The Pirates' Code, why even trying?

  • @chronodusk I like to go for achievements in games in general, I don't care about the cosmetics, but the orders' reputation can be gained only with selling stuff, while adventuring, exploring, sailing and killing skeletons don't do anything on that front, which is really annoying.

  • This game takes a mindset that is okay with both Winning and Losing to truly appreciate it as a whole.
    It's an Shared World Adventure Game after all.

  • Things ive learned in this game:

    -Is ok to get shoot from the back while simply fishing. (Or reading, or buying stuff, or whatever any reason)
    -Is ok to find people that acts like "normal" and then whithout any reason start shooting you and sink your ship.
    -Its fine to find 3 guys camping in an outpost, waiting for a single guy to come to deliver their gold and kill him, stole their gold and sink his ship. (no matter how many hours he spent searching clues to find his treasure and if it has no reason)
    -Its fine to steal, kill, spawn kill, and abuse of other newbie players.
    -Its part of the game to stay out of the "raid" waiting for the people to finish it and then sink them to get their treasures (probably new people trying to do their first raid, why not getting advantage of people?)
    -Its normal to kill and sink peoples ship even if they were searching hours for two keys to open the chest from a "tall tale adventure". Not in arena, in ADVENTURE mode, no one can have an adventure about finding treasures and follow clues. Nope, this games is for killing everyone whithout reason, no matter if theyre on an adventure or even if they dont hava a single chest on board. (and by the way to keep killing them everytime they respawn even it wont do nothing good)

    So, this game is fantastic, too bad the objective proposed by this game is to kill, and steal without any reason teaching people that its ok to shoot anyone without reason and stealing is good.
    As a suggestion. Just a suggestion, it would be nice to have a mode to play peacefully.

  • @elweymisterioso No peaceful mode will be coming.

  • @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @nafeasonto said in The Pirates' Code, why even trying?:

    @supersnipper60 said in The Pirates' Code, why even trying?:

    @godz-viper said in The Pirates' Code, why even trying?:

    @supersnipper60 I suppose that's a good perspective from a developer point of view, especially in a most likely live-services game as Sea of Thieves is, "Try us, go play something else".

    If you can't handle losing, then Sea of Thieves is not for you. Paranoia is a good friend on the seas, and can save you every once and a while. However, the entire game revolves around player interaction, so you'll never know what their intent is.

    Responses like yours is why people quit the game. Try being a little bit more friendlier and not a jerk.

    How long have you played SoT??? You'll learn that paranoia is a great help.

    That's not my point. People post on forums and complain in frustration or to get there frustration out to vent. Telling them to "git gud" etc, doesn't help. Nor is it productive to them. How about trying to give them suggestions and tips? and if you are going to say "We see these posts all the time" then just don't say anything, if you don't want to bother.

    I have seen the Steam release and population of the game go from 50K players at peak to about 14k-20K at peak. That's a huge drop, most likely because of the attitude from people, and the weird ganking gameplay everyone gets off too.

    You obviously haven't been around very long. Let me play the normal scenario for you and why we have pretty much given up on posts like these.

    "OH MAN THIS GAME IS BLAH BLAH BLAH, I DEMAND PVE BLAH BLAH BLAH" - Hey just to let you know, you could do this and this and this and that would help you out.

    "NO, YOU DONT UNDERSTAND, I CAN'T DO THAT BLAH BLAH BLAH, THIS GAME IS HORRIBLE BLAH BLAH BLAH, I DEMAND PVE BLAH BLAH BLAH, PVP IS TOXIC BLAH BLAH BLAH" - Dude, you can do it, we all do it all the time, its completely possible. Here is some more advice to help you.

    "NO, expletive at anyone who doesn't agree with them and does not treat them like a victim, YOU JUST DON'T GET IT. I DON'T NEED ADVICE FROM TRY HARDS OR FROM THE GIT GUD CROWD, PVE OR ILL REFUND THE GAME!!!" - This is when we stop being nice and we just tear into the person.

    Now this is how we used to be in the beginning. We used to help any and all players until we slowly realized that the ones who demand for changes have already made up their minds. When they see the game and other players as the problem, their minds have already been made up on who is at fault. Its not them, oh no its not them. Its everyone elses fault. They aren't bad or new to the game, they are super elite gamer gods that lost which is impossible. Which means its the game that needs to change.

    Mentality state of the person -

    Outrage - will get validation for hurt feelings on forums - doesn't get the response they wanted, implied that they weren't good enough - outrage at the player base that doesn't see how they are the victim - will ignore any given advice as they believe it to be an attack on their capabilities - will get more outrage at the notion of considering that they aren't as good as they think they are - mind already made up nothing they could have done.

    If you look for the posts where players actually "ASK" for help or advice, you'll see us flood them with youtube vids, instructionals, some players will even say "add me and I'll sail with you". The difference is that these players want the help because they understand that they could learn more and do more. They want to get better.

    We have some players that do rant and we know its a rant. A lot of us even fess up to it and own it. I myself have made a few ranty posts and have even said "I'm just being a salty little cry baby"

    So pretty much we just don't bother being nice to posts like these because they don't want advice, they want vindication and we can give them vindication because that would imply that we are agreeing with them. We can't have that because then the Dev's might believe it also. Nope.

    TLDR : Act like a child, get treated like a child. Ask for help and advice, you will get it.

    Also I don't know where you got your information from but the peak for sea of theives is the same at over 50k every single day, and even at the same time every day.

    @SuperSnipper60

    The information he gave on steam is false. Steam charts show that peak player base is still over 50k every day.

  • @xultanis-dragon said in The Pirates' Code, why even trying?:

    @SuperSnipper60

    The information he gave on steam is false. Steam charts show that peak player base is still over 50k every day.

    They also said that PC players have been playing Sea of Thieves for only 2 weeks...not sure if he meant on Steam(true) or all formats(false)

  • @talriaen If you are not watching the horizons, you might not see that ship coming to attack you.

    How are you supposed to enter an island to solve puzzles and have fun with your friends? (those of us that have friends and like to play friendly)
    And then what? Stay on ship watching the horizon for trollers? That sounds lot of fun.

  • The code is more of a guideline really.

  • @elweymisterioso Or just watch the horizon from the island. It's easily down, but many players don't do it, and get sunk by a player who sailed right to their ship

  • @supersnipper60 Or just watch the horizon from the island. It's easily down, but many players don't do it, and get sunk by a player who sailed right to their ship

    Yeah like if there is a chance to run to your ship while you are in a puzzle. Sure.

  • @elweymisterioso We all have to take risks every now and then.

  • @elweymisterioso said in The Pirates' Code, why even trying?:

    @talriaen If you are not watching the horizons, you might not see that ship coming to attack you.

    How are you supposed to enter an island to solve puzzles and have fun with your friends? (those of us that have friends and like to play friendly)
    And then what? Stay on ship watching the horizon for trollers? That sounds lot of fun.

    This is it right here, reasons why so many ships have players just "OH MAN THAT SHIP TELEPORTED HACKS" no, not hacks.

    When my crew and I are playing someone is ALWAYS on the boat. ALL THE TIME. Someone dies on the island, we count to 10 and the person on the boat goes to the island, the person who comes back from the ferry posts up in the crows next.

    YES, you have to do things to keep yourself safe.

    @SuperSnipper60

    I looked for it and you are right, they believe PC players have only been around for 2 weeks. One other notion why the hell does everyone believe that the game is so bloodthirsty? The game at launch was bloodthirsty, everyone sank all the freaking time, the game now is passive as hell compared to the first 2months of the game.

    @Nafeasonto

    Just a heads up also, the game has had PC players since release. This was a cross play game from the start. We all had to learn how to play, the glory of this one is that the learning curve is simply experience. Thats it. Reps and titles don't mean anything in this game, its all about experience.

    They'll get the experience by playing.

  • @xultanis-dragon Kinda funny how they think that they know everything and pull facts out of thin air that aren't even close to the truth.

  • @xultanis-dragon said in The Pirates' Code, why even trying?:

    This is it right here, reasons why so many ships have players just "OH MAN THAT SHIP TELEPORTED HACKS" no, not hacks.

    Nah that's just me, harpooned to the meg.

  • @nafeasonto

    Yup and that's the problem. People are going to drop, PC players are a different type of player then Consoles.

    Nonsense, Pc players and Console players aren't different. We all play games, you act as if we are different animals or something.

    It's not a good experience, when you are brand new to the game, and instantly are ganked the minute you spawn for the first time in an Outpost.

    Any game with a server browser has newbies against veterans. People can quite easily learn in that environment.

    You are forgetting: Console players have been playing this for 2 years, PC for 2 weeks. So telling them to "get gud" doesn't help.

    To reiterate like what others have said, Pc players have been playing this game for as long as Console players. The only recent change was they opened up to the Steam market, but you could always buy the game from the Microsoft Store.

    Source - I am since day 1 Pc player.

  • @supersnipper60

    If you really want to break the game and your ship, I kid you not, harpoon one of the ghost megs with your ship stationary. One crew mate was holding onto the harpoon like it was a rodeo bull, another crew mate got flung off the ship and I was flipping around all over the place in the ship.

    Our ship was just going CRAZY. I wouldn't try this with loot on board though lol

  • @godz-viper You said you sailed for hours before you were attacked. It seems to me you had a pretty good run. Did you sell your loot regularly?

    The Sea of Thieves is filled with pirates. That's the whole point of the game. It's a game of skill and does have a learning curve. The PvE is great, but part of what makes it great is the fact that it's a shared world adventure. There are other pirates out there, and many (but not all) of them are eager to relieve you of your loot. The entire game revolves around this premise. Take it away and it's not Sea of Thieves.

    There are skills you need to develop if you expect to be successful in the Sea of Thieves. It seems like a simple game, but really it's not. You have to learn to spot other ships long before they get anywhere near you. You need to know the strengths and weaknesses of various vessels, especially your own. You need to learn how to maneuver, how to evade, and how to repel boarders. This is all part of the game.

    I know it can be frustrating. We've all been there. Just keep playing, keep practicing, and keep improving, and gradually you'll find yourself losing less often. You might even win one from time to time. One day you'll find that you win more often than not. You'll have earned your place in the Sea of Thieves, just like the rest of us have.

    This game doesn't need a PvE-only mode. That would destroy the game. One day you'll understand this. Until then...don't give up. Don't stress out so much about the loot. Just keep playing and having fun. Not everyone who attacks you is being "mean." They're just playing the game. Don't take it personally when you're attacked, killed, and sunk. Just get back on the seas and try again.

  • @elweymisterioso I have a crew that plays regularly, and when we do tall tales, etc.... If we have seen player ships recently, we have 1 person on the ship at all times, and we take turns that way no one is stuck on guard duty. Does that mean we don't have fun? Nope. We are still cracking jokes, enjoying the game,etc....
    If you are solo slooping, then yes you have to be more careful when doing tales. And be a bit quicker on the tales as well. That or make sure every so often to run back to ship to double check.

  • @elweymisterioso another thing you can do is BEFORE you go into the puzzle, give the horizon one quick sweep. If you don't see anything, you are good. If you see a ship, you need to make a call, depending on how close that ship is/which direction it is going.

  • I admit I have to get better in sailing when being chased, I mostly play solo so escaping from a brigantine is quite difficult for me, probably not impossible but a bit unfair in the first place to be matched with them (arena is 4 players galleons for all so I guess that restriction is doable for developers).

    Some of you said that players like me, who make this kind of posts act like kids that don't want to get better, I do want to get better, but I refuse to shoot to others first, I try to be friendly and of course that put me on disadvantage if they attack, so being friendly makes me bad?

  • @elweymisterioso said in The Pirates' Code, why even trying?:

    Things ive learned in this game:

    -Is ok to get shoot from the back while simply fishing. (Or reading, or buying stuff, or whatever any reason)

    How did someone get close enough behind you to shoot you in the back? This was your failure.

    -Is ok to find people that acts like "normal" and then whithout any reason start shooting you and sink your ship.

    Never trust a pirate.

    -Its fine to find 3 guys camping in an outpost, waiting for a single guy to come to deliver their gold and kill him, stole their gold and sink his ship. (no matter how many hours he spent searching clues to find his treasure and if it has no reason)

    Didn't you see their mermaid? You should be more aware of your surroundings. Campers are usually pretty easy to spot.

    -Its fine to steal, kill, spawn kill, and abuse of other newbie players.

    It is fine to steal (Sea of Thieves). Killing's okay too. Spawn killing is simply part of the game mechanics. But "abuse" of any player, newbie or otherwise, is against the Pirate Code. People can be reported for verbal abuse.

    -Its part of the game to stay out of the "raid" waiting for the people to finish it and then sink them to get their treasures (probably new people trying to do their first raid, why not getting advantage of people?)

    Forts have always been magnets for PvP. Some of the best loot of the game is sitting in that vault. This is the Sea of Thieves. It's absurd to expect all the other pirates to simply leave you alone on a raid. "New people" shouldn't be doing raids. You must learn to walk before you can run.

    -Its normal to kill and sink peoples ship even if they were searching hours for two keys to open the chest from a "tall tale adventure". Not in arena, in ADVENTURE mode, no one can have an adventure about finding treasures and follow clues.

    Nobody knows you're on a Tall Tale. But even if they did, that doesn't grant you immunity from pirates. The threat of other ships is part of your adventure. This is by design. You're not supposed to be able to cruise through this stuff without worrying about other ships. You always have to practice the same diligence as you do during any other activity in the Sea of Thieves. Adventure is not PvE mode. There are other pirates out there, and some of them will attack you on sight. Because, pirates.

    You should be thankful that Tall Tales now have convenient checkpoints, so even if you're attacked you won't lose all your progress. You can even jump to a new server if someone's really griefing you. We always have options.

    Nope, this games is for killing everyone whithout reason, no matter if theyre on an adventure or even if they dont hava a single chest on board. (and by the way to keep killing them everytime they respawn even it wont do nothing good)

    Some people play that way. That's just the nature of the beast. But not everyone. There are a lot of pirates on the seas that will give you a break if/when they discover you're on a Tall Tale. Some might even help you. Most ships I see these days seem to be just minding their own business. But when you encounter pirates intent upon attacking you, you need to accept the fact that this is part of the game, too. They're not doing anything wrong. It's up to you to learn how to deal with those threats. It's all part of the game.

    So, this game is fantastic, too bad the objective proposed by this game is to kill, and steal without any reason teaching people that its ok to shoot anyone without reason and stealing is good.

    Yes, this game is fantastic. But you need to accept the game as it is. PvP is a big part of Sea of Thieves. You need to develop the skills necessary to deal with this aspect of the game, along with all the rest.

    As a suggestion. Just a suggestion, it would be nice to have a mode to play peacefully.

    Nothing wrong with suggestions. But this suggestion will never happen because it would destroy the foundation of the game. Sea of Thieves is a PvEvP game. It always has been, and always will be. When you accept this fact and learn to deal with the ever-present threat of other crews, you'll have a lot more fun.

  • @genuine-heather No, I haven't been selling loot regularly, mostly because I quit the game years ago since I couldn't be able to be pleased on how the game played, I came back because with the emissary thing, I now find more acceptable the rewards received related to the time invested, and the most efficient way is to get to tier 5 which means accumulating loot, is it so wrong for players to ask for others features or play styles?

    Why they added Arena mode?

  • @godz-viper said in The Pirates' Code, why even trying?:

    I admit I have to get better in sailing when being chased, I mostly play solo so escaping from a brigantine is quite difficult for me, probably not impossible but a bit unfair in the first place to be matched with them (arena is 4 players galleons for all so I guess that restriction is doable for developers).

    Some of you said that players like me, who make this kind of posts act like kids that don't want to get better, I do want to get better, but I refuse to shoot to others first, I try to be friendly and of course that put me on disadvantage if they attack, so being friendly makes me bad?

    lol you'll get a rude awakening if you think the developers are good at this game.

    Sailing is something you'll learn. The game has this really dumb mechanic in place that you probably are unaware of.

    Sailing at the wind, the fastest ships are Sloop, Brig, Galleon. In that order
    Sailing with the wind, the fastest ships are Galleon, Brig, Sloop. In that order.

    When sailing AGAINST the wind, you have to turn the sails DIRECTLY FACING the wind. I know its stupid, its called the dummy sails maneuver. Sails to the front against the wind because the game calculates ship speed with the rotation of the sails and if its line with the wind.

    There is a lot to realize while sailing and it will be an learning curve but thats the awesome part of this game, its all horizantal. Just because someone is Pirate Legend and has been playing for 2 years, there is zero advantage they have against you, just knowledge and experience. It might take you a few days or weeks to figure out sailing.

    It all comes down to practice and just understanding how things work and that is determined by how quickly you want to learn. If you are willing to learn, we are willing to teach.

    Best PvP ship is the sloop. If sailed right, even against the very best crewed Galleon or Brig, no one will catch you if you don't want to be caught. You can be the worst at PvP but if you can helm a ship then you won't have to worry about PvP.

    Cannons is the next thing. If you watch streamers you'll notice how they can accurately and frequently hit long shots. They acquired that skill with repeated practice. The broadside battle decides very quickly if a ship survives of loses, and if you and your crew can only hit 4 out of 10 shots while the other crew is hitting 8 out of 10 shots then you are going to lose.

    Don't be discouraged, just know that WE have all been there. We all had to go through the Sea of Thieves baptism. Its not like the game came out and we were all nice and learned together. NOPE. The game was way more bloodthirsty in the beginning and loot was extremely Rare. A good haul was like 2k and the forts spawned only once every 3 to 4 hours and gave anywhere between 10 to 12k.

    You guys are getting discouraged from losing loot when there is loot everywhere. You get discouraged from doing a Tall Tale that took 3 to 4 hours to figure out without realizing that you know how the Tall Tale works now, should only take an hour maybe hour and half to do this time. Plus they added check points so you really don't lose anything anymore.

    The game isn't (edit, I wrote is and forgot to put the n't at the end my bad) about the reward or the loot. Its about the experience, the reward is just the trophy at the end of it. Win or lose just enjoy the game. You win awesome, celebrate. You lose, just take that mermaid and try again.

    We've all been there man, you don't have to be alone unless you want to be. Good luck, be safe.

  • @godz-viper said in The Pirates' Code, why even trying?:

    @genuine-heather No, I haven't been selling loot regularly, mostly because I quit the game years ago since I couldn't be able to be pleased on how the game played, I came back because with the emissary thing, I now find more acceptable the rewards received related to the time invested, and the most efficient way is to get to tier 5 which means accumulating loot, is it so wrong for players to ask for others features or play styles?

    Why they added Arena mode?

    Arena was never met to be PvP mode. Its not that. Arena was created for players who only have 30mins or an hour to play the game. Players who couldn't invest a ton of time but want a chance to experience the game. That is Arena. A condensed form of Adventure. You attack or defend, dig or steal.

    You are looking at "time=gold". Don't look at the game that way. Its all cosmetics. You get it now vs 2 to 3 weeks from now, nothing changes. Its the same game, nothing changes.

  • @xultanis-dragon Thanks for the against wind tip, I really hope I can try this the later possible XD

    About the gold rewards, I know at the beginning were really scarce, I'm glad they amped them up in general.

    I realize that players like me that ask for PvE sound too demanding, but at least something like an experience point system for completing stuff, or a way for not loosing everything you gathered, would not hurt anyone and could help soften the loss. I like to progress in games, and the point for me is that if you loose your loot, not only you loose the gold you could use to buy cosmetics, but you can't really make any progress, that's what I'm uncomfortable with, because I think it's wrong.

    In the end, maybe PvE isn't the final solution since you can get sunk by others factors, and after reading all your replies I'm starting to accept that it will never happen, but I truly believe that something more can be done to lessen the frustration that the game can generate when losing, which of course is different from player to player, that can help the game be more enjoyable for everyone.

  • @godz-viper I do want to get better, but I refuse to shoot to others first, I try to be friendly and of course that put me on disadvantage if they attack, so being friendly makes me bad?

    I totally agree. Same here.

  • @godz-viper

    I'm going to speak to you from a PvP'er stand point and from some of the testimonials I've witnessed through the years.

    PvP throughout the years has been mitigated A LOT in video games. There are maybe only a handful of games that really give players the chance to experience a type of winners high I guess. People who have played in tournaments really understand this concept or players who have played games like EvE Online, Rust, or even Elite Dangerous back in its hay day.

    Now that I think about it, I'm about to describe adrenaline junkies lol. Its the chance of losing something to gain that win.

    Think about it from a tournament stand point. We agree that tournaments only have usually top 3 that win prizes. Winning also entails sponsorships and the like. Basically there is a lot on the line to win. When you do win, you get that exaltations of winning when the stakes were high, you get the "EXPLETIVE YES I DID IT".

    What if that wasn't so? What if they instead started splitting everything with everyone that joined so that no matter who wins, everyone gets an equal piece of the pie. Stupid right? Who would watch it then and who would care. Who cares if they won or lost? Would the winner feel that exaltation?

    Same thing with EvE Online. We look at loss in SoT as hours. EvE Online you could lose everything you've work 2 years for in an instant. The players that this happen to usually do end up leaving the game, others just go off and join other Corporations/Alliances (guilds) and just move on. You risk a lot to PvP in EvE, but when you win, you WIN. Again that rush, YES I DID IT. I used to be a fleet commander. Someone who would lead a fleet and losses were part of the game. I knew I was sending ships into slaughter just to buy time for my flanking group to get into position. I was losing real resources, this wasn't a respawn and get everything back type game. Your ship blew up, that was it, it was gone, buy or build another one. If you didn't have the money then you are SOL. When we won those battles EVERYONE cheers and roars for victory. We celebrated like crazy. Its an awesome amazing moment.

    Now lets look at the counter points. Have you ever played CoD? Battlefield? Star Wars Battlefront?? Counter Strike? How often if ever did you really get that "YES WE DID IT" after a match? Ever? You lose a match, you just go to the next one. If you win a match, you just go to the next one.

    Sea of Thieves indulges a person competitive nature. The risk it and win it nature.

    Now you and a lot of players out there don't have that competitive edge. This isn't any fault of your own, its societal. Competitiveness is looked at negatively. There is a lot of mitigating going around for peoples feelings when losing. Trying to, as you said it, soften the loss.

    If someone is too competitive they are told to calm down and think about everyone elses feelings. If a person wins by too high of a lead they are given a lecture about sportsmanship.

    If I sound like some kind of elitist, I apologize because thats not what I am going for, just explaining the mind set of it.

    There are countless games where losing means nothing and winning means even less. This is one of the few games where it matters, which is why we get passionate about it. Players that don't like this type of game have countless other choices to give them what they want. Players, like me, who love it this type of game play have very limited choices.

    Will you lose? Yes. Have we all lost? Yes we have. PvP'ers have lost more than most PvE ships could imagine.

    This was back in the beginning of the game, but I was fighting for a fort with my crew. We fight off ships for hours, about 4 or 5 hours, for 12k loot. Honestly the time we spent not worth it lol. We still ended up winning, and we went crazy.

    Another day, same scenario, however we lost. The ship that sunk us, was a new ship that just spawned in at an outpost. Got full set of supplies, we were dangerously low, and they came up and sank us. We spawned on the opposite side of the map, got close as they completed the fort, then we got krakened. They got away with the loot. We were incredibly angry and frustrated. We just went through hordes of ships, just to get sunk by the very last one that shows up? However, later when we look back on the wins and the loses, they were ALL incredibly fun for us.

    Don't look at it as a trade. "Time = wasted" don't look at it that way. Your time isn't being wasted. You are spending time playing the game, you are spending time learning the game. If you are playing with other players then you are spending time with other players and enjoying the ride with each other.

    The sense of anxiety you get will pass. Everyone who hasn't grown up super competitive will feel anxious or even frightened in situations that this game puts you in, actual FEAR.

    Sooner or later when you learn more about the game, get used to it, and when you start winning more and more, you will learn that you do enjoy this type of game. You'll realize that the experience this game offers can't be found anywhere else and that it is a wonderful unique experience that you won't want to change.

    Hope my wall of text made sense. Time for food.

  • Hahaha. OP is super salty.
    There is no fun in loosing loot. But there is a whole lot of fun in taking it from others. The point of the game is that you risk loosing it all. That’s part of the fun too.

    [mod edited]

  • @godz-viper said in The Pirates' Code, why even trying?:

    @chronodusk I like to go for achievements in games in general, I don't care about the cosmetics, but the orders' reputation can be gained only with selling stuff, while adventuring, exploring, sailing and killing skeletons don't do anything on that front, which is really annoying.

    They are called achievements, if you enjoy going for achievements shouldn't you be excited in finding a game where they feel like accomplishments instead of hand outs? Something that you put effort in, gained the skills to get the job done and the courage to face the challenges that you had to endure?

    What is your definition of an achievement? Because I am convinced it means that it's by definition something that takes effort and skill to accomplish, usually achieved by practice, learning and will power.

  • @godz-viper

    Please go through some of the other threads where (mainly) new players have vented frustration recently, there is a whole library’s worth of sage advice on the game as well as some cool tales of veterans helping new players and that sort of thing.

    I’ve only been playing the game since lockdown (around 3 months now) and I remember when I started, feeling very frustrated with the lack of gold due to being robbed and being a bit naive. I couldn’t imagine ever getting to 50k then, I was buying coats and guns and peg legs and stuff from outposts every time I got a bit of gold. You get happy with your pirate after a while so ease off. (Then you start on your ship parts lol)..

    I just spent over a million on a new ship set a week ago, I’m back up to over 300k already and there’s many on here that are far better players (and far better off) than me! Gold just keeps coming though hand over fist and i stopped caring about losing it really. Reputation is more important now but really it’s like the community have been saying, it just gets more about the adventures and less about the gold the longer you play.

    Youtube and Twitch are good places to learn as well. Hitbotc has a great SoT guide page on Steam (if you haven’t already checked it out) with links to loads of videos offering tips, tricks and guides. Toejahm’s solo slooping guide helped and a whole host of other ones too.

    You’ll learn to hide your ship as best you can when you moor up, even shoot down your own mast with a chain shot in some situations if you are solo and can’t keep a proper lookout, it’s your gamble, your choice. Couple of planks and it's fixed again.

    Mostly you’ll stop using your anchor except to stop in a hurry or turn round 180 degrees quick, leaving it up with your sails furled and wheel centred ready to drop the sails and leave at a moments notice from an island, that can often make the difference between turning in or getting sunk. Your ship doesn’t go anywhere.

    You can attempt to do anything in this game really in week 1, but that doesn’t mean you should. Keep your head down, do the standard quests to learn the game and don’t run before you can walk.

    There are many gems here tucked in the threads to discover just like the ones in the game..

  • @godz-viper said in The Pirates' Code, why even trying?:

    Thanks for making a good game that has the potential to be enjoyable by all, and then giving the ability to everyone to ruin everything.

    Setting sails for voyages, spending hours in the sea and on the islands looking for loot, to end up being attacked by nearly every other player, making you waste all the time you tried to invest.

    I think there is nothing fun in loosing everything you gathered, whether from players or a skeleton galleon when you are on sloop, instead it deeply saddens me, each time pushing me to the point of never coming back in the game.

    Why there's a PvP only mode but not a PvE only one? Why I should try to collect more loot, when each time I get sunk, I loose more time then the reward I would get from cashing it in?

    The Pirates' Code seems to be just a joke, there's written that in your game there could be kids, and you allow other players to attack everyone, even if there's no point in doing so (e.g. no loot on the ship) so why even trying? To be forced to turn into a mean, selfish player? To teach a lesson about how real life works? If those, as game developers, were your goals, I suppose you achieved them with many of the players that sail in the Sea of Thieves.

    Many posts' replies are like, "This game is about being a pirate" or the universal "Get good" style message, but as you developers wrote, the game isn't supposed to depict the way piracy worked in every aspect.

    What's the fun in a game mostly about looting, when all the loot get lost?

    In the end, to me, it seems all I'm doing is loosing time so often, and there's nothing fun about it, just a growing sorrow.

    word of advice you talk about investing hours into looking for loot

    invest a few hours in pvp learn to defend yourself it'll go a long way

    if you say "i don't like pvp" then why did you buy? just incase

  • @jollyolsteamed
    I’ve been playing this game for a long time, and I play solo, so I know that it’s sucks to lose everything. But what I would recommend is that you stack supplies, practice pvp in the arena (that’s a biggie) and keep your wits about you. It’s a pvp game after all

  • @combinedscarf7
    How do you know that he is new to the game? From his other posts, he gives other players many tips, and is very helpful.

  • @combinedscarf7 said in The Pirates' Code, why even trying?:

    @jollyolsteamed
    I’ve been playing this game for a long time, and I play solo, so I know that it’s sucks to lose everything. But what I would recommend is that you stack supplies, practice pvp in the arena (that’s a biggie) and keep your wits about you. It’s a pvp game after all

    uuh i think theres a misunderstanding here i been playing for about 3 years my comment was for the op?

    i don't think you understood my comment these things happen misunderstandings no harm done

    i was giving him advice that pvp is vital to defend yourself and to loot people

    once again no harm done

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