Stop players from sailing into the shroud by dropping their loot on the edge!

  • @rikology ha detto in Stop players from sailing into the shroud by dropping their loot on the edge!:

    I just chased a sloop on my sloop for about 30mins.... I was gradually catching them due to better ship movements ect eventually I cornered them on the edge of the map and they just gave up and sailed all their loot and level 5 emissary into the shroud and they sunk themselves...

    I could see their loot in the water but couldn't get to it as I kept getting TP'ed back to my ship!!

    Stop this cowardly behaviour and the 'If I can't have it nobody can' mindset by spawning loot in the shroud at the edge of it where it is accessible!

    Same situation last night, chased a sloop in the red waters, they sank and the loot remained in the water. In an attempt to recover it, I was taken back to my ship (black screen). They won and I lost without even fighting. At this point i think the game should be named "Sea of Runners".

  • "Im the captain of my ship, not Blackbeard. Im the captain of my fate, not Blackbeard" - Barbossa

    Thus you are the Captain of your ship, what you wanna do with your Ship and the loot and people on board is up to you, not another. If they wanted to sail into the Depths and not anyone else have it, so be it.

  • Not that I condone that behavior I mean yeah ive done it just toy with someone but never with loot on board. With that said my view on this is you had 30 minutes to catch up and you did not, you lost that chase, move on. People can do with their ships as they please.

  • The solution to this is to make the edges continuous. Sail into the southern red sea long enough and you arrive in the Northern Red sea. It's like the Bermuda triangle: mysterious, dangerous and with no way out.

    It may take a heap of planks to make it through, but now you can continue that chase forever.

    Of course, this just means your target will start dropping their loot into the water at random intervals. Another favorite tactic of the desperate.

    Otherwise, as much as the tactic is annoying, it's a legitimate move by a desperate pirate, who as a group, were known to be brave, vindictive, cruel, kind and cowardly in equal measure.

  • I just chased a sloop on my sloop for about 30mins.... I was gradually catching them due to better ship movements ect eventually I cornered them on the edge of the map and they just gave up and sailed all their loot and level 5 emissary into the shroud and they sunk themselves...
    I could see their loot in the water but couldn't get to it as I kept getting TP'ed back to my ship!!

    Awww. Diddums.

    On summer evenings, a radio playing loudly can be a great source of annoyance to your neighbours. Another good way to annoy them is to set fire to their dustbins. — Marty Feldman

    Another good way to annoy a pursuer is to drop your loot, piece by piece, into the sea. Do it widely spaced enough so they cannot collect it all together, and yet frequently enough to seriously slow the pursuer down if they choose to stop to collect each piece. Finally, sail to an outpost and vote to remove your emissary flag before the pursuers catch you with it.

    And people try to tell you that you can only "grief" crewmates on your own ship. :-)

  • It's poor game-behaviour to sail outside the map to make the loot unable to be taken by anyone but see it from the plus side. You used some of your time but you made them lose it all and waste probably a bunch of their time at the same time.

    Some people are scared to even try to defend their loot and this is their only way, let them.

  • @daringclarky I mean when the ship in the shroud has fully sunk...

  • If you weren’t good enough to kill them before they made it into the Red Sea then you don’t deserve the loot they worked hard to acquire

  • @ian333333 why are you this toxic on forums. This is a fair complaint, and if a person knows how to run away, its nearly impossible to catch them. People dont care about losing their loot, they just want to frig over other players, like this person. No attempt to sell, no attempt to fight, just immediate suicide. Thats not how this game should be played

  • That's a valid tactic to out manuvear u and made sure u didn't get their loot

  • @rikology They clearly gave you no indication they were going to fight, so I fail to see why it’s reasonable to expect them to have done anything other than what they did. There are two types of sore losers in this scenario. One could argue that they were sore losers because they dumped it, and you are being. Sore loser because you didn’t get the loot, and feel wronged because of a mistake in judgment that you made. You didn’t get the loot. It happens. Next?

  • @nabberwar sagte in Stop players from sailing into the shroud by dropping their loot on the edge!:

    The kind of people who sail into the Red to avoid giving up loot are the same kind of people who flip the game board. In they end they get what they want, where no one wins anything.

    Sore losers in my book.

    nah, its just like @entspeak said.
    they are trapped and for whatever reasons they dont want to fight they are fine to decie that way.
    The thing is catch them before or you failed.
    There is no invisble wall, there is th eoption to sacrifice everythting to the Shroud and so they did and forced him into a Remis. Its like chess, you can force you opponent into a Remis if you are good and want to prevent him to set you checkmate.
    He cornered them, they forced a remis and sacrificed it all.
    To me its fine. I'm never salty because when i did so i have tried to fight them off multiple times before they cornered me and i know i stand no chance.
    Psychology it is to still dictate the battle and not giving up to act, but only react anymore an let others do with you what they want. Instead you suicide and make it your own decision.

    Who is crying he couldnt catch another Ship is someone complaining about a mechanic and well know "tactic decision" since the start of the game!

  • @huckfinx said in Stop players from sailing into the shroud by dropping their loot on the edge!:

    @ian333333 why are you this toxic on forums. This is a fair complaint, and if a person knows how to run away, its nearly impossible to catch them. People dont care about losing their loot, they just want to frig over other players, like this person. No attempt to sell, no attempt to fight, just immediate suicide. Thats not how this game should be played

    The game can be played anyway a player wants. If they want to sail into the red sea so be it. The loot didn't belong to anyone till it was sold. Players need to accept that you can't control fate and you can't win them all.

  • @huckfinx sagte in Stop players from sailing into the shroud by dropping their loot on the edge!:

    No attempt to sell, no attempt to fight, just immediate suicide. Thats not how this game should be played

    Is there a way the game should be played???

    I also thought so and i say there should be no speedruns, refusing loot, there should be no animation breaking exploits used by players, there should be no people spawnkilling others over and over, there should be no sinking for sinkings sake, but only when others have loot, the game should be roleplayed, people should allways parley and respect the piratecode!

    I'm sure you will disagree with one of my points and we can have an endless debate about how the game should be played.

    But the truth is, there is none!

  • @huckfinx said in Stop players from sailing into the shroud by dropping their loot on the edge!:

    @ian333333 why are you this toxic on forums. This is a fair complaint, and if a person knows how to run away, its nearly impossible to catch them. People dont care about losing their loot, they just want to frig over other players, like this person. No attempt to sell, no attempt to fight, just immediate suicide. Thats not how this game should be played

    The irony of a PvP player complaining about getting screwed over by someone who doesn’t want to be screwed over by a PvP er

  • @huckfinx said in Stop players from sailing into the shroud by dropping their loot on the edge!:

    Thats not how this game should be played

    Because you say so? This game is designed to give players options on how to play. Their own play style, their own methods and tactics. That's what makes this game unique and fun with many different and sometimes not-so-beneficial interactions.

  • @bugaboo-bill

    nah, its just like @entspeak said.
    they are trapped and for whatever reasons they dont want to fight they are fine to decie that way.
    The thing is catch them before or you failed.

    They are welcome to do it just as I am welcome to call them out on what they are, unsportsmanlike sore losers. I will disagree with you on this, this is no different then someone flipping the monopoly board when they are losing. To make it so when you are about to lose and take steps to make it so everyone is losing, is just the definition of a sore loser. Their is nothing tactical about it. This is a video game, remember, stealing and battles is part of the fun, why be a sore loser about it? I will never self sacrifice loot just to deny it, its pathetic and makes you look salty.

    Running is also stupidly easy in this game Bill, as long as you are paying attention to the horizon, you have a giant head start. That is more than enough time to B-line to the edge. The pursuer also has to deal with more threats over the lead due to boarding and kegs. The one chasing can't physically do anything but fend it off. I'm not complaining about that, but don't sit there and be all smug when someone can successfully flee for so long when they have a mountain of tools to not get caught. Runnign is absurdly easy when you understand you can board non-stop, attack them and they can't attack back, people can even launch over to island cannons to chain shot passing ships. They have so many tactics.

    I have zero issues with people wanting to run til the ends of the earth, but to run it into the red is just pathetic. I have more respect for the runner than I do for those kind of people. They could even call me a mountain of names ranging from TOS breaking to minor ones, I still have more respect over the kind of players willing to flip the game-board when they are about to lose.

    This may come off as me being salty, which isn't my goal, but I have zero tolerance for sore losers.

  • Sea of possibly thieves.

    You win some, you lose some.

    Just take your lumps and chase another ship for 30 mins 😝

  • @nabberwar

    the differnece is see is: to flip the table while playing monpoloy is a not build in feature, but the red sea is :P

    @bugaboo-bill sagte in Stop players from sailing into the shroud by dropping their loot on the edge!:

    . I'm never salty because when i did so i have tried to fight them off multiple times before they cornered me and i know i stand no chance.

    the last time i did it is some month ago, when i was soloing and heading for sharkbait in the fog to enjoy the immersive setting and search for random loot, a key master maybe...
    A brigg occured out of the fog and the livery and all gave me some good hints what they were out for :P
    I anchor turned and sailed away into the wind. they started chasing. I had a blue gem and a seafarers maybe and was only immersing and collecting random loot :P
    But why not improve some PvP skills.
    I boarded them, dropped anchor, made some distance.
    Passed a Fort, stopped by a tower, got a keg, set sail, harpoon turned myself and again into the wind. when they were behind me again and close i jumped off, let the keg flow, grabbed the ladder, they run into the keg, i boarded and killed 2, but the 3rd killed me, repaired and all i got was some distance again.
    Know they were more cautios and got trigered, i tried to board again, but no chance, now they didnt let me board again. Wind came from the Shroud, we were already far north. I was ired of it and so i sailed into the shroud waving them good bye.

  • @bugaboo-bill

    the differnece is see is: to flip the table while playing monpoloy is a not build in feature, but the red sea is :P

    I don't agree, the Red acts as an easily designed border to keep players in. This is no different then battlefield games that tell you that you are fleeing the map and force kill you. Its intended purpose was never to destroy loot, that is just a way people found to use it. A game board is designed to be flat and contain all the pieces on top of it, it also makes an excellent tool to make all the pieces fly at once. Just because someone can do something, doesn't mean they should. This is making the argument that Rare made loot eventually sink so that players could destroy Tall Tale objects.

    Their is this Youtuber on Rust that did a video, let me describe it for you. If you aren't familiar with Rust, its extremely similar to SoT. Essentially its a bunch of nakeds fresh spawned on the beach who collect resources and guns to build bases and tools to rob the other people doing the same. This youtuber had a rivalry with this other base. They farmed up the tools and resources to launch a raid on them. They needed to farm up, because the base had the highest tier defenses. Even with the best explosives, it still will take time to breach their walls. While they are breaking into the base one of their rivals starts taking out all the loot and tossing it on the ground. This seems innocent, but what he is doing is making it go on a despawn timer so when the raiders finally breach the wall, the loot just disappears. Now the despawn timer isn't intended to be used in this way, its designed to remove items that may otherwise overload a server with too many resources being used up.

    I ask you this, was the guy despawning the loot just outplaying them, or being a sore loser?

  • @nabberwar fair points if they change it to have loot then flows to the boarder i'm fine with it, so say after some time not much maybe a minute at max the loot will appear at the boarder of the red sea.

  • @nabberwar I play rust... It is a unspoken rule that all good players wont despawn loot... and people who do are shamed and mocked and rightly so for being such sore losers... exact same thing applies with sailing into the red sea... everyone who does this are trying to justify themselves and I find it sad haha. With that being said I'm not a coward so I'll never understand the mindset of one...
    Lets name this

    "The sail of Shame"
    The cowardly act of sailing your boat into the red sea after lacking the real skills to defend it

    Mother: What is the matter son
    Child: wahhhhh the big bad pirates came after me so I did the sail of shame and now everyone is laughing at me
    Mother: Well son that is what you get for being a coward

  • @Nabberwar This is what i am thinking! and what a great point... I wonder if rare intended the red sea to be used in this way.
    And if they did then, like you've just said we should steal the Tall Tale items from players and make them sink!

    I don't agree, the Red acts as an easily designed border to keep players in. This is no different then battlefield games that tell you that you are fleeing the map and force kill you. Its intended purpose was never to destroy loot, that is just a way people found to use it. A game board is designed to be flat and contain all the pieces on top of it, it also makes an excellent tool to make all the pieces fly at once. Just because someone can do something, doesn't mean they should. This is making the argument that Rare made loot eventually sink so that players could destroy Tall Tale objects.

  • @rikology You are seem really salty about this. Relax its just a game. Sorry you could not catch up after 30 minutes but that is life on the seas.

  • @combatxkitty sounds like you've done the sail of shame a few times!

  • @rikology said in Stop players from sailing into the shroud by dropping their loot on the edge!:

    @combatxkitty sounds like you've done the sail of shame a few times!

    Heck no I have not done this. You really think I am going to destroy my own loot lol. I need that gold to buy cute outfits.

    I am good at sailing as is my crew mate and its very very Rare(see what I did there) any ones catches up and if they do we shall fight. By time they catch up though I have already sailed to every outpost and my crew mate has dropped off our loot. Also I sell loot so much I usually have nothing on board. When I do not have anything on board then yes of course let the toying games begin.

    I just dont get all worked up about stuff . You had 30 minutes and it did not pan out. Its their ship and they did as they saw fit. Loot did not belong to either you or them and now it belongs to the sea.

    I will say I deal with plenty of salty cry babies that I did not stop and make their attempts at stealing my loot for them easier. Im not their mother, I am not going to hold their hand while they chase me. I may have an explosive barrel or two for them but thats all they getting from me. Actually they do not know this but me and my crew mate enjoy their cries, yeah were kinda sick.

  • @combatxkitty You have me all wrong if you think i'm angry or worked up about this... I just find it sad and don't think it is how the shroud mechanics were indeed to be used.. Also saying that 'it wasn't their loot' that is just wrong haha the game has commendations for 'stealing loot' the loot belongs to whichever crew picked it up first from it spawning into the game. So yeah owning loot is literally programmed into the game...

  • @rikology As far as I am concerned its not truly anyone's loot until its cashed in. However if you feel the loot did belong to them then they can do as they please with it even if that means destroying it.

    Yeah I can agree its not the most classy way to go out. I mean back when we did skull forts and we had the same ship come after us 3 or 4 times we sunk them. We never lost a piece of fort treasure and we would never have imagined destroying our loot after all that work.

    My feelings are im a real B to catch up to so if someone did manage to catch up and score a few pieces of loot well then good for them they deserved it. Im here for fun, not to get my pirate britches up in a bunch about virtual boxes of rare silks and exotic spices.

    They can fix this when they fix the fact that you can be spawn killed before you fully load into the game. That would be fine with me.

  • @itz-majman Wrong! If you are a sloop being chased by a galleon it makes sense to do this if you can't defend by yourself or with newer players. If you don't want to or don't feel like PVP at that point of your day its up to you how you want to do this. If I spent more than 30 minutes gathering and being chased for 30 minutes I would ghost my ship into the red sea and try and jump on your ship to point and laugh before I log off.

  • . I would ghost my ship into the red sea and try and jump on your ship to point and laugh before I log off.

    Imagine laughing at people who just made you sink all your own loot

  • @rikology we will never stop. This has been a tactic from the beginning.

    You need to change your tactics if you want that treasure and flag so badly.

    You cant ask to change the rules cause you got forced into an enpass. You have to get your opponent to play a different game.

  • @nabberwar said in Stop players from sailing into the shroud by dropping their loot on the edge!:

    The kind of people who sail into the Red to avoid giving up loot are the same kind of people who flip the game board. In they end they get what they want, where no one wins anything.

    Sore losers in my book.

    Nonsense. Playing for a draw is an acceptable and intelligent tactic that is strategically applied in every competition, game or war.

    Why reward behaviour that you don't approve of. Anyone who wastes my time chasing me for 30 minutes won't get any favours from me.

    If you can't catch somebody in the first couple minutes it means that one of two things.

    1. They know how to sail?
    2. You suck at sailing?

    Be smart and save everyone's time.

  • How has no one mentioned getting the shroudbreaker and getting the last laugh?

  • Mindset cowardly it is when players are not playing by your rules?

    You were chasing sloop for 30 minutes and you could not get it. Players didn't want to fight with you, maybe you should let them go their way?

    I understand - you are pirate. So you pushed them to lose their loot, but you didn't win. You ruined their voyage and got banana :)

    Sometimes you should respect other players hard work and their time, if they are not agressive players.

    Exactly.
    It's a PvP game, you can attack me, but that doesnt mean I have to fight you back just because you wish so. Maybe I just wanna keep goin on my quests, or else. This game is already unabalanced when it comes to crew size, as a solo player I know that really well, now it's even worse with the resurrection system. Galeons and brigantines always chasing sloops... is it "fair"? I dont care coz it's part of the game, you know that can happen,so it's the red sea; consider that option, and plan your strategy better next time.

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