Ships Aren't Content

  • I noticed a lot of posts about adding more ships of various sizes. That's a pointless idea. Ships aren't content, they're stages for content. Having the cannons and masts in different numbers and places wouldn't actually make the game better. Let's not have a repeat of the community driven content-not-content parade that was year one.

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  • @wilbymagicbear I agree. My post a couple of hours ago never made reference to adding as 'content'.. merely something cosmetic in addition to what we have. No request of bigger crews or more playable ships - purely a 're-skin' option for players who want to dump some gold... perhaps.

    Each to their own. :)

  • @wilbymagicbear said in Ships Aren't Content:

    I noticed a lot of posts about adding more ships of various sizes. That's a pointless idea. Ships aren't content, they're stages for content. Having the cannons and masts in different numbers and places wouldn't actually make the game better. Let's not have a repeat of the community driven content-not-content parade that was year one.

    So far you have not backed your argument with anything but your feelings on this matter.

    Please provide some logical discord for how the ships are not content rather than just your opinion on it.

    As for "Would they make the game better or not" this is also kinda subjective to who you ask.

    If you ask players who have a lot of friends, then the answer is a flat out YES it would make the game vastly better.

    If you ask players who play solo or have 3 or less friends to play with then the answer is either going to be "NO or I don't care"

    As you can see the answer is subjective on who you ask.

  • i'd say it is. i didn't here anyone say that the brig was not content or is just a "stage" for content. i also have never seen someone openly say that ships are not content until i read this post.

    i argue that stages themselves are content for content.

  • As long as the crew cap is max 4 there is no need for any new ships. 1,2,3 or 4 players there's a perfectly good Ship for you already.

    What might be a nice content addition is adding sails that can be found and attached to the rowboat creating a little sailing boat. Not any faster, just bit easier to scoot around in.

  • @mysticdragon297 Exactly what about the brig provides depth? It's function is identical to the other ships. The only difference is where the ship parts are and how many of them there are. Ships exist not to entertain players, but to allow other things to entertain.

  • @swimplatypus7 Ships aren't content because changing the location and number of ship parts doesn't make the ship more interesting in any way. Ships are necessary to facilate fun, but they don't make the fun. You don't go to a theater because they bought a new stage.

  • @mysticdragon297 You don't hear it because video game communities don't think about what would be good. Communities just say 'More!' without thinking things through. It's up to the developer to ignore the pure garbage that are community suggestions, and just add what they know is good. Trouble is, Rare has been listening way too much.

  • @wilbymagicbear I see you're a founder but by the way you talk about different ship types it feels like you've never sailed anything appart from one single ship type.
    The Ships are completely different, a Brig has a low profile, is a fast ship with a reasonable turning circle and sail angle/ raise speelds, a Sloop is a slower but vastly more nimble ship with a setup that makes it able to take lots of hits without going down but does have quite a high profile. And a Galleon is a lumbering beast with a huge profile but only a small vulnurable space untill you fill up the first deck.

    How can thse be just different configurations?
    Differnt ships are content, that'd be the same as saying that adding Zerg and Protoss to StarCraft would not be content because you already have units to move around as Terran, they just look different.

  • I don't think the game needs any more different ship varieties and I don't get the repeated requests for them. I would rather have new mechanics, different areas, different threats, new voyages, etc... that could be enjoyed by all ship types rather than a select few who want to try to get more people onto a single boat.

  • @swimplatypus7 said in Ships Aren't Content:

    Please provide some logical discord for how the ships are not content rather than just your opinion on it.

    It all boils down to whether you count "playing rummy with up to 5 players instead of 4" as new content or not.
    Still the same game, the same cards, the same rules, the same tactics. He obviously doesn't, but it seems you do. You two aren't on the same page, I guess.

    Depending on the specific suggestion it is sometimes more like "Choose between French and German Deck!".

  • @wilbymagicbear

    Yeah, sometimes I feel like I'm the only one who doesn't want to see a Man o War ship implemented.

    I think that Galleons, Sloops, and Brigs are an extremely well-balanced range of ships. Adding a larger ship would definitely harm that entire balance. Sloop Vs. Galleon is a viable match-up. Sloop Vs. Man o War is where I would be skeptical.

    Plus, I think the player count is like 24 right now, I would hate to see less ships on a server than there are already because there's a single Man o War taking up more server space.

    I say nay to a Man O War for those reasons. I also say nay to a ship that is balanced for a single player, because this is a crew based game. While solo play should be allowed in the form of solo slooping, it should not be catered for. There are already too many solo sloops out there as it is. A solo ship would turn the seas into a bunch of life-rafts doing nothing but fishing.

  • @d3adst1ck I think it all boils down to how many friends you have, I've got enough people who want to play with me on an almost daily basis that I could fill an 8 man ship most of the time. I'd love for rare to expand on what we have and design a hulking behemoth that strikes fear in all that see it that me and my crew can sail.

    Sure I'm content with the content we have and if they focus on new quests and other features that's great too.

    The way I see it is that there's always a team within rare designing ships, be it rowboats, brigs, variations of current sized ships or bigger/ smaller ships. And if they make something that passes the mark of being good enough to include they put it in the next content patch. This at least is how developers generally work. Teams for each type of feature.
    But I could be wrong.

  • @wilbymagicbear wait, aee you saying my ship exsists outside of the game!?

    Jokes aside, I compleatly disagree with you. The ships and how they function are a primary feature of the game. Amd as to your statement that ships are not fun, they are the stage for fun, I also disagree. I get great joy out of cruising around in a brig, but hate wallowing in a galleon, and inly do it if I have to to accommodate an extra friend joining us. The different ships are not just seapping parts around, they behave differently, and to some extent encourage different playstyles. This could be even more dramatic in the future: for example adding a one man longboat with no cannons, but a mast that could be collapsed in order to row, and yhat could get into some island steeams or between rock formations other ships couldn't would enable a more stealthy playstyle.

  • @hynieth said in Ships Aren't Content:

    @d3adst1ck I think it all boils down to how many friends you have, I've got enough people who want to play with me on an almost daily basis that I could fill an 8 man ship most of the time. I'd love for rare to expand on what we have and design a hulking behemoth that strikes fear in all that see it that me and my crew can sail.

    There is a tipping point where adding more players just leads to more of your crew not really doing anything. You only need to adjust the sails periodically, you only need one lookout, harpoon usage is situational, etc... Unless the sink rate is ridiculously fast, or the internals are more maze-like which make it harder to get to repair points, a large ship is not going to need more than 1-2 people repairing. It would likely survive just on the rest of the crew bailing.

    Similar issues will occur with the voyages where either the number of crew will simply overpower every enemy or the player scaling will not function correctly (as it currently does on a number of Tall Tale bosses) and you'll be stuck fighting a boss for hours or blowing them out of the water in seconds.

    On top of all of this, there are already problems with the animation sync not working properly (ie. slideshows) and large amounts of lag and other game mechanic weirdness appearing when larger numbers of players are close together (see Arena for examples).

    I can't see them bothering to add any ships that could take up to a third or more of the server player slots. They would need to solve issues with hit registration/lag and improve the server performance substantially before considering doing something like this because it would like have to be paired with a player limit increase in order to keep their desired encounter rates.

  • Let's not have a repeat of the community driven content-not-content parade that was year one.

    alt text

  • Many people asking for more ships want more players
    More players/bigger fights with more happening = more content
    But yeah a new ship isnt new content

  • @d3adst1ck Sure, I agree with you there. There is a falling off point where it's just rediculous (I'd still love to see it but I'll be the first to admit that it's rediculous).

    I do think that a 5 man or even 6 man ship could exist without too much trouble. I know that Rare wouldn't add a ship that doesn't feel right to sail, is too powerfull etc.

    The point I was making was more that if you've got more then 4 friends playing the game at any time the demand for bigger ships gets more understandable. If you only sail solo and just use one single ship every session, yeah you wouldn't know why people are asking for bigger ships.

  • @wilbymagicbear Everything in the game is content. That's literally what the word means...

  • @wolftopia Give me a quick run down of this depth.

  • @kiniko said in Ships Aren't Content:

    @wilbymagicbear Everything in the game is content. That's literally what the word means...

    Thanks. I'll go to you whenever I need someone to interpret everything by definition in the future.

  • @wilbymagicbear said in Ships Aren't Content:

    @kiniko said in Ships Aren't Content:

    @wilbymagicbear Everything in the game is content. That's literally what the word means...

    Thanks. I'll go to you whenever I need someone to interpret everything by definition in the future.

    So what's the point you're trying to make here then? Are ships content or are they not?

    Adding more ships (content) would only enrich what we already have, giving us more options on how to play is not a bad thing.

  • Ok so a junk that can hold 3 people if your asking what’s the purpose then instead of it has 3 canons no harpoons it has but instead of a harpoon they have roots they can swing on to the other ship with but the ship will take faster to sink and it would have no crows nest

  • @milothedielo I’m and idiot

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