, and reviving (by far the most stupid feature of the game), make fighting a larger crew a thing from the past.

    Sloop should be a bit faster, and the fastest ship with beam and close reach winds.

  • @darthpotayto said in Sloops need to be faster, brigs need to be slower:

    I get sloops are technically supposed to be more maneuverable, but it doesn't do any good when brigs and galleys can get right on your butt where you can't do anything in about 2 minutes of chasing.

    You can sail against the wind to run away and you need to outsmart a brig to avoid it. (Very tough if against a competent crew but very doable)

14
Posts
9.3k
Views
feedback
11 out of 14