Battlegills on FotD

  • So yesterday I went onto adventure to try out the workaround provided by @SatanicNemesis in another post. I found an active fort with noone on it. I tucked away anyways and waited 10 minutes to see if there would be someone coming back for it. As noone turned up, I went on the beach, dug up a few grubs and went on fishing.
    I've been there for about 20 minutes, before I accepted that there wouldn't be any battlegills to catch.
    I think this would be a bug or an overlooked detail. But since the fort is active, it would make sense for battlegills to spawn there.

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  • They should have added skeleton fish 🤷🏻‍♂️

  • @commodoremerlin that sucks, for those working on battlegill this would have been perfect. Too bad they also messed up stormfish with lightning hitting so frequently.

  • @captain-coel Didn´t fish for stormfish since the update, so I dunno about that. But it sounds awful :(

  • @commodoremerlin I've seen too many complaints about it at the moment. But lightning strikes have always been a point of contention for me. I am not sure the right balance has ever been there.

  • @captain-coel I mean the idea of increasing the chance with a sword out seems right to me... Apart from that, I think it was fine the way it was before. They should revert the overall chance to the way it was before and highly increase the chance with the sword out.

  • @commodoremerlin between the sword and the belt. I completely agree. very low normal and very high the otherway

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