Armor for Ships

  • Similar to finding washed up loot and treasure, you could find sheets of wood that you could fasten to parts of your ship to make it stronger. If your ship is hit with a cannonball where a piece of armor is, the armor will be knocked off but the ship will be fine. I’m addition to finding them washed up, you could also build them out of a few planks. The armor would go on the outside of the ship, and it could pretty much go anywhere along the outside of the ship. Just a suggestion, but I think this would be pretty cool and add even more variety to ship combat.

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  • Would be cool but breakes the code, afaik.

  • @goedecke-michel can you explain please? I don’t understand how it breaks the code

  • @lordnicky235
    I don't think it should be craftable, and I think it should be a fairly rare find.

  • @lordnicky235
    Nice idea! I would like to add: More armor=slower sailing and turning speed.

  • Problem is this gives you an advantage over someone who just logged in.

  • @nwo-azcrack Not saying I agree with the idea, but wouldn't cursed cannonballs fall under this category as well?

  • @xcalypt0x I was thinking the exact same thing, which makes me lean towards it. Just not building your own.

  • Being able to store supplies does to. As does gunpowder kegs. Or the ability to cook meat.

    Not saying I am particularly excited about the idea, I just don’t see a problem with time advantages

  • @xcalypt0x
    Yes it does. But you have a chance to find some when u spawn in. And u have enough supplies to at least fight off a ship and get away if you needed too.

    A fully armored boat is gonna be much harder to sink with minimal supplies.

    For the record i agree with everyones logic. I know i have an advantage over a boat that just spawned in. I will have kegs, and lots of supplies. It is an advantage.

    But a guy who just spawned in could still sink my boat if he made the right moves with the few cannonballs he starts with. Would be much tougher if mine was armored.

  • @lysergicaa
    Yes it is. But cannonballs, kegs and them eating buffed up food can all be avoided if you play smart.

    A fully armored boat is much different. You put a couple of holes in someones boat with good aim and they are forced to go repair and bail.
    With this armor, a player is more liklely to be able to stay on deck and fire more shots or correct his sailing. Which totally makes the others guys good shots negated.

  • I'm inclined to agree with @NWO-Azcrack on this. The advantage it would provide is simply too great, both for a ship's defensive and offensive capabilities - furthermore, there's no risk associated with it like with the GPBs (might miss, die, not kill them all, or do enough damage) or CCBs (only temporary, and while using them, you're not using regular CBs to sink or kill them).

  • @lordnicky235 Sorry, mate, I was short in time, and @NWO-Azcrack explained it in the meantime.

  • Agree @NWO-Azcrack and others.
    The advantage is nit comparable to ccb's or food, it's much stronger to have a boat that cannot be damaged thst easy. People will ram and board while not need to take care for their own vessel that much.
    Ccb's need to be shot, can miss their aim, can not have the effect you want because shot too early or to late, cooked food buffs you only out of a fight it doesnt help you if you are fighting, but when you get the extra time to revcover.
    Ship armor would make you way more powerfull in all situations, no need for a retreat like food healing and no need to time and aim a ccb.

  • no....

    Simple reason, gives advantages in combat

  • @lordnicky235

    How does this add variety?

    There is only a benefit in combat of being able take a couple of hits extra. There is no reason not to want armor as you present it and therefore just adds to things to acquire at the start of the session.

    If we want to have customization to the ship that is acquired during a session, I think this is fine just like cursed cannonballs. However to keep the horizontal progression and actually adding variety there should be a trade off, not just a mere this is better than the default.

    Adding something like armor should slow down the ship, make it less maneuverable than the non reinforced one. It should be there to add variety, make meaningful choices that are balanced and it is up to the player which option they prefer. Not just a flat out one is better than the other or the default... so everyone gets it cause then the best option is just going to be the standard and only thing you see... no variety just more prep work.

  • This would give an unfair advantage and not everyone would be on the same level of play.

    For people saying cursed cannonballs, they still require skill to fire and hit a ship, what ones to use and when, the results if you get hit are normally minimal as these have been nerfed now.

    Same with health regen, it take a short while for it to kick in, you can kill a player before it even starts to work.

    With ship armour (armor for my american pirates) there is no skill required to have this, no time delay for it to start working, it is just there hence the unfair advantage.

  • @galactic-geek I like the suggestion made earlier on, possibly slowing down the ship a little bit for each piece added, I know people have mentioned cursed cannon balls, but I think that they are more powerful than the armour would be, if you collect up some of those it is almost impossible to defeated them unless there is a huge skill gap, dont forget the armour falls off after getting hit, its only one hole per piece which is easily fixable anyway.

  • As a spin on this...

    What if there are set points you could reinforce? - masts, capstan, and wheel... but reinforcing them makes them slower - sails turn slower if you reinforce masts, anchor lifts slower if you reinforce capstan, wheel turns slower if you reinforce wheel.

    I'm not sure reinforcing the hull could be balanced unless it excluded the front, as I think it would just make ramming an overused meta. Maybe if it's sides only and slows the ship down noticeably as a trade off?

    I'm still not 100% sold on the idea though

  • @lordnicky235 said in Armor for Ships:

    Similar to finding washed up loot and treasure, you could find sheets of wood that you could fasten to parts of your ship to make it stronger. If your ship is hit with a cannonball where a piece of armor is, the armor will be knocked off but the ship will be fine. I’m addition to finding them washed up, you could also build them out of a few planks. The armor would go on the outside of the ship, and it could pretty much go anywhere along the outside of the ship. Just a suggestion, but I think this would be pretty cool and add even more variety to ship combat.

    they won't add it they'll think it's an "advantage"

  • Here’s my suggestions for this idea.

    Reinforcements are found randomly around the world.

    The hull can only be reinforced at the bow and stern.

    When you reinforce the bow your ship takes on a small amount of water when hitting waves head on. If left unchecked it will fill to sink.

    When reinforced on stern your turn speed is reduced by 25%.

    Each reinforcement increases the water fill rate by 20%

    The reinforcement size would be enough to shield from direct front and back shots on the hull. The reinforcements do not take damage and deflect the cannon ball. Cursed cannonballs would still effect the ship when hitting a reinforcement.

    Once a reinforcement is on it cannot be removed. When the ship sinks the reinforcements are lost.

  • I don’t see a problem either, considering boarding is the meta. I could see how it would further encourage the excuse to board though.

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