Too many toxic players lately?

  • Is it just me or are there mostly only toxic players playing SoT right now? For the last couple weeks my friends and I have only encountered toxic players who just chase us and scream insults at us. We don't even fight anymore because it always is just a huge stalemate and isn't fun anymore. We barely have gotten to sell any loot because we always have toxic players chasing us non stop, even after we lose them they always track us down again. It seems there are no more of those fun ship fights we had when the game launched. We can't even act friendly to people anymore like we usually do, because they just pretend to be friendly too and then immediately backstab you. Honestly I wish they would just separate PvP and PvE into different servers.

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  • Yea, it has been the same for me and my friends to recently. Everyone just fakes niceness and then attacks, then even if you escape they will chase you for ever and never stop. Even had someone sink us and not even take the massive loot we left behind. I don't know what is up with this recently.

  • @thegbr3 @Empronater
    The only thing that you two mentioned that's toxic are the insults. Anything else is just pvp. You could stop the toxicity(for yourself) by muting voice and text chat and only communicate through phrases. It's what I do.

  • Sinking your ship is not toxic. Yelling insults is. Thankfully you can control exposure to the latter by using settings in the game menu.

  • @blazedrake100 @Ghostpaw
    I wasnt referring the pvp as toxic but I see how it sounds so I apologize for that. But every person who has attacked us are the toxic kinds of players. Yeah we can and have muted them before but it doesn't stop us from not being able to play and enjoy the game when all we are doing is just running. My question should have been more of "Too many PvP players lately?" My guess would be some people are just practicing for the Arena, but my friends and I aren't into that and unfortunately it's ruining our fun for the game.

  • I’ve been jumping onto random crews lately to help newer players. Also to run interference between newer players and the “do what I tell you because I’m a legend”players. Most new players go straight for the skull forts. It is the most compelling thing in the sky to investigate. Or they just ram other ships without knowing how to fight or how to keep the boat from sinking. Spend some time showing them how to complete voyages, hunt skeleton ships, and earn doubloons. Model the behavior you want for new players and you might recruit more players to your play-style. Currently, most streaming and YouTube videos are combat related (not as many people want to watch someone dig up chests) so this is what they know.

    An additional benefit is I am invested in turning in treasure again because I want the new players to get the gold and rep. Normally I am a bit spoiled about loot, but suddenly I seem to care about four or five low end chests and a skull.

  • I've actually encountered tons of nice people. If I don't have a lot... I just approach everyone. I'd say 75-80% of those encounters have been positive.

    I do have a lot of people chase... But I'm in a solo sloop and always get away. It's sea of thieves... I expect no one to be trustworthy... And prefer it that way. That the point.

    The toxicity that I encounter is when trying to random crew. I just don't understand... Why are so many people just trying to ruin people's experiences.

  • @ghostpaw said in Too many toxic players lately?:

    I’ve been jumping onto random crews lately to help newer players. Also to run interference between newer players and the “do what I tell you because I’m a legend”players. Most new players go straight for the skull forts. It is the most compelling thing in the sky to investigate. Or they just ram other ships without knowing how to fight or how to keep the boat from sinking. Spend some time showing them how to complete voyages, hunt skeleton ships, and earn doubloons. Model the behavior you want for new players and you might recruit more players to your play-style. Currently, most streaming and YouTube videos are combat related (not as many people want to watch someone dig up chests) so this is what they know.

    An additional benefit is I am invested in turning in treasure again because I want the new players to get the gold and rep. Normally I am a bit spoiled about loot, but suddenly I seem to care about four or five low end chests and a skull.

    New player excitement on open crews is contagious. I second what you said. It also helps them to learn how to evade and fight back. When a new player sinks a pvp ship by hitting them with a boom barrel it is fantastic.
    It's the little things.

  • @d-jaguar said in Too many toxic players lately?:

    @ghostpaw said in Too many toxic players lately?:

    I’ve been jumping onto random crews lately to help newer players. Also to run interference between newer players and the “do what I tell you because I’m a legend”players. Most new players go straight for the skull forts. It is the most compelling thing in the sky to investigate. Or they just ram other ships without knowing how to fight or how to keep the boat from sinking. Spend some time showing them how to complete voyages, hunt skeleton ships, and earn doubloons. Model the behavior you want for new players and you might recruit more players to your play-style. Currently, most streaming and YouTube videos are combat related (not as many people want to watch someone dig up chests) so this is what they know.

    An additional benefit is I am invested in turning in treasure again because I want the new players to get the gold and rep. Normally I am a bit spoiled about loot, but suddenly I seem to care about four or five low end chests and a skull.

    New player excitement on open crews is contagious. I second what you said. It also helps them to learn how to evade and fight back. When a new player sinks a pvp ship by hitting them with a boom barrel it is fantastic.
    It's the little things.

    Wholesome

  • What is best in life?
    To crush your enemies, watch them sink before you and hear the lamentations of the crew :)

  • @thegbr3 said in Too many toxic players lately?:

    Is it just me or are there mostly only toxic players playing SoT right now? For the last couple weeks my friends and I have only encountered toxic players who just chase us and scream insults at us. We don't even fight anymore because it always is just a huge stalemate and isn't fun anymore. We barely have gotten to sell any loot because we always have toxic players chasing us non stop, even after we lose them they always track us down again. It seems there are no more of those fun ship fights we had when the game launched. We can't even act friendly to people anymore like we usually do, because they just pretend to be friendly too and then immediately backstab you. Honestly I wish they would just separate PvP and PvE into different servers.

    I totally agree about separating PvP and PvE onto different servers. I have come across people who truly believe that sea of thieves was built only for PvP. I have come across many people who will chase you for hours. I literally ran my ship into the Red Sea to prove a point. I honestly don’t believe that the arena will solve the PvP problem. It may reduce it but not eliminate it. Separating the servers is the best option in my opinion

  • Unfortunately some streamers and the recent development attracts toxic gamer jerks.
    Arena will make it more worse in the future.
    They work it off them come to Adventure show their new pvp Outfit and come to own the PvE carebears who are weak and cannot play, refuse to get skill and dont understand it's Thieves = KOS mentality.

    Welcome to online gaming.
    Rare has more players now, but these sort of players will only die out the normal players and when it's community is ruined they move on to the next and cry for more things to work off, shine with the rewards they got for the effort and skill they have what makes them the superior gamer.

  • @thegbr3

    This hasn't been our experience, however I've definitely read a fair few reports of this from other pirates and I think it does become an issue from time to time.

    I think in part it might be due to the fact we're in a bit of a hiatus between updates at the moment. There was that big push to Legend for a lot of pirates before Mar 20th, most have completed the Mercenary runs now, so perhaps some crews are turning to pvp, which is fine except for toxic chat - which is always unacceptable and should be reported.

    I believe we'll find that after April 30th, our experiences will likely change again, there'll be new content, new ways to play, more commendations and achievements to go after and, much like we saw with Hungering Deep and the other content additions, the seas do become calmer.

  • @theunionjames sagte in Too many toxic players lately?:

    The game is always more peaceful when there's an event going on and some objective for everyone to accomplish, and more aggressive when there's nothing to do because everyone has done everything. As long as the Anniversary update brings a load more long term commendations and cosmetics to unlock it should help calm things down.

    True, but now "they all" can preview everything in Insiders, considering what is worth it and what not and how to work it off as fast as possible to prevent others to get it aka "ruin their Session", because recently a lot of pvp gamers are only here for that and that is where their fun is coming from.

    @rayzback sagte in Too many toxic players lately?:

    What is best in life?
    To crush your enemies, watch them sink before you and hear the lamentations of the crew :)

    q.e.d.

  • @katttruewalker sagte in Too many toxic players lately?:

    @thegbr3

    This hasn't been our experience, however I've definitely read a fair few reports of this from other pirates and I think it does become an issue from time to time.

    I think in part it might be due to the fact we're in a bit of a hiatus between updates at the moment. There was that big push to Legend for a lot of pirates before Mar 20th, most have completed the Mercenary runs now, so perhaps some crews are turning to pvp, which is fine except for toxic chat - which is always unacceptable and should be reported.

    I believe we'll find that after April 30th, our experiences will likely change again, there'll be new content, new ways to play, more commendations and achievements to go after and, much like we saw with Hungering Deep and the other content additions, the seas do become calmer.

    Rare need to make it harder for toxic jerks to have fun ruining others Session.

    A year ago i said i have even fun loosing, because the players i lost to were making fun, didnt take it serious, fought for fun and were often mercifull and just doing jokes all the time and not seriously striving and exagerating.

    This has significantly changed, pvp is 9/10 very toxic and i dont talk about the pvp itself, but the way people do it, the names they have, the insults they throw at us.
    Not acceptable.
    I record all insults with shadowplay and report, but these toxic players are still sailing the seas calling me [mod edit]

  • @bugaboo-bill
    My crew and tested all and gave feedback on the PvP to give our own opinion of fairness, unfortunately for you all we play pirate and the not so friendly kind. There will be no toxicity from us since we are in a party 24/7 but if we attack no amount of "I'm friendly " is going to save you all. It's just the way they like to play. Hopefully everyone is prepared for all the PvP in adventure mode due to the new mechanics.

  • @inboundbomb said in Too many toxic players lately?:

    Hopefully everyone is prepared for all the PvP in adventure mode due to the new mechanics.

    They aren’t. There will be a few threads complaining about being attacked while they try to do one thing or another. As if it were their right to run through content in a risk free environment.

  • @ghostpaw said in Too many toxic players lately?:

    @inboundbomb said in Too many toxic players lately?:

    They aren’t. There will be a few threads complaining about being attacked while they try to do one thing or another. As if it were their right to run through content in a risk free environment.
    I want to say I'm sorry now to all those fishermen right now.

  • @inboundbomb sagte in Too many toxic players lately?:

    @bugaboo-bill
    My crew and tested all and gave feedback on the PvP to give our own opinion of fairness, unfortunately for you all we play pirate and the not so friendly kind. There will be no toxicity from us since we are in a party 24/7 but if we attack no amount of "I'm friendly " is going to save you all. It's just the way they like to play. Hopefully everyone is prepared for all the PvP in adventure mode due to the new mechanics.

    As long as you fight and stay polite, speak normal and friendly and as long as you pvp in a playful way and treat it like a friends Match with a smile on your face, nobody feels bad loosing versus you.
    This is the experience i made as someone who got sunk, but also as someone who sinks.
    Many believe i'm a pve'r mainly or because i argue against any "meaning" of playing games or against forcing pvp upon others etc., but i do a lot of pvp, because we get attacked everytime and we mostly win these battles.
    We maybe loose 1 out of 10 fights.
    And we barely are the aggressors, but sometimes attacking is the best defense of course.

    The most wont be able to stand all the pvp and hardcore gamers who make it a pvp centric game for others who approach SoT more PvE focussed.
    The problem here is the extremes. Thise in the middle will deal with it.
    The extremes will collide and this collision can becone worse for the community and the game.

    What we see recently about pvp is not polite players playing fearsome pirate and fight playful with a smile on their face, but exagerating hardcore gamers having fun making the others cry and ragequit, throwing insults like it is their normal way to express themself.

    I know how this turn's out.
    1st those who did not understand it's also about pvp ragequit.
    They do it all the time, pvp is until not an option, but essential part of the game. I for myself arent not only ok with it, i exactly like it this way.
    As i said pve Servers were boring to me, but i would sometimes be in the mood to play solo offline or pve only.
    Because i dont choose to expose myself to pvp if i have a disadvantage like not a full galleon crew. Simple as that.
    I need not gather honor versus harder opponents or feel proud about it.
    And i also dislike to go for a sloop when we outnumbered them in all ways from manpower to the ship advantages we have.
    But i did it already and sunk galleons at forts with a rowboat and two kegs or whatever.

    Ok, the ones who didnt get it's also
    about pvp are anyway playing the wrong game, at least until Rare offers pve modes or like suggested, to opt out for a Tall Tale into a private instance.

    But playwre like me, as i said not the great aggressor, but liking pvp and for sure also "force" it onto others and mainly just partake and having fun will also quit in the lone run if pvp becomes the quality of a LOL or CS Session where this sort of gamer "works" that i talked about above.
    Insulting, taking all too serious, not fighting for fun, but to own and dominate getting the most fun from spoiling others game and have them ragequit.
    "They ragequit, hahaha, well done boys, we are just op, these mo....f...ing loosers, carebears s... my d..."
    Type of pvpers.

    I have no numbers, i have no evidence i just have my recent experience and what i feel has changed.

    If Rare is not taking care of a balanced community and developing the game in all directions, implementing mechanics that demotivates griefers and spoil their game of beeing toxic and rude the community will fall for this.

    And to be honest, this game is only about wolfs kill sheep it's in no way polished for serious pvp among dedicated pvpers imho.
    So the pvpers will be left and then need to fight each other because no more mediocre and sheep around.
    And then they will complain and leave too, because this is not Counterstrike, Battlefield or whatever serious pvp game.
    Therefore i said SoT is also about pvp.
    The main aspect is for sure PvE.

  • @bugaboo-bill Your post has been edited as, even though it may be an example of something someone else said, it still goes against the Forum Rules and Pirate Code

    Obscene and Vulgar Language
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    Please keep the Forum Rules and Pirate Code in mind in future.

    Thank you.

  • Last night I played for four hours, between 12am and 4am.

    I saved one boat from sinking twice, two boats from sinking once and one boat from sinking four times! They just couldn't sink us.
    I brigged three players! And I never normally brig.

    I was verbally abused by four different opponents on the ferry and someone I hadn't ever seen sent me so many odd and then rude messages, about how I shouldn't be camping on an island and I can, ahem, do one.....despite me 100% not doing this or being on their server. In fact I wasn't even playing when I got the first message.

    The nutters were out yesterday, they really were.

  • I think this is all due to LACK OF CONTENT. When Rare adds new content then the seas typically become more friendly because people are trying to get stuff done unless it's a PVP focused update. I think the Arena will resolve this. I personally quit playing 6 or so months ago because there was nothing for me to do because I had maxed everything out even though the real adventure is suppose to start at Pirate Legend even though I found it to be the opposite. So towards the end I would sail solo (due to all my friends quit playing due to Barrels 2.0, commendation nerfs and cursed cannon balls) on a Brig looking for Galleons to sinks (sloops seemed to not be a challenge) but I would spend 30mins or so just looking for someone and they would either run or sink within minutes vs my solo pirate. I've been playing the insider version of arena exclusively for the past week or two and I think it's great!!! I've only joined with randoms and it's been a mix. Sometimes we don't even need to communicate and we end up in first place consistently. Other times it's trolls/newbies who don't help or afk or are counter productive but I like the fact that even if you come in last place you still earn some gold and rep so it's not a complete waste of time. I'm saving the tall tales for when the update goes public but from what I've heard it's amazing so I think SOT and Rare's vision is headed in the right directions after some missteps and stumbles out of the gate!!!

  • I just don't get what is with some players. Mostly my issues are when me and my friends are playing and we are just doing a merchant or something and a ship attacks us. We prefer not to fight so we will run. But then that ship will chase us all over the dang map. Literally got chanced for 30-45min and all we had was a sapphire gem. Some people are just going around and sinking boats and not even caring about the loot they carry. If I was sunk and looted then that's ok since that is a part of the game, but to be sunk and the loot left behind just screams someone who just wants to ruin other peoples fun.

  • I rather have private servers than pve servers though.
    Let us be creative and play how we want to play. Many of us still love pvp, but sometimes we want to challenge others with silly games (who doesnt love pistol duels or sword duels?)
    Pirate council already has some events.
    Making it easier to play on the same server would benefit everyone.

  • Players are bored. Players are practicing for Arena too. Many have reached PL and have no more goals....

    But mostly they are just bored.

    All that will change come the Mega-Update.

  • @coffeelight5545

    Time and again this subject is approached. What you are asking for is a change in the entire way the game was designed to be played. This is a pvp game at its core. If it wasn't, they would have already established ways for players to manage pvp aggression from the start of the game.

    Yes their are missions to run, scenery to look at, jolly times for all. But all of that is built on a framework of pvp. It is the unknown element of danger that drives the core of this game. It is the pirate part of being a pirate. Otherwise the game would just have us running around as merchants and explorers set in an age of pirates.

  • @port-side-mike
    Unfortunately I believe the concept of this game being PVP at its core is incorrect. It is PvEvP which means PvE first with a splash of PvP. Without PvE no one would have anything but plain ships and sails. PvE has to happen in the game first because the game revolves around the purchase of contracts to get the loot or loot found on an island or shipwreck that can be robbed by PvP.

  • @inboundbomb I agree, the basis is PvE no matter what you choose to believe the PvP is a poorly fleshed out side activity to do when feeling brave.

    PvP is the basis if you only wish to not let others continue their PvE. There is no reason for someone not to chase you around the map for an hour wasting everyones time if they have nothing to lose and everything to gain. The only to gain from taking others treasure is a few commendations and theres no mechanics tied to it progressively until the anniversary update.
    I think I saw something about the lifecycle of a game once that said that there are 3 types of players
    Killers, Achievers,and Casual players. Killers feed off of these other player groups until they all go elsewere for play at which point the Killers leave to chase their prey into another game.

    Now I'm not saying I dislike PvP in the overworld as it can occasionally add spice to a boring sail but the game is so packed with people who's only goal is to obstruct others who simply wish to voyage grab treasure for a few hours and every play session have to waste their perhaps limited playtime leading another ship in circles because theres no good way to break chases aside a weather event or a Skelton ship spawning on the pursuer and while some may say "Just carry kegs at all times no matter what" all I hear is "Divert time doing what you want to do in game so that I can shoot your kegs with an Aye of Reach" kegs need an overhaul, add a keg dispenser on the back of ships to safely contain and release kegs on ships behind making the dispenser a weakpoint but not exploitable by someone your unable to act against aside from jumping from off your ship and hoping your able to get on their ladder and not meet the end of a blunderbuss, Or the problem of getting boarded meaning your going to be spawncamped until they decide to sink you becuase its the only boarding strategy I get the why it happens but its frustrating to be sent back to the ferry by a blunderbuss before you can even get out of the loading screen and there has to be a better way. Other things like sword fighting are fine in PvE while being underdeveloped for PvP there is a reason most people prefer a gun and only pull a sword if out of ammo. Only the one combo the charge attack and a meh block with meh dodge promoting an aggressive swing only playstyle because half of the offensive moveset is hugely telegraphed and only good for movement from land to water and all defensive maneuvers simply reset the attacker and defender to roughly equal footing instead of punishing doing a full combo into ones block.

    Something that would fix alot of problems is adding a downside to random acts of violence in some way.
    Cause exccesive damage to a ship you are or were recently allied with? Give the responsible crew or even the specific crewmember a bounty or curse that marks them at treacherous traitors to warn the few nice pirates that may be around that their next alliance request may not be completly innocent
    Prone to random acts of violence near outposts? Perhaps the outposts residents won't accept business with someone firing cannons that could hit their homes and businesses forcing outpost ramming to be ground fights to quietly settle differences or atleast for the attacker to have to go elsewhere so that people can semi safely drift into an outpost without as much fear that another ship wont pull out from behind a nearby island and start unloading broadside while your crew is selling things.
    PvP isn't inherently bad but the lack of development around what an annoying amount of people do in the game is and I'm hoping that the Arena may help mitigate the rise of people only playing to stop others from doing so while also making combat mechanics more enjoyable.

  • Nope Can't say I've seen many toxic people in game ever. I've seen only a handfull of people who we chased and murdered who spouted profanities but we report them ASAP.

  • @Empronater
    Pirates don't know if you have loot or not.
    If you run, you maybe have worthy booty.

    But i agree the mindestens if killing for killings sake is something that is only fun for one side.
    But pvp should be fun even for the loose in the end.
    It can be if you have no mandatory progress (horizontal progression) and don't exagerate about it.
    And if the winners arent toxic but playful pvpers, polite players talking friendly, maybe even be mercifull and aren't out to "own" and dominate you.

    Playing together also means taking care for your follow players.
    If your goal is to have them ragequit you are lacking empathy and one day nobody will play with you anymore.

    4 Galleon crew chasing solo Sloop is also not very challenging but more of a griefer attack. Find challenging and worthy foes, don't harass others and do fights you barely can loose.

    @D-Jaguar
    The day we get private Servers i will create a roleplay server and host events for fun, pve, pvp and all you can imagine. And everybody need a mic, ingame voice and funRP his Pirate :-)

    @infinitephoenix

    The keg and boarding strategies will change imho.
    Masts break, and there is spawn invincibility now.
    I think the hardcore pvpers already have their new meta in the insider for it
    I didn't test that much, i wait for life.

    About the control or regulations you have i need to say in my experience you cannot balance this, but what you can do is attract specific playstyles and make griefing, harassing etc. as much as possible unattractive.
    But as long as those gamers get fun by your unfun this is hard to obtain and balance.

  • I am so tired of this claim that the game is packed with ruthless crews with nothing on their mind but killing crews and sinking ships. Most crews work on PvE content (voyages, forts, skeleton ships) until a target of opportunity presents itself. If you are being attacked quite often, then you are your own problem and you are making yourself easy prey. Chances are most crews are ignoring you, and you even spotted them at some point, but you only remember the crews who hunted you. As a result, you have this belief that most players are only focused on quenching a deep blood-thirst. If somehow you are on a PvP heavy server, find a new server after you turn in your current loot.

  • @ghostpaw Exactly, so many crews/ solo sloopers just sail to the same island expecting nothing to happen, and when they get kegged because they have a ship full of loot that's easy to keg because it's anchored with sails down nose first into an island they complain and shout at you for sinking them.
    Honestly what did you expect to happen when you just roll up on an armed vessel full of pirates?

  • @hynieth
    This example of what you stated is what causes a lot of ships to fall prey to my crew. Also at this month of reaper missions and knowing where the players are going helps out on collecting a lite more loot as well. When you think your safe is when you get attacked and possibly sunk. It happens to all of us. Lol

  • @thegbr3 I haven't encountered this in like 6 months, lol... seas are pretty quiet out there. Also the random folks I meet on the xbox app have been really stand offish when it comes to pvp.

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