Maybe it's time that players just accept that Loot gets stolen.

  • Disclaimer: I am not against private servers. I am not against a separate PvE mode. I am not against an aggressive PvP playing style. I'm fine with the game as is. I also recognise that it can be improved. This thread is not about those things.

    ...but I am a bit sick of the endless complaints from players here on the forum that they are being "ganked", "bush-walked", "trolled", "griefed", "bullied" ... etc just because some other crew came along and stole their Loot.

    If other players are often stealing your loot, it probably means that you are still learning the game. There is no shame in this. The more you play, the better you get. The better you get, the less loot you lose. In a game without levels, buffs and power-ups this is called "progression".

    Yes there are Griefers and Trolls and Cheaters and Jerks in the SoT. But those folks that sail up and steal your stuff are just called "Pirates". And the risk of Pirates keeps SoT exciting and fresh.

    Sure it sucks losing Loot. That's the biggest motivation to keep playing and improving you skill level.

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  • @viperishemu2992 im gonna call it now and say this thread is gonna go downhill pretty swiftly and more than likely get locked

  • @danhoax if it does, so should the recurring complaining for PvE threads.

    Atleast this thread is aware of the actual intended nature of the game.

  • @viperishemu2992 said in Maybe it's time that players just accept that Loot gets stolen.:

    Disclaimer: I am not against private servers. I am not against a separate PvE mode. I am not against an aggressive PvP playing style. I'm fine with the game as is. I recognise that it can be improved. This thread is not about those things.

    ...but I am a bit sick of the endless complaints from players here on the forum that they are being "ganked", "bush-walked", "trolled", "griefed", "bullied" ... etc just because some other crew came along and stole their Loot.

    If other players are often stealing your loot, it probably means that you are still learning the game. There is no shame in this. The more you play, the better you get. The better you get, the less loot you lose. In a game without levels and power-ups this is called "progression".

    Yes there are Griefers and Trolls and Cheaters and Jerks in the SoT. But the folks that sail up and steal your stuff are called "Pirates". And the risk of Pirates keeps SoT exciting and fresh.

    Sure it sucks losing Loot. But the up-side is the satisfaction of avoiding the Pirates and selling it successfully.

    aye but this prolly will get locked soon

  • @viperishemu2992 Players that would benefit from reading this stop playig and are replaced by new players that complain and stop playing. It's endless stream of new people that see the game sucks for them due to pvp and quit.

    Perhaps players loosing the loot wasn't such smart decision when the game is supposed to be social. Everything could have been different were the players not losing any loot. It's just a game so both the attacker and defender could have been rewarded the same which would have led to the social interactions the devs were aiming for.

  • @archaell So what you are wanting is a game where everyone wins always??? So no challenge, no fear, no adrenaline rush....so nothing but a sailing and shovel simulator?

  • Both parties are rewarded.
    The pirate who steals and those who dug it up (Completed voyage) Commendations are also a reward.

    Working on Athena chests, someone steals or sinks my ship while I still have loot on. By all means Im only really aiming for the Athena in the long run.

    Someone steals a Bounty/Reapers chests? Oh well there be more of them on the sea in time. (Some are never picked up)
    Once I gain enough doubloons from Commendations, I can use that to gain gold. Thus...I still got some reward.

  • @ecres You would get a social game where players pvp for fun no matter if they win or lose. The players would be less likely to sail away and more likely to engage in both combat and dialogue with other crews. Players could still lose the loot to pve, and steal the loot, but I don't believe losing loot to pvp is necessary part of the game and given the cartoon nature it could quite likely work without that.

  • @archaell How would you see this working? You have loot on board I attack you and steal it than sell it. Do you get the gold and reputation for the loot after I sold it?

  • @ecres Exactly. The players that lost the loot would get their reward after you turn it in. You get your reward. They get their reward. Everybody is happy and nobody frustrated. Right now the game is punishing for the players that are bad at pvp. The Thieves have to get rewarded sure, but punishing the losing party is just needless suffering that could have been avoided completely by better game design.

  • @archaell That is a terrible idea. I'm sorry I don't want to sound mean or anything but participation trophy's are a terrible idea in all aspects of life including video games. Your earlier assessment that the game was meant to be a social game is incorrect, it was designed as an open world sandbox with other players allowing for interesting social interactions, but the game isn't meant to just be a social hangout place.

  • @archaell said in Maybe it's time that players just accept that Loot gets stolen.:
    " better game design." I think you mean different game design. I'm not convinced the design is bad. I understand that you don't particularly like the way the game plays but your asking for a completely different game not just suggesting small tweaks to the current game.

  • @ecres I am asking for small changes that would cause massive changes in the player behavior. The aim is to increase the social aspect, because the game is supposed to be filled with player interactions and stories. Griefing, any action that causes suffering to other players for the amusement of griefers, is counterproductive. SoT in its current form works like the Rust and other survival games focused on pvp which in my opinion was not intended.

  • @archaell I disagree, I see the interactions of other crews when I play to be exactly as advertised by the Devs. I trust slowly but have found crews that I was able to trust, I also have found crews that I didn't believe a word they said and didn't give them an inch. I know that it gets said a lot and is usually used in a mean way but I truly think that as much as you enjoy the aesthetics of this game, this game is simply not the one for you. If the thought of having to contend with another crew that can steal all of the loot you worked to find puts a bad taste in your mouth your playing the wrong game.

    I'm sorry to say that but the ideas that you are proposing change the very core of the game and would turn the game into a boring game in my opinion. The excitement of fighting for your loot goes out the window if both sides get the same reward no matter the outcome. What I would say could be done to help people who are bad at PVP still progress in the Company's would be to increase the Rep increase for completing a voyage so you would gain the rep even if your loot was all stolen.

  • @archaell said in Maybe it's time that players just accept that Loot gets stolen.:

    @viperishemu2992 Players that would benefit from reading this stop playig and are replaced by new players that complain and stop playing. It's endless stream of new people that see the game sucks for them due to pvp and quit.

    Perhaps players loosing the loot wasn't such smart decision when the game is supposed to be social. Everything could have been different were the players not losing any loot. It's just a game so both the attacker and defender could have been rewarded the same which would have led to the social interactions the devs were aiming for.

    My guess is that the Dev's at Rare intentionally wanted losing Loot to suck. Therefore by playing more and improving your skill level you could make this happen less and less often.

    Just my opinion.

  • @archaell good game design has a loss factor at any time... what are you even on about...

    Eve online, you get attacked and lose ? Gone is your ship... forever! No way to bring it back

    Gta V, wreck that precious car or have it blown up better be ready to spend Currency on that

    Minecraft, you die you lose all your gear that you have on you

    And thats just a few popular games.

    What you want is a sailing simulator with the intermittent digging, each game has a loss factor and in sot that is the loot, because when you die or lose your ship a brand spanking new body/ship will be right there for you. You can never lose gold/doubloons/ancient coins that you have on your person but the loot is not YOUR loot untill you sell it. Same as it was in The good old days of piracy, if you weren't able to safeguard the stuff on your ship untill you sold it then there would be no money in it for you.

    I come from a place where I originally despised the pvp in this game, but i have grown to love it.

    When you play a game and then realise it is not suited for you the game does not need to change for you, you either grow to love the game or you leave the game for what it is

    It is a good thing that people want to protect their loot, else it would be scuttle and continue

  • First rule of SOT "get used to losing loot!!"

  • @viperishemu2992

    I am new to the game. My buddies and I started playing like two weeks ago. I have lost tons of loot, lost couple of ships, got slaughtered like 50 meters away from finishing a Tall Tale I've been doing for 2 hours but that is what I signed up for.

    I don't understand people that feel that every game should appeal to them and their tastes. It's a PVP game and people should finally acknowledge that. I suck at League of Legends so I don't play League of Legends, I don't go around hoping to force changes upon the game so it would better fit my playstyle.

    The game should focus on adding more fun content, more variety of activities using the current model instead of catering to those that clearly chose the wrong title to spend their time in. Open PVP is a defining factor of this game, compromise would mean SoT losing its identity and uniqueness.

    In a world where every 'open-world PVP' game has 'safe zones' or 'opt-in PVP' or other killjoy mechanics, Sea of Thieves feels to me like a breath of fresh air and I do hope it won't compromise over a few crybabies.

  • @wh1sky-bob said in Maybe it's time that players just accept that Loot gets stolen.:

    @viperishemu2992

    I am new to the game. My buddies and I started playing like two weeks ago. I have lost tons of loot, lost couple of ships, got slaughtered like 50 meters away from finishing a Tall Tale I've been doing for 2 hours but that is what I signed up for.

    I don't understand people that feel that every game should appeal to them and their tastes. It's a PVP game and people should finally acknowledge that. I suck at League of Legends so I don't play League of Legends, I don't go around hoping to force changes upon the game so it would better fit my playstyle.

    The game should focus on adding more fun content, more variety of activities using the current model instead of catering to those that clearly chose the wrong title to spend their time in. Open PVP is a defining factor of this game, compromise would mean SoT losing its identity and uniqueness.

    In a world where every 'open-world PVP' game has 'safe zones' or 'opt-in PVP' or other killjoy mechanics, Sea of Thieves feels to me like a breath of fresh air and I do hope it won't compromise over a few crybabies.

    Welcome!

  • I've been playing from the start. Still suck at PvP.
    I have learnt to be aware and avoid it. It is very rare that I encounter any PvP now because I don't want it. No one gets near my ship.

  • Yep, sometimes your loot gets stolen. Honestly though, I've found that while I'm not great at PVP when I stand and fight (yet), running away is usually pretty easy. Is the other ship a different type than yours? Sail in the direction relative to the wind that favors you. Is it the same type? Sail directly away from them. If they sail directly towards you, you'll have plenty of opportunities to jump off the back of your ship and either keg them or drop their anchor. You only need to anchor drop them once to get away a lot of the time. If they don't sail straight towards you but try to sweep around, you will open more distance on them if you sail straight.

    Do you still get caught sometimes? Of course! You win some, you lose some. But if you focus on escaping (as I often do if I have a lot of treasure already), you can more often than not get away.

    I say this as somebody who played a bit at launch and has only recently gotten back into the game, so I'm certainly not very good at it.

  • @viperishemu2992 said in Maybe it's time that players just accept that Loot gets stolen.:

    Disclaimer: I am not against private servers. I am not against a separate PvE mode. I am not against an aggressive PvP playing style. I'm fine with the game as is. I also recognise that it can be improved. This thread is not about those things.

    ...but I am a bit sick of the endless complaints from players here on the forum that they are being "ganked", "bush-walked", "trolled", "griefed", "bullied" ... etc just because some other crew came along and stole their Loot.

    If other players are often stealing your loot, it probably means that you are still learning the game. There is no shame in this. The more you play, the better you get. The better you get, the less loot you lose. In a game without levels, buffs and power-ups this is called "progression".

    Yes there are Griefers and Trolls and Cheaters and Jerks in the SoT. But those folks that sail up and steal your stuff are just called "Pirates". And the risk of Pirates keeps SoT exciting and fresh.

    Sure it sucks losing Loot. That's the biggest motivation to keep playing and improving you skill level.

    I think it's more often that players are bothered by what's going on verbally more than the actual theft. And I've certainly seen people lash out when players were acting questionably toxic because they're sick of people complaining.

    With the nature of this game, the combination of troll culture, and the heaviest of trash talkers who make up for lack of skill by attempting to tilt players emotionaly. I don't really see the complaints ever stopping. It just is what it is, and I doubt anyone will actually change.

  • @archaell said in Maybe it's time that players just accept that Loot gets stolen.:

    @ecres Exactly. The players that lost the loot would get their reward after you turn it in. You get your reward. They get their reward. Everybody is happy and nobody frustrated. Right now the game is punishing for the players that are bad at pvp. The Thieves have to get rewarded sure, but punishing the losing party is just needless suffering that could have been avoided completely by better game design.

    And if the second crew gets bested by a third, there are three crews that get gold ? And a fourth crew, fifth and sixth ... Sea of Sharing would have been a better game title.

  • @archaell if everyone gets a reward the ship that sinks will never get better which will lead to even worse greifing.

  • @archaell said in Maybe it's time that players just accept that Loot gets stolen.:

    SoT in its current form works like the Rust and other survival games focused on pvp which in my opinion was not intended.

    PvP interaction was definitely an intended design. Joe Neate has stated that a large part of the game was inspired by games like Eve Online and DayZ.

    https://www.youtube.com/watch?v=kejC9VKnock

    Compared to those games, Sea of Thieves is pretty forgiving when you get killed.

  • @d3adst1ck said in Maybe it's time that players just accept that Loot gets stolen.:

    @archaell said in Maybe it's time that players just accept that Loot gets stolen.:

    SoT in its current form works like the Rust and other survival games focused on pvp which in my opinion was not intended.

    PvP interaction was definitely an intended design. Joe Neate has stated that a large part of the game was inspired by games like Eve Online and DayZ.

    https://www.youtube.com/watch?v=kejC9VKnock

    Compared to those games, Sea of Thieves is pretty forgiving when you get killed.

    Exactly. The stakes are just high enough to make the game interesting and make fights exciting, without being too high that it would be demoralizing or devastating to lose either.

    It's really right in the sweet spot and some people don't seem to realize it.

  • Reminder to sell often! Sank a sloop that had FIVE chests of rage on their boat. I want to thank that crew for boosting my commendations :D

  • @lem0n-curry said in Maybe it's time that players just accept that Loot gets stolen.:

    Sea of Sharing would have been a better game title.

    I wouldn't mind that as like a spin-off game or something. Sounds delightful. =D

  • @vaca-hombre said in Maybe it's time that players just accept that Loot gets stolen.:

    @lem0n-curry said in Maybe it's time that players just accept that Loot gets stolen.:

    Sea of Sharing would have been a better game title.

    I wouldn't mind that as like a spin-off game or something. Sounds delightful. =D

    With shooting chests and skulls unto other ships 😁

  • @archaell said in Maybe it's time that players just accept that Loot gets stolen.:

    @viperishemu2992 Players that would benefit from reading this stop playig and are replaced by new players that complain and stop playing. It's endless stream of new people that see the game sucks for them due to pvp and quit.

    Perhaps players loosing the loot wasn't such smart decision when the game is supposed to be social. Everything could have been different were the players not losing any loot. It's just a game so both the attacker and defender could have been rewarded the same which would have led to the social interactions the devs were aiming for.

    Its the marketing. The way Rare has been selling the game as a friendly casual pirate simulator is misleading.

  • @itsyaboyd4890 Not only that, it's a family and kid friendly game.
    Allthough i would never let my kids play this game, it might look like a kids game but parents need to see what kind of a game this really is...and it ain't family friendly.

  • @lem0n-curry

    There are still ship battles, but the cannonballs are paintballs and the firebombs are glitter. You just keep firing at each other till you're both fabulous.

  • While NPCs are a nice extra, the core of the game is, and should remain to be, player interaction.
    Without it, there is little difference between this and farmville/minecraft/etc. When you play and don't see anyone for a long time, even the whole session, you will understand. The goal you had when started that time is easy to accomplish, and it's just a... eh.. play. Sure you got it done. But it took nothing. It's like turning on cheats in skyrim and flying everywhere to do quests.

    The experience is not rewarding if it isn't difficult.

  • Its the marketing. The way Rare has been selling the game as a friendly casual pirate simulator is misleading.

    When did Rare say this was a friendly casual pirate simulator? Also for those saying it is family friendly the game is rated T for teen that is far from E for everyone

  • @dyfrin said in Maybe it's time that players just accept that Loot gets stolen.:

    The experience is not rewarding if it isn't difficult.

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