Reaper's Hideout - King of the Hill

  • The title says it all. Reaper's hideout should have a king of the hill system. Meaning you talk to the mysterious stranger or complete some certain task (simple task... don't make it as long as FOTD was.), and you claim the reapers hideout for yourself to gain some money/dubloons over time.

    Players can come and contest the hideout to steal the money that you would make over time. This will encourage more PvP and a reason for players to meet at a specific area.

    A PvP hotspot is needed badly, and the current way the reapers hideout works isn't enough. Lmk what you guys think.

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  • I'd say no, because PvP need no more incentives and we have Forts what are supposed to be contested PvEvP hotspots.

    The problem is nit the game, but the community.

    The ones want more pvp the others want pve only and the least aproach it like it is a PvEvP seabox game.
    This day it's that and another day it's not that, but this and next day it's something different or a mix of both.

    Why encourage PvP?
    Because you want it to be.
    See others want more PvE.
    And they are also not getting it, because the devs make their SoT and maybe add this and that of what the community asks for, but in a whole they make their game and you like ot or not.

  • @eddythecaptain Ahoy matey!

    As this topic isn't Insider specific, I have moved it to the main forums...

    I would love to see peoples thoughts on this!

  • [Mod edit]

  • @eddythecaptain An idea to be sure but there are only 6 crews on a server. I don't need a PVP hotspot, my crew doesn't need one as well. We find our own ways since this is a sandbox and isn't forcing us to do anything other than getting those commendations. Once ascertained it becomes a mute point to us.

    PVP isn't always about the gold to some of us ( because it's irrelevent for the past year for me) , maybe for others but I cannot speak for those. Shenanigans is what makes my crew giggle. I'm with @Bugaboo-Bill on this one...… There is no incentive for me.

  • @bugaboo-bill This will keep both communities happy. Anyone who would like to do tall tales can stay away from this while it's active. PvE away.

    But if you want to PvP, then you should be able to join a server and check if someone is willing to PvP too. This will make it easier for those who want to PvP, to find other players that also want to PvP.

    This will also make it easier for players who want to PvE, since PvP players will most likely be focused on the PvP objective.

    I understand forts are supposed to be the hotspot at the moment, but it's not working. We need something new that players will gain commendations from, while also keeping PvP in that hotspot.

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  • @eddythecaptain sagte in Reaper's Hideout - King of the Hill:

    @bugaboo-bill This will keep both communities happy. Anyone who would like to do tall tales can stay away from this while it's active. PvE away.

    But if you want to PvP, then you should be able to join a server and check if someone is willing to PvP too. This will make it easier for those who want to PvP, to find other players that also want to PvP.

    This will also make it easier for players who want to PvE, since PvP players will most likely be focused on the PvP objective.

    I understand forts are supposed to be the hotspot at the moment, but it's not working. We need something new that players will gain commendations from, while also keeping PvP in that hotspot.

    You want to artificially split pve and pvp players???

    Extra bad, i'm a mixed player i wanted get attacked at Forts, while doing generous journeys or Athena's, even when i do Tall Tales.
    I'm sad if nobody comes for me and i'm sad if i meet nobody at an active fort and have it for myself.
    I dont want a PvP Region or anything like that.
    I want the whole Sea of Thieves be a PvEvP mixed up seabox all the time!!!

    Can't Stress that enough!!!!!!!!

    As i say it's to please people who dislike the origin concept and want PvP and PvE split up.

  • @eddythecaptain said in Reaper's Hideout - King of the Hill:

    @bugaboo-bill This will keep both communities happy. Anyone who would like to do tall tales can stay away from this while it's active. PvE away.

    But if you want to PvP, then you should be able to join a server and check if someone is willing to PvP too. This will make it easier for those who want to PvP, to find other players that also want to PvP.

    This will also make it easier for players who want to PvE, since PvP players will most likely be focused on the PvP objective.

    I understand forts are supposed to be the hotspot at the moment, but it's not working. We need something new that players will gain commendations from, while also keeping PvP in that hotspot.

    But keeping in one place isn't what Adventure mode is about to me. We have the Reaper flags that everyone ignores or laughs at when we see it on the map. We have reapers chest that go uncontested most of the time. How can you make this appealing to all and not just a minority?

  • @inboundbomb @EddyTheCaptain

    Plus it will encourage Serverhopping again!

  • @bugaboo-bill Please no!

  • @musicmee said in Reaper's Hideout - King of the Hill:

    @eddythecaptain Ahoy matey!

    As this topic isn't Insider specific, I have moved it to the main forums...

    I would love to see peoples thoughts on this!

    What is your take on this spin off in adventure mode kind sir?

  • @inboundbomb @bugaboo-bill You guys are acting like this is something new... Rare has been making PvP hotspots for while now. This will just be another one like forts, reapers chests, reapers hideout, etc. but it's perfect because Reaper's hideout is in the middle of the map. It allows you to travel around the map while holding down the land.

    It should work like this: Players claim the reapers hideout for a certain amount of time. During that time, they can leave the area and quest around.
    If another ship comes close to the land, the players who currently own the land should be notified. If they start claiming the land, the old owner would start making their way back to the island to ensure the land isn't stolen.

    I don't see why you guys are so against it. "Plus it will encourage Serverhopping again!" No... Any PvP event encourages server hopping. It's normal. FOTD encouraged it, but it was still released as a major update. It's gonna happen every time you release a PvP update and there's nothing Rare can do about it unless they add some type of server hop limitation. There's a reason they haven't added one.

    If you don't enjoy PvP then please don't commment on this post. You seem to be PvE focused players and your feedback makes that obvious.

  • @Bugaboo-Bill @InboundBomb you guys are complaining about this like it's splitting the community so much... The real thing that split the community is tall tales. PvE quests split what SOT was back in the day.

    Now with tall tales, there are items and objectives that are useless unless you're also doing tall tales. Meaning that if you come across a ship that is doing tall tales, you have no reason to PvP anymore. Why sink someone that is just doing PvE? You gain nothing from it.

    Back then Gold hoaders, Merchants, and OoS is all we had. All PvE objectives, that encouraged PvP since you all gain gold from turing it in. But now with tall tales, theres items that you're not able to sell, and there's no point to sink other players for them.

    That's splitting the community.

  • @eddythecaptain said in Reaper's Hideout - King of the Hill:

    @inboundbomb @bugaboo-bill You guys are acting like this is something new... Rare has been making PvP hotspots for while now. This will just be another one like forts, reapers chests, reapers hideout, etc. but it's perfect because Reaper's hideout is in the middle of the map. It allows you to travel around the map while holding down the land.

    It should work like this: Players claim the reapers hideout for a certain amount of time. During that time, they can leave the area and quest around.
    If another ship comes close to the land, the players who currently own the land should be notified. If they start claiming the land, the old owner would start making their way back to the island to ensure the land isn't stolen.

    I don't see why you guys are so against it. "Plus it will encourage Serverhopping again!" No... Any PvP event encourages server hopping. It's normal. FOTD encouraged it, but it was still released as a major update. It's gonna happen every time you release a PvP update and there's nothing Rare can do about it unless they add some type of server hop limitation. There's a reason they haven't added one.

    If you don't enjoy PvP then please don't commment on this post. You seem to be PvE focused players and your feedback makes that obvious.

    Oh you REALLY don't know me and my crew. We are the ones that don't want anyone to have anything except their tall tale stuff. If you are parked 2 islands out we already have sent someone to see what you got and whether you are worth the supplies wasted. With that said I'm not against it as of yet due to there was no explanation of how it would be implemented, how gold was collected or anything else.

  • @eddythecaptain said in Reaper's Hideout - King of the Hill:

    @Bugaboo-Bill @InboundBomb you guys are complaining about this like it's splitting the community so much... The real thing that split the community is tall tales. PvE quests split what SOT was back in the day.

    Now with tall tales, there are items and objectives that are useless unless you're also doing tall tales. Meaning that if you come across a ship that is doing tall tales, you have no reason to PvP anymore. Why sink someone that is just doing PvE? You gain nothing from it.

    Back then Gold hoaders, Merchants, and OoS is all we had. All PvE objectives, that encouraged PvP since you all gain gold from turing it in. But now iwth tall tales, theres items that you're not able to sell, and there's no point to sink other players for them.

    That's splitting the community.

    Again I'm a PVEVP player. I'm doing a quest while sinking others as we go along. If you have something great if you don't great it doesn't matter because when we decide to attack it doesn't matter and if we get sunk you have the loot. There is no split to me from PVE to PVP because we do it all the time. It's the appliance to the game mechanics that I'm interested in and a little lore never hurt anyone.

  • @eddythecaptain
    I think something like this would be better suited as a game mode in Arena.

    Arena needs more game modes.

  • @inboundbomb I personally don't sink people who are doing tall tales, but that's just me... I don't see a reason to sink someone that doesn't have any items. They're either noobs, or just trying to have fun without PvPing.

    That's why a new hotspot for players who play the same way as you, would be ideal.

  • @little-squash I agree. A new gamemode where it's solely focused on KOTH. Having chests and KOTH in the same game would be a nightmare.

    They haven't added any changes to the arena since release though, so not sure what their plan is there.

  • @little-squash said in Reaper's Hideout - King of the Hill:

    @eddythecaptain
    I think something like this would be better suited as a game mode in Arena.

    Arena needs more game modes.

    @EddyTheCaptain This seems a more fitting area for the game mode you are asking for.

  • @inboundbomb I'm not asking for a gamemode. I'm asking for a new objective in a PvPvE open world game.

    But I agree to a certain degree.

  • @eddythecaptain said in Reaper's Hideout - King of the Hill:

    @inboundbomb I personally don't sink people who are doing tall tales, but that's just me... I don't see a reason to sink someone that doesn't have any items. They're either noobs, or just trying to have fun without PvPing.

    That's why a new hotspot for players who play the same way as you, would be ideal.

    How is the gold accumulated during...… the game day cycle, Physical time on the server holding the island, etc? How often can we collect the pot? Do we get it personally/physically or is it just transferred to our pockets? Is the money shared in the Alliance?

  • @InboundBomb It could be part of the rumored Reaper faction, you get EXP and gold/dubloons over IRL time.

    There should be a small crater on reapers hideout, if you stand in the crater, you start to claim the land. While claiming the land, skeletons spawn in the crater to keep it interesting. You have to hold them off while trying to claim. (Claiming should take about 3-5 minutes, this will allow other players who already have the land claimed, to come back to contest.) After the land has been claimed, all players on the server are notified. Anyone who would like to contest, then makes their way onto reaper's hideout.

    If an enemy player is approaching the land, the owner of the land should be notified beforehand. This allows them to travel around the map doing other objectives while also holding that PvP hotspot.

    You should be able to join a server and check on your map if the land is contested or not. Kinda like FOTD had, where you can see if the fort is active because of the reapers chests that were in it.

  • @eddythecaptain said in Reaper's Hideout - King of the Hill:

    @InboundBomb It could be part of the rumored Reaper faction, you get EXP and gold/dubloons over IRL time.

    There should be a small crater on reapers hideout, if you stand in the crater, you start to claim the land. While claiming the land, skeletons spawn in the crater to keep it interesting. You have to hold them off while trying to claim. (Claiming should take about 3-5 minutes, this will allow other players who already have the land claimed, to come back to contest.) After the land has been claimed, all players on the server are notified. Anyone who would like to contest, then makes their way onto reaper's hideout.

    If an enemy player is approaching the land, the owner of the land should be notified beforehand. This allows them to travel around the map doing other objectives while also holding that PvP hotspot.

    You should be able to join a server and check on your map if the land is contested or not. Kinda like FOTD had, where you can see if the fort is active because of the reapers chests that were in it.

    Getting better..... Strike the notifications. We have a map and people need to use it like you said and the end of you post. Example.

    6 ships on the server so there are only 6 flag types. You will see your colored flag on the map on your ship and the island when you take the island. If your flag on the map disappears from the island and your ships mast then you no longer have the island. Keeps players watching more often. Skeletons are fine add to be sure.

  • @eddythecaptain sagte in Reaper's Hideout - King of the Hill:

    @inboundbomb @bugaboo-bill
    If you don't enjoy PvP then please don't commment on this post. You seem to be PvE focused players and your feedback makes that obvious.

    Aha, i'm done here
    @bugaboo-bill sagte in Reaper's Hideout - King of the Hill:

    i'm a mixed player i wanted get attacked at Forts, while doing generous journeys or Athena's, even when i do Tall Tales.
    I'm sad if nobody comes for me and i'm sad if i meet nobody at an active fort and have it for myself.
    I dont want a PvP Region or anything like that.
    I want the whole Sea of Thieves be a PvEvP mixed up seabox all the time!!!

    @eddythecaptain sagte in Reaper's Hideout - King of the Hill:

    @bugaboo-bill This will keep both communities happy. Anyone who would like to do tall tales can stay away from this while it's active. PvE away.

    But if you want to PvP, then you should be able to join a server and check if someone is willing to PvP too. This will make it easier for those who want to PvP, to find other players that also want to PvP.

    Everybody in the Sea of Thieves wants to PvP. They play a PvEvP game. If they dont like PvP they are in the wrong place.

    This will also make it easier for players who want to PvE, since PvP players will most likely be focused on the PvP objective.

    Again you want to split things up.
    I dont!

    You want to claim Land and get gold and dubloons for that in your op.
    Now you start working around it and claim it to sail around the map.

    Sorry, all this is a bad concept and different from random active Forts or Shipraids or activating FotD to do pve but need to defend yourself from PvP when everybody knows there is good booty.

    You want to activate RH get gold and dubs and then sail around and seek for ships or sail back to defend RH. You dont want something PvEvP mixed. You want something for PvP only playstyle.

    Sorry no support from me for that.

    And if you think im pve focussed, you are wrong
    Im neither PvE nor PvP focused, i'm a sandbox PvEvP player .

  • @bugaboo-bill What... No meme?!!!! LOL

  • @bugaboo-bill said in Reaper's Hideout - King of the Hill:

    Everybody in the Sea of Thieves wants to PvP. They play a PvEvP game. If they dont like PvP they are in the wrong place.

    Aren't they planning to release private servers that will allow players to PvE all they want? They're releasing this because so many people just wanted to play the game without PvP... Not everyone wants to PvP.

    Again you want to split things up.
    I dont!

    Tall Tales has already split the community more than any PvP hotspot has. The fact that there's players on the server with no valueables just exploring, it changes how the game normally plays. Where players ojectives are to find items and hold onto them to ensure other players can't steal them. That is gone once tall tales was implemented, because there's no reason to steal tall tale items. You gain nothing from them. Adding a new PvP hotspot won't split the community, it will bring back the same playstyle Rare intended since day 1. Contestable loot.

    You want to claim Land and get gold and dubloons for that in your op.
    Now you start working around it and claim it to sail around the map.

    Sorry, all this is a bad concept and different from random active Forts or Shipraids or activating FotD to do pve but need to defend yourself from PvP when everybody knows there is good booty.

    It's the same concept, except you can move around the map while holding down a PvP area. Forts force you to stay in the area to gain some loot at the end, which is nice but if no one comes up, then all you did was PvE. Having this new hotspot allows you to even do tall tales if you want, while also holding a PvP area to spice things up.

    You want to activate RH get gold and dubs and then sail around and seek for ships or sail back to defend RH. You dont want something PvEvP mixed. You want something for PvP only playstyle.

    It's not PvP only, considering you need to fight skeletons to claim the land. Also, this is all just very standard ideas that are coming to my head. I'm not Rare's Game Designer or anything. This is just an idea that can be implemented in a better way at the end of the day.

    Sorry no support from me for that.

    And if you think im pve focussed, you are wrong
    Im neither PvE nor PvP focused, i'm a sandbox PvEvP player .

    Alright well, i'm trying to think about new objectives to add to your sandbox PvPvE game. I still don't see why you think it's a bad idea.

  • @eddythecaptain The private servers are content creating servers with no gold gain nor experience gain. Captain Falcore just sent his video out about it.

  • Not a fan.

  • @eddythecaptain

    I mean after reading your last post.
    Claim a fort, claim RH, roleplay it and no matter if you put 1 Million Gold or 10k Dubloons on it.
    If nobody is coming, nobody is coming.
    You wrote it includes pve also, but then it's nothing other than a fort.

    We may get a special place, kind of fort there, who knows, i dont.

    There need to be a balance about player economy and different playstyles.
    But the core of the game is head out for PvE and welcome every sort of PvP, be it beeing attacked or be it to attack and take the opportunity.

    I do this since day one.
    I set sail to pve and i welcome any sort of PvP, but also to socialize and play Musik sometimes.
    It's that sandbox style of a game i like and the players who advance in all aspects of the game in a balanced way have the most fun i'd say and get the most out of SoT.
    I perfectly fit for this playstyle.
    I'm nor a hardcore pve neither a hardcore PvP player. I like exactly this mix and the horizontal progression and all.
    I also like more slowed down combat and ship combat or games like War of Rights what is very immersive and tactical too.
    People play this very roleplayish and thats very immersive and fun.

    SoT can also be played very rp'ish, but most people unfortunately just game it and dont immerse that much.

    Whatever, i replied again, because you wrote you will think about cool mixed concepts that fit into the PvEvP mix.

    The FotD is for example a good addition, but barely you see people activating it. It's sad. Same for regular Forts. It was much more in the 1st year. We had fights at Forts for 2 hours, ships coming back 10 times and sometimes 3 or 4 Ships fought about an active fort, because they were rare and opened only once in 3 hours.

    The problem is maybe too much.loot everywhere. So it's less contested.

    I am all for another contested area in the gsme like a fort, but your origin suggestion implied something else or i maybe got it completely wrong. Not my motherlanguage.

    A fixed area always active to attract PvP is the wrong way, it would split the players as i said and pure PvE and pure PvP would maybe like it, but PvEvP mixed players like me and like the game is up to today wont like it i guess.

    I trust Rare they do something cool and fun with the RH and i think it will follow their concept of contested PvE aka a PvEvP hotspot.

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