Fix the Wind

  • The wind is still my least favorite part. The “keep your sails forward” trick still works and it shouldn’t. Give us proper speeds for angling the sails properly please!

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  • @soviet-dan1992 that only works when you have the wind from straight ahaid, not saying it should work but if they fix that and you wver have a headwind you either woupdn’t move at all or go backwards

  • @callmebackdraft

    Headwind should slow you to a crawl, not provide a speed boost lol

  • @soviet-dan1992 in real life you wouldn’t be able to sail at all in fact go backwards... not even a crawl. Or it would simply break your masts

  • @CallMeBackdrafT
    I know, but this is a game. I’m just saying that having your sails properly angled if you can’t get a billow should be faster than the current “no billow? Straight ahead” trick.

  • @callmebackdraft random interjection...

    Lets add oars and make it so that sailing into the wind with sails does lead to being dead in the water...

  • @soviet-dan1992 yeah, I am surprised that the trick still works. Maybe too few people know about it to for them to address it.

  • @rattlyfob
    I think oars are a wee bit excessive, you’ll most have to use the wind to your favor. If any ship has oars it should be the Sloop since it’s small and would suffer the most from the nerf.

  • @soviet-dan1992 oars would be awesome though. Think about how it deters people from jumping off their ship to drop a pursuers anchor.

    (You can still use favorable winds and tacking to have more speed) but rowing would just help you if you really need to get somewhere.

    Further more... as far as immersion goes it only adds to the realistic feel of the sailing

  • @callmebackdraft sorry but chinesee sailors were sailing in headwind before chris.t born. European sailors did it more than 10 centuries later

  • @avecrux yes with tacking the ship and sailing at somewhat of an angle.

    If you put a sailboat with full headwind (and with the in games sails configuration) on a sea and put the sails flat , eiter you go backwards (because thats the way the windofrce is pushing you, or you stand still and are dead in the water (since the backside of the ship isnt built for slicing trough the water like the front) or with enough windforce the masts would simply break like matchsticks

  • @callmebackdraft fully agree with you. With these "standard" sails it's impossible to sail without tacking on headwind but with chinese sails (you know, these weird ones :D) it's fully possible w/o tacking and returning by the stern

  • Trying to go straight into the wind should push you backwards. The sailing would be so much better with more realism, require you to tack and so on to go against the wind. Or at the very least tacking should be faster than going straight into the wind.

  • @soviet-dan1992 Imo they should just leave it the way it is now...most people know how it works and you are faster than you put the sail to the side...also sloop is still the fastest that way...it's just win-win for everybody

  • @soviet-dan1992 sagte in Fix the Wind:

    @callmebackdraft

    Headwind should slow you to a crawl, not provide a speed boost lol

    It is very slow...galleon is almost crawling...when you center the sails you get a bit faster, but still very slow...it should stay that way, or slooping at all has no advantage anymore because you can't sail away anymore

    This is a game, too much realistic isn't good, because it would destroy balance

  • It's ridiculous that the sails forward trick still works after a year? What's up with that Rare? Lazy?

    Sailing straight into the wind is impossible (unless you want to go backwards). I think that it would be nice if they stopped that and forced players to learn to actually "tack" properly. But I sail in real life too. And tacking is hard work. So I can also understand why Rare didn't want too much realism in the game for the sake of fun.

    Never the less, the sails forward trick needs to be eliminated. It's shoddy programming and an embarrassment to game developers everywhere.

  • Change it if you want, as long as there is still a way for the sloop to be faster. I have no problem with how it currently works tho.

  • @viperishemu2992 sagte in Fix the Wind:

    It's ridiculous that the sails forward trick still works after a year? What's up with that Rare? Lazy?

    Sailing straight into the wind is impossible (unless you want to go backwards). I think that it would be nice if they stopped that and forced players to learn to actually "tack" properly. But I sail in real life too. And tacking is hard work. So I can also understand why Rare didn't want too much realism in the game for the sake of fun.

    Never the less, the sails forward trick needs to be eliminated. It's shoddy programming and an embarrassment to game developers everywhere.

    It should stay the way it is now, everybody wins this way...sloop is still the fastest against the wind and galleon isn't so slow you can almost swim faster...realism is good, but too much isn't good for a game, and for the balance

  • @schwammlgott said in Fix the Wind:

    @viperishemu2992 sagte in Fix the Wind:

    It's ridiculous that the sails forward trick still works after a year? What's up with that Rare? Lazy?

    Sailing straight into the wind is impossible (unless you want to go backwards). I think that it would be nice if they stopped that and forced players to learn to actually "tack" properly. But I sail in real life too. And tacking is hard work. So I can also understand why Rare didn't want too much realism in the game for the sake of fun.

    Never the less, the sails forward trick needs to be eliminated. It's shoddy programming and an embarrassment to game developers everywhere.

    It should stay the way it is now, everybody wins this way...sloop is still the fastest against the wind and galleon isn't so slow you can almost swim faster...realism is good, but too much isn't good for a game, and for the balance

    I agree on the realism thing. And I don't think that the ship speed balances need to change. But I don't like the fact that a "dead run" is faster than a "closed haul" for sailing into the "no go zone" (directly into the wind).

    It's counter intuitive, looks silly and breaks the emersion for any person who has ever sailed. It looks like a "bug" or shoddy game design. It's like if in Red Dead Redemption your horse could also run at full speed backwards.

    Just have the "closed haul" also work for going into the wind for game purposes since that's the closest you could get in real life. But change the speed so that "tacking" into the wind could be potentially faster for an experienced crew working together.

    This way your reward experience and teamwork while not taking away the ability to sail straight into the wind for the sake of game play.

  • @viperishemu2992 I assume "closed haul" means all the way to the right or left when against the wind...I wouldn't mind if they change this, but me and many many more players already got use to the centered sails when against the wind...so why don't leave it that way and make some kind of ingame info for that?

    Also I don't think, that's so easy to program back without the risk of new, maybe worse bugs...so let's just leave it...immersion is fine, let your fantasy guide you...I'm an old-school gamer and let my fantasy always play with the seen stuff on tv since NES...

  • @schwammlgott said in Fix the Wind:

    @viperishemu2992 I assume "closed haul" means all the way to the right or left when against the wind...I wouldn't mind if they change this, but me and many many more players already got use to the centered sails when against the wind...so why don't leave it that way and make some kind of ingame info for that?

    Also I don't think, that's so easy to program back without the risk of new, maybe worse bugs...so let's just leave it...immersion is fine, let your fantasy guide you...I'm an old-school gamer and let my fantasy always play with the seen stuff on tv since NES...

    Even so the "squared sail" dead run is counter-intuitive. Which means it breaks the "illusion". Every time I play with Rando's and have to explain the trick to them the response is usually "That is stupid! Is it a bug?".

    Because it is stupid. Just make the "closed haul" (Yes that's turned all the way to the left or right) the fastest way to sail into the wind and remove the weird "buff" for setting your sails in reverse to go faster.

    It's a mystery to me why this is still in the game? For a sailing game this is a pretty stupid feature. I know that realism is for Sailing Simulators. But this just looks like bad programming or just lack of trying.

  • @viperishemu2992 it's not a feature...it's a bug...Rare didn't even know about this bug until someone told them in a conference (was it E3 2018?)
    But they didn't change anything yet, so I assume they don't know how or it causes more bugs (as I said) so it's not worth the trouble...so let's keep it like it is...you know what I mean?

    Yes it's stupid...but f%#& stupid...I'd rather sail a "stupid way" than fight with annoying bugs...

  • @schwammlgott said in Fix the Wind:

    @viperishemu2992 it's not a feature...it's a bug...Rare didn't even know about this bug until someone told them in a conference (was it E3 2018?)
    But they didn't change anything yet, so I assume they don't know how or it causes more bugs (as I said) so it's not worth the trouble...so let's keep ot like it is...you know what I mean?

    Yes it's stupid...but f%#& stupid...I'd rather sail a "stupid way" than fight with annoying bugs...

    LOL. I didn't know that it was a Bug?! That makes me feel a bit better. That's better than it having been intentional.

    It's fine if you know the trick. But I still feel "dirty" every time I do it or have to explain it too Noobs. It's kind of dumb.

    Plus, I would love to see tacking actually be an effective way of sailing from point A to point B. But that's just because I think that good sailing skills and teamwork should be rewarded.

  • @viperishemu2992 that's why I'd say Rare should make an ingame info for this...
    And make it, like the sword lunge, an unintended feature...

  • @callmebackdraft

    According to this video (not made by me), not angling the sails is faster anytime you are not able to "catch" the wind. Not just in a direct headwind.

    My own personal experience with the sloop has confirmed this numerous times. I am able to pull away from a chasing sloop by doing this. No matter how expertly they tack their sails, even when I am not sailing directly into the wind.

    https://www.youtube.com/watch?v=XaHT0ZLeMdU

  • @callmebackdraft sagte in Fix the Wind:

    @soviet-dan1992 that only works when you have the wind from straight ahaid, not saying it should work but if they fix that and you wver have a headwind you either woupdn’t move at all or go backwards

    Not true, tested this in a sloop versus a Brig.
    You need to have them straight forward as long as the wind wont blow the sails from the side.
    If it's a steep angle from side with not much wind in the sails you need to adapt the sails straight forward to be faster than another ship against the wind.

  • @schwammlgott said in Fix the Wind:

    @viperishemu2992 that's why I'd say Rare should make an ingame info for this...
    And make it, like the sword lunge, an unintended feature...

    Making this a "feature" and not fixing it means that tacking sails is useless for sloops a majority of the time. (I am definitely sailing into the wind more often than not.)

    I almost never tack sails in a sloop anymore because the speed boost when catching the wind is not really worth it anymore. I'm not going to worry about constantly adjusting sails to catch wind when I could be fishing.

    Perhaps the advantage a sloop gets from understanding this helps the sloop. But it can be very confusing for people trying to learn how the game works because it doesn't make sense. (At least the sword lunge "feature" is easy to explain and sort of makes sense from a video game perspective.)

  • You guys are all so worried about how the sails work incorrectly with the wind, yet have any of you noticed that the waves don't either? Realistically, there's a lot that's wrong with this game, but in regards to ship-based gameplay balance, it's nearly perfect. One ship is manueverable, another is fast, and the other is powerful - they all have their intended roles designed in correlation to the wind to meet those balance standards...

  • We prefer to call it "Set Sails to Stupid."

  • @little-squash that's why I said, they should make an ingame info for the "stupid-sail-setting", so new players will know this...

  • @galactic-geek said in Fix the Wind:

    You guys are all so worried about how the sails work incorrectly with the wind, yet have any of you noticed that the waves don't either? Realistically, there's a lot that's wrong with this game, but in regards to ship-based gameplay balance, it's nearly perfect. One ship is manueverable, another is fast, and the other is powerful - they all have their intended roles designed in correlation to the wind to meet those balance standards...

    This is important to remember because if Rare changes how it currently "works" everything would need to be rebalanced again.

  • @schwammlgott
    Do you really think Rare is going to publicize the fact that the wind effects in the game aren't just meaningless but they actually work opposite of the way they should?

    I understand what you are saying; I just don't think that will happen.

    Edit: I just think it is more of a game knowledge thing that you learn on your voyage to Pirate Legend. The only advantage in this game between new players and veterans is experience and knowledge. I have no problem with this being part of that knowledge that only comes by experience.

  • @little-squash why meanigless? What are you talking about? You aren't that fast against the wind with centered sails...when wind is coming from the side-front, let's say from the left-front about 45 degrees and you put your sails to the right, you are faster than with centered sails...it only works with centered sails directly into the wind...maybe a 5 to 10 degrees off, everything else you have to angle the sails again to be faster...

  • @schwammlgott
    Nope. Watch the video I posted above.
    (Edit: specifically look at 7:05-7:55).
    Unless you are actually catching wind with your sails (you see your sails billow), you will go faster when you set sails to stupid.

    And because the sloop is the slowest when catching wind and the fastest when going against the wind, it has the smallest increase in speed between properly angling sails vs. setting sails to stupid when catching the wind.

  • Setting sails to "stupid" needs to be fixed. It's silly and counter intuitive.

    The sailing mechanics in general should be overhauled.

    No ship should be able to sail into the wind. turning in "irons" should be a way to brake.
    Smaller ships need to be able to sail closer to the wind but not directly into it.

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