Stolen relics need a good value.

  • With the addition of Tall Tales plundering ships just hasn't been paying off like usual. I'd like to see a solid payout for trading in the Tall Tale Relics! On average we used to clear 6-8k on the ships we plundered. It would be nice to recover some of that being that Tall Tales is here. Let's adjust pay outs to between 1750-2500 per relic.

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  • @duke-of-spire said in Stolen relics need a good value.:

    With the addition of Tall Tales plundering ships just hasn't been paying off like usual. I'd like to see a solid payout for trading in the Tall Tale Relics! On average we used to clear 6-8k on the ships we plundered, that would be a good starting point for say the Totem. Then make the Shroud breaker type items 10-12k. Thoughts?

    Nope, already enough [mod edit] camping for items that are of no value to them. Terrible idea.

  • [mod edit]

  • @spartem sagte in Stolen relics need a good value.:
    [mod edit]

    No need to trigger him.

    I think there should not implement t anything that encourage players to go for others Tale items.
    These are like questitems and part of a longer run like an Athena without any additionall significant loot on the journey.
    What i dont know is if Shroudbreaker gems are worthy and sellable, the gold hoarder skull is for sure and worth it imho.

    I think it wont be good to have Tale items you need to continue to be worthy booty or even stealable, but inventory items instead, but i'm ok if the finishing item would be steal and sellable.
    But Camping specific locations is also a problem imo.

    Maybe the Gold Hoarder Skull is the only worthy booty from Tales Pirates can plunder.

    Rare needs to be cautios with incentivizing PvP in the adventure mode.

  • @duke-of-spire I agree that we need to be able to sell those items but 6K?
    Its 3K to finish the whole quest so it needs to be less then 3k.

  • @duke-of-spire that would be more than you get for finishing the tale...so no...maybe getting 500 for it, that would be ok

  • @spartem said in Stolen relics need a good value.:
    [mod edit]

    Nah 9/10 we do just fine sometimes the ball bounces wrong, just take a dim view of those who make their entire purpose of play ruining the experience of others.

  • @bugaboo-bill said in Stolen relics need a good value.:

    Rare needs to be cautios with incentivizing PvP in the adventure mode.

    Do they though?

    I don't personally mind that tall tale items aren't worth anything, but rare has yet to directly incentivize PVP in adventure mode at all. Yeah you can get loot if they have anything good; but there is currently no reliable reward for PVP other than personal enjoyment at all the angry messages you get. At this point the only reliable thing you can expect from PVP is that some bad player is going to message you for the rest of the day because you "griefed" them XD.

    It would be nice to see some sort of PVP faction like an automatic bounty system.

  • @natiredgals said in Stolen relics need a good value.:

    dim view of those who make their entire purpose of play ruining the experience of others.

    Well yeah of course those people are annoying, but 99% of the time they are just doing normal PVP and everyone assumes they are doing it only to ruin peoples fun. I get about 5 or 6 messages per play session being accused of camping tales islands even though I never have.

  • @spartem

    Thats cool I guess, but your not doing it, nor you being supposedly falsely accused of it doesn't mean its not happening.

  • @natiredgals said in Stolen relics need a good value.:

    but your not doing it, nor you being supposedly falsely accused of it doesn't mean its not happening.

    Never said it doesn't, only that it doesn't happen nearly as much as people tend to say it does.

    With the amount I and all the other people I know who PVP get falsely accused for it (seriously almost every player I sink nowadays), I would not be surprised if half the posts on here complaining about it were only sunk by normal PVP players just playing the game.

    It is extremely easy to look like a greifer in this game due to the fact that you can't tell what loot people have until you start to fight them.

  • @spartem said in Stolen relics need a good value.:

    @natiredgals said in Stolen relics need a good value.:

    but your not doing it, nor you being supposedly falsely accused of it doesn't mean its not happening.

    Never said it doesn't, only that it doesn't happen nearly as much as people tend to say it does.

    With the amount I and all the other people I know who PVP get falsely accused for it (seriously almost every player I sink nowadays), I would not be surprised if half the posts on here complaining about it were only sunk by normal PVP players just playing the game.

    It is extremely easy to look like a greifer in this game due to the fact that you can't tell what loot people have until you start to fight them.

    This is all just red herring. Your estimation of how often it happens or how valid reports are isn't really the question. Its should that behavior be further incentivised? I'm of the mindset that it should not be.

  • @duke-of-spire said in Stolen relics need a good value.:

    Then make the Shroud breaker type items 10-12k. Thoughts?

    Well the logic of this breaks down a little.
    Lets say I do a Tall Tail, I could just simply farm the tail myself, and turn in the items & collect the gold from their sale.
    Just my thoughts :)

    edit: Not in support of this idea.
    The reward is the tale itself, & requires no incentive, whether it be to loot others items or whether you are on the journey itself.

  • @faceyourdemon True but you also get commendations and cosmetics for finishing quests. If you steal it all you would get is the gold.

  • @natiredgals said in Stolen relics need a good value.:

    Its should that behavior be further incentivised? I'm of the mindset that it should not be.

    IMO it really should be, not the camping islands, or specifically tale tale loot being worth anything. But this game has yet to incentivize PVP at all; with the exception of arena, but that is a separate mode that is only enjoyable with a full pre-made crew.

    Every update until now has focused on PVE players, while the PVP players have gotten next to nothing at all. The lack of actual in game progression tied to PVP is what made me stop playing the game for a while. I came back for the arena, and while it is good, the PVP in adventure is still much more satisfying and fun, only it gets boring fast when there are no overall goals to work towards.

    So yes, I would very much like to see adventure PVP incentivized, even a very small amount would be better than literally nothing at all.

  • @duke-of-spire It should be worth no more than it is to the voyager doing the tale. In fact, I think it should, like MA voyage animals, be worth less... maybe half. This would allow for theft to be worth something, but make it more valuable to do the voyage yourself.

  • @natiredgals said in Stolen relics need a good value.:

    @spartem said in Stolen relics need a good value.:

    @natiredgals said in Stolen relics need a good value.:

    but your not doing it, nor you being supposedly falsely accused of it doesn't mean its not happening.

    Never said it doesn't, only that it doesn't happen nearly as much as people tend to say it does.

    With the amount I and all the other people I know who PVP get falsely accused for it (seriously almost every player I sink nowadays), I would not be surprised if half the posts on here complaining about it were only sunk by normal PVP players just playing the game.

    It is extremely easy to look like a greifer in this game due to the fact that you can't tell what loot people have until you start to fight them.

    This is all just red herring. Your estimation of how often it happens or how valid reports are isn't really the question. Its should that behavior be further incentivised? I'm of the mindset that it should not be.

    Maybe not incentivised, but not discouraged either. Loot is loot, one piece out of a haul doesn't make much of a difference.

    If I have a couple chests on my ship and also have the shroudbreaker, what's the difference if I sink? I lose everything either way, who cares if the attacker makes a tiny bit more gold out of it?

    At least if it's worth something, the attacker might keep it and I have a chance to reclaim it by revenge. If it's not worth anything, the attacker might as well chuck it in the sea out of spite and I have to restart the quest anyways.

    They could be worth the price of an equivalent item, any chest = marauder, cup or chalices = gobelet, keys and totems = small trinkets.

    I feel people that don't want those items to have value just want to spite the attackers by not awarding any gold, but that's just my opinion.

  • im there for the story really not for the loot id be fine if all the items were 0. and if your worried about gold just join a alliance and grind it out... your the reason i keep GP barrels on my ship. most of the time people complaining are solo players the trolls like to just gather on galleons it seems and to kill them you 1 stay extra vigilante 2 if you see someone go to them first get in good position to kill them and if they start doing the same kill them. 3 if they raise their sails call out that friendly and raise alliance flag do alliance because there is no point not to and move on. if they say they are friendly and dont raise alliance flag kill them

  • @duke-of-spire There shouldn’t be any sort of value on tall tale items. After all, it’s about the glory, not the gold.

  • @exeternautical What?

  • @bloodybil Disagree. I think if you put value on those things, you'll just end up with players camping the main islands the Tall Tales make you visit.

    Without value, no one is seeking out players doing Tall Tales. If you add value, you just deincentivize the want to even do a Tall Tale at all cuz they would know exactly where you need to go.

  • @natiredgals Why shouldn't it be? This is a pvpve game! Rewards should be given for "all" playing styles. Sinking a ship and taking loot is not griefing. If that loot is a relic then that relic needs to be worth something. Being that the relics are sooooo important to Tall Tales, their value should be o line with the best of all loot! Bone chests, Bone Dust etc....

  • @bloodybil said in Stolen relics need a good value.:

    @natiredgals said in Stolen relics need a good value.:

    @spartem said in Stolen relics need a good value.:

    @natiredgals said in Stolen relics need a good value.:

    but your not doing it, nor you being supposedly falsely accused of it doesn't mean its not happening.

    Never said it doesn't, only that it doesn't happen nearly as much as people tend to say it does.

    With the amount I and all the other people I know who PVP get falsely accused for it (seriously almost every player I sink nowadays), I would not be surprised if half the posts on here complaining about it were only sunk by normal PVP players just playing the game.

    It is extremely easy to look like a greifer in this game due to the fact that you can't tell what loot people have until you start to fight them.

    This is all just red herring. Your estimation of how often it happens or how valid reports are isn't really the question. Its should that behavior be further incentivised? I'm of the mindset that it should not be.

    Maybe not incentivised, but not discouraged either. Loot is loot, one piece out of a haul doesn't make much of a difference.

    If I have a couple chests on my ship and also have the shroudbreaker, what's the difference if I sink? I lose everything either way, who cares if the attacker makes a tiny bit more gold out of it?

    At least if it's worth something, the attacker might keep it and I have a chance to reclaim it by revenge. If it's not worth anything, the attacker might as well chuck it in the sea out of spite and I have to restart the quest anyways.

    They could be worth the price of an equivalent item, any chest = marauder, cup or chalices = gobelet, keys and totems = small trinkets.

    I feel people that don't want those items to have value just want to spite the attackers by not awarding any gold, but that's just my opinion.

    You've got it backwards, its the people opposed to private or PVE only servers that want loot to have no value.

    Myself, I've never begrudged someone attacking me in situations where I've likely got something to take.

  • @entspeak You won’t understand my post unless you have completed the tall tales.

  • @duke-of-spire No. Why should it be worth more to the thief than it is to the voyager? That makes no sense. And, best to keep it lower than what the voyager gets so that it will always be more valuable to actually do the Tale oneself. That's the way it works with MA voyages and it makes sense in terms of overall gameplay for it to work that way with the Tales.

  • @exeternautical Unless you're being facetious, it's a silly statement with regard to this debate.

  • @piratecraggy Then give us the ability to seize the Captains log and "intercept" the journey. They'll never do that so gold is the next best thing. Farming would be a problem but if there's no gain in levels it might work. Lower it to 6-8k

  • @spartem said in Stolen relics need a good value.:

    @natiredgals said in Stolen relics need a good value.:
    camping tales islands even though I never have.

    pretty much just reg pvp every other island is a stroy island so you really cant camp any way except on a few.

  • @zomb-bunny True. And, even then, there are ways to deal with campers - even as a solo slooper.

  • @entspeak sagte in Stolen relics need a good value.:

    @duke-of-spire It should be worth no more than it is to the voyager doing the tale. In fact, I think it should, like MA voyage animals, be worth less... maybe half. This would allow for theft to be worth something, but make it more valuable to do the voyage yourself.

    Half is still too much imo...as I said before 500 gold would be perfect...

  • @duke-of-spire Again... why on earth should it be worth more to a thief than the voyager? That makes zero sense.

  • @schwammlgott said in Stolen relics need a good value.:

    @entspeak sagte in Stolen relics need a good value.:

    @duke-of-spire It should be worth no more than it is to the voyager doing the tale. In fact, I think it should, like MA voyage animals, be worth less... maybe half. This would allow for theft to be worth something, but make it more valuable to do the voyage yourself.

    Half is still too much imo...as I said before 500 gold would be perfect...

    Nah, zero incentive is perfect.

  • @schwammlgott Maybe. Less than half is fine with me. It just shouldn't be worth more than half - and certainly not worth more than the voyager gets.

  • @natiredgals It really isn't. It goes against one of the core aspects of the game with regard to physical loot.

  • @duke-of-spire said in Stolen relics need a good value.:

    @piratecraggy Then give us the ability to seize the Captains log and "intercept" the journey. They'll never do that so gold is the next best thing. Farming would be a problem but if there's no gain in levels it might work. Lower it to 6-8k

    It's tricky, and a bit of a can of worms really. I see & respect where you are coming from ..btw. But the value/worth of these items for me are tied to the event itself. The items are worthless/useless outside of these voyages, as they are required for completion. Therefore have no value outside of this framework, just my opinion of how I see it.

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