@eva1977
A passive mode with a game that allows a max of 6 ships that are active per server would drastically change any balance in the game world of the styles and abilities of people to play according to their style as people will be restricted of alliance and betrayals, being attacked, attacking, sneaky plays, etc. in addition be really predictable to notice whether someone is 'doing something and cannot be attacked' or going to fight cause well they aren't in that mode. Not to mention the ways these things can be abused, removes the largest threat in the world and all that jazz.
@NatiRedGals
I am a pirate that is very vocal about being against any PvE mode that offers the same experience as the Adventure mode due to the reason that it diminishes the styles of play you will encounter in the seas. For the majority people will not take risks when doing PvE if given the chance, 'cause why risk it if you don't need to... it isn't going to be just the diehard PvE never battle, instant scuttle pirates. Therefore affecting the hostility on the PvPvE servers in a negative manner. If you want a PvE experience, make a new one, a new faction a new reward with its own challenges. A watered down version of the game is just bad for quality.
I for one am doing PvE for the majority of my times on the seas and even tend to be a pinata that would make most PvP hunters relish upon and yet for some reason by experience and knowledge I rarely get caught. The rest of the time I tend to go out and interact with people, I head out (mostly as a solo) to crews that I spot and see how they respond: Battle, Friendly, Truce, Sneaky, Friendly with bad intentions and what not. I have been told that I cannot just roll up to galleons as a solo while they try to kill me, been shot at, been greeted with fear, paranoia, friendliness and in any way imaginable. This is the mystery of the sails that draws me in and without a single doubt in my mind a passive / PvE adventure mode will affect this style of play as well based on is the ship passive or not or am I on a PvE or PvPvE server will be predictable.
I am a legend and I do not hunt players down as my main goal pretty much ever. Please stop trying to depict anyone that enjoys the game for what it has to offer and doesn't stand behind the notion of a PvE or Passive mode to be some bloodthirsty hound. There people like that and I have met them, but it is far from the majority or only people that oppose your notion of a stripped down mode would be good for the quality of the game.
For both of you and for the others reading this:
The majority of battles are made by opportunity, is it nearby, are they standing still for longer periods of time, are they anchored, did they guard their ladders, did they notice I boarded them, did they have a gun powder lying in their hull (it happens), are they stacked with treasure, etc. Most pirates aren't bloodthirsty hounds, they are opportunistic scheming pirates that will take any situation that is to good to be true, seems like fun and roll with it or their own paranoia kicks in and they choose to just get rid of all other crews, cause lets face it we are all pirates here where trust is hard to earn.
This is an open world, a shared experience where we are provided with all the tools required to play the way you want. Want to be a friendly pirate go for it, want to be cutthroat go for it, want to be sneaky go for it, want to be a mystery go for it... in the end pirates do not appear out of thin air, awareness is a key skill to learn in this game and once you learn to watch those horizons you will have time to decide how you want to respond to those sails: Flee, Stand your ground: try to Negotiate or Battle. That is what it means to be a free roaming pirate, you decide how you respond to the threats out on there in this online shared world multiplayer.
Nobody said that being a pirate is an easy life, this is a game where loss and winning go hand in hand and where session progression is always on the line. It is what makes this game have replay ability, the mystery, the unknown, the risks and the interactions... why take away from that by adding rules or choices made at the menu screen? Learn from your experiences, create your own code and above all just try to enjoy regardless of whether you made nothing in the end or hundreds of thousands in treasure, tons of reputation or finished off those last commendations it is the risks we take on the seas. A pirate life is about living in the moment.
The main design principle is: Tools not Rules and the mantra of the development team is: be more pirate. That does not mean be more cutthroat or bloodthirsty, it means use those tools to be the type of pirate that suits you and become more of it by experience, knowledge, wit and stubbornness.