@danfox90
For new players they are basically being given the choice of "deal with it or leave" just as solo players are.
Your missing the third option, the option to simple not become an Emissary and sail normally.
There is little reward or cause for teamwork in the game as things keep moving to a "take what you can" mindset.
Ship Alliance/ 2 Ship/3 Ship/4 Ship/5 Ship/6 Ship
Grade 1 (1.25) / .625 / 1.25 / 1.875 / 2.50 /3.125
Grade 2 (1.50) / .75 / 1.50 / 2.25 / 3.00 / 3.75
Grade 3 (1.75) / .875 / 1.75 / 2.625 / 3.50 / 4.375
Grade 4 (2.00) / 1.00 / 2.00 / 3.00 / 4.00 / 5.00
Grade 5 (2.50) / 1.25 / 2.50 / 3.75 / 5.00 / 6.25
This is a numbers breakdown on the percentages one can make off with the use of combining Alliances and Emissaries. Teamwork is extremely rewarding. At each Grade of Emissary what you turn in everyone in Alliances gets half. So an example would be if you are a Grade 5 Emissary, every item you turn in that other ship in your 2 person Alliance gets loot 1.25x the original value of that item. The numbers get massive the more ships that come in. I could go on, but working together is more so profitable then before.
Your so focused on Reaper's Bones, your forgetting every other Emissary and the gains they can get.
Without a growing fanbase to support it games will die.
People have been saying "such and such will kill the game" since day 1 here we are around 2 years with a game soon to be expanding on Steam. Eventually games will die of course, but this game still has a long way to go.
Ultimately, this conversation really isn't going anywhere, but the reality is nothing is changing and I think you are worrying way too much. This whole patch is voluntary, if you don't wish to participate in the new features, then don't. Its that simple, you will not be effected any different otherwise. If anything, it was made easier by making potentially hostile people displayed on the map at all times.