Lateen sails

  • We NEED lateen sails if u don’t know what they are look them up there will be better ship combat with them

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  • @mcgarnaglewolf

    Well, we don't NEED them, but they might be a nice addition. Bit more difficult than the already existing sails to use, possibly, and people already can't figure out the current sail controls.

  • @ultmateragnarok wdym the current sail controls are easy lol

  • @mcgarnaglewolf

    Yes, but some people have no clue how to use them.

  • @ultmateragnarok true they could be an option I guess u can have a choice not to use them just keep them up and not lower them

  • How are sails hard?

    Use the hook (single rope) to pull them up or down; up is up and down is down.

    Use the pulley (double rope) to pull them left or right; right is right and left is left.

    If you want to slow down and/or make a tighter turn, you roll them up; if you want to speed up, you put them down and direct them into the wind.

    If you want to get them done faster, get help from a crewmate.

    It's easy!

  • @galactic-geek thank you and the lateen sails would make combat better u roll up the normal sails roll down those and u can maneuver really well while moving fast

  • @mcgarnaglewolf said in Lateen sails:

    We NEED lateen sails if u don’t know what they are look them up there will be better ship combat with them

    are they like jibs? and i like the idea mate

  • @mcgarnaglewolf said in Lateen sails:

    @galactic-geek thank you and the lateen sails would make combat better u roll up the normal sails roll down those and u can maneuver really well while moving fast

    Manuever really well while moving fast? Trying to break game balance here, are we? Hmm... 🤔

  • @mcgarnaglewolf Maybe instead of making an option to have lateen sails they could make it so sloop has a lateen sail by default, (you could keep its speed and the like the same, just visually it would look nicer) I don't really know if Brig would look nice with a lateen sails or if it would make sense. Galleon could have the back sail be a lateen sail. I think this should be more of a visual thing if we are just going for lateen sails, now if we adding in options for other sail types and then had a system where you could choose between them at default, but they each had distinct advantages or disadvantages then I think you could give advantages to a lateen sail and the like.

  • @closinghare208 Yeah lateen is a triangular sail but its not a jib and is more of a main sail.

  • @jofjjay said in Lateen sails:

    @closinghare208 Yeah lateen is a triangular sail but its not a jib and is more of a main sail.

    aye i see and it looks cool

  • @mcgarnaglewolf I believe they tried rigging sails like that. The square sail might be less realistic, but is due to how the wind mechanics work, simplification of sailing and the spatial impact on the ships design they went with the current version. I know the devs talked about ship design choices they made in one of their behind the scenes YouTube videos.

    I am not really sure how the sail visuals are going to affect ship combat, want a tighter turn roll up the sails... manage them according to the turn speed and velocity you want to have. Many people go for all or nothing, but to really out maneuver your opponents use the range.

  • @cotu42 lateen sails provide better maneuverability at high speeds and can work best in crosswinds and are not cosmetic

  • @closinghare208 yeah they are

  • @mcgarnaglewolf whether they make them square, lateen, round doesn't mean that they have any specific characteristics in the game. This isn't a simulation of reality after all. You are assigning real life sailing logic based on physics to the graphical representation in a game. In SoT the sailing mechanics determine the behavior of the ship. I don't see how putting them to the one side to catch the wind is any different. You could make the current sails act in the way if you wanted without changing the visuals.

    If you want adjustments to the behavior of sailing, please elaborate what you want adjusted and how this would remain balanced or why the graphics need to update to communicate the behavior better. Your post isn't making this clear to me, as I am no sailor.

  • @cotu42 so lateen sails would make the ship maneuverable and could catch wind from all sides would but because of their shape and size would slow down the ship compared to the normal sails but they would be good in naval combat because they could let you maneuver better and I think it should be a choice for each sail to use lateen or normal square sails like u could have 2 normal and 1 lateen and then u would maneuver better but be slower

  • @mcgarnaglewolf

    Why would this be needed?

    I manage my mobility with sail length. If I want a smaller turn circle at the cost of speed, I raise the sails by the amount I need during combat and drop them when I turned enough to speed up again, which doesn't need me to be at an outpost or limit my max speed. Additionally the harpoon can be used for drastic turns or an anchor break and raise for a full 180.

    To me it seems like an addition that doesn't add anything specific to the game or cannot be done with the current system. I know many don't use the full range of mobility on the seas, but it is in the game for those that want to master the art of sailing.

  • @cotu42 you have a good point

  • Since this game is totally about cosmetics, this is a great idea.

    If the reason we have square sails is so the rigging could be done from both/either sides of the ship....I wonder....would these Lateen Sails make sense to keep the sail controls on both sides?

    I agree, Lateen sails definitely look slick!
    Could be put into the Insider build to ensure that the rigging still makes sense and that the 'better ship combat' pans out.

  • @lil-fokker they would look good and could improve combat but turn could choose which sail u want to change

  • @mcgarnaglewolf
    I'm still curious though, Can you describe what you mean by "improve combat"?

  • @lil-fokker better maneuverability so u can easily position yourself to fire while moving instead of having to make a wide turn

  • @mcgarnaglewolf
    I see what you're saying.
    We know that there's a difference between speed and maneuverability between Galleons, Brigantines and sloops.
    People have been begging for different/new ship types for quite a while, even after they added the Brig.

    This would be an easy way for the developers to 'create' new ship types simply by giving the option for these sails.
    You could have a sloop with square sails OR a sloop with Lateen sails.
    Even though the sloop model wouldn't be changed much at all, it's performance could be slightly different to give the feel of a different ship type.

  • The (drunk) fighting challenge on the yards would become difficult with lateen sails :).

  • @lil-fokker Not only that, but the superior maneuverability of a lateen sail can be balanced by complexity to operate. Sail tending on fore and aft rigs is more intensive due to the need to control the ships heel under the wind. To tight and the ship leans to far to the point of almost tipping, to slack and you lose speed. As well as controlling sail angle and usually using two separate sail sets(one for each port and starboard), this leads to much more cooperation/work needed to keep the ship at top speed. (I know this thread is dead but I came across it and love the idea to much. If you ever get the chance to sail on a ship with a triangular rig, do it. It's an amazing experience.

  • Ahoy maties!

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