Save the Adventure mode its dying.

  • Right now when I log on and play Adventure mode the game feels dead no matter what time or day. The entire point of Sea of Thieves is ADVENTURE MODE, no other game mode appeals to me. I am not interested in arena; If I wanted a pure PVP experience I would play Quake; full stop!

    PLEASE save adventure mode.. More ships are needed right now, there are at best 3 or 4 ships on a server on a so called busy night.. PLZ FIX!

    Things that I would love to see more of in Adventure mode.

    1. Players on Galleons some how incentivize this
    2. Less skeleton "roaming ships" they're cool and all but they're so common its a little redundant. Less frequent and more dangerous would be good.
    3. More players battling for Skull forts, because skull fort combat is bar none the most interesting thing in this game next to a 3 / 4 way ship battle.
    4. Incentivize actual piracy by adding some sort of bonus to stolen loot.
    5. This is a piracy game, lets make it one again thanks!
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  • I guess what you want to incentivice is causing this.
    Galleon crews steamrolling Solo Sloop PvE'rs yawn.

    If you incentivice to PvP, there will be less and less PvE focussed players.

    I think the Adventure mode is fine like it is.

    And to me this is what you also said and i agree to a mode to compete over PvE like Forts.

    People do mainly PvE, but compete here and there.
    Some will do pve only and avoid PvP at all cost and some will do PvP only and avoid to do any PvE, but want all they Hand in be stolen loot.
    Neither pure PvE nor pure PvP mustn't and need not be incentivized.

    You cannot force players to like this mode and play it as intended.

    Imho the whole experiment of "social" gameplay went bad, when SoT became more popular to gamers because of Streamers.

    We had a much better "social" experience including PvP when the game was less popular.

    Gamers game the system and aproaching it too serious, especially regarding PvP spoil the experience of most players. Especially pve focussed players.
    It's not a problem to loose, but it's a problem if you got griefed, bullied and maybe even insulted or just trash talked all the time.

    A year ago i had a blast fighting a Galleon crew as a solo sloop.
    It was fun, although i died over and over, but i didnt sink.
    They got all my chests, but because i was brave and we had fun they left me a chest and a skull of my choice.
    Later they didnt attack me again, but waved friendly.
    Guess what the standard PvP Situation of today is.
    I'm average at PvP at best.
    I mostly can deal with my opponents, but sometimes someone is just better. Fine.
    But whats the matter to spawnkill someone then over and over?
    Not sinking my ship, not getting loot or supplies.
    I had none i was just logged in and loosing some supplies at an OP.
    He was better killed me twice because of faster aim, hit reg, latency and my lazy aproach.
    I just scuttled after my 3rd death and startet a new ship.

    Another Duo sloop sailing right into me. I thought they were aggressive, shot them, hit theor Mast and Anchor.
    They yelled over, we have nothing, just doing a Tale, please leave us alone.
    I stopped shooting and replied, better not to maneuver right into others then and that i thought they were aggressive.
    I let them pass by as they really had only a Tall Tale item of no worth to me.
    I would have sunk them if they had loot for sure or just get the booty and sail away.

    What i want to say is people out for killings sake are the same Problem as sour loosers who cannot accept it's a mixed mode.

    But PvP in this mode should be more than KoS PK'ing.

    If you incentivice KOS PKing you will kill adventure mode entirely and the consequences are PvE Servers, because of endless complains.
    In the end nobody is competing as the mode is treated like a DM Server and nobody will have anymore loot.

  • There have never been more than 6 Ships (including your own) per server. So 3 or 4 ships isn't bad on average.

    I think at the moment that a lot of players are busy with Tall Tales. So that may be why there is less excitement (i.e. Skull Fort Battles) going on.

  • @swimplatypus7 I mostly agree, but the problem with skull forts is not another game mode, it is how often they spawn. When you had to wait a significant time between one fort going down and the next spawning you got brutal fights. Now that the next one pops almost as soon as the first is down no one feels the need to risk time and resources fighting over them.

  • @swimplatypus7
    We don't need a pvp incentive, but rare should make more ships possible. Forts need to be rare again, that's why people don't fight over them anymore.

  • I agree forts and shipraids shouldnt pop up in a fix shedule and order, but show up random and less often so "everybody" on a server who see the cloud thinks: Oh a Fort, let's go and get some good loot.

  • I like the way forts are now. I still routinely get contested while doing them as they are now, but not with the plague of constant server-hopping crews that occurred in the past.

  • I stopped playing this game ie Adventure mode a good 6-7 months ago. My biggest complaint was lack of other ships. Because I was PL Athena 10 I had no incentive nor desire to do anymore voyages so I would spend my time sailing around solo on a brig/galleon looking for a galleon to PvP because I felt anything less wouldn't be a challenge for me. On average I'd spend 30 mins looking and when I'd finally find another ship it was usually a sloop so I'd just keep on sailing. Once I did find a Galleon or a Brig who tried to engage me first I'd have them sunk within a few minutes and killed the whole crew so I was back to square one. So I stopped playing this game. So in hindsight yes if there was any change to Adventure mode that would have kept me playing it would have been to increase the amount of player ships. Not something huge but even just a couple more ships per server wouild be nice.

  • @viperishemu2992 said in Save the Adventure mode its dying.:

    There have never been more than 6 Ships (including your own) per server. So 3 or 4 ships isn't bad on average.

    I think at the moment that a lot of players are busy with Tall Tales. So that may be why there is less excitement (i.e. Skull Fort Battles) going on.

    I do believe you're missing the point; an extremely busy night has maybe 3 or 4 ships total including mine.

    The odds of getting a busy night is extremely rare, and I usually only see a single sloop per gaming session; thats unacceptably bad.

  • @bugaboo-bill

    I am not the guy that camps other ships or seeks to sink the same ship over and over.

    I sail whatever I have the crew for, but my entite OP is about getting more players of all kinds back into adventure mode.

    To me, its dying and I really dont like that.

    As for incentivizing the use of a galleon, thats s PVE thing, notba a PVP thing.

    Doing so helps the less aggressive PVE only players deal with things because there is strength in numbers, and they will learn that playing in groups is more fun than solo play.

    There is a lot that can be done to change the culture of the game to something more positive and fun.

  • I honestly would prefer less people... Anytime I get on a server, I can't do anything without having my fun ruined by griefers... I'm honestly done with this game.

  • @lucefiel

    Playing solo on a low population server is an unfortunate place for a PVE Quester, simply because the odds of a griefer being on your server is higher when fewer players exist.

    You can overcome the problem of grierfers by playing with other players on larger ships such as the brig or galeon.

  • Adventure mode its dying.?

    What? lol...
    there are more people than before!

  • Your evidence that you are only finding servers with only 3 ships is..? Anecdotal, as usual.

    Server merging exists and it works, just because players are playing more PvE objectives due to a literal PvE event update does not mean there aren't players in the game, it just means the goals for players right now are more peaceful than they were back in release 2018.

  • @swimplatypus7 I don't always have the friends on to play a galleon. Even then, I used to be able to manage on my own or with a friend, but the game is basically unplayable unless you're on a galleon. Even then, you get to deal with the bugs. So if you don't lose progress to the bugs, then you end up losing it to the griefers. Or in the instance I just encountered, real griefers who kept hounding me and got lucky because a kraken then finished me off after I'd sunk them ( but they kept coming back )

    I was almost done with my Tall Tale which is why I didn't leave.

    But it feels like the game was punishing me.

    I'm done until they fix this nonsense or until Rare gives me options. It's not fun anymore.

    Honestly I'm deleting the game now.

  • I agree. Tall Tales ruined Adventure. With so few ships per server, if 50%+ are doing tall tales, its like nothing is happening.

    Called this on day 1:
    https://www.seaofthieves.com/forum/topic/90848/tall-tales-are-terrible-for-sea-of-thieves-and-here-s-how-to-fix-it/

  • 1: Simple - players need others to join them.
    2: The roaming skeleton ships should be more aggressive towards ships. As a counter, they should reduce the number of cursed cannonballs they can use.
    4: This would not make players want to 'pirate' any more than they already do. Either you want to loot other players or you don't. Giving bonuses to the players who would have looted you anyway, is a bad idea.

    Edit:
    3: Better to wait for someone to clear the fort and then raid them. Otherwise you're just battling against each other AND the skeletons. Takes too long.

  • @lucefiel

    I am in no way saying you're wrong. You're one of the few that's rational about the situation.

    It's my opinion that if they provided special quests and bonuses for playing the Galleon; this would drastically improve the quality of life for the typical PVE guys because there is safety in numbers.

    I am not promoting the idea of buffing the galleon or anything like that, but just that certain quests should be present for using specifically that ship because the entire game is balanced around that ship; specifically that ship.

    All the events are balanced for the Galleon, and so is all the combat mechanisms in game.

    Additionally if more people were playing the galleon then there is more action on the server, and better safety in numbers for the PVE type players who're on the galleon that gives them a reasonable fighting chance VS Sloops and Brigs who're outfitted with PVP'rs.

    Galleon play should be promoted so that PVE guys are having a better time.

    @ the PVP guys who read this thread, remember your fun is dependent on adventure mode PVE'rs who are more than likely playing with some hybrid players (if they're in a group)

  • @swimplatypus7 said in Save the Adventure mode its dying.:

    @viperishemu2992 said in Save the Adventure mode its dying.:

    There have never been more than 6 Ships (including your own) per server. So 3 or 4 ships isn't bad on average.

    I think at the moment that a lot of players are busy with Tall Tales. So that may be why there is less excitement (i.e. Skull Fort Battles) going on.

    I do believe you're missing the point; an extremely busy night has maybe 3 or 4 ships total including mine.

    The odds of getting a busy night is extremely rare, and I usually only see a single sloop per gaming session; thats unacceptably bad.

    Sorry, my bad. I thought you meant on each server. Seeing only 3 or 4 Ships in an entire playing session (hours) is certainly not a lot.

    Just out of curiosity, do you drop your anchor? (I never do) Unless your anchor is down the system won't "migrate" you to a more crowded server.

    This isn't a solution to the problems facing the game, but it may help your individual experience a little for the time being?

  • @viperishemu2992

    Interesting, my policy when playing is Drop anchor and then immediately raise sails and then raise anchor; prep the ship for immediate departure.

    The crew and I play with an extreme paranoia factor because literally anyone could be an enemy and getting looted is just not an option for us.

    As a result we play very diligently and have had a very high margin for success, but this could be causing us to be stuck on dead servers.. That's an interesting problem for sure if true.

    If that's the situation then Rare might consider tuning their server merger algorithm because the present one does not keep enough ships present to justify the number of servers they run.

    Something needs to be done regardless, I would love to see a ton more people on line and playing, active booming servers are good for the game and keep the players coming back for more and more action.

    Anything to keep this game alive man, I love playing but it's just no fun when there is almost no one out there on most game nights.

  • Just to say...
    Yesterday i launched a Brig, invited 2 Mates, looted the Outpost sailed to the next Fort and fought over it against another Galleon Crew.
    They came back 3 times and even a 4th time to the outpost were we handed in loot and sunk them again.

    Business as usual :D

  • there should be more ships on each server.

  • @swimplatypus7 said in Save the Adventure mode its dying.:

    Things that I would love to see more of in Adventure mode.

    1. More players battling for Skull forts, because skull fort combat is bar none the most interesting thing in this game next to a 3 / 4 way ship battle.

    Devils Roar Fort needs much more loot give it Three Ashen Athena Chests and fill the vault. Have a commendation for sold all the loot from the Devils Roar Fort, give it a unique cosmetic reward. - this should get people fighting over forts again.

    1. Incentivize actual piracy by adding some sort of bonus to stolen loot.
    2. This is a piracy game, lets make it one again thanks!

    Both of these are served quite well by Arena

  • @ender-enderson No, I think having a ship at every cardinal point is enough.

  • @bugaboo-bill said in Save the Adventure mode its dying.:

    I guess what you want to incentivice is causing this.
    Galleon crews steamrolling Solo Sloop PvE'rs yawn.

    If you incentivice to PvP, there will be less and less PvE focussed players.

    I think the Adventure mode is fine like it is.

    And to me this is what you also said and i agree to a mode to compete over PvE like Forts.

    People do mainly PvE, but compete here and there.
    Some will do pve only and avoid PvP at all cost and some will do PvP only and avoid to do any PvE, but want all they Hand in be stolen loot.
    Neither pure PvE nor pure PvP mustn't and need not be incentivized.

    You cannot force players to like this mode and play it as intended.

    Imho the whole experiment of "social" gameplay went bad, when SoT became more popular to gamers because of Streamers.

    We had a much better "social" experience including PvP when the game was less popular.

    Gamers game the system and aproaching it too serious, especially regarding PvP spoil the experience of most players. Especially pve focussed players.
    It's not a problem to loose, but it's a problem if you got griefed, bullied and maybe even insulted or just trash talked all the time.

    A year ago i had a blast fighting a Galleon crew as a solo sloop.
    It was fun, although i died over and over, but i didnt sink.
    They got all my chests, but because i was brave and we had fun they left me a chest and a skull of my choice.
    Later they didnt attack me again, but waved friendly.
    Guess what the standard PvP Situation of today is.
    I'm average at PvP at best.
    I mostly can deal with my opponents, but sometimes someone is just better. Fine.
    But whats the matter to spawnkill someone then over and over?
    Not sinking my ship, not getting loot or supplies.
    I had none i was just logged in and loosing some supplies at an OP.
    He was better killed me twice because of faster aim, hit reg, latency and my lazy aproach.
    I just scuttled after my 3rd death and startet a new ship.

    Another Duo sloop sailing right into me. I thought they were aggressive, shot them, hit theor Mast and Anchor.
    They yelled over, we have nothing, just doing a Tale, please leave us alone.
    I stopped shooting and replied, better not to maneuver right into others then and that i thought they were aggressive.
    I let them pass by as they really had only a Tall Tale item of no worth to me.
    I would have sunk them if they had loot for sure or just get the booty and sail away.

    What i want to say is people out for killings sake are the same Problem as sour loosers who cannot accept it's a mixed mode.

    But PvP in this mode should be more than KoS PK'ing.

    If you incentivice KOS PKing you will kill adventure mode entirely and the consequences are PvE Servers, because of endless complains.
    In the end nobody is competing as the mode is treated like a DM Server and nobody will have anymore loot.

    For someone who is against KOS PKing, you sure like to announce that you will KOS PK anyone with gold curse equipped! You are contributing to the problem you are talking about, lol. xD

    That being said, i agree with many of the points you are making! I think Rare does need to look at how this game worked out in PRACTICE vs what they originally intended, because it seems, for the moment, their original intention of social gameplay seems to have backfired quite a bit.

    I mean just look at how terrible the open crews experience is atm... Oof, i mean i'm a high functioning autist, with severe social anxiety, and even i want to at least try to be social on this game... But that isn't possible because nobody elses uses mic anymore, except the odd man here and there, and everyone always server skips for no reason, and they all refuse to be social.

    I cri everytiem. T_T

  • @swimplatypus7 I don't know why their server merge only activates when a ship is anchored (100% locked to an XY coordinate). I'm guessing that it must be technical?

    I've read that the in-game algorithm for mergers takes into account the chance of you encountering another ship within the next 20 minutes. Also, that it won't active until after at least 20 minutes into a game session. I can't confirm these numbers, but my personal experience gives me no reason not to trust them.

    Anyways, I use the raise sails and coast in technique. But that's just my personal preference (I hate raising the anchor). I understand not wanting to leave your anchor down, but at the moment it's the only way that you can get server merged into a "hopefully" more populated world. So if your goal is finding busier servers leaving the anchor down is a good tip? At least, until Rare makes some changes to how the servers work.

  • @sweltering-nick sagte in Save the Adventure mode its dying.:

    @bugaboo-bill said in Save the Adventure mode its dying.:

    I guess what you want to incentivice is causing this.
    Galleon crews steamrolling Solo Sloop PvE'rs yawn.

    If you incentivice to PvP, there will be less and less PvE focussed players.

    I think the Adventure mode is fine like it is.

    And to me this is what you also said and i agree to a mode to compete over PvE like Forts.

    People do mainly PvE, but compete here and there.
    Some will do pve only and avoid PvP at all cost and some will do PvP only and avoid to do any PvE, but want all they Hand in be stolen loot.
    Neither pure PvE nor pure PvP mustn't and need not be incentivized.

    You cannot force players to like this mode and play it as intended.

    Imho the whole experiment of "social" gameplay went bad, when SoT became more popular to gamers because of Streamers.

    We had a much better "social" experience including PvP when the game was less popular.

    Gamers game the system and aproaching it too serious, especially regarding PvP spoil the experience of most players. Especially pve focussed players.
    It's not a problem to loose, but it's a problem if you got griefed, bullied and maybe even insulted or just trash talked all the time.

    A year ago i had a blast fighting a Galleon crew as a solo sloop.
    It was fun, although i died over and over, but i didnt sink.
    They got all my chests, but because i was brave and we had fun they left me a chest and a skull of my choice.
    Later they didnt attack me again, but waved friendly.
    Guess what the standard PvP Situation of today is.
    I'm average at PvP at best.
    I mostly can deal with my opponents, but sometimes someone is just better. Fine.
    But whats the matter to spawnkill someone then over and over?
    Not sinking my ship, not getting loot or supplies.
    I had none i was just logged in and loosing some supplies at an OP.
    He was better killed me twice because of faster aim, hit reg, latency and my lazy aproach.
    I just scuttled after my 3rd death and startet a new ship.

    Another Duo sloop sailing right into me. I thought they were aggressive, shot them, hit theor Mast and Anchor.
    They yelled over, we have nothing, just doing a Tale, please leave us alone.
    I stopped shooting and replied, better not to maneuver right into others then and that i thought they were aggressive.
    I let them pass by as they really had only a Tall Tale item of no worth to me.
    I would have sunk them if they had loot for sure or just get the booty and sail away.

    What i want to say is people out for killings sake are the same Problem as sour loosers who cannot accept it's a mixed mode.

    But PvP in this mode should be more than KoS PK'ing.

    If you incentivice KOS PKing you will kill adventure mode entirely and the consequences are PvE Servers, because of endless complains.
    In the end nobody is competing as the mode is treated like a DM Server and nobody will have anymore loot.

    For someone who is against KOS PKing, you sure like to announce that you will KOS PK anyone with gold curse equipped! You are contributing to the problem you are talking about, lol. xD

    Ah wait, i'm not against KOS PK'ing but as someone who was a KoS PK in other Games i say it need not and must not be incentivized, but be the most unattractive style to play.
    But it's good and for the Adventure mode even neccessary to have.
    But compared to UO or Darkfall or similar games it need to be very much less attractive for SoT and come with a more significant downside. The PK in SoT risk nothing and loose nothing. There is zero downside to be a PK and thats a problem imo.
    If you think about someone who like to KoS and be a PK, and as long as the PK engages all others as a friendly players in a playful way, the reward and incentive is to stick to this playstyle, be the Underdog you want to be and to leave a mark.
    You can be a cruel and fearsome Pirate, but a polite player engaging others still in a playful way, even if you are going to KOS.
    Someone know the Bloodclan Orks of UO?
    People who roleplay PK's?
    Players who really enrich the Servers on what they are playing, even if they are the players you dont want to meet that often :-D?!
    But imagine this:
    A Pirate crew roleplaying fearsome Pirates, not taking it too serious, joking around, showing mercy to players who fight well an honorable etc...etc..
    Still killing players, still going to plunder you, but in a way more playfull way than most do it today.
    Take care for fellow players, especially when you sink them.
    Make them have a "good experience" nevertheless.
    The day when people say we got black spotted by Bugaboo Bills Crew and got sunk, but had a blast of fun and a really good fight, we dont mind to have lost. Or when someone shoot out loud: i finally defeated the well known black spot crew and has a story to tell about that.
    Social gameplay, remarkable gameplay is about stories to tell and to remember.

    That being said, i agree with many of the points you are making! I think Rare does need to look at how this game worked out in PRACTICE vs what they originally intended, because it seems, for the moment, their original intention of social gameplay seems to have backfired quite a bit.

    I made some posts to encourage more social gameplay and i'm really sad there is so less Roleplay and people who aproach it more "socially" roleplayish and in total playful.

    I mean just look at how terrible the open crews experience is atm... Oof, i mean i'm a high functioning autist, with severe social anxiety, and even i want to at least try to be social on this game... But that isn't possible because nobody elses uses mic anymore, except the odd man here and there, and everyone always server skips for no reason, and they all refuse to be social.

    Ya, i know what you are saying, it's sad, but i recently started to get over some things that often triggerd me hard - i admit i had some bad days and were disappointed here and there and wasnt able to wipe it off that quick.

    I cri everytiem. T_T

    Too much complaining helps nobody, as complaining for complaining sake, but giving feedback and express what you think can be improved is what this forum is for i guess.
    Biggest problem often is, we are all based to our own opinion more or less and it's sometimes hard to "see and understand" the others intentions and feelings correctly.

    I'm often a little bit too idealistic.
    I also can get triggerd easily with all the performance focus, progression stuff and all that, but all over all i have hope and want to stay optimistic.

    It's maybe time to encourage a code of honor for PvPers in the Sea of Thieves.

    I often say, leave that sloop alone, really, he or she is not a threat, has nothing worth to plunder, not even worth to shoot a cannonball.
    Tell them we are watching you, take care, we maybe come back and get you. Be a threat, but not an a...hole :-)

    I am not proud if i sink a solo or duo sloop with a Galleon Crew.
    But i am when i defend myself versus superior numbers on a bigger ship like we did yesterday in a Brig versus a Galleon.

    I want to see Pirates (pvpers) who go for bigger ships and not steamrolling easy targets.
    Pirates who enrich the experience of all players, even if they sink them and try to let them have a good experience nevertheless.

  • Or maybe it’s just a bunch of randoms who don’t know what to do.

    Because that’s almost half the Sea of Thieves community in terms of open matchmaking.

  • Like I said before.....the pvp people outweigh the pve people......SOT doesnt give a choice it just makes you fight other players if you come in contact. Hell even GTA has a passive mode......therefore the game for adventure back then was unplayable because of all the pvp trolls forcing peaceful pve people to fight. Sorry but customers dont take it kindly to be forced to do something with a game they paid
    for....which is why it's dead today....saw this coming years ago lol cheers....its just a game right.bolded text

  • @classymd1126 said in Save the Adventure mode its dying.:

    Like I said before.....the pvp people outweigh the pve people......SOT doesnt give a choice it just makes you fight other players if you come in contact. Hell even GTA has a passive mode......therefore the game for adventure back then was unplayable because of all the pvp trolls forcing peaceful pve people to fight. Sorry but customers dont take it kindly to be forced to do something with a game they paid
    for....which is why it's dead today....saw this coming years ago lol cheers....its just a game right.bolded text

    Grats on replying to a post form 2 years ago. The game is currently at its most populated state, and adventure is more popular than ever, and the main focus of the game for the forseable future. Cheers Mr. Oracle.

  • Ahoy maties!

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