Thanks for making a good game that has the potential to be enjoyable by all, and then giving the ability to everyone to ruin everything.
Setting sails for voyages, spending hours in the sea and on the islands looking for loot, to end up being attacked by nearly every other player, making you waste all the time you tried to invest.
I think there is nothing fun in loosing everything you gathered, whether from players or a skeleton galleon when you are on sloop, instead it deeply saddens me, each time pushing me to the point of never coming back in the game.
Why there's a PvP only mode but not a PvE only one? Why I should try to collect more loot, when each time I get sunk, I loose more time then the reward I would get from cashing it in?
The Pirates' Code seems to be just a joke, there's written that in your game there could be kids, and you allow other players to attack everyone, even if there's no point in doing so (e.g. no loot on the ship) so why even trying? To be forced to turn into a mean, selfish player? To teach a lesson about how real life works? If those, as game developers, were your goals, I suppose you achieved them with many of the players that sail in the Sea of Thieves.
Many posts' replies are like, "This game is about being a pirate" or the universal "Get good" style message, but as you developers wrote, the game isn't supposed to depict the way piracy worked in every aspect.
What's the fun in a game mostly about looting, when all the loot get lost?
In the end, to me, it seems all I'm doing is loosing time so often, and there's nothing fun about it, just a growing sorrow.
