News outlets picking up on PvP vs PvE

  • Big name streamer is getting wrecked by swords or a simple earthquake. PvP is the best was to earn loot while PvEers are upset over it all.

    I've seen 2 to 3 different gaming news outlets, videos and streamers pitching the idea that PvP is killing the game.

    Meanwhile

    Arena isn't what a PvP player wants.

    Who can dig up the most chests uncontested, without sinking and just turn them in. 3 ships are AFKing or you end up having to fight the entire server. Maybe your 4th is trolling or not helpful at all.

    Don't get me wrong I love the cannon fights, consent ship damage and camping for free points but it's not rewarding like a good fight or loot steal in adventure mode.

    Stealing someones Tall Tale is a sure fire way to upset someone... "I SPENT 3 [mod edit] HOURS ON THIS TALL TALE!!" ..well ok that's nice but that isn't my problem. I can't even remember how many players I've had telling me this. Annoying but satisfying in the end after the toxicity they spew for losing the quest item...

    Give us more incentives to want to give the item back and maybe group up?

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  • Def agree. A high end robbery is the best thing in this game right now.
    The core elements of a good robbery are probably
    Your brain
    your sailing, like a non threatening approach for example
    the stealth aspect (if they are skilled in combat, or maybe even better than us)
    and finally the execution, where you need to quickly steal a legend chest, sink a boat, or blow up a bomb. Anything that makes u win.
    These things are not all found in arena.

    When we get on someones boat and destroy a tall tale, it is not because were out to destroy tall tales. They're the last thing we are looking for and we would rather they not be on the same server tbh. Tall tale loot cant really be interacted with on any level.

    The odds are always stacked against the pvp player. It is harder to rob someone then it is to farm a chest. Any robbery can be prevented with simple things like eyes and ears.

  • I enjoy the out smarting and planning when it comes to a Chest of Legends steal. But as of late and the new players we can group up with them and drop the voyage. Final chest gets dug up and we make sure to take the chest to the tavern. Simple!

    Took 3 in one night cause of it.

    Tall Tales give no reason to steal but it happens. People get tilted. I guess I would rather help then get nothing.

    The only time I have a tuff time in SoT is against a Brig and I'm a solo sloop. I get tilted even. I don't express it in game but I shortly log and take a break or just leave server after having such a tuff time. I still try to take the loot above all regardless.

  • @mouse-n-keybord which news outlets?

  • @captain-coel Seen a thing on some site called Dexerto, google feeds and some YouTube videos. Let alone I browse the forums every other day and see what is in the happening with things. Updates, Mixer and such free things. :)

  • @mouse-n-keybord So, if I understand you right, you like arena because of the constant fights but find pvp/stealing in adventure mode more rewarding? I was unclear about the reasons though. You mentioned tilting other players and loot. Which one is it? Or is it both or neither?

    For myself if I want to pvp I go to the arena and just sink ships. Normally I dont even bother with digging up chests. I find it more rewarding sinking a ship in arena where presumably they are ready and willing to give me a challenge. I'm great with ship to ship but kinda trash when it comes to hand to hand. Arena is a great place to hone the skills.

    Pvp in adventure mode I typically don't take part in unless the other party is the instigator. Not much fun sinking an unmanned ship, one full of new players, those not interested and who simple run. To each his own I guess. Sot gives you the tools to pvp in adventure mode so by all means pvp if that's what you want to do. Just keep in mind that there is another person on the other end just trying to have fun too.

  • @ronin20 I don't want Sea Dog skins at all or even wanting to play to win in it. It's a gamble each 24 minute round if it's going to be a waste or not.

    Dig chests and turn in. Fun right? So good at PvP we dug up 12 chests with no other boat attacking us and turned them in!

    Now we get to go farm kills for skins! WOW! As much fun as watching a barnacle grow.....

    Taking a Athena and figuring out what a player plans on doing. Or taking an entire fort of loot. Taking all of a players fish and using it for your own benifit while stealing more loot in Adventure mode has more feeling of being a pirate.

    A 24 minute snooze fest or PvE dig up or everyone afking or having a 4th player AFk is not fun at all.

    The loot in Arena isn't yours to turn in for gold ...first place for 24 minutes of PvP gives you 4k gold...okkkkkkkkkkkkk

  • PvPers crying for more PvP.

    PvEers crying for more PvE.

  • @mouse-n-keybord fair enough. I can see how the art of the heist could feel exhilarating while it's taking place and satisfying once you complete it. Very pirate like indeed.

    On a side note I love that this game gives us different ways to play it depending on your mood. Unlike you, it seems, I do really like arena because sometimes I really just want to get into the action and sink some ships. At those times I couldn't care less about loot, heists, or digging up chests. :)

  • This has been said since the launch.
    Its just players that cant hang in a dog eat dog world.

  • @baca-hombre said in News outlets picking up on PvP vs PvE:

    PvPers crying for more PvP.

    PvEers crying for more PvE.

    Give us PvPers more tug of war loot islands/fort like things somewhere in the world even. While the PvEers need more reason to stay to fight the PvPers. Or just have us work together to sink a bigger fish. Turns the PvEers into a helpful component in PvP action that gives them bonus loot somehow.

    Just trying to throw some more options out there instead of tilting players or being a pain in PvEers side.

    For instance as I type this we are on a Tall Tales players boat.... my 2 friends are camping his spawn. Worth it? Not really. Stopping my 2 friends from doing it? I let them do what ever they want and I do me.

  • @nwo-azcrack said in News outlets picking up on PvP vs PvE:

    This has been said since the launch.
    Its just players that cant hang in a dog eat dog world.

    I love the interactions in SoT and it really feels like the players make the game. I help players that are super new or use a mic while being chill. I often will say hello and continue sailing. No loot then no reason to really sink you unless I just feel like it. Choices.

    I'd just think building more interactions would be a greatway to build a better community vs sink sink sink.

  • @nwo-azcrack I used to have alot of trouble engaging other ships and the pvp aspect of the game too. I sympathize quite a bit even now. It all turned around when I found a great crew and after getting sunk time after time I finally found tactics that work against hardcore pvpers and pirate masterminds. No offense @Mouse-N-Keybord but you wont be pulling a fast one on me and getting my booty that easily. 😁

  • @ronin20 Everyone sinks sooner or later. Part of the game. :)

    Might just be that guy that groups up to play out a fort or something with your crew then steal the loot in the end. :D

    But it would still be a great interaction if I failed at the very end and creates a memory from it. A lesson learned on what to do better next time.

    I just want more interactions and reasons to PvE/PvP with others. Arena is not what we want.

  • @ronin20
    Its good you stuck around even tho u stuggled.
    Ill admit its tough out there at first.
    Most modern gamers these days cant handle loss.

    They are used to companies bowing and giving them whatever they want so they can be milked for every penny they have.

    I feel like these games "journalists" miss the point of the game entirely. I read the bad reviews of this game after launch. Most of them wondered why there were no seperate modes.
    No real progression.
    No safe spaces.
    Which proves they have no clue what type of game they are playing.

    The news outlets that write this stuff dont even see that pvp is important for the whole game to work.

  • gaming 'jounalists' and the like should just be ignored.

  • @mouse-n-keybord

  • @tehstepford I just found it funny how they are saying that it's the players killing the game. It bothers me the amount of players that frown upon the stealth steals or PvP in general.

    Personally I avoided all rep voyages and went straight for forts which got me to Pirate Legend so fast (12 days after building my PC and getting the game 9 months after launch). Then the grind of stealing Athenas as we sailed around PvPing and doing the islands as we went on our own Athena voyage. Casually and quick but was a blast for 6-7 months.

    Now we purposefully just steal other peoples loot, group up with the occasional new player to give them a Athena voyage for us to take and other peoples forts that they finish.

    Not wanting to do Tall Tales at all let alone 5 of each for a golden skin. Looks kinda cool I guess. But I'll pass on the mass skeleton purging.

    People complained that there wasn't much content to this game but they gave 5 or 6 big updates to Adventure mode along the way leading up to the anniversary update. Holy smoke the amount of thought and details put into the Tall Tales and PvPers get Arena?

    PvE players wonder why we use them as content in Adventure mode because we look for the challenge! We don't want to fight endless waves of skeletons on an island or try to deal with a aimbotting curse balling ghost ship, meg or kraken.

    We want our multiplayer pirate sandbox to be filled with treasure and interactions. Empty seas with us only seeing a couple ships per server we constantly kill or have to swap servers.

  • The type of PvP that SoT fosters and the ability to steal TIME, rather than just THINGS from other players, is the biggest problem that is preventing the game from reaching it's fullest potential of players.

    Players want to be a part of this world, but not when other players can steal their time.

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    Empty seas with us only seeing a couple ships per server we constantly kill or have to swap servers.

    Have you considered your type is the reason for the empty seas?

  • @nwo-azcrack said in News outlets picking up on PvP vs PvE:

    @ronin20
    Its good you stuck around even tho u stuggled.
    Ill admit its tough out there at first.
    Most modern gamers these days cant handle loss.

    They are used to companies bowing and giving them whatever they want so they can be milked for every penny they have.

    I feel like these games "journalists" miss the point of the game entirely. I read the bad reviews of this game after launch. Most of them wondered why there were no seperate modes.
    No real progression.
    No safe spaces.
    Which proves they have no clue what type of game they are playing.

    The news outlets that write this stuff dont even see that pvp is important for the whole game to work.

    None of that matters if it's a niche game, which is exactly what is happening. The world design and rich lore are inviting to players who want to experience it, many of whom are a different sort than those looking for a PvP sandbox game.

    Those two things are directly in conflict, and is the limiting factor in Sea of Thieves potential for growth.

    It's a neat experiment, and it's certainly fun, but most players will just move on because of the way other players can steal your time.

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    We want our multiplayer pirate sandbox to be filled with treasure and interactions. Empty seas with us only seeing a couple ships per server we constantly kill or have to swap servers.

    Oh, the irony.

  • Sea of Thieves is a PvEvPvP game, a shared world where both activites take place without restrictions. That was and still is Rare's vision.

    People who want a strictly PvE only experience are saying no to the other half of the game and its potentional.

    People who strictly only play PvP are not experiencing the other half of the game and its potentional.

    The ' PvP vs PvE ' state of the community, this hate-hate relationship is the limiting factor in Sea of Thieves potential for growth, while both side are pointing fingers at the other.

    The best suggestions are that benefit both side while biased towards neither.

  • @mouse-n-keybord
    Isn't this just the same as https://www.seaofthieves.com/forum/topic/94538/summit1gs-rant-or-feedback-for-sot ?

  • @lem0n-curry that page is hidden or unable to gain access. But I'm sure it's the rant he's going on about the changes.

  • @baca-hombre said in News outlets picking up on PvP vs PvE:

    @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    We want our multiplayer pirate sandbox to be filled with treasure and interactions. Empty seas with us only seeing a couple ships per server we constantly kill or have to swap servers.

    Oh, the irony.

    Your telling me! I still would rather sink ships in search of loot vs Tall Tales or voyage grinds.

    Arena is just as empty majority of the time and offers none of the risks that adventure mode offers.

    Servers are always filled? I have for a fact placed crewmates across the seas in servers that become empty. Without a swap we need to make the jump our selves.

    Constant hours of being able to farm loot and people don't want risk? PvEers get that while the PvPers get empty seas and boring arena mode.

    Now they have systems that fire cannons with pin point accuracy in Arena. Pass.

    Arena is not what we want!

    Like some big name streamer says "You have a great base for an amazing game but not utilizing none of it!"

    Reapers mark! Weekly gilded quests for more opportunities for PvEers to do and PvPers to hunt. Give us a server bounty system with the more ships you sink the more your worth?

    Time gets wasted for everyone. Welcome to video games. Make it so players can't see the quest items permanently even after you pick up the item. Give us the ability to join in the voyage and make it WORTH SOMETHING!

    Server swaps are the only thing keeping things fresh for adventure mode and any sort of PvP interaction. Make the PvEers gain an advantage to get their quest items back and sink an opposing ship.

    Suggestions are welcomed. I've yet to see anything besides.... private PvE servers that isolates things even more ....kinda like ARENA... ::eye roll::

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    Arena is not what we want!

    Like some big name streamer says "You have a great base for an amazing game but not utilizing none of it!"

    Yes, all these PvE people having the gall to tell Rare what the game should be.

    Luckily now we've got a "big-name streamer" with the courage to.... tell Rare what the game should be.

    How.... original. =P

  • @baca-hombre said in News outlets picking up on PvP vs PvE:

    @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    Arena is not what we want!

    Like some big name streamer says "You have a great base for an amazing game but not utilizing none of it!"

    Yes, all these PvE people having the gall to tell Rare what the game should be.

    Luckily now we've got a "big-name streamer" with the courage to.... tell Rare what the game should be.

    How.... original. =P

    Clearly the point is going over your head. Not the point that he's a big streamer besides the attention he has brought to SoT. You don't recognize that maybe you missed the influx in players that Rare thanked him for.

    PvEers and PvPers are both complaining! Why? Cause they screwed up Arena mode and Adventure mode has become a wasteland for Tall Tales until you sink or lose that quest item.

    Just cause you want to comment one liners or post a funny picture and act like your helpful when really you offer zero input in anything you've responded.

    Any quips you wanna add? ::more eye rolling::

    At least he has offered input. Regardless of how whiney it might seem when he dies.

  • @baca-hombre

    But you stay original. Luls.

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    PvEers and PvPers are both complaining!

    Yeah, I know. There's a real dark humor to it. Bickering back and forth about how the other side is ruining the game. Meanwhile, those of us who enjoy SoT for what it is as opposed to what we think it should be are kinda just standing on the sidelines in befuddled amazement.

    Forgive me if I came across as belittling the impact streamers can have on a game's livelihood. They can indeed be beneficial to a game.
    But I see no reason to hold their opinions any higher than anyone else's.

    Especially when it's the same tired argument that's been going on forever. PvE players think the answer is more traditional PvE. PvP players think the answer is more traditional PvP.

    You're right that I'm not understanding it. I haven't understood it when it was being labored over before launch. The game is supposed to be PvPvE and all the complainers want to do is push it one way or the other. You bet your boots I don't understand.

  • It's not even a PvP vs PvE. Its filling the seas and giving purpose. Sink someone one time and the leave.

    There is a simple chest tutorial when you start and that's it? No explanation on gaining Athenas. What happens when you level up rep and just throw all the cosmetics at each vendor now.

    Arena - Ship sizes being tested in the Insider build -As many players as possible needed to test this weekend and if you play between 9am Sat - Sunday Midnight there are doubloons to be earnt for your main game pirate. Check out the forums

    Cool other ship sizes to players to dig up chests with I mean "PvP" , a quest for adventure mode and QoL changes with bug fixes.

    All that for doubloons forrrrrr rep turn ins! Weeeeeee!

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    It's not even a PvP vs PvE. Its filling the seas and giving purpose.

    Sure, and what solutions do you hear?

    A PvE mode or more incentives to PvP. Pushing it one way or the other. Arena isn't what PvPers were looking for because it's not a PvP mode. It's a smaller, more competitive version of the main mode because it's still SoT.

    If you're looking for stuff like Deathmatch, Capture the Flag, leaderboards, etc; then yer looking in the wrong place.

  • @baca-hombre said in News outlets picking up on PvP vs PvE:

    @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    It's not even a PvP vs PvE. Its filling the seas and giving purpose.

    Sure, and what solutions do you hear?

    A PvE mode or more incentives to PvP. Pushing it one way or the other. Arena isn't what PvPers were looking for because it's not a PvP mode. It's a smaller, more competitive version of the main mode because it's still SoT.

    If you're looking for stuff like Deathmatch, Capture the Flag, leaderboards, etc; then yer looking in the wrong place.

    It's and I quote a "Get to the heart of the action. Compete for glory in the Sea Dog Arena."

    What action? It's either a snoozefest or who ever gets the better spawns and dig up chests!

    Do you play this game much or even tried Arena? I get it ...you play while looking at the waves and admiring the purdy water while others are trying to compete. But that isn't what a real arena mode would be. Regardless of wanting a deathmatch, CTF or any other "mini mode" you can put together that's been done. Specifically speaking adventure mode when people give up on their own adventure!!

    Try thinking of new ways to gain loot or grouping up with others. PvP is bound to happen and if it does then so be it.

    But yeah I will continue to ruin Tall Tales I guess and be that big bad PvPeener because people decide to not fight back. Have no reason to sail back for there quest item we can't turn in.

    Rolling over and letting a great game sink with empty seas.... feelsbad.

  • @mouse-n-keybord said in News outlets picking up on PvP vs PvE:

    I get it ...you play while looking at the waves and admiring the purdy water while others are trying to compete.

    Mmmm, sick burn, bro.

    And no, I haven't played Arena. Not my kinda thing. I prefer Adventure mode with Tall Tales, voyages, and yes, even though I don't engage in it, I like the PvPers too.

    Why, do you think I should be engaging in PvP? Any particular reason?

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