Get crews back to Adventure

  • Make things not soloable so that we see more crews.
    Make a Meg that hard that it is no solo content.
    Make Forts, Kraken, Skeletons Ships not soloable!
    Everything but normal Missions shouldnt be soloable but crew / MP content.
    You see way to much solo sloopers and less crews sailing a Brigantine or Galleon.
    Dont let Adventure mode become a solo player farm ground eh sea i mean :-)
    The Adventure mode should have way more crews sailing Brigs and Galleones.
    I like to solo sloop sometimes, but i want to have threats i know i cannot beat alone.
    I want the game tells me you are underpowered, you cannot beat a Kraken or Meg solo, that needs a crew.
    Incentivice crew play, incentivice to team up!

  • 56
    Posts
    33.3k
    Views
  • @bugaboo-bill No to everything. Nothing worst than dealing with a crew that does not know what they are doing.

  • @bugaboo-bill Everything scales anyway so nope to all of the above. Sorry matey.

  • @bugaboo-bill

    What about our friendless pirates?
    They get stuck with randos? If u are lucky u get somewhere but most of the time its gonna be anchor game. 1 drops, next gets it up just to be dropped again. And so on.

  • No I don't want to solo slooping be harder. If you make Skelly Ships, kraken and megs harder or impossible to solo sloops then you are basically taking away part of the content from solo players. If you remove content from solo players then I do believe that instead of solo players making a crews to servers they will leave from the game. I hope that nobody wants smaller player base for SoT.

    There are several reasons why people prefer to play alone and none of those reasons are either wrong or unacceptable and we should also note that people who want to play alone should be able to enjoy full game and not only small part of it.

    However I would also like to see more crews out there but instead destroying game from solo players I would say we need to make game more lucrative for crews. Perhaps more gold and rep from items when sold if you are part of the crew and not soloing?

    I wouldn't mind if crew members would get more gold and rep on same items when they sold those compared to me when I am soloing in the sloop.

    Then again it is not about the gold. It is about the Glory :-)

  • @shut-ur-mouth @KiNiko @alatami1
    So you want everything be soloable?

    @WeakDexx bad luck or get on your toes and make some friends.
    I did it, why cannot make everybody else it the same get a crew of 4-8 people and set sail together?

    I tend to have no mercy with solo sloopers anymore.
    They dont add to social experience when they play lone wolfs and avoid all player encounters.
    I want threats on the Seas and not Sloops who cry for mercy alone with beeing solo slooping.
    I want crews battle for Forts again.
    I want to incentivice people organizing themself to get the bigger stuff done and become a viable encounter to my crew.

  • @bugaboo-bill I get where you're coming from and I like the Idea of having content that forces Guides people to work together.

    But I also have to agree with people here saying that some people just like to solo and excluding them from certain content would really blow for them.

    I'd suggest introducing new threats that won't spawn on sloops and are hard to beat as opposed to tweaking current threats but then again, people were actually complaining that the Kraken didn't spawn on sloops and those players felt left out (yeah I know seeing the complaining about krakens spawning I can't imagine it either).

  • @bugaboo-bill
    Really? They should not remove a playstyle pretty much completely! This would be just as bad as a bounty system. It's hard mode as is, so it's already discouraged. Rare just needs to stop nerfing everything for soloers.

  • The sea calls to us all, no matter our playstyle or the size of our crew. Everyone is welcome on the Sea of Thieves. There is no reason to prevent solo players from having fun in their own way.

    Rare are aware that some players want more challenging adventures and encounters, I can't find back where but they stated that they are working on ways to provide that.

  • @hynieth
    Have new monsters only spawn on Brigantines and Galleones is another thing, but i recently thought that the scaling of Mobs, even the Tales Bosses is immersion breaking and incentivices to farm it all solo.
    I got Legendary Krakenhunter on a Galleone only, because i sailed with crew only the whole time.
    I then had a Kraken when solo slooping.
    It's so easy, i cannot compare.
    People farm all in easy and speedrun mode and then complain that they have nothing to do.
    Someone who beat the Kraken 10 times in a sloop did nothing in comparison to someone beat the Kraken 10 times in a Brig or Galleone.
    I think it's even impossible to sink from the Kraken solo because it's so easy for example.
    I'm not comparing here because of "they had it easier" , that's not my style, but it's an MP Game about Social experiences.
    What is the social experience for people who team up, create crews and such?
    Overwhelm solo sloopers only and maybe hope for a challenge by other players who are barely around?
    Dont say Arena, i dont like it at all because of many things.
    Just not for me this way it is setup.

    The SoT Atmosphere and sandbox would profit from have various content for all players from Solo to a crew of 4 and not scale it to everyone available.
    Maybe do Sharks attack Sloops and Brigs only, but no galleons, because too big. But Kraken only attack Galleons because small vessels are laughable easy to sink for it.
    I dont know.
    I see only Sloops, it's imbalanced, because we have barely incentives to crew up.
    All is easier to solo, even Tales Speedruns.
    Make the gsme less exoitable this way.
    A Kraken and even a Megalodon and for suse the Skeleton Ships need to be threats to everyone.
    When we got a Kraken on a Brig or Galleone we fear to sink. And we did sink recently when the Kraken sucked us all simultaneously while the ship had 4 holes or more.
    I never fear to sink in a sloop.

    I also say bring Skeleton ships from the depths back and let them show no mercy.
    The roaming ones are a waste of server ressources imho.
    And make Megalodons act the same way, unforgiving, harder, not running away, not avoidable that easy. Ok if it is avoidable, but not that easy.
    Megs should attack without any warning, they should know where to bite your ship and drop anchor for example or bite way more often.
    I dont want all this be options.
    I would like a rougher, more unforgiving Sea of Thieves.
    So crewing up is the way to go to survive.

  • @bugaboo-bill I repeat, Everything scales...

    If you're solo slooping a lot (not all) of the encounters are easier (becasue you're by yourself). If you're on a galleon with a larger crew the encounters will be more challenging.

  • Wait, what?
    "You like to solo sloop sometimes", but you dont want sloops?
    "You want social experience". "You want threats on the seas", but you don't like arena.......

  • I get it, you want to find a way to encourage more teamplay (which I dig) but cutting off solo plays, imo, isn't da wae.

    My attitude has always been that if you can't beat the world solo you have no business captaining a crew and leading them into all the perils.

    As a captain you have the responsibility for the well-being of your crew and the ship. You have to have answers to all questions and the understanding of all aspects of the reality you are living in, how they operate and how you can use their ways of operating to your advantage in every situation.
    You have to know it all before you play a god, I mean... a captain. You are the one the crew relies on and looks up to for inspiration and guidance.

    To understand things you gotta learn about them through experience, explore them, put your understanding to the test over and again until you find and make a habit of the best and the most effective practices to accomplish anything.
    I've spent hundreds of hours exploring and experimenting and thinking about the world of SOT to understand it in many ways that, if shared with a crew, would bore many. But they had to be explored nonetheless. And I don't want to bother others with my own agendas and experiments.

    Successfully soloing the world, to me, is like a graduation exam that proves you are ready to command a ship with a crew.

    If anything make solo the most hardcore / challenging mode, e.g. 'must beat all 8 Karen's tentacles or megs with double/tripple hp when spawned on solo players'... but don't make it impossible. This way true legends will be born. \o/

  • Maybe there could be voyages which are only available to crews of 3 or 4. They could be difficult voyages with big rewards.

    Or, new puzzles which need a minimum of 3 players to complete.

  • @weakdexx

    What about our friendless pirates?

    Make friends? I get it, people are anti-social, but sometimes you need to leave your comfort zone. Open crews was how I met my main crew.

  • The biggest issue is Rare has overcompensated for sloop players complaining that the game is too difficult for them. Now it is significantly easier to do most things (tall tale bosses, krackens etc) then it is on a brig or galleon. I don’t think scaled is an appropriate term as it implies the same difficulty in a ratio to players. A kraken is easier for a solo player to kill then 3 players on a brig.

    Sloops were intended as a hard mode, however now Rare has flipped it into super easy mode. It’s the choice boat for an inexperienced player rather then the challenge for the best.

    As far as the open crew troll comments and not being forced into them... well we were all there at one point. Every player on my friends list was met in a random crew. Most experiences were horrible, but occasionally you met a solid person and player. Those are the players I am still playing with over a year later. I still play open crews often in order to meet new people.

    I think until Rare fixes the easy mode, it’s going to be a sea of sloops.

  • Yeah, I see what everyone means. I think sloops should have be scaled for somewhere between solo and duo. No blocking content though. And devils roar should be the same regardless of ship.

  • @bugaboo-bill said in Get crews back to Adventure:

    Make things not soloable so that we see more crews.
    Make a Meg that hard that it is no solo content.
    Make Forts, Kraken, Skeletons Ships not soloable!
    Everything but normal Missions shouldnt be soloable but crew / MP content.
    You see way to much solo sloopers and less crews sailing a Brigantine or Galleon.
    Dont let Adventure mode become a solo player farm ground eh sea i mean :-)
    The Adventure mode should have way more crews sailing Brigs and Galleones.
    I like to solo sloop sometimes, but i want to have threats i know i cannot beat alone.
    I want the game tells me you are underpowered, you cannot beat a Kraken or Meg solo, that needs a crew.
    Incentivice crew play, incentivice to team up!

    aye your right a little bit mate

  • @mr-dragon-raaar said in Get crews back to Adventure:

    @bumbumbac this is the way it used to be before all the "balancing" made sloops as easy as galleons.

    galleons give players the easy option and an over-inflated value of their ability.

    i still say get rid of galleons (they could be just for that trash - arena) or at least force players to solo sloop before they graduate to the easy mode.

    If sloop can't be hardcore I guess the next hardcore thing is solo galleon. \o/

    @Bugaboo-Bill very well you shall see more solo galleons then.

  • @bugaboo-bill

    I solo sloop and actually look for a fight. Its great to solo sloop and sink a galleon.

  • @nabberwar

    I understand and when my crew aint on i go solo. Im just saying that some people either friendless or prefer solo. They also should be allowed to enjoy the game and not be forced in playing with a crew.

    Thats my 2 doubloons in the matter

  • @bugaboo-bill

    “Make the game for people who only have friends who play, because if it can be done solo it’s too easy!!”

    Is what I’m hearing.

    I say it’s fine the way it is. Mate I can solo Athena’s and they are twice as hard as a Fort because of frequent skeleton spawns and the tougher skeletons (Fort skeletons can normally be killed with two sword combos, Athena’s skeletons eat bananas more frequently and have so much health that they can withstand 3 total sword combos If not more). Should they be made impossible for solo too since they can be done solo?

    Dude there’s a lot of people who play solo rarely do I see a crew and when I do? It’s always a bigger ship.

    That’d be making the game impossible for a huge majority of the players of the game.

    Besides we’d find ways to work around it anyways. Bring nothing short of a dozen kegs to a fort, same with skeleton fleets too just crash into them and drop a keg on their ship, Megalodon? Ehhh just get kegs on a rowboat or yknow, just avoid her completely if at all possible.

    Karen? You’re legit asking them to buff the kraken after they nerfed her? (Which I’m upset about actually). Dude that’s a tall order.

    Just cuz there isn’t a lot of crews doesn’t mean there isn’t a lot of people. Maybe someone is part of a crew but they don’t play until later so one person decides to run solo for a bit, or maybe someone doesn’t have Xbox friends who play the game consistently if at all.

    Put other gamers into consideration please. And put into consideration some people have social anxiety, aka people who are like me. Sure there’s LFG, but what are the chances it’d be a consistent thing? You can’t trust anyone in the Sea of Thieves. “Just make friends” - again social anxiety and it’s NOT that simple.

  • No Bill, what you’re suggesting is gating off large amounts of content to perfectly decent, normal players unless they change the way they play. I solo because A, I have no friends that like this game and B, the open crew experience is terrible.
    I will not be forced to play with people I would rather avoid.
    By all means, introduce content that requires more than one ship to defeat or a puzzle that requires say 9 individual players to solve. But don’t ever try to force people to play a certain way. From what I see SoT is probably 70% sloops. I’d have to guess at how many are solo but it’ll be at least 50%. That’s potentially a third of the player base and likely growing. What you’re looking for has to be achieved in different ways.

  • I agree in some degree.
    But I think every treat should be crazy dangerous, so dangerous that you almost have to run every time if you are not supplied up.

    I solo-duo sloop, an can take the kraken out in 1-2min, sometime just 30 sec.
    it only take 4-6 shot on each arm, an you only have to take out 2 arms.

    would rather have the scenario, where I had to team up with other ships, or have a full crewed galleon that can just work together like clockwork.
    But they would still need like 300 cannon balls + planks an whatever.

    It's like DayZ, when the Zombies are no treat, players just start chasing each other, cause that is the biggest treat.

  • @mr-dragon-raaar sagte in Get crews back to Adventure:

    great troll post :)

    i didnt uggest to troll

    the game is only imbalanced for the sloop because rare has made everything so ridiculously easy.
    sadly, it has now been scaled back to bring it into line with galleon difficulty :(.

    solo sloop used to be the hardest way to play the game and you had to employ different tactics just to survive.
    you've only tried recently which has completely skewed your perspective.

    Solo Sloop is the way to go to make everything ridiculously easy.
    If they have made it more dangerous again and Solo Slooping the hard mode ok, but it is not the hardmode as i experience it.
    Its easy farm mode, as neraly everything in a sloop is so easy, that all the players go easy mode now.

    @kiniko sagte in Get crews back to Adventure:

    @bugaboo-bill I repeat, Everything scales...

    If you're solo slooping a lot (not all) of the encounters are easier (becasue you're by yourself). If you're on a galleon with a larger crew the encounters will be more challenging.

    I know, you need not repeat and i ay scaling is immersionbreaking to me and invites to go easy mode instead to team up as a crew.
    Some PvE encounters should be hard and not soloable to incentivize to team up to beat it, because its a MP game.
    If the way to go is to downsize and put yourself in a sloop because then everything is more easy then its the wrong way around. People speedrun Tale 9 solo, because easier. They farm Krakens and Megs and Skeleton Ships solo, because 10 times easier as in a Brigg or Galleone. Thats my experience at least.

    @wildbloodoz sagte in Get crews back to Adventure:

    Maybe there could be voyages which are only available to crews of 3 or 4. They could be difficult voyages with big rewards.

    Or, new puzzles which need a minimum of 3 players to complete.

    I dont want to lock people off of content, maybe i was wrong when i say not soloable, but extremely hard so solo. Like the Skeleton Fleets are soloable, but its really hard to do and usually you dont do that all the time, because the rate to fail is very high.
    It's an available challenge still and not impossible.
    Actually Content that should be MP content and challenging is scaled down so its harder if you team up and easier if you solo.

    This has incentivized playing solo and i think thats not good!

    @theunionjames sagte in Get crews back to Adventure:

    If you make everything soloable, you make everything a snoozefest for people in a crew. If you make everything team based you make it too hard for solo players. For the best results there should be a healthy mix of solo and team focused activities scattered throughout the sea. Force every activity to be solo AND team centred and you end up with a lesser experience for everyone.

    This!
    The scaling incentivizes to go easy mode and actually Slooping is easy mode regarding to Krakens, Megalodons and Tales.

    But if we want a good social experience we want at least mixed servers with an average of all ships on the Seas and not 90% Sloops.
    You cater to solo playing too much and therefore 90% play solo.
    Thats bad for the MP experience.
    We can only do one thing - steamroll sloopers away?
    Is it that what you want?

    @omnipotence13 sagte in Get crews back to Adventure:

    The biggest issue is Rare has overcompensated for sloop players complaining that the game is too difficult for them. Now it is significantly easier to do most things (tall tale bosses, krackens etc) then it is on a brig or galleon. I don’t think scaled is an appropriate term as it implies the same difficulty in a ratio to players. A kraken is easier for a solo player to kill then 3 players on a brig. [....]
    I think until Rare fixes the easy mode, it’s going to be a sea of sloops.

    Thats what i wanted to say!

    @weakdexx sagte in Get crews back to Adventure:

    @nabberwar

    I understand and when my crew aint on i go solo. Im just saying that some people either friendless or prefer solo. They also should be allowed to enjoy the game and not be forced in playing with a crew.

    Thats my 2 doubloons in the matter

    Nobody forced to do anything.
    You can go solo for sure, i also want to go solo sometimes, but i dont want the big encounters to be scaled down to ridiculously easy.
    If i go solo sloop i now i'm limited in what i can do and accomplish. I know a Kraken or just a Meg is a danger to me not easier to beat as if i am in a crew on a Brigantine or Galleone!

    @agent-samuraii sagte in Get crews back to Adventure:

    @bugaboo-bill

    “Make the game for people who only have friends who play, because if it can be done solo it’s too easy!!”

    Is what I’m hearing.

    then you hear wrong and assume the bad, when its not about that.

    That’d be making the game impossible for a huge majority of the players of the game.

    Wrong, they can play and do missions and need to know that there are bigger threats in the seas that are hardly soloable and therefore the game is meant to be played as a crew/ team and you should team up. Its not impossible to o that and find or make online friends. I did it, so everybody else can do it!

    Put other gamers into consideration please. And put into consideration some people have social anxiety, aka people who are like me. Sure there’s LFG, but what are the chances it’d be a consistent thing? You can’t trust anyone in the Sea of Thieves. “Just make friends” - again social anxiety and it’s NOT that simple.

    If you have social anxiety please do not play online games what about a social experience and roleplay and such!
    That sounds to me like: Please dont build a rolercoaster in the themepark, because i have fear of heights.
    Sorry, i was a male nurse and surgery assitant for many years and i also worked some years in psychatry so if you have social anxiety dont expect people in an online game what is about the social expereince, communicating, cooperating and competing in a fun way do care for your disease.
    If there is a game for social anxiety i also won't ask people to communicate more!

    @dadiodude sagte in Get crews back to Adventure:

    No Bill, what you’re suggesting is gating off large amounts of content to perfectly decent, normal players unless they change the way they play. I solo because A, I have no friends that like this game and B, the open crew experience is terrible.
    I will not be forced to play with people I would rather avoid.
    By all means, introduce content that requires more than one ship to defeat or a puzzle that requires say 9 individual players to solve. But don’t ever try to force people to play a certain way. From what I see SoT is probably 70% sloops. I’d have to guess at how many are solo but it’ll be at least 50%. That’s potentially a third of the player base and likely growing. What you’re looking for has to be achieved in different ways.

    You arent forced, but what you asking for is make a MP game fully soloable and dont care for the players who play the game s it was originally designed - a multiplayer game.
    To be able to solo a sloop was added late in beta iirc.
    You need not crew up, but you should not expect all things scale down to ridiculuusly easy for solo'ers in a MP game!

  • @bugaboo-bill

    “Don’t play online games” just cuz someone has social anxiety?

    Bruh there is such a thing as a muted mic.

    But anyways, that’s what you’ve been saying this whole time. Making stuff not soloable. Aka getting rid of content for a lot of people who won’t have people to play with. And will quit the game because it’s boring or unfair to them.

    Get over it, there isn’t gonna be many crews out there. It also depends on the server. Once I ended up in a server with 2 Galleons and 1 brigantine, all fully manned (had to go to a few places near them and yeah let’s just say my ship sank a few times that day). Just cuz you don’t see crews don’t mean they aren’t there. You just end up in servers with less crews.

  • @blazedrake100 said in Get crews back to Adventure:

    @bugaboo-bill
    Really? They should not remove a playstyle pretty much completely! This would be just as bad as a bounty system. It's hard mode as is, so it's already discouraged. Rare just needs to stop nerfing everything for soloers.

    That's essentially what he said in his OP.. The content in it's original state was just fine; there was no good reason to nerf the beans out of it.

    As for the QQ posts by those claiming "nothing worse than playing with a crew that does not know what they're doing"

    Those people can be instructed if you take the time to talk to them and tell them what to do in a positive way.

  • @bugaboo-bill

    Being solo is still MP. No different to death match or team death match in a game. The game shouldn’t really be any easier or harder for any player regardless of crew size. The game should be scaled so that it is broadly the same for all.

    It doesn’t matter when certain things were added to the game during development. SoT was designed and launched as a game playable by crews of 1 to 4. As such no crew size should have an advantage or disadvantage.

    In general the game playing demographic would not accept a game that forced them to join 3 strangers on a crew. The chances of being teamed up with 3 people you’re happy to play with is far too remote for this to work well.

  • if you want crews... blame the people that trash talked the game during release week.

    There are a ton of little reasons why you don't see crews. Very few of the reasons are due to difficulty. A lot of the reason is due to the player base being relatively small and players being from various areas. The game was described as boring and lacking content even though the game got decent reviews later. So many players stopped playing or never started.

    If you have friends IRL then just convince them to play the game with you. It shouldn't be that hard if you genuinely like the game and can explain what it is you like about it.

    Another issue with crews is that a LOT of veteran players are just pure jerks to the new players trying the game out for the first time. That's how you kill a game.

    Also since party chats and discord are a thing many players dont utilize the in-game voice chat and so there is a massive phobia about players without headsets. Rare could always do like COD MW2 did and just block discord and party chat. Good luck convincing them though.

  • @dadiodude sagte in Get crews back to Adventure:

    @bugaboo-bill
    The game should be scaled so that it is broadly the same for all.

    But it isn't.
    Organizing a crew is something a solo players does not need.
    And the Seamonsters like Kraken and Megalodon are not scaled so that it is the same challenge, instead it is ridiculously easy and therefore incentivices to go solo to get commendations instead of teaming up.
    The content beyond normal missions should be a challenge and extra stuff to do and also need extra effort to beat and not less effort. Soloing is easy mode today and not hardmode anymore, because they scaled everything down to ridiculously easy.

  • @dadiodude sagte in Get crews back to Adventure:

    It doesn’t matter when certain things were added to the game during development. SoT was designed and launched as a game playable by crews of 1 to 4. As such no crew size should have an advantage or disadvantage.

    completeley wrong, its a PvEvP game and therefore Soloers are always in a disadvantage regarding PvP.
    And regarding PvE it should be exactly the same to incentivize cooperation and Multiplayer and not Sea of Sloops playing the lone seawolf avoiding any interaction and get sour if they got overwhelmed in PvP.

  • @wydyadoit sagte in Get crews back to Adventure:

    if you want crews... blame the people that trash talked the game during release week.

    I dont want to blame anybody, i want Rare incentivices to crew up!

    If you have friends IRL then just convince them to play the game with you. It shouldn't be that hard if you genuinely like the game and can explain what it is you like about it.

    I have a crew of online made friends. I dont lack players to build a crew, i lack seeing crews on the horizon and that leads to the following...

    Another issue with crews is that a LOT of veteran players are just pure jerks to the new players trying the game out for the first time. That's how you kill a game.

    I'm not here to mainly PvP, but i like to PvP and no i dont like Arena, i like Sandbox PvP on the way of my journey.
    Not Matchmaking PvP, but free roaming PvP that just happens.
    If i prefer to play with my crew i barely find a challenge and only Solo Sloopers.
    I/ we normally leave them alone as they are no challenge to compete and sink.
    Therefore i want the game not to cater and adapt to soloing that much. I want them have to have the game incentivices to team up to beat 1. the environment, because soloing is too hard or even impossible and 2. to have an average number of all ship classes on the seas to also have "fair" fights and not crews steamrolling solo sloopers.

    Also since party chats and discord are a thing many players dont utilize the in-game voice chat and so there is a massive phobia about players without headsets. Rare could always do like COD MW2 did and just block discord and party chat. Good luck convincing them though.

    I would support that although i use discord too.
    But imho it would be better if everybody is forced to use the ingame voice chat.
    As long as it is not i dont put myself in a disadvantage and tell others about my plans and what or where i'm going for while they circumvent that with 3rd party software.

  • Becasue @crimsonraziel sai in another thread that the game is focused on team play not solo play.
    I want to add the following.

    The Solo Sloopers have only one threat.
    A PvP Crew!
    And if you steamroll a solo slooper in PvP you have no challenge, no fun PvP, but a sour looser crying for balance.
    And because PvE is scaled down to easy mode for sloops they don't see any need to team up and farm it easily solo.
    But thats contradictionary to the PvP experience we all should have.

    If you make Adventure mode a mainly a solo player mode, because its so ridiculously easy then there is no way other than to steamroll them all.

    And dont get me wrong, i 'm not talking about actively hunt down sloops, but they become more and more lazy and are just "in your way" and you dont want to risk anything, especially with potentially having fort powder kegs around.
    So they got sunk on sight for now.

  • @swimplatypus7
    He wants to remove scaling completely it sounds like. Id rather that things still scale, but that for sloops, it's either at duo level or somewhere in between. The only thing I agree shouldn't scale is the environment, but stuff like krakens and tall tales should still scale.

  • @mr-dragon-raaar

    I therefore have the best experiences in a Brigantine.
    I agree that Galleone is more easy, as it has this 2nd floor, you dont get immediately water, because Megs, Towers, Islands and Vulcanoes often do not hit your lower deck yo you get water, but hit the upper deck.

56
Posts
33.3k
Views
9 out of 56