How to Stop PvP From Ruining the Tall Tales

  • Since the Tall Tales were released almost a year ago in the Anniversary Update, I have only completed the first 3. The answer why I haven’t completed the rest of them is because of PvP. It is super annoying and frustrating to find out that a random crew has just ruined your day by stealing items off your ship that you need to complete the Tall Tale. Now I know some people are just going to say that I suck at PvP. That’s not true. Sometimes I don’t want to engage in a fight because I don’t feel like sinking to a bunch of pirates who wants to ruin my day and progress. There is a simple fix to stop PvP from ruining the Tall Tales. Whenever you pick up an item, it becomes part of your inventory. So alongside the questbook, you’ll now also see all the items that you’ve gathered throughout the Tale. I think this problem could be fixed in a heartbeat and I hope Rare does do something with this in the future.

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  • pirate game

  • I see an easier idea.

    • Keep an eye on the horizon all the time.
    • Hide on the islands going behind rocks. For example: If you are on Devil's Ridge go to the south part instead of the north part.
    • If you feel some ship is going to engage in combat and you have a Tale Item try to hide it or run away.

    I think many people act different when doing a tale than when doing a normal voyage. They loose awareness because they feel the loot are carrying is worthless.

  • @capt-pilotes said in How to Stop PvP From Ruining the Tall Tales:

    I see an easier idea.

    • Keep an eye on the horizon all the time.
    • Hide on the islands going behind rocks. For example: If you are on Devil's Ridge go to the south part instead of the north part.
    • If you feel some ship is going to engage in combat and you have a Tale Item try to hide it or run away.

    I think many people act different when doing a tale than when doing a normal voyage. They loose awareness because they feel the loot are carrying is worthless.

    Yes! This is the sensible thing to do; I don't understand why "pirate game" got more upvotes.

  • @charliesniper05

    I have only completed the first 3. The answer why I haven’t completed the rest of them is because of PvP.

    I dealt with the PvP, and i did all of them, 5 times, and have the gold curse.

    PvP isn't stopping you, it might slow you down, but it ain't stopping you.

    It is super annoying and frustrating to find out that a random crew has just ruined your day by stealing items off your ship that you need to complete the Tall Tale.

    Why are you neglecting your ship, then? You're always supposed to keep an eye on your ship to prevent exactly that situation.

    You are entirely at fault here.

    Now I know some people are just going to say that I suck at PvP.

    That’s not true.

    Then why are you having such problems with PvP? :P

    I'm sorry, you're not making any sense here.

    Sometimes I don’t want to engage in a fight because I don’t feel like sinking to a bunch of pirates who wants to ruin my day and progress.

    So, you don't want to PvP, because you don't want to sink? Sounds like you're not good at PvP, to me. :o

    There is a simple fix to stop PvP from ruining the Tall Tales.

    I'm all for listening to suggestions, go right ahead! :]

    Whenever you pick up an item, it becomes part of your inventory.

    So basically "Make the item not stealable"? That has been suggested before... and also rejected by Rare, as they have been debating adding monetary value to the TT items to encourage MORE stealing and MORE PvP.

    I guess you're fresh out of luck, buddy. xD

    Thing is, the reason the TT's are part of the shared world, is because PvP is MEANT to be a factor whilst doing TT's.

    So your suggestion is kind of irrelevant. : /

  • @sweltering-nick

    Truth

  • More like Tall Tales are ruining my PvP! amirite... wink wink.

    But in all seriousness, this game has a precedent of non-ensured safety. Voyage type doesn't give anyone implied safety for their voyage. A Tall Tale isn't much different than any other voyage. I would also add that some Tall Tale items can be sold by other crews. If anything, Rare should just be consistent and apply that to all the items, or allow stolen version to be allowed to complete their own Tall Tale. Doing something like that brings the hype of heists again. Playing the long haul, acting out that fantasy scene of Dastardly Pirates waiting outside the tomb of some long dead Pirate, only for the heroes to emerge to get robbed.

  • @charliesniper05 I'm gona be the devil's avocado and go against the other posts.

    I agree with this to a point. Obviously pvp should still be allowed. But I don't like that their are times when you can lose key quest objects like totems and what not. I think these could be invisible to enemies or can't interact with them unless its your crew/alliance, or if you sink it comes back on your new ship? something.

    It hasn't ruined my experience any, I've done all of them five times as well, but I don't see the point. You aren't getting much if any loot from doing this to story players. I can see like the last item of value being stealable such as the gold hoarders head or the chest of rage in the new quest, but I agree that tall tales could use some help from being ruined.

    Again that doesnt mean you cant attack them kill them sink them. Just shouldnt cause the tall tale to need to be completely restarted if this happens.

  • @charliesniper05 said in How to Stop PvP From Ruining the Tall Tales:

    It is super annoying and frustrating to find out that a random crew has just ruined your day by stealing items off your ship that you need to complete the Tall Tale.

    I do not understand that part. What do you mean finding out random pirates have stolen items off your ship? Where are you while this is happening? In the tavern having a grog? Taking a nap on the beach? Doing another Tall Tale elsewhere? If it is the latter I suggest you hide the items on the island you are doing your tale on, that way you dont have to worry about theft off your boat.

    I will say though and I know many do not feel this way but I will say I would not mind any item being of zero value going into inventory. I mean why would I care if I cant steal someone Tall Tale totem? Its of no value.

  • seems rather boring, i would want to be rewarded for stealing tall tale items, maybe a special commendation lol

  • @fllw3rb0y I feel like since the tall tales are more geared toward a pve adventure makes sense to not reward ppl for messin that up. its more about story and unlocking commendations and the next tale. ppl arent getin rich doin tall tales.

    no one should be penalized from attacking tall talers but usually i board see nothing aboard except maybe a unique collectors chest or some quest junk and a tall tale on the table and leave the encounter.

    theres nothing there other than to mess them up and i dont really see a point for it to be incentivised there are so many other things to do and kill for. its not like ive ever joined a server and find like five sloops doing tall tales haha.

  • @revanjstone, just because its pve focused doesnt mean it would be bad to have pvp based commendations. tall tales arent actually that hard (excluding the shores of gold that one isnt hard but its long) stealing quest items in my opinion should allow you to finish that quest without even having to start it.

  • Yeah, I have to agree that there should be value for crews who steal Tall Tale items. It would rally cut down on the posts from people who are upset that crews take them from them for zero gain.

  • I remember at Launch when people complained about PvP ruining their Merchant voyages; these people believed that they were entitled to some sort of safety because they weren't also trying to PvP, and just wanted to chase animals all session.

    Incredible that some things never change.

  • @ghostpaw True. I think Rare should either add value or just make them store-able in inventory.

  • I hate to copy stance of the first reply but.... pirate game.... However, I do think the TT items that have no value should be bound to the quest wheel.

    The enemy crew has no use for it, as they can't sell it. You are forced to forfeit the mission or chase after their boat. In hopes you can sink them for it. If they didn't just throw it overboard as it had no value. You won't even know until it sinks and despawns.

    On accident I had a crew quit out of the game. I had stolen their row boat with the heart of fire key. I didn't need it or want it. Tried to message them to return it and they didn't respond. They sailed around in circles for a while before they quit. I had almost gotten back to them with the row boat after selling the loot.

    I get it, protect your things. But story bound objects with no value... meh... finish your missions fast lol

  • Quote from Capt. Pilotes

    I see an easier idea.

    • Keep an eye on the horizon all the time.
    • Hide on the islands going behind rocks. For example: If you are on Devil's Ridge go to the south part instead of the north part.
    • If you feel some ship is going to engage in combat and you have a Tale Item try to hide it or run away.

    I think many people act different when doing a tale than when doing a normal voyage. They loose awareness because they feel the loot are carrying is worthless.

    This should of ended with that reply. It is only answer.

  • @charliesniper05 said in How to Stop PvP From Ruining the Tall Tales:

    Since the Tall Tales were released almost a year ago in the Anniversary Update, I have only completed the first 3. The answer why I haven’t completed the rest of them is because of PvP. It is super annoying and frustrating to find out that a random crew has just ruined your day by stealing items off your ship that you need to complete the Tall Tale. Now I know some people are just going to say that I suck at PvP. That’s not true. Sometimes I don’t want to engage in a fight because I don’t feel like sinking to a bunch of pirates who wants to ruin my day and progress. There is a simple fix to stop PvP from ruining the Tall Tales. Whenever you pick up an item, it becomes part of your inventory. So alongside the questbook, you’ll now also see all the items that you’ve gathered throughout the Tale. I think this problem could be fixed in a heartbeat and I hope Rare does do something with this in the future.

    Its not an issue at all.

    Sail with people you know or do it solo.

    As for pvp, use spyglass to spot ships. Regularly check horizon.

    Good habits make good outcomes.

    You will have a hard time if you adopt sloppy lazy tactics.

    Personally i dont think the game should accommodate that because with this being a skill based game, those who are prepared should thrive.

    The game should not hold your hand. If it did in a game with no stats etc, it would become so casual the appeal of this game would drop.

  • @naynayso19 thats kind of where im at with this. its fine to sink and rob tall talers but i think IF the devs can do something to mitigate their quest totally ending because of it they should. then everyone still gets to have fun. i dont want pvpers losing fun in favor of them or vice versa. just if there are some things that can be done they should and most common seems to have quest items in the wheel to always have on hand.

    no one is entitled to safety but i think its fair to say we are all entitled to some fun when we boot up a video game so anything the devs can do to make that possible to as many ppl as possible is good.

  • Ah, I see you watch Falcore, nice "Original Idea"

  • @sweltering-nick
    A typical consumer is not attempting to engage in PvP when enjoying the tall tales content. Tall tales are very much a PvE experience. As it stands getting griefed by trolls looking to ruin someone else's fun is very much a problem. The trolls know full well that there is no value to what they steal. If your theory about what the developers wanted when introducing the content is true why didnt they add any value to the unique items required to complete the tales? Like it or not the TT content presents itself as anything but PvP.

    Getting trolled by toxic kids who arent skilled enough to engage in real PvP battles for valuable loot just isnt desirable in the eyes of the common consumer. How hard is it to sink a ship while some solo TT player is locked in a vault? I took on a fully crewed galleon last night while attempting to get their loot as a solo player. Thats PvP!

    Griefing players on tall tales isnt legitimate PvP and the consumers engaging them should be left out of the action until they complete or abandon their quests.

  • @blam320
    Not similar at all. TT players are complaining about getting griefed when engaging in content that doesn't inspire legitimate PvP action.

    A merchant run involves items that have value. A clearly intended part of the challenge is defending the merchandise from thieves.

  • @winter-fritz44 someone who is a consumer of this game ( a lot of which are gamepass ppl just sayin lol) they should have maybe looked into it a bit and seen that its an open world pvp game. that isnt for a lot of ppl. i dont think its anyones obligation to be nice about it.

    i agree with you its not 'true pvp' to sink an empty ship with no treasure on it lol but it is well within a pirates rights. we sail FREE AND WILD! can be mean sometimes too.

    i do feel a bit bad tho if they are literally unable to complete the quest after being sank i feel thats a flaw on rare and their design of the tall tale and they should take steps to fix that but its not on the pirates out there. they are just doing what they do. they dont need a logical reason to attack or sink or fight or destroy.

    so if there is a change to be made here its that rare should put quest items in a radial or untouchable area inside the pirates pocket not an actual item on the floor or if it must be make it respawn with ship and uninteractable with pirates not associated with quest. hell make it invisible to other pirates. out of sight out of mind.

  • @winter-fritz44 said in How to Stop PvP From Ruining the Tall Tales:

    @blam320
    Not similar at all. TT players are complaining about getting griefed when engaging in content that doesn't inspire legitimate PvP action.

    A merchant run involves items that have value. A clearly intended part of the challenge is defending the merchandise from thieves.

    Yes, similar. I'm referring to Merchant's voyages at launch, meaning the only voyages available were finding caged animals, which are pretty much worthless to people who are not on the right voyage. Tall Tales are similar in that the items you collect for the tale are worthless to people who aren't also doing the tale. The value is entirely relative; to someone on the correct voyage/tale the things you seek are very valuable.

    Heck, the developers have debated giving tall tale items a monetary value, to actually encourage stealing them. That would certainly make them more valuable than caged animals.

  • In recent interview, checkpoint in Tall Tales will come.
    Any physical items you had with you at that point in the tale... would pop back in on the table.
    You will be also able to come back a few days after to continue your tales.

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