New Feature: Ship Doors

  • Ship Doors

    • Can be open and closed by crew members only.
    • Can be destroyed with weapons or gunpowder barrels.
    • Can be repaired with planks.

    Purpose

    • Gives players a secure area to place loot.
    • Gives players a safe place to store gunpowder barrels.
    • Secures resources, so they can't be easily stolen.
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  • @trenix90 I like this idea, additionally they should add lockpicking as another method of getting in.

  • I'm not really a fan, kind of ruins any form of sneak style play (I'm aware this isn't a Ninja Game). If anything, this just encourages more sink on sight. Why would I bother trying to break in, when I could just sink you. This would even affect the whole "I don't even have loot" crowd. Someone could at least investigate the ship.

    Right now, its up to the crew to make sure their loot is secure. If player can't do the simple act of guarding their own ship, they lost their rights to secure loot. The kind of people who need this, are the kind of people who refuse/can't guard their own ship. They desire the game to remedy their own shortcomings. Obviously not all, but you get the same kind of people who want retractable ladders.

  • Not a fan either. Seems that the developers are trying to encourage certain play styles and implementing this feature would just break the current game. Look at World of Warcraft as a prime example of implementing every single feature the gamers wanted. The vision is lost and the game has no soul.

  • @nabberwar said in New Feature: Ship Doors:

    I'm not really a fan, kind of ruins any form of sneak style play (I'm aware this isn't a Ninja Game). If anything, this just encourages more sink on sight.
    Why would I bother trying to break in, when I could just sink you. This would even affect the whole "I don't even have loot" crowd. Someone could at least investigate the ship.

    Exactly, pirates aren't ninjas, they attack head-on. I don't mind, go sink on sight. Sinking is far harder than just destroying a door and stealing loot. Yet if that is what you want, go for it. We need more naval battles anyway. This is a PvP game, PvP players should be at a loss if the ship they sunk has nothing. PvP has risk and reward, makes sense. Why a player can just sneak on a ship and steal loot without being noticed with doors that don't even work, is beyond me. Be more pirate.

    Also people sink on sight anyway. Usually when you want someone's loot, you're going to sink them above all else.

    @nabberwar said in New Feature: Ship Doors:

    Right now, its up to the crew to make sure their loot is secure. If player can't do the simple act of guarding their own ship, they lost their rights to secure loot. The kind of people who need this, are the kind of people who refuse/can't guard their own ship. They desire the game to remedy their own shortcomings. Obviously not all, but you get the same kind of people who want retractable ladders.

    Loot is never secure. I've seen people using exploits to hide their loot because of this. Also I played since the very beginning and did many crazy things in this game as a PvP player. Like for example, sneaking on ships and throwing their loot off the ship one by one so no one got the loot. Being a pest in the game is very easy and a big part of it is because of incomplete or lacking mechanics within the game. The lack of functional doors, is one of them.

  • @ross05 said in New Feature: Ship Doors:

    Not a fan either. Seems that the developers are trying to encourage certain play styles and implementing this feature would just break the current game. Look at World of Warcraft as a prime example of implementing every single feature the gamers wanted. The vision is lost and the game has no soul.

    This doesn't make sense. These are entirely different games and also if what you're saying is true, then clearly we shouldn't have fishing, right? Because fishing was demanded by the community and the devs said that it wasn't something pirates did.

  • Additionally these doors can be locked with a key one of the player holds

    This way you can go search an island without the worry of anyone just climbing your ship and taking things

    -All this can be destroyed but it takes some time and you can hear the shots from guns or cannons warning you to get back to your ship and defend

    or the other one is they kill you and take your key with no indication of which player has the key

  • @trenix90

    Why a player can just sneak on a ship and steal loot without being noticed with doors that don't even work, is beyond me. Be more pirate.

    The title is also contains the "Thieves" part and stealing from players who aren't even aware of it sounds fitting. Sure, people can glitch their loot, but first, it requires a player to know how to do it, second most players just store it normally without glitching.

    I'm just not a fan of the idea, I like the fact that I need to actually pay attention to my surroundings and physically guard my stuff. However, nothing is more satisfying then stealing someones loot right from under their nose without them even knowing. Having it physically locked up just takes away that fun.

  • @eva1977
    If they were able to bring their ship that close without you noticing, demonstrates how little one actually pays attention. Ships just don't come out of nowhere, they are big and obvious, while you also have the tools to spot them early.

  • @nabberwar Kinda this^ if we had a tool like a grappling hook that could allow us to board from different locations like the back it could make for some cool gameplay. Also, only 1 ship has doors... They would also need to redesigned the other ships(hope they redo the brig regardless lol) to add doors with the locking/closing mechanic in mind.

  • @nabberwar Well it my opinion all these ideas make the game more immersive regardless of who can detect what at whatever distance.

  • @eva1977
    Your welcome to your opinion, I just am not a fan of the idea. I love the fact that my loots safety lies in my hands, not some game mechanic designed to offsets ones lack of awareness. Some of my more favorite SoT stories have me solo stealth take down on a fully crewed galleon, or me just loading up their own rowboat and sailing of to an outpost. While they are all on ship. Their lack of awareness is my profit.

  • @nabberwar Maybe locks can be picked but can be time consuming? I mean just because you play it one way does not mean other changes can't be made to the game, if this was the case RARE would have left it as is from the beginning.

  • Sorry this is just and awful idea. Sea of thieves is a face paced game, constantly your running down to the map and to get supplies. The idea is obsolete...

  • @nabberwar said in New Feature: Ship Doors:

    The title is also contains the "Thieves" part and stealing from players who aren't even aware of it sounds fitting. Sure, people can glitch their loot, but first, it requires a player to know how to do it, second most players just store it normally without glitching.

    It's a pirate game, you steal from one another, it doesn't have to do with being stealthy, but it can. So tell me, what do you call it when someone forcefully steals from you? It's called theft, hence sea of thieves.

    @og-omelette said in New Feature: Ship Doors:

    Sea of thieves is a face paced game

    Uhh... you ever went on a voyage? Chased a player? Took part in naval warfare? Nothing in this game is really fast pace, aside from maybe the gun fights. Everything else usually takes hours, even with loot being unsecured. You must be playing a different game, because you can't do pretty much anything in this game in under an hour.

  • @trenix90

    So tell me, what do you call it when someone forcefully steals from you?

    I would call it a robbery.

  • @nabberwar said in New Feature: Ship Doors:

    @trenix90

    So tell me, what do you call it when someone forcefully steals from you?

    I would call it a robbery.

    And the synonym of robbery is theft.

  • @trenix90 You give off the vibe of not taking criticism well, considering how vehemently you defend it. I'm sorry mate, I am just simply not a fan of it. Have a good one.

  • @nabberwar said in New Feature: Ship Doors:

    @trenix90 You give off the vibe of not taking criticism well, considering how vehemently you defend it. I'm sorry mate, I am just simply not a fan of it. Have a good one.

    No need to get hostile because I defend my stance. If you don't like my idea, that's fine. Yet you're going to say I'm forcing my idea onto you, when you've said nothing but personal insults towards me and others as I kept my cool and tried to have a constructive conversation. Here are your quotes.

    The kind of people who need this, are the kind of people who refuse/can't guard their own ship. They desire the game to remedy their own shortcomings. Obviously not all, but you get the same kind of people who want retractable ladders.

    If they were able to bring their ship that close without you noticing, demonstrates how little one actually pays attention.

    I love the fact that my loots safety lies in my hands, not some game mechanic designed to offsets ones lack of awareness.

    You give off the vibe of not taking criticism well

    Plenty of assumptions and insults, nothing constructive. You also have a good one.

  • @trenix90

    The kind of people who need this, are the kind of people who refuse/can't guard their own ship. They desire the game to remedy their own shortcomings. Obviously not all, but you get the same kind of people who want retractable ladders.

    Not directed at you hence why you weren't tagged.

    If they were able to bring their ship that close without you noticing, demonstrates how little one actually pays attention.

    Not directed at you hence why you weren't tagged.

    I love the fact that my loots safety lies in my hands, not some game mechanic designed to offsets ones lack of awareness.

    Not directed at you hence why you weren't tagged.

    You give off the vibe of not taking criticism well

    This one was, hence why you were tagged, so it was in fact directed at you. Regardless none of these are insults and just vague speak, not everything is a personal attack. I wish you the best in your adventures. Last comment from me I swear.

  • As I have said before imagine if RARE took this stance of basically telling you in a nice way; this is what we have take it or leave it. Which they do the opposite, they listen to everyone and attempt to give us more while leaving the core of the game unchanged as much as possible.

  • Oh I forgot another reason why we should have this, to protect your resources. No more jumping onto ships and stealing all their cannonballs, planks, and bananas, at ease.

  • @nabberwar I agree with you. Ship doors is such a terrible suggestion. That ruins the whole perpose of stealing.

  • I think this is a great idea! Would love to see something like this implemented!
    Would just take some tweaking to find a fair balance for both attackers and defenders.

  • @knifelife And maybe adding a few weapons to make opening doors easier, like a boarding ax.

  • I was thinking, now that it's confirmed ships will have more types of damage, hoarding barrels in the crows nest probably isn't going to be ideal anymore. Therefore having doors to store and protect your gunpowder barrels, is something we need. Even if we just have a little closet with a door, we need a more safe way to hold gunpowder barrels without them being easily used against us.

  • @nabberwar said in New Feature: Ship Doors:

    I'm not really a fan, kind of ruins any form of sneak style play (I'm aware this isn't a Ninja Game). If anything, this just encourages more sink on sight. Why would I bother trying to break in, when I could just sink you. This would even affect the whole "I don't even have loot" crowd. Someone could at least investigate the ship.

    Right now, its up to the crew to make sure their loot is secure. If player can't do the simple act of guarding their own ship, they lost their rights to secure loot. The kind of people who need this, are the kind of people who refuse/can't guard their own ship. They desire the game to remedy their own shortcomings. Obviously not all, but you get the same kind of people who want retractable ladders.

  • So what if they add lock picks?

    I think it can add some value to the game. I myself guard my ship well enough but still would like to see this feature implemented. They could balance it by requiring the ship's team to lock and unlock the doors constantly. It's not necessary, like the sail angling, but if you do it you get the added bonus of an extra layer of defense (some extra time to respond). If you forget to lock the door is open (leaving you with the idea in mind that it's locked) and people can steal.

    Other crews could break the door with a boarding axe or pick the lock. The boarding axe would alarm the ship's crew and the lock picking requires skill and might require some time (also might make a little bit of noice).

    To say door's on ships is a bad idea right from the start without even considering the possibilities is ignorant. Real life has doors? You can lock pick and break those doors as well? I dont get the point. Yes it's a thieving game but it can be a bit too easy with the rowboat nowadays.

  • @davidbarlow said in New Feature: Ship Doors:

    So what if they add lock picks?

    I think it can add some value to the game. I myself guard my ship well enough but still would like to see this feature implemented. They could balance it by requiring the ship's team to lock and unlock the doors constantly. It's not necessary, like the sail angling, but if you do it you get the added bonus of an extra layer of defense (some extra time to respond). If you forget to lock the door is open (leaving you with the idea in mind that it's locked) and people can steal.

    Other crews could break the door with a boarding axe or pick the lock. The boarding axe would alarm the ship's crew and the lock picking requires skill and might require some time (also might make a little bit of noice).

    To say door's on ships is a bad idea right from the start without even considering the possibilities is ignorant. Real life has doors? You can lock pick and break those doors as well? I dont get the point. Yes it's a thieving game but it can be a bit too easy with the rowboat nowadays.

    Locks are an interesting idea, but I think it'll be too much. They'll need to add a mini-game, add lockpicks, and all of that extra stuff when the player could just get a boarding ax and bash through it. I definitely would like to see a boarding ax be added to the game.

  • i agree at some extent

  • @trenix90 said in New Feature: Ship Doors:

    @davidbarlow said in New Feature: Ship Doors:

    So what if they add lock picks?

    I think it can add some value to the game. I myself guard my ship well enough but still would like to see this feature implemented. They could balance it by requiring the ship's team to lock and unlock the doors constantly. It's not necessary, like the sail angling, but if you do it you get the added bonus of an extra layer of defense (some extra time to respond). If you forget to lock the door is open (leaving you with the idea in mind that it's locked) and people can steal.

    Other crews could break the door with a boarding axe or pick the lock. The boarding axe would alarm the ship's crew and the lock picking requires skill and might require some time (also might make a little bit of noice).

    To say door's on ships is a bad idea right from the start without even considering the possibilities is ignorant. Real life has doors? You can lock pick and break those doors as well? I dont get the point. Yes it's a thieving game but it can be a bit too easy with the rowboat nowadays.

    Locks are an interesting idea, but I think it'll be too much. They'll need to add a mini-game, add lockpicks, and all of that extra stuff when the player could just get a boarding ax and bash through it. I definitely would like to see a boarding ax be added to the game.

    That's the tradeoff. Axe your way through and make lots of noice or pick the locks (which takes time) and make only little noices. This way every pirate can play their own way and I'm sure Rare can implement it in a way to not make it "too much".

  • @trenix90

    I'm on the fence with this one.

    Presumably loot would still float to the surface when the ship is sunk, so it'd encourage sinking and ship combat, but also limit the possibility for sneakier gameplay or make it more challenging, depending on your viewpoint.

    I do occasionally think it's a bit cheeky that boarding pirates can access the ammo box on your ship, and do contemplate that being accessible only to the crew.

    The issue with changes such as this is that they can sometimes impact the balance between defenders and attackers in unforeseen ways, or limit choices by targeting one particular style of play.

  • @katttruewalker said in New Feature: Ship Doors:

    @trenix90

    I'm on the fence with this one.

    Presumably loot would still float to the surface when the ship is sunk, so it'd encourage sinking and ship combat, but also limit the possibility for sneakier gameplay or make it more challenging, depending on your viewpoint.

    I do occasionally think it's a bit cheeky that boarding pirates can access the ammo box on your ship, and do contemplate that being accessible only to the crew.

    The issue with changes such as this is that they can sometimes impact the balance between defenders and attackers in unforeseen ways, or limit choices by targeting one particular style of play.

    I agree, it will cause unforeseeable changes. Could be something we can test to see if it's something we want for sure. It could be only a small section of the ship that has a lockable door, so it'd act like a safe. Another idea, is just simply having workable doors, they don't need to be locked. Little things like that really improve your experience and of course, it also delays and gives up a sneaky pirate's location, as it should with those squeaky doors.

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