Eye of Reach Balancing

  • So I've been playing a fair bit of Arena lately and I'm noticing how dominant the Eye of Reach is as a close range weapon, especially when paired with a cutlass. If you've got half decent aim the Eye of Reach just becomes a better pistol due to its ability to quickscope and more raw damage. And I get that it can be fun to run circles on a galleon quickscoping them, but it just doesn't feel right to me. Personally I think it needs some nerfs to push it back to what it's meant to be, a long range precision weapon.

    I think it should have a longer reload time, a longer scope in time, and you shouldn't be able to shoot before the scope in animation finishes.

    I'd like to get a nice, civil discussion about this, so feel free to leave your opinions below.

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  • @mferr11 Eye of Reach VS Pistol is a balanced fight. For example the Pistol's ability to hitfire very accurately and it's quick reload time, while doing 50 damage. While the Sniper does 70 damage, has a slightly longer reload time and has an atrocious hip fire, making it harder to use, but making it better in my opinion. Also they are the only two properly balanced weapons in the game. If any weapons need to be balanced it's the blunder and the sword.

  • @sot-player30 I've heard about the cutlass problem. I dont get it though.

    But what's wrong about blunder? It's your average shotgun. It's supposed to deal a great ammount of damage.

  • @sot-player30 said in Eye of Reach Balancing:

    @mferr11 Eye of Reach VS Pistol is a balanced fight. For example the Pistol's ability to hitfire very accurately and it's quick reload time, while doing 50 damage. While the Sniper does 70 damage, has a slightly longer reload time and has an atrocious hip fire, making it harder to use, but making it better in my opinion. Also they are the only two properly balanced weapons in the game. If any weapons need to be balanced it's the blunder and the sword.

    I agree with all of that, but I'm more so looking at how effective the sniper is in close range. It's a sniper, I feel it should be much weaker in CQC. Do you think it's too strong up close? It's fine? What could be tweaked?

  • good lord leave the sniper alone. Stop trying to make this game even clunkier than it already is. Just because people can quick scope with 0 aim assist and get a hit/kill doesn't mean they should be punished for it, I mean seriously.

  • I like it the way it is and I'm absolutely terrible at using it close range

    It feels balanced to me.

    Going against a good quick shot sniper is like going against an athena skeleton if you time it well and get good at dodging you can make even the top dogs miss from time to time and capitalize on it

  • I think if the flintlock was made a better weapon this would be an issue. I personally struggle greatly with only the flintlock. Not only does is have horrendous hit registration issues compared to the other weapons, it’s bullet drop and speed is not too predictable. It honestly just isn’t very reliable for me or many others so they resort to EoR quickscopes.

  • Reload time and scope time is fine. The reason it's used in close quarters is that it can be fired at perfect accuracy before fully scoping in which kind of encroaches on the pistol's supposed role.

  • @d3adst1ck said in Eye of Reach Balancing:

    Reload time and scope time is fine. The reason it's used in close quarters is that it can be fired at perfect accuracy before fully scoping in which kind of encroaches on the pistol's supposed role.

    This here is the problem. They need to delay the accurate fire until you're fully scoped in, because once you do that, both your movement and view is limited, as it should be.

    The only downside to this fix is framerate - for example, a standard Xbox One (at 30fps) versus say, an Xbox Series X (at 60fps). The latter will have the advantage as the animation visually completes faster. So does Rare slow down the switch to accurate fire to compensate for the former at the chagrin of the latter, or do they speed it up for the latter to the chagrin of the former?

  • Eye of reach is currently 4 seconds from shot to shot scoped in. 1 second longer than the nearest firearm reload speed.

    If you want to complain about someone quick scoping then 2 slashing you, may I suggest complaining about how quickly people can pull out the sword and do 50 damage to you with it instead?

    The eye of reach/sword combo is dominant btw because it covers the entire range of combat. Throw in some blunder bombs and you have what a lot of people run for boarding other ships or fighting other than on their own ship.

  • @kommodoreyenser said in Eye of Reach Balancing:

    Eye of reach is currently 4 seconds from shot to shot scoped in. 1 second longer than the nearest firearm reload speed.

    I just don't think that's enough.

    If you want to complain about someone quick scoping then 2 slashing you, may I suggest complaining about how quickly people can pull out the sword and do 50 damage to you with it instead?

    I wasn't complaining about someone quickscoping and 2 slashing me, it's actually the opposite. This is going to sound braggy, but I'm dominating other crews with this loadout. I just find it weird that the long range weapon is so good in close quarters.

    The eye of reach/sword combo is dominant btw because it covers the entire range of combat. Throw in some blunder bombs and you have what a lot of people run for boarding other ships or fighting other than on their own ship.

    I get that, but that's where my issue lies. Using it from one end of the ship to the other, fine. But you can get pretty close to people and it'll still be an effective close range weapon, pretty much use it as a better pistol. I personally feel like I have no need to run the pistol when I can run the eye of reach.

  • @enticed-malice said in Eye of Reach Balancing:

    good lord leave the sniper alone. Stop trying to make this game even clunkier than it already is. Just because people can quick scope with 0 aim assist and get a hit/kill doesn't mean they should be punished for it, I mean seriously.

    I'm not trying to punish good players, I just think the weapon isn't balanced properly. It feels very powerful and I don't see the need to run a pistol when the Eye of Reach is just a better version.

  • eor is not better in cqc than the pistol. Pistol hip fire is so accurate and spot-on, it dominates eor close up. If you miss your shots, then yea, you might be dead. But eor is perfectly balanced now. Its not broke, does not need to be fixed.

  • @enticed-malice Guess we just disagree then. I think when fighting on a ship the EoR is just better.

  • @eddie-koleno The problem with the Blunder is how an oppressing weapon it can be at medium range. And the fact that blunder back tracks are very powerful. I know this as I am a blunder user. Even though I always double gun and use Blunder Sniper. I very often feel that I shouldn't even bother using the sniper. I do agree that Blunder should be effective at close range but not medium range.

  • @enticed-malice While I do think the Sniper is better. I agree that the Sniper is balanced in it's current state.

  • @sot-player30

    medium range

    Oh I didn't know it's effective at that range. I thought the spread was huge so it's weaker the farther the range.

  • @eddie-koleno It's not effective at medium range. He probably thinks it is, because he sniped them 1st. At medium range, you'll never get a kill if they're at full health - the spread is just too great, even when aiming. At best, you'll knock them back. To test it, simply ask a crewmate to stand next to a wall or large rock. Aim at their center mass from medium range and see how many pellets land in the rock behind your crewmate - if even 1 hits behind him, he isn't dead. It's also important to remember that most of the time your target will be moving - try the test with your friend again, but this time, ask him to move back and forth. I guarantee you that kills will be far less likely unless they move towards you, or they are completely oblivious.

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