Deadly Sloop with 1 player VS Galleon with 4 player

  • Can anybody give some advise how can a Sloop defend itself with one player if a bigger ship attack it? If there is a Galleon and there is a lot of treasure chest on it how can a single player Sloop attack it successfully?

    (Some players have a lot of experience in this game and they think the game is well balanced and they knows the way how can a single player be successfull. If you think all you can do is the flee then you are a bad player.)

    The game allows to login to the game alone and you can login to the same world with your friends in a team. So, according to the game, this is a pure fight if you have to deal with bigger teams alone.

    Is it possible in the near future to show us in the weekly stream how can a single player terrorize teams with 3 or 4 members and steal all the treasures from them in a row? Hopefully they streamers have a lot of experience to have good tactics and tricks what we can learn and make our game more enjoyable.

    Thank you!

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  • @giga2922 This is a bit of a loaded question and there are some parts that seemed designed to rub people up the wrong way.

    Back on topic, it all depends on the situation. The element of suprise definately plays a part.
    The total trick about PvP in SoT whether its against an out numbered foe or not, is all about dictating the fight.

    Kegs are your friend, so is hammering the waterline, listen for boarders they are your worst enemy - untill they fix the cannon splash damage for friendlys (but thats another topic)

    Regarding fleeing, nobody thinks less of you for that, fleeing allows you to dictate the fight better if they attack first.

    Ignore streamers, #1 tip.

  • That's only possible if the bigger Team lacks experience and skill.
    It's not only skill, but expereince and to know what and when.

    If the big crew is skilled and experienced like the soloer he has no chance.
    But some longtime players know what and when and have the skill to sink Galleons solo.
    Depending on their maneuvering skills and their awarness i can do that too, but if they are a little more experienced it needs also lot of luck.
    But i once sunk a Galleone in a sloop that just didnt hit me and missed almost all cannonballs when i hit them all the time, boarderd and killed them. Good timing of ccb's is also a viable tactic. If you keep them dancing and vomiting while you do holes they cannot repair etc.
    a fort keg in the right hands is also deadly to many crews.
    No it's enough Tips to you, get your feet wet and learn to do it by practicing.

  • Few tips.
    Sail into the wind. Against bigger ships.
    Keep a few gunpoweder barrels with ya.
    Make em chase you. Line them up behind.
    Jump off with a barrel and attempt to grab their ladder. If they see you, light it before u grab the ladder. This will drop their masts and give u time to get away. And ususally kills a couple ppl.

    Always keep your cursed cannon balls ready. If you must fight them, try and get youeself a little behind them. As they turn you can get shots below the water and they cannot shoot back. Practice till you get the distance right. The sloops turns much tighter. Use this to your advantage.

    Honestly if you are alone, you should run as soon as you know they are comming. They will never catch you into the wind. Drive past outpost, line your boat straight, and jump off and turn your treasure in.
    Take a mermaid back.

    You can always try and befriend the galleons if you want. Use your mike. And raise the alliance offer flag. Alot of times 4 player galleons will want a sloop to join and alliance. A duo sloop is one of the most dangerous ships in the game for a galleon. Having you as a friend takes one less threat away. Use your bullhorn to talk to them from long distances.

    The best piece of advise i can give is to just crew up. Solo lode is hard mode. Unless you are very experienced, you will most likely lose alot.

  • Is there any statistics what we can see how many times sink the different types of ships if it is attacked in the Adventure mode? Or any statistics about the attacks? Are the bigger teams more lucky or the chances are nearly 50-50%?

  • @giga2922 so this is basicly just a rehash of your previous topic in which you called the unbalance, but instead you are now turning the tables and talk about how a solo sloop can sink a galleon.

    Well ok when you are solo slooping and wanting to take down a galleon you have to be aware of the strengths and weaknesses of both ships, it sure helps if you have experience sailing the galleon in battle a few times because that makes you aware of its weaknesses real quick.

    As a solo sloop keeping your distance is paramount, this makes it harder for them to board, as soon as someone succesfully boards you are done for.

    If you get one or two holes of damage on a sloop you dont need to immediately fix those, the sloop is very resillient and a solo player can keep it afloat with almost all possible holes made.

    Cursed cannonballs help ALOT the anchor ball and ballast ball are the galleons worst enemy. Use the ballast ball only when you are sure that they have holes to take on water

    If you succesfully anchor the galleon its safer to close the distance, but never and i say NEVER sail straight into their broadside, this is suicide for basicly any ship. Get in front or behind them at a slight angle so you can pepper their sides with holes (shoot under the waterline)

    If you cant get an anchor on them, get in front or behind them again stay away from their broadside, if they run away dont sail in a straight line behind them.

    The only one that has statistics is RARE but it all depends on experience of the crew.

  • @giga2922 I have a feeling you won't beleive anybody here unless you see one of your "Streamers" do it.

    I mean you are trying to ask for statistics, here's the only one I can give you:

    I have sunk 100% of the galleons I have attacked first, as a solo sloop.

  • @callmebackdraft I don't think you can manage all these things in the same time alone. Steer the ship, set sail in the wind, shoot with the cannon, fill holes, dare water, handle gunpowder barrels. I think it is not depends on your experience, you have only two hands and you can do only one think in the same time. And sometimes the wind is blowing out of the map. Jumping to the water from a running ship and swimming back with mermaid is not working in a water with a lot of islands and rocks. So you have no chance to enjoy the game with the useful runaway as a win tactic.

    Anybody has a really deadly tactic if you are alone? I mean you have only one player on a Sloop!

    What I have read so far I already know and use, but so far I have a 0% win rate. I would love to see a professional player do it alone in the weekly stream! The bigger ship you have to attack should not be more experienced, but at least once you have to steal all the treasure from the attacked ship.

  • @giga2922 You are partly right but where you are wrong is that it is balanced, on the sloop it is easier to maniouver around the ship and set things like sail angle and shoot the cannon.

    You do not need to be on the wheel the whole time.

    This is all about experience, as has been mentioned mulitple times, I only every solo sloop and have managed to overcome said challenges. I am not going to lie it is hard.

    Think of it as difficulty levels:

    Galleon (full crew) - easy, mainly because mistakes are easily forgiven due to having a crew.

    Brig (full crew) - medium, mainly because it is a glass cannon that can sink in a moments notice, if attention is not being paid.

    Sloop (full crew) - Hard, you are smaller and out numbered against the other ships, and mistakes made are usually punished by either more expierenced players or the environment.

    Sloop (solo) - Very Hard mode, same reasons as above but you don't have a crew member to fall back on should you make any mistakes

    I also notice how you are completely ignoring me, which 1 is rude and 2 is more than likely because you know what is being said is true but you are stuck thinking everything is unbalanced.

  • @giga2922 Not watched it but since you are addament that you need to see it to believe it, I just googled "how to kill a galleon with a sloop solo"

    and one video that popped up was: how to kill a galleon with a sloop solo

  • @giga2922 sagte in Deadly Sloop with 1 player VS Galleon with 4 player:

    @callmebackdraft I don't think you can manage all these things in the same time alone. Steer the ship, set sail in the wind, shoot with the cannon, fill holes, dare water, handle gunpowder barrels. I think it is not depends on your experience, you have only two hands and you can do only one think in the same time. And sometimes the wind is blowing out of the map. Jumping to the water from a running ship and swimming back with mermaid is not working in a water with a lot of islands and rocks. So you have no chance to enjoy the game with the useful runaway as a win tactic.

    Experience is key and let you prioritize what, when and how.
    Believe me this game is far more about experience and playerskill than many others.
    People know the seas and know where are rocks when they have sailed a lot. They "see" things a novice sailor doesn't see and they know when (if ever) there is an advantage and opportunity while the beginner does not.
    I'm average at PvP at best, many players are better if it comes to quick aiming and shooting or cutlass combat.
    I maybe do better with cannons than the average pirate, but imho what gives me an advantage is just beeing practiced more.

    Anybody has a really deadly tactic if you are alone? I mean you have only one player on a Sloop!

    Surprise them, no matter how, suprise is the deadliest tactic.
    I sunk many Brigs and Galleones with a keg only in a rowboat :-)
    Blew them up while they didnt noticed me and kill the rest of them.

    What I have read so far I already know and use, but so far I have a 0% win rate. I would love to see a professional player do it alone in the weekly stream! The bigger ship you have to attack should not be more experienced, but at least once you have to steal all the treasure from the attacked ship.

    There are so many factors and so much situations possible so that the way it worked today doesnt work tomorrow. It's for sure experience and quick decisions and of course playerskill to handle your pirate and vessel.

    About balance.
    There is no total balance as this is a MP sandbox style game.
    Teaming up is the most viable way to get stronger and more deadly.
    People who sink larger crews solo had more surprise, more monemtum, maybe some luck, good skill while the opposing crew lacks it and again experience to make the right decisions at the right time.
    Quick and dirty.
    Your mind need not to ask if you can do it, you need the mind of someone who doesnt ask questions, but just do it and believe in your plan, your skill and your luck.
    And they also loose and have lost battles and learned from any situation in the game.
    I once "abused" Athena Skeleton Captains with Snipers to finish the Job on an island when 2 of the opposing crew were still alive.
    They didnt know where they were running into, but i did and sudenly they were killed by Skeleton snipers.
    That was a little luck and to know when and what.

  • Gunpowder barrels and discretion. I just literally did a fleet on a sloop with a friend and owned the hell out of them thanks to all the kegs we had, and the help of harpoons. We went in that fleet with 75 planks. We hardly even touched our cannons.

    When it comes to players, yup it's all about kegging them, especially if you have a stronghold barrel. Holy hell, game over! Just swim below their ship with the keg and then let it float to the surface right under them and BOOM! Now, quickly board them and slice them to bits while they're busy making repairs!

  • @giga2922 said in Deadly Sloop with 1 player VS Galleon with 4 player:

    @callmebackdraft I don't think you can manage all these things in the same time alone. Steer the ship, set sail in the wind, shoot with the cannon, fill holes, dare water, handle gunpowder barrels.

    Thats the thing, you need to plan and prioritize, set the ship turning, in a ship to ship direct battle there is no need to really turn the sails, just play with sail length when needed.

    You dont need to immediatelyy plug holes just bail every now and then, way quicker

    I think it is not depends on your experience, you have only two hands and you can do only one think in the same time.

    Yes this is true but you can prioritize different things, whatever you are doing on a sloop you can always listen and its very easy to hear boarders on a sloop

    And sometimes the wind is blowing out of the map. Jumping to the water from a running ship and swimming back with mermaid is not working in a water with a lot of islands and rocks.

    Why not? mermaid spawns based on distance to your ship and has nothing to do with rocks or islands

    So you have no chance to enjoy the game with the useful runaway as a win tactic.

    If you want to sink them the runaway is just creating distance you are going to have to create the situation where you dictate whatever happens in the battle.

    Anybody has a really deadly tactic if you are alone? I mean you have only one player on a Sloop!

    Keep yourself far away and shoot yourself over, get on their ship kill them and run them into an island, might take a few tries but since your ship is out of their range there is not much they can do from you coming back again and again (works especially well. At forts, just get on the island grab a boom barrel and sink the ship)

    What I have read so far I already know and use, but so far I have a 0% win rate. I would love to see a professional player do it alone in the weekly stream! The bigger ship you have to attack should not be more experienced, but at least once you have to steal all the treasure from the attacked ship.

    Beardageddon, captain falcore pace all have taken down galleons as a solo slooper maybe watch their streams they are not always on the attack but might get you a point of view also someone with good tips is @Sneakler https://youtu.be/8LZUGlHHKtg (check out his channel)

  • The formula to sinking another ship is the same regardless of what ship types are involved.

    Put a hole in the enemies ship and stop them from repairing it long enough to sink them.

    4 vs 1 is your problem. You have to single handedly kill (and keep killing) 4 players until their ship sinks. (And possibly kill them one more time in the water after that!). All the while insuring that your ship stays afloat so that you can collect the rewards.

    It can be done if you are good at combat and your opponents are Noobs (or just terrible players). But if they have any experience or are using chat to work together you can forget it. The first thing a good crew of 4 will do when attacked by a Sloop is send 1 boarder over to your ship to make sure that you sink. So there goes any shot at getting the loot!

    Your best bet is probably stealth, a rowboat and Powder Kegs. It allows you to keep your ship at a safe distance so you are "afloat" to collect the loot. Powder Kegs make a lot of holes (sink faster) and surprise is always good.

  • @giga2922 said in Deadly Sloop with 1 player VS Galleon with 4 player:

    The game allows to login to the game alone and you can login to the same world with your friends in a team. So, according to the game, this is a pure fight if you have to deal with bigger teams alone.

    I can play the game with a racing wheel so this should be a pure fight too, right?

  • You have more manoeuvrability in a sloop and you sit higher in the water, use this to your advantage, take tight turns around islands with large sand banks like the uncharted isles at I12 and N13. Cursed cannonballs can be used strategically - put a few holes in them (try to make them larger by hitting the same spot but also do a few spread out to make patching harder), do a few higher deck so they don't expect it when you hit them with a ballastball and weary ball combo (the ship will take on more water and their patcher(s) will hopefully be immobilised at that point).

    And, yes, solo mode is hard mode but it's all about experience and knowing which fights to pick. If you come up against a really good galleon crew, you are better off running because they will use their numbers to their advantage. The game is always balanced enough to allow sloops to escape very easily from galleons. Your real enemy as a solo sloop, is the duo sloop.

  • @crimsonraziel "I can play the game with a racing wheel so this should be a pure fight too, right?"

    You are right but it is not the game related thing. It is a physical device what you have. We can talk the bad Internet connection and the uncomfortable chairs and so on. Please open another discussion about the devices what we can use for gaming.

  • @giga2922 Since you are the one that thinks that there is an imbalance, what exactly do you think is unbalanced?

    4v1? - I can debunk that with the fact you are on a sloop and they are on a Galleon
    I would completely agree with you that is would be unbalanced should you only have access to the Galleon too.

  • @badassfro We can continue this unbalanced discussion if we can see any statistics about the 1v4 matches. The "unbalanced" topic is opened and already closed as well without any suggestions. Please focus the tips and tricks what is really useable to win a game if you are alone with a Sloop! Thank you!

  • Well it a difficult question, but if the pure goal is to sink other an steal there loot.
    Then I'll say that stealth an information is the key to succes.
    But it's very situational what tactic you should use.
    are we talking stealing a fort loot, or the new reaper chest, or simply attack a galleon on a normal voyage.

    Information: do they have treasure? where are they, where are they going next, what voyage are they doing.
    all good information, because there is no reason to wasted time an cannonballs on someone that have nothing, then rather keep them in mind, an let them have 30-60 min to find treasure for you.

    Stealth: you should hide you ship an swim/row over to them, an if fail, try again, an use your ship to chase.
    It really only take 1 gunpowder to sink a galleon, but the time to do it is critical, I find it best to do when someone is fighting skeletons, just the bonus that someone might die by the skelly an can help, or coming back to the ship hurt an easy to take out by one shot.
    if you die, you can just take you ship an try sailing over there, now they should be anchored an repairing an you can decide if you should use some cannon shots or another gunpowder .

  • @giga2922 i think most if not all has been said

  • @giga2922 HAHAHAHA ok now I know you are Trolling.

    Firstly most of the posts here have included tips, only for you to reply with:
    "Is there any statistics what we can see how many times sink the different types of ships if it is attacked in the Adventure mode? Or any statistics about the attacks? Are the bigger teams more lucky or the chances are nearly 50-50%?"

    I then provide you statistics, on the ammount of Galleons I sunk while solo slooping, only to be ignored - feels hurt

    Your obsecssion with "Streamers" and wanting to see it done should have been sated with the links provided earlier by my colleagues, and I.

    You seem to flat out ignore what is being said here.

    The only tip to any PvP in Sea of Theives is to dictate the fight and make better decisions than the opposing crew. The fact you are always against other humans means there will always be an element of unpredictablity.

    Thats it, beleive it not its up to you.

    But one more thing, if you have "the game is unbalanced" in your head there is no way you are going to get better, because it's always easier to blame the game than ourselves

  • @realstyli sagte in Deadly Sloop with 1 player VS Galleon with 4 player:

    Your real enemy as a solo sloop, is the duo sloop.

    so true :D

    @GiGa2922
    if you can, do PvP and record it!
    I do this from time to time, i can save the last 10 minutes what is most of the time enough to analyze myself.
    You will see when you are doing things uncertain and turn left, but then right, grab this, but then drop it again and do something else.
    You can very clearly see what you do wrong or where your decisions were not crystal clear and done with doubts or cancelled to do something else. With practice this becomes less and less and you are more routined and you make more often the right decisions spontaneous and intuitive.
    Are you maybe someone who is familiar with martial arts?
    I am, the thing is to act intuitive and not to think about it.
    Western societys have a far more different training style than japanese for example. They train one thing over and over, there is no variance in training, they train one technique until it is burned in your brain and you do it like you put one foot in front of the other without thinking when you walk along.
    You then can concentrate more of the surroundings and other things.
    Or think of riding a moto in traffic: my teacher told me that driving and maneuvering need to become your second nature to concentrate on the traffic. You do not think about when to shift, steer or break, you do this intuitive.
    The same way you need to play SoT.
    And we all do mistakes the one or the other day.
    We all accept to do risky things and sometimes we are lucky, but sometimes we are not :D
    And its no big deal, its a game, the good PvPers (i'm for sure not one of them) keep going and dont mind loosing at all.

  • Yes, Sloops can sink Galleons, but usually when their is already a huge experience gap between the opposing forces. However, this is my take on things, this game isn't meant to be balanced from the start. Boats are their to convey easy sailing for crew numbers. It would be unfair to expect a duo or single to use a galleon. That's a lot to maintain with so limited people.

    The nature of sandbox games relies on what the player puts into it. The more you put in, the more you get out of it. A player who organizes a crew of four consistent players will have better over all rewards compared to a single player. The hijacked PvE servers are a testament too it. These large groups literally take over an entire server for their own personal use. They hold every boat and player slot with a person who shares their playstyle. That style being farming gold and Rep in an Alliance. No solo player can match this, but neither could one independent Galleon. They put in more to get out more, it makes sense.

    Other games are no different. Look at Rust, obviously a clan will have an easier time compared to a solo. Yet, they all start the same as every other player. That is with a rock and a torch. Their exist no physical way to balance number differences easily, no matter what game you play. You can try to make ships special or better in some ways, but numbers will always matter.

    However, we all have tools at our disposal, provided by Rare and the game, to find crewmembers to help us. The SoT Discord, thousands of player run discords, thousands of player run groups, and the Xbox LFG are all available to use by us the players. Either use them or don't, but whining here about the struggles of solo when you refuse to use the tools designed to help you. Gets annoying real quick.

  • @giga2922

    Defeating a galleon as a solo sloop:

    1. They will have to want to engage you in combat, if they flee with the wind there is no point in pursuing. Fleeing is a valid strategy in this game.
    2. Do not leave your ship, you are alone and unless you feel comfortable and can judge whether having your ship sail circles while you left to board is a big risk; if you have a single hole you will lose your ship in many cases, additionally krakens and what not can spawn on your ship (had that happen).
    3. Do not fight with low supplies versus larger ships. Usually the best way to deal with larger ships is to play the long, annoyance game (might just be my style and usually is a good way to have them invested in the fight as they just want that pesky solo dead). Preparation is half the battle.
    4. Do not allow them on board, if they get on board you will most likely have one chance to recover, after that they can sink or camp you with 3 guys. Also, don't get thrown off your ship.
    5. Capitalize on their mistakes, if they are in the water swimming around, circling that area to keep their ship near enough to not give them a mermaid means you are now battling 1 less pirate for instance. Swimming pirates are even more useless than dead ones.
    6. Pick your battle ground, environment can make a big difference. Being chased by a galleon also really makes it easier to dictate the flow of battle and opens up more options and opportunities.
    7. Optimize your time above deck, learn the limitations of the sturdiness of the ship and when a bucket or 2 is enough or when a plank needs to be hammered on. After that priorities should be naval positioning and at last dealing damage, as a solo you shouldn't be in a rush.
    8. Keep moving! Standing still usually means you are a goner.

    Other than that it really matter who you are dealing with, what tools you have available kegs, cursed cannonballs, element of surprise; I have had battles that last for 2 hours before being the victor, I have slaughtered galleons in mins (usually the other side isn't well organized in those situations), I have had a single mistake on my end cause my demise and had battles where I made mistakes and not being punished.

    Awareness, judgement, proper choices and execution are what sets you up for potential success, but the opponents also have a say in the matter. Which is why it is balanced, both parties have a chance to come on top or get away.

    There might be more effective ways to win, my style is more slow, stable and defensive with a requirement not to make any mistakes as I tend to always have water gushing into the ship during battle (or hope they don't punish me when I do), as in the end the only thing that matters is which ship is still floating. I enjoy a battle and take on anyone if needed when soloing (I am sometimes the aggressor due to needing to be at the island or it looks like a good opportunity), but I am not someone that just goes out hunting for other ships.

  • Distance is your greatest ally. Four players is four times the damage per attack; cannons, swordplay, and gunplay. It doesn’t matter how good you are, if you allow them to close the gap, you’re giving them an advantage by default.

    Keep them afar, damage from a distance, and wear out their patience. Make use of gunpowder. I always stop off at a fort and stock the nest with powder. I get my enemy on my tail, and jump ship with a keg. If you can ignite the keg and explode whilst on the ship’s boarding ladder, not only will you cause mass damage, but you’ll turn their ship’s direction.

    If they want to pursue you after that, rinse and repeat with the rest of the powder in your nest. That’s what I do and it works like a charm.

    Note: if you see any skelly ships. Shoot at them to bring them into the fight. They’ll target any nearby player ship.

  • It's kinda already been said here but let me repeat.

    Barrels and surprise are your best friends, mix that with skill so you can keep them from patching and you will almost always win. If you dont have surprise or they are coming to you, "flee" and what I mean by that is not to try and get away but just get them behind you. Against the wind you have the advantage, use it. Perfect position to attempt barreling and boarding. A good crew will be tough to board but some smart thinking on your part you can get a barrel off with little effort. then with them distracted you can board. You also have cursed cannon balls, use them smartly, disable cannons or drop anchor then keep the crew down with dancing or sleep balls while you hammer them with regular balls. maybe put in enough holes and then bored to prevent patching.

    A strat I often pull is to set my sails to half or less and let my ship keep sailing, Then I might bring a barrel or if they have them in the crowes nest I'll steal there's and bomb the ship.

    Beyond any of that get good. improve you gun/sword play so you can take on multiple people in a fight and practice parkouring around your own ship so you can avoid getting surrounded.

  • Look at it like a good FPS game with different classes. Unless there is a huge skill gap, a sniper-class player is probably going to lose the fight in a close quarters fight with a heavy-class player carrying a shotgun or a chain gun. On the other hand, the odds flip in favor of the sniper if they are far apart in a wide open area. Also, a stealthy class does not attempt a straight up firefight with a class that is better suited for it. Instead, they look for (or create) conditions that give them the upper hand before they strike. They can be balanced like a game of Rock Paper Scissors, but you cannot simply evaluate the balance by looking at equal win/loss ratios in toe to toe firefights.

    The ship classes are balanced in the same way. If you simply pull a sloop alongside a galleon and fire away then you are probably going to sink. You are in a conditions that favor the galleon. Instead, you need to use the galleon’s decreased maneuverability against it as you stay out of their cannon’s cone of fire. Stick them in place with an anchorball so they cannot turn their cannons on you as you punch holes all over their boat. Weave around rocks and shoals. Trick them into following you into narrow passages as you jump off with a gun powder keg. Use cursed cannonballs to incapacitate the crew as you spread out your shots to make them less effective at repairs. Hide your sloop on the far side of a rock or island and row two or three gun powder kegs out to them. Sail by forts as they follow, jump into a tower, and stick them with an anchorball before unloading everything you’ve got at them. Get creative.

    Just don’t pull up next to them, or let the galleon pull up next to you and trade cannon fire. The fight is probably over for you by that point.

  • Basically what everyone has said... May one thing to help is test the waters. If you can get them behind you against wind and not in the path of rocks or islands. Try to get a board. If they let you board, they probably aren't as good. Anchor them and then fight them. You may lose your life but not your ship and you get a feel for their level. If you can take them pretty easy the maneuver at a distance around them to avoid their cannons at all cost. Do not take multiple cannon shots or it is probably over.

  • @giga2922 said in Deadly Sloop with 1 player VS Galleon with 4 player:

    Anybody has a really deadly tactic if you are alone? I mean you have only one player on a Sloop!

    I try to take a Buddhist, zen type of approach to it. I look past the illusion of sinking and being sunk, the fallacy of gold and reputation.

    They can rob, sink, and kill me as many times as they want. For I know that no matter how often I am brought low, I will return, I will persevere, and I will triumph with a much richer life and experience than those who sought my destruction.

    "The green reed which bends in the wind is stronger than the mighty oak which breaks in a storm."

    https://media2.giphy.com/media/KDETYnFOlByJuASt5h/giphy.gif?cid=19f5b51ad36a47809e54fa2f2babc7bf273d8ab6c697081a&rid=giphy.gif

  • If you’re fighting on a sloop solo V a 4 player Galleon your most likely going to be dog meat. If you die just once it’s over for you.

    Even if you Keg them they will likely just repair.

    Basically surprise is your only real chance.

  • @kaloudz said in Deadly Sloop with 1 player VS Galleon with 4 player:

    Distance is your greatest ally. Four players is four times the damage per attack; cannons, swordplay, and gunplay. It doesn’t matter how good you are, if you allow them to close the gap, you’re giving them an advantage by default.

    Keep them afar, damage from a distance, and wear out their patience. Make use of gunpowder. I always stop off at a fort and stock the nest with powder. I get my enemy on my tail, and jump ship with a keg. If you can ignite the keg and explode whilst on the ship’s boarding ladder, not only will you cause mass damage, but you’ll turn their ship’s direction.

    If they want to pursue you after that, rinse and repeat with the rest of the powder in your nest. That’s what I do and it works like a charm.

    Note: if you see any skelly ships. Shoot at them to bring them into the fight. They’ll target any nearby player ship.

    Carrying Kegs in your nest is not a good idea anymore. 1 shot and your ship is disabled worse than having your anchor dropped.

  • @racmop Don't sell yourself short. Luck may have been part of it, but you made excellent choices, didn't give up, and came out on top! Stories like yours are the best part of the game. The rest is just the setup.

  • I just watched Beardageddon (on Twitch) sink a galleon with a full crew of good players. He does it all the time. His strategy has nothing to do with boarding or powder kegs. He doesn't even use cursed cannonballs. It's just good tactics and accurate cannon shots. He uses the maneuverability of the sloop to his full advantage and circles his opponent while hammering with cannonballs, both below and above the waterline. He stays aware of his surroundings and repels any boarders. Granted, he's amazingly accurate on the cannons and great at PvP. But this is a skill that can be learned and practiced.

  • @biter-wylie said in Deadly Sloop with 1 player VS Galleon with 4 player:

    Carrying Kegs in your nest is not a good idea anymore. 1 shot and your ship is disabled worse than having your anchor dropped.

    They aren't safe anywhere you put them on the sloop. If they explode in the crow's nest then your mast falls. If they explode anywhere else then your mast falls, your hull takes several holes, the helm and capstan will probably be messed up, and you will probably take damage or die yourself. Damage to your hull from cannonballs and lightning can pass through and set off gunpowder kegs stored below. I'll take a fallen mast over the much worse situation. But yeah, players who just drop kegs all over the crow's nest create a large target to hit. Better to stack them together inside one another to create a smaller profile.

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