Sea of Thieves and Deep Rock Galactic are two of my favorite games. Under the surface, they're actually quite similar. Both are Xbox and PC exclusive cooperative social games with a focus on procedural generation and emergent gameplay. However, there are two main differences between the 2. First, Sea of Thieves (SoT) is made by Rare, which has 200 employees, decades of experience, marketing, and the funding of Microsoft. Deep Rock Galactic (DRG) is the first game made by Ghost Ship Games, a team of 18 people. The other difference is that Deep Rock Galactic is a better game by miles. Let's compare the two.
Monsters
For quantity, Deep Rock Galactic has 32 monsters, give or take 4 depending on how you see it. Sea of Thieves has 7-16 (I would argue 12.)
For quality, DRG is once again victorious. The Glyhpids, Macteras, Neyacodites and friends are all aesthetically pleasing, fun to fight, and have great counterplay. SoT’s skeletons feel awful. They are slow, spongy, hitscan slogs, and even the different kinds feel the same. Both SoT and DRG have non-regenerating health. The problem with SoT is that the skeletons are hitscan, so they will automatically damage you while you have to manually regenerate health using consumables. Day 1 game design here: DON'T DO THAT. There are no hitscan enemies in DRG, and every projectile is dogeable or destroyable. Of course, SoT does have sea monsters, all 3 of which are far better than the land faring skeletons. That said, the Megaladon and Kraken are both very simple and are sort of just cannonball sponges. The Skeleton Ship is great, as it can be approached in many different ways. If only every foe was like this.
Finally, synergy. Do the monsters work together and compliment one another? Can they be used against each other? Both games have this to some degree, but DRG is once again the better. In SoT, the only synergy is how melee skeletons shield both gun skeletons and players, the Megaladon biting Skeleton Ships, and Gunpowder Skeletons betraying their kind. In DRG, the synergy is frankly ridiculous. I've had a Qunaor Shellback knock me near a Bulk Detonator, only for a Mactera Grabber to carry me away, and drop me right beneath a Cave Leech. My teammate shot me free from the leech, only for me to land right next to the aforementioned Bulk Detonator, who promptly turned me into a puddle. This kind of thing happens all the time, and the enemies compliment each other so well that there's genuine strategy in which one you kill first. Goo Bombers and Shockers slow you down so Explodes can run up and do their job. Grabbers carry you off to their buddies. Brood Nexuses and Breeders pump out little guys who distract you while the big ones creep in. Once killed, Praetorians leave an area denying gas behind, but players can ignite it to explode on monsters passing through. Bulk Detonators can and will blow up their allies of you trick them. I could go on for pages, but you get the picture. The synergy in DRG is insane even just among the monsters.
Areas & Environment
Starting off with areas, DRG has 8, versus SoT’s 4. The only difference between 3 of SoT’s areas is simply that they look a little different. The Roar is a decently unique, it has volcanoes that completely stop the action, earthquakes with no counterplay, and some genuinely cool geysers.
In DRG, it's a different story. Every area has at least 3 unique aspects and 2 ores (except the Salt Pits and Crystal Caves) In the Glacial Strata, there's gel platforms, freezing mechanics, steam vents, gel stalactites, Mactera Ice Bombers, Glyphid Frost Praetorians, blizzards, and tidal shifts. The Fungus Bogs have sticky goop, poison plants, and shroom platforms. The Magma Core has lava geysers, earthquakes, and molten ground. Once again, I could go on for pages.
Another interesting thing is how DRG makes the environment a challenge. When you play on high cave complexity, it genuinely feels like the cavern itself is fighting you, with huge cliffs, chasms, crazy pillar formations, dirt blockage, and the like. Of course, DRG also provides you with the tools necessary to traverse it. While this is incomparable with SoT, it's just another thing DRG has that SoT doesn't.
Missions
Sea of Thieves makes a critical mistake. It doesn't understand that the objective itself is not what makes a quest good. It's the challenge along the way. SoT may have cool quests like following a riddle to find a chest, but the interesting bit is only objective deep. The actual doing of the mission is rather dull. DRG, on the other hand, understands the objective is the driving force behind the content, but not the content itself. “Extract 325 morkite” doesn't sound terribly exciting, but the process of doing so is. The extraction of morkite is simply a reason to fight massive swarms in chaotic caves with crazy equipment, not the experience itself.
DRG has 5 kinds of missions to SoT’s 3. Obviously, I just mentioned that the objective itself isn't too important, but DRG still has SoT beat here. The missions in DRG also have 5 modes of difficulty, from the mind numbingly easy hazard 1 to the terrifying hazard 5. In SoT, everyone has the same difficulty: Easy. The importance of customizable difficulty cannot be understated, and the same goes for providing challenge to experienced players.
Equipment
DRG has 24 pieces of equipment, all of which are ultra customizable, unique, and have deep skill gaps. A pair of drills don't seem like they'd be terribly complex or customizable, but I'm still learning neat tricks for them and trying new builds after hundreds of hours of playing Driller. Every gun and tool is like this. There’s also 12 unique grenades, and while they're not nearly as deep or customizable as the equipment, they're certainly better than SoT’s zero.
Meanwhile, SoT has 15 tools and 4 weapons. This might sound… decent, but the quality is non-existant. All the tools are too situational and simple to provide any real content or mastery. The shovel’s just for digging, the spyglass is just a spyglass, the fishing rod just fishes. There's nothing to work with here. The weapons are okay. The sword is actually quite in depth, though the blunderbuss somewhat negates it. The guns are passable. I really don't have anything to say about them. Hit-reg, double gunning, and the blunderbuss still need work, and that drives the weapons down quite a bit.
Story
In terms of tone, both games are silly, cartoony, teamwork experiences. They have their own settings, SoT being about (or trying to be about) pirates. DRG is about dwarves who fight bugs while mining in space. Unlike SoT, DRG also has a theme; Corporate greed.
SoT doesn't really have a story. They did… something with tall tales, but it all felt rather disconnected and the 8th one was the only tale I walked away from reflecting. Joe Neate’s always on about players making their stories, but SoT somewhat fails at that too. I hate to say it, but your crazy story about stealing fort loot and getting attacked by a Kraken and Skeleton Ship at the same time has happened ten thousand times over. DRG is kind of the same, but because the characters in the game actually speak and have personalities, it's still far more interesting. The Driller yelling at the Scout in the drop pod always gets a chuckle from me.
Both games try to establish camaraderie amongst team members. SoT does this with instruments and grog. DRG does this with salutes, beer, music, and revives. Problem is, SoT falls flat when it comes to creating a sense of union. I don't care about my crew, not unless their my already existing friends. With DRG, I genuinely feel attached to my team, despite the fact they were randoms without mics and often got me killed. Cheering, drinking, dancing, reviving, and kicking barrels with your team just feels so much more genuine and alive than robotically playing Bosun Bill for the 200th time ever could. (DRG even has more music tracks than SoT) Maybe this sense of comradery in DRG comes in part from the teamwork.
Cooperation & Emergence
4 dwarves are more than the sum of their parts. (As opposed to SoT, where 4 pirates are actually less than the sum of their parts.) For a classic example, the Engineer has a platform gun. He or she can shoot a platform beneath a high up ore. The Scout can then use his or her grappling hook to get up there and mine the ore. As individuals, they would have a very hard time getting this ore, but together, it's a walk in the park. This efficiency in teamwork applies to most things in DRG.
DRG is the second most emergent game I've ever played (Spelunky is the first.) The wide array of ultra customizable and powerful equipment, combined with crazy cave formations and horrible alien fauna (and flora) have crazy results that make every mission feel new. Joe Neate always talks a big game about emergence, but SoT doesn't really have a lot of it. If you think 2 ships teaming up when a Kraken shows up is emergence, then you've seen nothing yet.
Conclusion
You might be thinking ‘That's not what SoT is about! You're missing the point of the game!’ You might be right. I'm just comparing what should be the best of the industry to what actually is the best of the industry. But first off, the simple scale of DRG’s accomplishments compared to SoT is ludicrous. Why is a huge studio like Rare able to provide so little compared to a small studio like Ghost Ship Games?
Secondly, what is SoT about? What is the point of the game? It's not about cool voyages, they just recycle the same 3. It's not about awesome PvP, the combat is lackluster and buggy. It's not about teamwork, as it's genuinely more efficient to divide and conquer. It's not about comradery, as they are barely any means to express it. It's not about emergence, as most things have no synergy. It's not about progression, the only thing that changes is numbers. It's not about challenge, as everything has been made as easy as possible. What is Sea of Thieves about?
It's not like this in DRG. The game is about working together and using everything to overcome the environment and monsters. Deep Rock Galactic has a clearly established point. Sea of Thieves does not.
TLDR: Deep Rock Galactic is better than Sea of Thieves is almost every way.
