The scaling of the skeletons seems very disproportionate to player health and damage capabilities. Sniper Skeletons are now taking out one half to three-quarters of my health per shot, and when 2 spawn at the same time along with a Pistol Skeleton or Blunderbuss Skeleton, then it's off to the Ferry of the Damned. At times I am spending more time respawning than actually playing the game.
Either players should be able to improve their characters with progression, ie Health and damage, or the Skeletons need to be scaled back. At the point I am in the game, the skeletons are way too overpowered and their AIMBOT is totally absurd. The skeletons AIMBOT should be more susceptive to RNG than is currently the case.
I would like to have some character and weapons development in the game. The skeletons get scaled up with player game progression, but players remain the same as day 1.....illogical.
