It's a PvE game without PvE servers...

  • @mewgarb “Some guy somewhere” huh? You mean the designers and producers of several successful game titles backed by a company with income larger than some countries? The gang at Rare have a proven track record and have developed a title in SoT that has remained popular for years and has gained praise from critics. You on the other hand are “some guy somewhere“ in this situation. I highly doubt you have a resume that includes developing similarly successful game titles. The creative people behind the game have talked about the inspiration for the SoT. It is easy to find. You may disagree that they have similarities in aspects that you deem important, but it is absurd for you to dispute the creative team’s stated sources of inspiration.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @mewgarb “Some guy somewhere” huh? You mean the designers and producers of several successful game titles backed by a company with income larger than some countries? The gang at Rare have a proven track record and have developed a title in SoT that has remained popular for years and has gained praise from critics. You on the other hand are “some guy somewhere“ in this situation. I highly doubt you have a resume that includes developing similarly successful game titles. The creative people behind the game have talked about the inspiration for the SoT. It is easy to find. You may disagree that they have similarities in aspects that you deem important, but it is absurd for you to dispute the creative team’s stated sources of inspiration.

    The first 12 months the game was a disaster.

  • @chronodusk said in It's a PvE game without PvE servers...:

    @lethality1 said in It's a PvE game without PvE servers...:

    @chronodusk said in It's a PvE game without PvE servers...:

    @lethality1

    Every encounter is designed with player encounters in mind. Hell, the Fort of the Damned was intentionally designed to revive the concept of Skull Forts driving players to one spot.

    I would argue that many of the encounters would not make any sense in a hypothetical PvE server.

    Anyway, PvE servers would not work for Sea of Thieves. Private Serves (without progression) are coming soon enough, so you will have those to go to.

    Sorry, why again would they not work for Sea of Thieves? What makes it this unholy ground? PvE works fine in other games, in fact games far more popular than Sea of Thieves.

    Bookmark this thread. PvE servers, with progression, WILL come.

    Dude it's been explained dozens of times...

    Short answer:

    What makes Sea of Thieves unique is having a shared world where you encounter players of all player motivations. The unique tension and unpredictability of this game is made when the player encounters and must respond to all different kinds of players.

    To add PvE servers would just ruin that. This would be the game saying "If you play this way, go here. If you play that way, go there" - Which results in less player variety for everyone to interact with, and this goes against the idea of the shared world with mixed play styles that the devs wanted to create.

    Anyway

    It looks like you've been ratioed here anyway, time to pack it up.

    Why be selfish about it? Its people like you that give people reasons not to play this game, bet you attatck new players for easy kills...

    Steam Stats prove they lose lots of new players each month. It mainly because all these new players get sacked by morons who think its funny.

  • @sdmittensyt said in It's a PvE game without PvE servers...:

    The first 12 months the game was a disaster.

    If you say so but the sales and ever growing playerbase don’t agree with you. Many of us put in quite a few wonderful hours into the game from day one. Most of the feedback from players and reviewers back then was that everyone liked what they saw, but they just wanted to see more content. Rare quickly pivoted on their initial plans and rapidly delivered a lot of great content. You and I may disagree on what would be considered a disaster.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @sdmittensyt said in It's a PvE game without PvE servers...:

    The first 12 months the game was a disaster.

    If you say so but the sales and ever growing playerbase don’t agree with you. Many of us put in quite a few wonderful hours into the game from day one. Most of the feedback from players and reviewers back then was that everyone liked what they saw, but they just wanted to see more content. Rare quickly pivoted on their initial plans and delivered a lot of great content.

    It still doesn't detract from the fact it was a disaster. It may be better now but fact still remains.

  • @sdmittensyt you might need to lookup what disaster means, because the first year wasn’t... it was a potential Disaster which was averted due to Rare’s decision to upheave their original content release plan and implemented a new one insanely fast.

    Also you say the steam stats show people leaving however, on a daily Basis the game ranks between the top 20~25 most played games on steam and it does the same on xbox live

  • @ghostpaw @CallMeBackdrafT

    I like you, and with that I'll give you some advice. @SDMittensYT Doesn't care about change or facts or logic, she cares about emotional aspects of the game. I've talked with her about a couple subjects and she doesn't respond to facts or logic and just cares about her opinion, and that's it. You're trying to talk to a brick wall, you will never convince someone who doesn't want to be convinced, so stop trying to. I don't mean to be rude to you, I'm just trying to help you as Sdmittens doesn't care about arguments that she can't refute, and doesn't respond to questions or valid points because she know that she's wrong.

    She's used to playing with children... And doesn't know how to talk like an adult and look at facts instead of opinions and feelings. If you want to keep arguing with here, fine, go right ahead. But you can't convince someone who doesn't have the mental capacity to think critically about something that they have to think critically and objectively on.

  • @sdmittensyt said in It's a PvE game without PvE servers...:

    It still doesn't detract from the fact it was a disaster. It may be better now but fact still remains.

    Help me understand your point here because on the surface it just looks like someone taking a dig (an unfounded one at that). The thread is about the perceived need for PvE only servers. The arc of the conversation was that PvP is an integral aspect of the game and that the game’s developers said that games like Rust, Eve, and DayZ served as inspiration. That is when someone questioned the significance of what “some guy somewhere” (meaning the developers) has to say about it. I was stating that the developers have more credibility than they do on the topic based on the success of the studio and this title in particular. The developers are also more credible concerning the other games that inspired and guided them. Now unless you believe the person who said “some guy somewhere” has developed a title with more than 15 million players and has a stronger track record with game development, then I cannot see how your claim about the first year has any relevance to this discussion.

  • @kaijoi Thanks for the heads-up. There are a few posters for whom I just smile and nod and move on. I will add them to the list. You should consider editing your post just a little. Some of what you said veers into insulting their intelligence.

  • @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    We kind of agree there, we don't have raiding in this game. It captivates more the daily experience of going out to roam in the game and you given an AK gear set when ever you leave port.

    @CotU42
    Name your sources next time, but even then: citing promotional slogans is your answer? O - kay.
    But basically you are saying that Rare wanted to create a totally different game, right? If not, well, base planning and building is then seemingly very similar to getting a prebuilt ship for free -- if only I could pretend it so good as some others here.

    It is nice that some guy somewhere thought that this is a good idea, but that should make people stop also telling about their ideas? I mean, you and others try so hard to make Sea of Thieves seem similar to Rust that it is very entertaining, but in the end fruitless because there are so many elements you all ignore; I could with the same logic say that SoT is similar to Super Mario when I just ignore some other stuff, but we also have here running around and jumping and avoiding to fall into pits.

    My sources:
    The Steam Store for the game description, if you don't think that reading the type of game you are buying based on the description the developers themselves have given. Citing promotional, information that tells you what the game is about? Then buy the game and not expect it to deliver on its promotional content? Sorry, but the promotional information is there to inform you what you are buying. If I a read a description of a product and then get handed exactly what it described then it did its job... because reading the product description should give me an idea of what I am purchasing! Your logic is that it should not reflect what the product is? That would be called false advertising, the game advertised exactly what it is and you are here complaining it isn't something else.

    Just a few spots where they mention it, they talked about it quite a lot btw.
    Digital Trends with quotes from the Developers themselves.
    Sea-of-thieves-influenced-dayz-eve/: With the reference to an article published with the developers.

    The some guy somewhere that though that this was a good idea, yeah... you are talking about the one that came up with the idea of this game. Then they pitched the idea to the people that bankrolled the creation of the game, you know the people that actually made the game?

    They are the ones that made the statements that the game is inspired to create the Rust, DayZ and Eve online experience with a little less brutal outcomes. So, guess the developers you know those that created the game are those that make these claims. Now you can disagree with them all you want, but it is their idea, their concept and they are the ones that created it... so aren't you just the some dude trying to tell us that you know better than the people that came up with the concept to begin with?

    You can claim it is based on Super Mario, not like Rust all you want... but frankly speaking, I think the creators know far better what inspired them and what they are trying to achieve than some random dude on the internet?

    @IDNeon
    You see, they even have the super-duper feature some PvP players here miss so dearly: that the crew of a sunken ship is not able to annoy them again so quickly as it hurts very much to lose a ship there, it is hours of work lost to the sea.

    Yet... how can it be that you have losses that hurt that took hours to get... it isn't anything like those games like Rust! Ooh no... the similarities are coming to the light, quick... hide it. The seas don't have bases to raid, as we deposit it safely in a counter for safe keeping. Yet I would love to see you come on the Rust forums and go: I left my base, farmed for hours without depositing and got killed by some roamers with similar gear as me... the game really needs to change! I had HOURS of farm on me... yet somehow that is ok on the seas?

    If you don't want to lose your farm, bank more often. Visit that outpost and cash it in, don't roam around the seas with more than you are willing to lose.

  • @ghostpaw not exactly an insult if they are stating the truth :D

  • @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    I don't think you know what similar means - it's not an exact copy. Sea of Thieves has similarities to Rust in that you can attack someones base (ship) and steal their resources (loot).

    Sea of Thieves doesn't have base building and survival mechanics because it's not a survival game but that doesn't mean that it doesn't have similar elements. Going to a Rust forum to tell them that Sea of Thieves is exactly the same game would be as daft as complaining about PvP in a PvPvE game.

    Excuses of someone who cannot underpin his position and resorts to just attacking others personally. Nope, by that logic one could equate Sea of Thieves with every Jump 'n Run, of course only with the safeguard of using weasel words in order to bend everything as one pleases it.

    @ghostpaw said in It's a PvE game without PvE servers...:

    @mewgarb “Some guy somewhere” huh? You mean the designers and producers of several successful game titles backed by a company with income larger than some countries? The gang at Rare have a proven track record and have developed a title in SoT that has remained popular for years and has gained praise from critics. You on the other hand are “some guy somewhere“ in this situation. I highly doubt you have a resume that includes developing similarly successful game titles. The creative people behind the game have talked about the inspiration for the SoT. It is easy to find. You may disagree that they have similarities in aspects that you deem important, but it is absurd for you to dispute the creative team’s stated sources of inspiration.

    Done with whataboutism? Great you had fun, but sadly I am not impressed.
    Why would I need to? Huh? Do people have to shut up? And why? Explain! How do you want to measure the worth of an opinion? I am just curious and be all ears. And sorry, I will not hold someone sacrosanct.

    @kaijoi said in It's a PvE game without PvE servers...:

    @ghostpaw @CallMeBackdrafT

    I like you, and with that I'll give you some advice. @SDMittensYT Doesn't care about change or facts or logic, she cares about emotional aspects of the game. I've talked with her about a couple subjects and she doesn't respond to facts or logic and just cares about her opinion, and that's it. You're trying to talk to a brick wall, you will never convince someone who doesn't want to be convinced, so stop trying to. I don't mean to be rude to you, I'm just trying to help you as Sdmittens doesn't care about arguments that she can't refute, and doesn't respond to questions or valid points because she know that she's wrong.

    She's used to playing with children... And doesn't know how to talk like an adult and look at facts instead of opinions and feelings. If you want to keep arguing with here, fine, go right ahead. But you can't convince someone who doesn't have the mental capacity to think critically about something that they have to think critically and objectively on.

    Excuse me? Where could one find logic and facts here? Also, why do you call out people like that? You know, it can edge on harassment, but I guess you are aware of this, right? But you simply like to badmouth people you do not like? I mean, why else would someone do that?

  • @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    I don't think you know what similar means - it's not an exact copy. Sea of Thieves has similarities to Rust in that you can attack someones base (ship) and steal their resources (loot).

    Sea of Thieves doesn't have base building and survival mechanics because it's not a survival game but that doesn't mean that it doesn't have similar elements. Going to a Rust forum to tell them that Sea of Thieves is exactly the same game would be as daft as complaining about PvP in a PvPvE game.

    Excuses of someone who cannot underpin his position and resorts to just attacking others personally. Nope, by that logic one could equate Sea of Thieves with every Jump 'n Run, of course only with the safeguard of using weasel words in order to bend everything as one pleases it.

    If you say so. I simply backed up a statement that Rust was similar to Sea of Thieves in that players have home locations where they store resources and valuables, and players can raid those locations and take them.

  • @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    @d3adst1ck said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Rust is more similar to Atlas and Ark or where are pirate bases?! Where can we raid them? Can we steal and raid other player's hideouts?

    Replace "base" and "hideout" with "ship" and maybe it will make sense.

    Not even close. Go to a Rust forum and tell them this stuff and hear what they have to tell you about all the little things you kindly ignore.

    I don't think you know what similar means - it's not an exact copy. Sea of Thieves has similarities to Rust in that you can attack someones base (ship) and steal their resources (loot).

    Sea of Thieves doesn't have base building and survival mechanics because it's not a survival game but that doesn't mean that it doesn't have similar elements. Going to a Rust forum to tell them that Sea of Thieves is exactly the same game would be as daft as complaining about PvP in a PvPvE game.

    Excuses of someone who cannot underpin his position and resorts to just attacking others personally. Nope, by that logic one could equate Sea of Thieves with every Jump 'n Run, of course only with the safeguard of using weasel words in order to bend everything as one pleases it.

    If you say so. I simply backed up a statement that Rust was similar to Sea of Thieves in that players have home locations where they store resources and valuables, and players can raid those locations and take them.

    Oh? You did? By personally attacking others? That is how people back up their opinions here? Cool.

  • @mewgarb You sound upset.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @sdmittensyt said in It's a PvE game without PvE servers...:

    It still doesn't detract from the fact it was a disaster. It may be better now but fact still remains.

    Help me understand your point here because on the surface it just looks like someone taking a dig (an unfounded one at that). The thread is about the perceived need for PvE only servers. The arc of the conversation was that PvP is an integral aspect of the game and that the game’s developers said that games like Rust, Eve, and DayZ served as inspiration. That is when someone questioned the significance of what “some guy somewhere” (meaning the developers) has to say about it. I was stating that the developers have more credibility than they do on the topic based on the success of the studio and this title in particular. The developers are also more credible concerning the other games that inspired and guided them. Now unless you believe the person who said “some guy somewhere” has developed a title with more than 15 million players and has a stronger track record with game development, then I cannot see how your claim about the first year has any relevance to this discussion.

    Taking an inspiration was never the issue, but to call things similar that are it only with the utmost abstraction, alas, when people want to see a face in the dark, they see it.

    @callmebackdraft said in It's a PvE game without PvE servers...:

    @sdmittensyt you might need to lookup what disaster means, because the first year wasn’t... it was a potential Disaster which was averted due to Rare’s decision to upheave their original content release plan and implemented a new one insanely fast.

    Also you say the steam stats show people leaving however, on a daily Basis the game ranks between the top 20~25 most played games on steam and it does the same on xbox live

    Right ... it has to be true ...
    But it is fine, you know? I would just like to be able to keep playing a bit now and then even after it is no longer worth the time.

    Last 30 days
    30,488
    -28,789
    -48.6%

    July 2020
    59,277
    -7,629
    -11.4%

    June 2020
    66,906

    The bold value is the "gain" in percent.
    https://steamdb.info/app/1172620/graphs/

  • @mewgarb said in It's a PvE game without PvE servers...:

    Done with whataboutism? Great you had fun, but sadly I am not impressed.
    Why would I need to? Huh? Do people have to shut up? And why? Explain! How do you want to measure the worth of an opinion? I am just curious and be all ears. And sorry, I will not hold someone sacrosanct.

    Someone posted that the developers have said SoT was inspired by several survival games. You asked why we should listen to what some guy somewhere had to say about it. I was saying the creator’s opinion about what inspired their creation has more validity than you (or anyone else) when it comes to their own creation. Especially when they have demonstrated they have a very good understanding of the overall industry. Mine is not a controversial position. This whole line of conversation is ridiculous.

  • @ghostpaw said in It's a PvE game without PvE servers...:

    @mewgarb said in It's a PvE game without PvE servers...:

    Done with whataboutism? Great you had fun, but sadly I am not impressed.
    Why would I need to? Huh? Do people have to shut up? And why? Explain! How do you want to measure the worth of an opinion? I am just curious and be all ears. And sorry, I will not hold someone sacrosanct.

    Someone posted that the developers have said SoT was inspired by several survival games. You asked why we should listen to what some guy somewhere had to say about it. I was saying the creator’s opinion about what inspired their creation has more validity than you (or anyone else) when it comes to their own creation. Especially when they have demonstrated they have a very good understanding of the overall industry. Mine is not a controversial position. This whole line of conversation is ridiculous.

    So what?
    I never doubted nor questioned that, the issue was something else, but when you feel inclined to answer to my posts, maybe it would be a good idea to look at the stuff I said on the topic since I will not repeat everything in every post.

    I phrased it in such a way because it does not matter to this topic what someone from the developers said where they got their inspiration from, they did not copy another game, they created their own game and I deem it misleading to call SoT similar to survival games from which the developers may have drawn their inspiration.

  • @mewgarb yes on steam sot has seen a decline in playership... HOWEVER

    Look at games like:

    • Counterstrike: Global offensive
    • PUBG
    • Dota 2
    • GTA V
    • Warframe
    • Rust
    • Destiny
    • Rainbow six siege
    • team fortress 2

    All those games have seen a Major loss in playership on the same charts you are sharing Over the same or even more months

    Stats don’t necesarily show everything if not compared to other stats and just focussing on one chart tends to lead to confirmation bias

  • As a terrible player who gets bodied on a daily basis I belive you should just play custom servers since you want to play a game without any challenge.

  • @mewgarb I am very familiar with what has been said in this thread on this topic. This topic strain started when someone said SoT is similar to survival games like Atlas where PvP is a factor. You basically said, “No it’s not.” Then others chimed in to say it actually was inspired and designed based on similar survival games like Ark, Eve, Conan, DayZ, and so on, to which you basically said, “No it’s not.” Then it was stated the developers themselves said it was based on the previously mentioned titles. You wanted a source, which was provided. That’s when you questioned why we should care what they have to say about it. And basically, here we are. We see the clear connection. You may not, but we certainly do. You may not see the similarities between a bust and a statue, but your saying “those two things are not even remotely similar to one another” does not mean they do not share common traits.

  • @callmebackdraft said in It's a PvE game without PvE servers...:

    @mewgarb yes on steam sot has seen a decline in playership... HOWEVER

    Look at games like:

    • Counterstrike: Global offensive
    • PUBG
    • Dota 2
    • GTA V
    • Warframe
    • Rust
    • Destiny
    • Rainbow six siege
    • team fortress 2

    All those games have seen a Major loss in playership on the same charts you are sharing Over the same or even more months

    Stats don’t necesarily show everything if not compared to other stats and just focussing on one chart tends to lead to confirmation bias

    The chart was the first time a response to claims involving "successful game" and "majority of players" by other peeps here which is as meaningful in a conversation as such a chart without any more context, and now it was to simply show that we are not talking about a stable base thus far, although it is far too early to call it a day as we cannot see if the losses are related or coincidence.

    Should there have been the impression I wanted to count it as evidence for anything specific that is my bad.

    @ghostpaw said in It's a PvE game without PvE servers...:

    @mewgarb I am very familiar with what has been said in this thread on this topic. This topic strain started when someone said SoT is similar to survival games like Atlas where PvP is a factor. You basically said, “No it’s not.” Then others chimed in to say it actually was inspired and designed based on similar survival games like Ark, Eve, Conan, DayZ, and so on, to which you basically said, “No it’s not.” Then it was stated the developers themselves said it was based on the previously mentioned titles. You wanted a source, which was provided. That’s when you questioned why we should care what they have to say about it. And basically, here we are. We see the clear connection. You may not, but we certainly do. You may not see the similarities between a bust and a statue, but your saying “those two things are not even remotely similar to one another” does not mean they do not share common traits.

    May I help you here?

    I myself talked about Atlas and how PvP is a focus there due to a lack of PvE or story, whereas Sea of Thieves gives much more story and PvE, then this was claimed:

    @nabberwar said in It's a PvE game without PvE servers...:

    Its weird still hearing people argue this, look at games near identical to SoT, Rust. Its so strange that two games can have such different cultures surrounding their player base when their games are near identical. I don't know a single person in Rust that would say its anything but a PvP game.

    The thing about Rust, and how its near identical to SoT, is the PvE drives the PvP. ...

    Besides the permanence of servers and the base building, the game is pretty damn close to Sea of Thieves, yet you would get mocked the minute you try to argue the same droned points that SoT PvE drones spout. I mean the main theme of Pirates vs. Scavenging Survivors also adds do difference, but the premise and gameplay really isn't that much different.

    And this I criticized and then again others joined by citing someone of the developers to put up a straw man by talking about how the game was inspired by survival games which is fine but not related, thus it shows nothing because Sea of Thieves itself is no longer a survival game and to pretend it still has any resemblence with them because we have also here PvP and ships as some sort of mobile base keeps being misleading.

    So, neither where the inspiration of the developers originated from nor what or how pirates did in our real history has any meaning here since we are talking about a game, a fictional work of art to entertain people.

    You see? Your connection seems to be there only when you omit some things and phrase other things differently.

  • I can see them getting their PvE single player game at some point when the proper game has run its course, Rare are not stupid. They may even get their own cute little PL title when they dig up enough chests...

    'Private Legend' cos they are no Pirates..

  • Sometimes I do PvP.
    Sometimes I do PvE.

    When I do PvE, I find the thrill of danger and having to defend from threats fun.
    When I do PvP, I find the risk vs reward and coming up with strategies to infiltrate alliances and steal loot fun.

    This game is built around a kind of player "ecosystem", where PvE events and voyages act as producers of "energy" (loot).
    In this analogy, PvE players act as the primary consumers, "eating" (obtaining loot) from the producers by completing events and voyages (thus "stealing" loot from skeletons).
    PvP players act as secondary consumers, "eating" (once again, obtaining loot) from the primary consumers, which in this case are other players.

    The game is intended to create a balanced ecosystem, with enough "carnivores" (PvP players) to regulate the PvE population without killing it off. Of course, in an IRL ecosystem, the primary consumers would have to worry about depleting the plant population, but that isn't an issue here because there is a seemingly infinite supply of voyages.

    In the game's current state, there are too many players doing PvP, which leads to the issue described. A way to fix this is to rebalance the ecosystem by either increasing the PvE population or decreasing the PvP population.

    It is important to consider (in this case) that members of the PvE population will sometimes eventually become members of the PvP population due to burnout.

    Directly decreasing the PvP population (presumably by implementing bans, timeouts or reducing the loot gain from stolen loot) would not work, since more and more PvE players would burn out due to less competition being present.

    Implementing PvE servers would remove the whole concept of the ecosystem, leading to a collapse of the player base as the remaining PvE population "dies off" due to burnout. PvPvE servers would then become a wasteland of griefing without any loot to be gained as those PvE players join the PvP population.

    Due to the reasons described, it would be more effective to indirectly increase the PvE population, by turning some PvP players into PvPvE or pure PvE players. This would also decrease the PvP population, thus balancing the ecosystem.
    This could be achieved by creating more engaging PvE content to draw in more people to do it peacefully, rather than locking the 2 major player groups into separate servers where they could individually burn out. Of course, this wouldn't stop PvE players from being stolen from, but it would reduce the risk to a still fun, but not annoying level.

    The "ecosystem" of Sea of Thieves' player base is, obviously, much more complex than a simple producer-consumer-predator chain because there are some players (such as myself) that do both PvP and PvE at the same time, and different people draw different lines between what is acceptable and what isn't during combat or a heist.

    Before somebody responds with the knee-jerk, "but how do you know the majority will burn out?", I have played since release and have completed almost every event, voyage and encounter at least a few times. I've also stolen the rewards of every event, voyage and encounter at least a few times. I've been in six-ship alliance servers, and I've infiltrated alliance servers.

    Just one example of PvE burnout is the aftermath of the Hungering Deep update. At first, huge alliances formed to defeat the newly added boss. After a few days, however, the new boss had become trivial and stopped being fun. At this point, the chance of your alliance being betrayed afterwards (or even during the fight) increased drastically as people who had already completed the fight started to take advantage of the new update in more violent ways.
    The ashen lord encounter suffered from a similar fate much more recently. For a few (beautiful) days, alliances were formed over the whole server to complete the new encounter. This peaceful period only lasted a short while before betrayals started to become annoyingly common. The same happened to cursed sails, skeleton thrones, FoTD, ashen forts, skeleton fleets, ashen fleets and ghost fleets when they were added. I'm sure most semi-long-term players will have noticed the reduction in active FoTDs when joining a new server. This is all evidence for the existance of PvE burnout.

    TL:DR: Rare needs to implement better PvE content in order to balance the "ecosystem" of PvP and PvE players. The suggestion of PvE servers will work in the short term, but cause a near-total collapse of that ecosystem over a period of time as much of the PvE population progresses uncontested and inevitably burns out.

  • @mewgarb

    Excuse me? Where could one find logic and facts here?

    Not in this paragraph, but in other paragraphs that I've written and others have written, SDmittins has responded to them, and only picked a couple things to argue and completely left everything else.

    Also, why do you call out people like that? You know, it can edge on harassment, but I guess you are aware of this, right? But you simply like to badmouth people you do not like? I mean, why else would someone do that?

    To prevent other people from wasting their time trying to convince someone who can't be convinced. You can't argue with idiots, there's a saying about that. And since SDMittenz doesn't talk on the forums every single day, not many people have heard of her, and don't know how she is. Now someone like @Bugaboo-Bill, everyone knows who he is, and he's the type of person who gets very opinionated about things, and no matter what ANYONE else says, his opinion is the only one that matters.

    Here's my encounter with @SDMittensYT where she dodged my questions and belittle me to try and get me to back down when I'm right.

    Post: https://www.seaofthieves.com/forum/topic/122100/another-month-of-broken-content

    Also, why are you defending her? Seems kinda weird that I made all of these statements and instead of asking for what my reasoning is for the statements, you immedetely jump into attacking mode and start attacking me for throwing around baseless accuastions.

    I mean, why else would someone do that?

    But you simply like to badmouth people you do not like?

    You know, it can edge on harassment, but I guess you are aware of this, right?

    Also, why do you call out people like that?

  • You are making the wildest assumptions about ''what people want'' and what Rare should do.

    Unfortunately for you, there has been a (rather large) poll, results were not in your favour:

    https://www.reddit.com/r/Seaofthieves/comments/d61q9i/poll_results_should_rare_remove_pvp_from/

    Here is what Rare has to say about your PvE servers:

    https://www.youtube.com/watch?v=vYXpMHBpDWU&t=55m17s

    Next time, do some research, it's not that hard.

  • @lethality1 said in It's a PvE game without PvE servers...:

    @purr2344 said in It's a PvE game without PvE servers...:

    @lethality1 ill make it simple and easy
    its sea of THIEVES
    its a PIRATE game
    pirates KILL other pirates and STEAL their loot
    RARE the DEVS OF THE GAME have stated plainly and bluntly THERE WILL NEVER BE PVE SERVERS THAT FEATURE PROGRESSION!! NEVER!! as it deviates from their game vision.
    in light of all this your left to either deal with it or move to another game..
    we would prefer u deal with it learn and adapt and stay with us vastly prefer this but if you cant then find another pve game and may the winds billow your sails to distant pve shores safely
    im sorry if i come across as rude but at this point pve progression servers will never happen and people just need to deal with it theres been hundreds if not thousands of this type of thread and they just need to stop at this point.. specialy since the game owners and designers have stated in NO UNCERTAIN TERMS that there will never be pve progression servers its time people deal with this and sink or swim.. other pirates are glad to give u a hand and lift u to safety for a short bit if u want to swim but do expect us to give u our ship :D we'll toss u back in and take what ye got ;) we are pirates after all our kindness only goes so far before the tempting allure of shineys takes over BWAHAHAHAHAHA

    I cannot wait for the day they announce PvE servers. And it's coming, mark my words.

    Ahem, coughs

    https://www.youtube.com/watch?v=vYXpMHBpDWU&t=55m17s

    Get sunk.

  • I've been playing this game for along time. As someone who understands that both is loved and needed other games in the MMO and RPG categorizes have both pvp and PVE separated and those games are highly successful. Rare is already developing custom servers used for streamers so they could literally switch it for people who only want pve.

  • @zwaany said in It's a PvE game without PvE servers...:

    I've been playing this game for along time. As someone who understands that both is loved and needed other games in the MMO and RPG categorizes have both pvp and PVE separated and those games are highly successful. Rare is already developing custom servers used for streamers so they could literally switch it for people who only want pve.

    Nothing is preventing players who only wants PVE to go play in those too. Two birds, one fair stone.

  • @zwaany said in It's a PvE game without PvE servers...:

    I've been playing this game for along time. As someone who understands that both is loved and needed other games in the MMO and RPG categorizes have both pvp and PVE separated and those games are highly successful. Rare is already developing custom servers used for streamers so they could literally switch it for people who only want pve.

    If you actually understood games you would understand that there has to be a motivation to enter the PVP world to do the activities that are set out to do there. If they are offered in a world where it is peaceful and without the risk of PvP, people will jump on it in masses and not because they are PVE try-hards that dislike PVP all together.

    What would motivate people to do a tall tale in the PvP enabled world?
    What would motivate people to do a voyage in the PvP enabled world?
    What would the motivation be to do world events?

    If you answer is purely, 'because they want to... human beings tend to take the path of least resistance, regardless of whether they enjoy PVP very few people want to risk their own treasure and progression if that is easily eliminated with a single click. Yet many of those same people will gladly come and hunt others that do take that risk. The balance is that everyone has to offer their own treasure up for stealing and in return they are given the opportunity to go out and steal that of others. It is why most people go sell at the outpost what they have and then go hunt that ship they saw... Most people don't bring their own Athena along for the ride, why would that be?

    What people are asking for is not something that you see in most games, unless it is totally separated as is the characters of the one server will never enter the other. You want to PVP you must enter the PVP world and to be able to PVP you most of the time need to invest in leveling up, skilling up and gearing up to even participate; therefore creating a motivation to do the PVE activities in those worlds. What would be the stimulus in this game?

    People that just come here and state, well other games do it... well most MMO and RPG games have levels, skill trees, progression in gear, consumables, etc. Things that people use, lose, require to gain to be able to PVP effectively... all those things are not in the game. Should Rare add a vertical progression system, because most RPGs and MMO's have these?

    Just simply because something works in a game, does not mean it is suited for every game. A lot of these games have fast travel mechanics, be it through teleportation, travel by horse, carriage, gryphons, etc. should those be introduced as well? You cannot take a single element of a game and go... well it should be applied to all games! That is not how game design works, the different elements interact and balance each other out.

  • A few adventures previous me and my crew got our brig stuck at an outpost...don’t ask how... a galleon pulled up, harpooned us, and towed us out. Nice guys. They then proceeded to chase us down for about 30 minutes. We ended up sinking each other. Fun times. PVE servers would take away similar experiences we’ve all had. As someone who doesn’t want to PvP 90% of the time I think PVE servers would be a bad idea.

  • It’s a PvEvP game like it always has been

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