I’ve long been thinking about ways to have pirate gameplay in SoT that’s more “true” to how real pirate dynamics worked.
In other words, could it work so that there was a reason for Captain A to sail up on Captain B and come to some agreement where Captain A is taking Captain B’s stuff without combat engagement… just by fear or reputation.
After listening to the awesome Captain Jay and Captain Logun chat it out this week on the podcast, I think I have an idea…
The Surrender System!
The idea is to be able to visually communicate a condition where ship B surrenders to ship A and triggers certain mechanics to facilitate “piracy” rather than just murder.
How does it work?
When one crew enters proximity of another (say, chat distance), they can vote to “Surrender.” Much like scuttling, all crew members must agree. When surrender is voted, the white flag would go up on the ship.
When a crew is under surrender mode, then they cannot be attacked (or attack) the crew they surrendered to until no stolen loot remains in the world (it’s been sold, sinks, etc)
Under a surrender condition, the aggressor crew can take what they like while sparing the lives of other pirates, and also not risking themselves or their resources in the process.
When the aggressor crew goes to sell, they get a bonus (+25% rep and cold) for selling loot of a surrendered crew, and the victim crew still gets some of the benefit (25% rep and gold) from the sale for their compliance.
Other miscellaneous thoughts to be fleshed out:
- Aggressor crews would be required to fly one of the “black” flags to be surrendered to
- Flying the White flag would auto surrender when aggressor ship comes in range
- Flying the Reaper’s flag would let an aggressor override any Surrender from other crews
- Jay and Logun had some good ideas about how to tie the Captaincy system into something like this
There are obviously oodles more details that would have to be hashed out, but I wanted to float this out there for now and get some initial thoughts. Feel free to agree and add ideas, or poke holes in it :)
