I'm pretty new to the game (a month) and just found this forum today. I've seen plenty of people complain about griefers in Adventure Mode, some reply with the obvious "git gud" type of comments and some reply that they feel their pain.
I've played my fair share of games and this game is nice but I do play it only when I can sail a Galleon to scare of most people with bad ideas. To tackle the griefers issue I propose to take a look at how the "skull-system" -works/or used to work- in an old MMORPG named "Tibia".
I would have to go back and read up on how it works nowadays but it gave players who attacked other players a certain coloured skull, depending on who initiated the fight the colour would be yellow for the attacker and white for the person who took damage first.
In case the attacker succesfully killed the player who didn't look for a fight he will receive a red skull for a certain period. This was 15 minutes for the first agressive kill and this incrementally increased when he killed more players after that.
In case the defender was able to kill off his attacker he would receive a green skull for a certain duration. This would show other players that he was not the agressor of a fight but won it. Other players who attacked the green skulled player received a yellow skull themselvers for being aggressive towards an at first non-aggressive player.
The outcome of that fight will again result in a red skull for the guy who received a yellow skull from attacking the non-voilent player with a green skull (which he received after a previous fight).
In case both parties with yellow and white skulls stop attacking eachother the skulls would wear off after a certain period of time as well.
In case someone who already had a red skull goes on a killing spree and accumulates a certain amount of kills he would even get a darker red skull (or black) which made him a target free to attack by anyone without receiving a skull for trying to kill this black skulled guy.
So this concept could be taken over to Sea of Thieves with some adjustments. Make the skulls become flags like there now is a certain flag to show that u are into PVP and the whole server can see you.
The duration of the penalties could be higher because sailing takes longer than distances were being travelled in Tibia.
